summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL13.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL13.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL13.cpp228
1 files changed, 228 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL13.cpp b/gfx/angle/checkout/src/libANGLE/validationGL13.cpp
new file mode 100644
index 0000000000..6db60234e0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/validationGL13.cpp
@@ -0,0 +1,228 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters
+
+#include "libANGLE/validationGL13_autogen.h"
+
+namespace gl
+{
+
+bool ValidateCompressedTexImage1D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ return true;
+}
+
+bool ValidateCompressedTexSubImage1D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ return true;
+}
+
+bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img)
+{
+ return true;
+}
+
+bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m)
+{
+ return true;
+}
+
+bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m)
+{
+ return true;
+}
+
+bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m)
+{
+ return true;
+}
+
+bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4d(Context *context,
+ GLenum target,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r,
+ GLdouble q)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4s(Context *context,
+ GLenum target,
+ GLshort s,
+ GLshort t,
+ GLshort r,
+ GLshort q)
+{
+ return true;
+}
+
+bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v)
+{
+ return true;
+}
+
+} // namespace gl