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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h new file mode 100644 index 0000000000..19f54e39ab --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h @@ -0,0 +1,71 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and wgl.xml. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationGL32_autogen.h: +// Validation functions for the OpenGL 3.2 entry points. + +#ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateDrawElementsBaseVertex(Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex); +bool ValidateDrawElementsInstancedBaseVertex(Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex); +bool ValidateDrawRangeElementsBaseVertex(Context *context, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex); +bool ValidateFramebufferTexture(Context *context, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level); +bool ValidateMultiDrawElementsBaseVertex(Context *context, + GLenum mode, + const GLsizei *count, + GLenum type, + const void *const *indices, + GLsizei drawcount, + const GLint *basevertex); +bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked); +bool ValidateTexImage2DMultisample(Context *context, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); +bool ValidateTexImage3DMultisample(Context *context, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ |