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diff --git a/gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL32_autogen.h
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL32_autogen.h:
+// Validation functions for the OpenGL 3.2 entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateDrawElementsBaseVertex(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLint basevertex);
+bool ValidateDrawElementsInstancedBaseVertex(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+bool ValidateDrawRangeElementsBaseVertex(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLint basevertex);
+bool ValidateFramebufferTexture(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level);
+bool ValidateMultiDrawElementsBaseVertex(Context *context,
+ GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex);
+bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked);
+bool ValidateTexImage2DMultisample(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+bool ValidateTexImage3DMultisample(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_