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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.cpp293
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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.cpp b/gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.cpp
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.cpp
@@ -0,0 +1,293 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
+// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
+
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+#include "common/mathutil.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/ContextD3D.h"
+
+namespace rx
+{
+
+// VertexBuffer Implementation
+unsigned int VertexBuffer::mNextSerial = 1;
+
+VertexBuffer::VertexBuffer() : mRefCount(1)
+{
+ updateSerial();
+}
+
+VertexBuffer::~VertexBuffer() {}
+
+void VertexBuffer::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+unsigned int VertexBuffer::getSerial() const
+{
+ return mSerial;
+}
+
+void VertexBuffer::addRef()
+{
+ mRefCount++;
+}
+
+void VertexBuffer::release()
+{
+ ASSERT(mRefCount > 0);
+ mRefCount--;
+
+ if (mRefCount == 0)
+ {
+ delete this;
+ }
+}
+
+// VertexBufferInterface Implementation
+VertexBufferInterface::VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
+ : mFactory(factory), mVertexBuffer(factory->createVertexBuffer()), mDynamic(dynamic)
+{}
+
+VertexBufferInterface::~VertexBufferInterface()
+{
+ if (mVertexBuffer)
+ {
+ mVertexBuffer->release();
+ mVertexBuffer = nullptr;
+ }
+}
+
+unsigned int VertexBufferInterface::getSerial() const
+{
+ ASSERT(mVertexBuffer);
+ return mVertexBuffer->getSerial();
+}
+
+unsigned int VertexBufferInterface::getBufferSize() const
+{
+ ASSERT(mVertexBuffer);
+ return mVertexBuffer->getBufferSize();
+}
+
+angle::Result VertexBufferInterface::setBufferSize(const gl::Context *context, unsigned int size)
+{
+ ASSERT(mVertexBuffer);
+ if (mVertexBuffer->getBufferSize() == 0)
+ {
+ return mVertexBuffer->initialize(context, size, mDynamic);
+ }
+
+ return mVertexBuffer->setBufferSize(context, size);
+}
+
+angle::Result VertexBufferInterface::getSpaceRequired(const gl::Context *context,
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ size_t count,
+ GLsizei instances,
+ unsigned int *spaceInBytesOut) const
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY(mFactory->getVertexSpaceRequired(context, attrib, binding, count, instances,
+ &spaceRequired));
+
+ // Align to 16-byte boundary
+ unsigned int alignedSpaceRequired = roundUp(spaceRequired, 16u);
+ ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired);
+
+ *spaceInBytesOut = alignedSpaceRequired;
+ return angle::Result::Continue;
+}
+
+angle::Result VertexBufferInterface::discard(const gl::Context *context)
+{
+ ASSERT(mVertexBuffer);
+ return mVertexBuffer->discard(context);
+}
+
+VertexBuffer *VertexBufferInterface::getVertexBuffer() const
+{
+ ASSERT(mVertexBuffer);
+ return mVertexBuffer;
+}
+
+// StreamingVertexBufferInterface Implementation
+StreamingVertexBufferInterface::StreamingVertexBufferInterface(BufferFactoryD3D *factory)
+ : VertexBufferInterface(factory, true), mWritePosition(0), mReservedSpace(0)
+{}
+
+angle::Result StreamingVertexBufferInterface::initialize(const gl::Context *context,
+ std::size_t initialSize)
+{
+ return setBufferSize(context, static_cast<unsigned int>(initialSize));
+}
+
+void StreamingVertexBufferInterface::reset()
+{
+ if (mVertexBuffer)
+ {
+ mVertexBuffer->release();
+ mVertexBuffer = mFactory->createVertexBuffer();
+ }
+}
+
+StreamingVertexBufferInterface::~StreamingVertexBufferInterface() {}
+
+angle::Result StreamingVertexBufferInterface::reserveSpace(const gl::Context *context,
+ unsigned int size)
+{
+ unsigned int curBufferSize = getBufferSize();
+ if (size > curBufferSize)
+ {
+ ANGLE_TRY(setBufferSize(context, std::max(size, 3 * curBufferSize / 2)));
+ mWritePosition = 0;
+ }
+ else if (mWritePosition + size > curBufferSize)
+ {
+ ANGLE_TRY(discard(context));
+ mWritePosition = 0;
+ }
+
+ mReservedSpace = size;
+ return angle::Result::Continue;
+}
+
+angle::Result StreamingVertexBufferInterface::storeDynamicAttribute(
+ const gl::Context *context,
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ gl::VertexAttribType currentValueType,
+ GLint start,
+ size_t count,
+ GLsizei instances,
+ unsigned int *outStreamOffset,
+ const uint8_t *sourceData)
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY(getSpaceRequired(context, attrib, binding, count, instances, &spaceRequired));
+
+ // Protect against integer overflow
+ angle::CheckedNumeric<unsigned int> checkedPosition(mWritePosition);
+ checkedPosition += spaceRequired;
+ ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid());
+
+ mReservedSpace = 0;
+
+ ANGLE_TRY(mVertexBuffer->storeVertexAttributes(context, attrib, binding, currentValueType,
+ start, count, instances, mWritePosition,
+ sourceData));
+
+ if (outStreamOffset)
+ {
+ *outStreamOffset = mWritePosition;
+ }
+
+ mWritePosition += spaceRequired;
+
+ return angle::Result::Continue;
+}
+
+angle::Result StreamingVertexBufferInterface::reserveVertexSpace(const gl::Context *context,
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ size_t count,
+ GLsizei instances)
+{
+ unsigned int requiredSpace = 0;
+ ANGLE_TRY(mFactory->getVertexSpaceRequired(context, attrib, binding, count, instances,
+ &requiredSpace));
+
+ // Align to 16-byte boundary
+ auto alignedRequiredSpace = rx::CheckedRoundUp(requiredSpace, 16u);
+ alignedRequiredSpace += mReservedSpace;
+
+ // Protect against integer overflow
+ ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid());
+
+ ANGLE_TRY(reserveSpace(context, alignedRequiredSpace.ValueOrDie()));
+
+ return angle::Result::Continue;
+}
+
+// StaticVertexBufferInterface Implementation
+StaticVertexBufferInterface::AttributeSignature::AttributeSignature()
+ : formatID(angle::FormatID::NONE), stride(0), offset(0)
+{}
+
+bool StaticVertexBufferInterface::AttributeSignature::matchesAttribute(
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding) const
+{
+ size_t attribStride = ComputeVertexAttributeStride(attrib, binding);
+
+ if (formatID != attrib.format->id || static_cast<GLuint>(stride) != attribStride)
+ {
+ return false;
+ }
+
+ size_t attribOffset =
+ (static_cast<size_t>(ComputeVertexAttributeOffset(attrib, binding)) % attribStride);
+ return (offset == attribOffset);
+}
+
+void StaticVertexBufferInterface::AttributeSignature::set(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding)
+{
+ formatID = attrib.format->id;
+ offset = stride = static_cast<GLuint>(ComputeVertexAttributeStride(attrib, binding));
+ offset = static_cast<size_t>(ComputeVertexAttributeOffset(attrib, binding)) %
+ ComputeVertexAttributeStride(attrib, binding);
+}
+
+StaticVertexBufferInterface::StaticVertexBufferInterface(BufferFactoryD3D *factory)
+ : VertexBufferInterface(factory, false)
+{}
+
+StaticVertexBufferInterface::~StaticVertexBufferInterface() {}
+
+bool StaticVertexBufferInterface::matchesAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding) const
+{
+ return mSignature.matchesAttribute(attrib, binding);
+}
+
+void StaticVertexBufferInterface::setAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding)
+{
+ return mSignature.set(attrib, binding);
+}
+
+angle::Result StaticVertexBufferInterface::storeStaticAttribute(const gl::Context *context,
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ const uint8_t *sourceData)
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY(getSpaceRequired(context, attrib, binding, count, instances, &spaceRequired));
+ ANGLE_TRY(setBufferSize(context, spaceRequired));
+
+ ASSERT(attrib.enabled);
+ ANGLE_TRY(mVertexBuffer->storeVertexAttributes(context, attrib, binding,
+ gl::VertexAttribType::InvalidEnum, start, count,
+ instances, 0, sourceData));
+
+ mSignature.set(attrib, binding);
+ mVertexBuffer->hintUnmapResource();
+ return angle::Result::Continue;
+}
+
+} // namespace rx