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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL13.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL13.cpp | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL13.cpp b/gfx/angle/checkout/src/libANGLE/validationGL13.cpp new file mode 100644 index 0000000000..6db60234e0 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL13.cpp @@ -0,0 +1,228 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters + +#include "libANGLE/validationGL13_autogen.h" + +namespace gl +{ + +bool ValidateCompressedTexImage1D(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLint border, + GLsizei imageSize, + const void *data) +{ + return true; +} + +bool ValidateCompressedTexSubImage1D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return true; +} + +bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img) +{ + return true; +} + +bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m) +{ + return true; +} + +bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m) +{ + return true; +} + +bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m) +{ + return true; +} + +bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m) +{ + return true; +} + +bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s) +{ + return true; +} + +bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v) +{ + return true; +} + +bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s) +{ + return true; +} + +bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v) +{ + return true; +} + +bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s) +{ + return true; +} + +bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v) +{ + return true; +} + +bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s) +{ + return true; +} + +bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v) +{ + return true; +} + +bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t) +{ + return true; +} + +bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v) +{ + return true; +} + +bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t) +{ + return true; +} + +bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v) +{ + return true; +} + +bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t) +{ + return true; +} + +bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v) +{ + return true; +} + +bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t) +{ + return true; +} + +bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v) +{ + return true; +} + +bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + return true; +} + +bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v) +{ + return true; +} + +bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + return true; +} + +bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v) +{ + return true; +} + +bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r) +{ + return true; +} + +bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v) +{ + return true; +} + +bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r) +{ + return true; +} + +bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v) +{ + return true; +} + +bool ValidateMultiTexCoord4d(Context *context, + GLenum target, + GLdouble s, + GLdouble t, + GLdouble r, + GLdouble q) +{ + return true; +} + +bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v) +{ + return true; +} + +bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v) +{ + return true; +} + +bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + return true; +} + +bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v) +{ + return true; +} + +bool ValidateMultiTexCoord4s(Context *context, + GLenum target, + GLshort s, + GLshort t, + GLshort r, + GLshort q) +{ + return true; +} + +bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v) +{ + return true; +} + +} // namespace gl |