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+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#ifndef LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
+#define LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
+
+#include "common/Color.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/TextureImpl.h"
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class EGLImageD3D;
+class ImageD3D;
+class RendererD3D;
+class RenderTargetD3D;
+class TextureStorage;
+
+class TextureD3D : public TextureImpl
+{
+ public:
+ TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D() override;
+
+ void onDestroy(const gl::Context *context) override;
+
+ angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
+
+ bool hasDirtyImages() const { return mDirtyImages; }
+ void resetDirty() { mDirtyImages = false; }
+
+ virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ angle::Result getImageAndSyncFromStorage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D **outImage);
+
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ angle::Result setStorage(const gl::Context *context,
+ gl::TextureType type,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ angle::Result setStorageMultisample(const gl::Context *context,
+ gl::TextureType type,
+ GLsizei samples,
+ GLint internalformat,
+ const gl::Extents &size,
+ bool fixedSampleLocations) override;
+
+ angle::Result setStorageExternalMemory(const gl::Context *context,
+ gl::TextureType type,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ gl::MemoryObject *memoryObject,
+ GLuint64 offset) override;
+
+ bool isImmutable() const { return mImmutable; }
+
+ virtual angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) = 0;
+
+ // Returns an iterator over all "Images" for this particular Texture.
+ virtual gl::ImageIndexIterator imageIterator() const = 0;
+
+ // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for
+ // slices of their depth texures, so 3D textures ignore the layer parameter.
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
+
+ angle::Result setImageExternal(const gl::Context *context,
+ gl::TextureType type,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ angle::Result generateMipmap(const gl::Context *context) override;
+ TextureStorage *getStorage();
+ ImageD3D *getBaseLevelImage() const;
+
+ angle::Result getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+
+ angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
+
+ angle::Result syncState(const gl::Context *context,
+ const gl::Texture::DirtyBits &dirtyBits) override;
+
+ angle::Result initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex) override;
+
+ protected:
+ angle::Result setImageImpl(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ angle::Result subImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ angle::Result setCompressedImageImpl(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ angle::Result subImageCompressed(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ bool isFastUnpackable(const gl::Buffer *unpackBuffer, GLenum sizedInternalFormat);
+ angle::Result fastUnpackPixels(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ const gl::Box &destArea,
+ GLenum sizedInternalFormat,
+ GLenum type,
+ RenderTargetD3D *destRenderTarget);
+
+ GLint getLevelZeroWidth() const;
+ GLint getLevelZeroHeight() const;
+ virtual GLint getLevelZeroDepth() const;
+
+ GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
+ virtual angle::Result initMipmapImages(const gl::Context *context) = 0;
+ bool isBaseImageZeroSize() const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
+
+ bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
+ angle::Result ensureRenderTarget(const gl::Context *context);
+
+ virtual angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const = 0;
+ virtual angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) = 0;
+ angle::Result commitRegion(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &region);
+
+ angle::Result releaseTexStorage(const gl::Context *context);
+
+ GLuint getBaseLevel() const { return mBaseLevel; }
+
+ virtual void markAllImagesDirty() = 0;
+
+ GLint getBaseLevelDepth() const;
+
+ RendererD3D *mRenderer;
+
+ bool mDirtyImages;
+
+ bool mImmutable;
+ TextureStorage *mTexStorage;
+
+ private:
+ virtual angle::Result initializeStorage(const gl::Context *context, bool renderTarget) = 0;
+
+ virtual angle::Result updateStorage(const gl::Context *context) = 0;
+
+ bool couldUseSetData() const;
+ bool shouldUseSetData(const ImageD3D *image) const;
+
+ angle::Result generateMipmapUsingImages(const gl::Context *context, const GLuint maxLevel);
+
+ GLuint mBaseLevel;
+};
+
+class TextureD3D_2D : public TextureD3D
+{
+ public:
+ TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2D() override;
+
+ void onDestroy(const gl::Context *context) override;
+
+ ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+ bool isSRGB(GLint level) const;
+
+ angle::Result setImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ angle::Result setSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels) override;
+
+ angle::Result setCompressedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ angle::Result setCompressedSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ angle::Result copyImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ gl::Framebuffer *source) override;
+ angle::Result copySubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ gl::Framebuffer *source) override;
+
+ angle::Result copyTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ angle::Result copySubTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Box &sourceBox,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ angle::Result copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source) override;
+
+ angle::Result setStorage(const gl::Context *context,
+ gl::TextureType type,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ angle::Result releaseTexImage(const gl::Context *context) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+
+ angle::Result updateStorageLevel(const gl::Context *context, int level);
+
+ angle::Result redefineImage(const gl::Context *context,
+ size_t level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
+
+ bool mEGLImageTarget;
+ gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;
+};
+
+class TextureD3D_Cube : public TextureD3D
+{
+ public:
+ TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_Cube() override;
+
+ void onDestroy(const gl::Context *context) override;
+
+ ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
+
+ GLenum getInternalFormat(GLint level, GLint layer) const;
+ bool isDepth(GLint level, GLint layer) const;
+ bool isSRGB(GLint level, GLint layer) const;
+
+ angle::Result setImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ angle::Result setSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels) override;
+
+ angle::Result setCompressedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ angle::Result setCompressedSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ angle::Result copyImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ gl::Framebuffer *source) override;
+ angle::Result copySubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ gl::Framebuffer *source) override;
+
+ angle::Result copyTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ angle::Result copySubTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Box &sourceBox,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+
+ angle::Result setStorage(const gl::Context *context,
+ gl::TextureType type,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ angle::Result releaseTexImage(const gl::Context *context) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isValidFaceLevel(int faceIndex, int level) const;
+ bool isFaceLevelComplete(int faceIndex, int level) const;
+ bool isCubeComplete() const;
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+ angle::Result updateStorageFaceLevel(const gl::Context *context, int faceIndex, int level);
+
+ angle::Result redefineImage(const gl::Context *context,
+ int faceIndex,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
+
+ std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray;
+};
+
+class TextureD3D_3D : public TextureD3D
+{
+ public:
+ TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_3D() override;
+
+ void onDestroy(const gl::Context *context) override;
+
+ ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+ bool isSRGB(GLint level) const;
+
+ angle::Result setImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ angle::Result setSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels) override;
+
+ angle::Result setCompressedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ angle::Result setCompressedSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ angle::Result copyImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ gl::Framebuffer *source) override;
+ angle::Result copySubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ gl::Framebuffer *source) override;
+
+ angle::Result copyTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ angle::Result copySubTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Box &sourceBox,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+
+ angle::Result setStorage(const gl::Context *context,
+ gl::TextureType type,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ angle::Result releaseTexImage(const gl::Context *context) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+ GLint getLevelZeroDepth() const override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const override;
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+ angle::Result updateStorageLevel(const gl::Context *context, int level);
+
+ angle::Result redefineImage(const gl::Context *context,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
+
+ gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;
+};
+
+class TextureD3D_2DArray : public TextureD3D
+{
+ public:
+ TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2DArray() override;
+
+ void onDestroy(const gl::Context *context) override;
+
+ virtual ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ angle::Result setImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ angle::Result setSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels) override;
+
+ angle::Result setCompressedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ angle::Result setCompressedSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ angle::Result copyImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ gl::Framebuffer *source) override;
+ angle::Result copySubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ gl::Framebuffer *source) override;
+
+ angle::Result copyTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ angle::Result copySubTexture(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Box &sourceBox,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+
+ angle::Result setStorage(const gl::Context *context,
+ gl::TextureType type,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ angle::Result releaseTexImage(const gl::Context *context) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const override;
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+ bool isSRGB(GLint level) const;
+ angle::Result updateStorageLevel(const gl::Context *context, int level);
+
+ void deleteImages();
+ angle::Result redefineImage(const gl::Context *context,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
+
+ // Storing images as an array of single depth textures since D3D11 treats each array level of a
+ // Texture2D object as a separate subresource. Each layer would have to be looped over
+ // to update all the texture layers since they cannot all be updated at once and it makes the
+ // most sense for the Image class to not have to worry about layer subresource as well as mip
+ // subresources.
+ GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+// Base class for immutable textures. These don't support manipulation of individual texture images.
+class TextureD3DImmutableBase : public TextureD3D
+{
+ public:
+ TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3DImmutableBase() override;
+
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ angle::Result setImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ angle::Result setSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels) override;
+
+ angle::Result setCompressedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ angle::Result setCompressedSubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ angle::Result copyImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ gl::Framebuffer *source) override;
+ angle::Result copySubImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ gl::Framebuffer *source) override;
+
+ angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ angle::Result releaseTexImage(const gl::Context *context) override;
+};
+
+class TextureD3D_External : public TextureD3DImmutableBase
+{
+ public:
+ TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_External() override;
+
+ GLsizei getLayerCount(int level) const override;
+
+ angle::Result setImageExternal(const gl::Context *context,
+ gl::TextureType type,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+};
+
+class TextureD3D_2DMultisample : public TextureD3DImmutableBase
+{
+ public:
+ TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2DMultisample() override;
+
+ angle::Result setStorageMultisample(const gl::Context *context,
+ gl::TextureType type,
+ GLsizei samples,
+ GLint internalformat,
+ const gl::Extents &size,
+ bool fixedSampleLocations) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ GLsizei getLayerCount(int level) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+};
+
+class TextureD3D_2DMultisampleArray : public TextureD3DImmutableBase
+{
+ public:
+ TextureD3D_2DMultisampleArray(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2DMultisampleArray() override;
+
+ angle::Result setStorageMultisample(const gl::Context *context,
+ gl::TextureType type,
+ GLsizei samples,
+ GLint internalformat,
+ const gl::Extents &size,
+ bool fixedSampleLocations) override;
+
+ angle::Result setEGLImageTarget(const gl::Context *context,
+ gl::TextureType type,
+ egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ GLsizei getLayerCount(int level) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ angle::Result setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ angle::Result updateStorage(const gl::Context *context) override;
+
+ private:
+ angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override;
+ angle::Result createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ angle::Result initMipmapImages(const gl::Context *context) override;
+
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+
+ GLsizei mLayerCount;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_TEXTURED3D_H_