summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h
new file mode 100644
index 0000000000..dff0f3de64
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h
@@ -0,0 +1,126 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL33_autogen.h:
+// Validation functions for the OpenGL 3.3 entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL33_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL33_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateBindFragDataLocationIndexed(Context *context,
+ GLuint program,
+ GLuint colorNumber,
+ GLuint index,
+ const GLchar *name);
+bool ValidateColorP3ui(Context *context, GLenum type, GLuint color);
+bool ValidateColorP3uiv(Context *context, GLenum type, const GLuint *color);
+bool ValidateColorP4ui(Context *context, GLenum type, GLuint color);
+bool ValidateColorP4uiv(Context *context, GLenum type, const GLuint *color);
+bool ValidateGetFragDataIndex(Context *context, GLuint program, const GLchar *name);
+bool ValidateGetQueryObjecti64v(Context *context, GLuint id, GLenum pname, GLint64 *params);
+bool ValidateGetQueryObjectui64v(Context *context, GLuint id, GLenum pname, GLuint64 *params);
+bool ValidateGetSamplerParameterIiv(Context *context, GLuint sampler, GLenum pname, GLint *params);
+bool ValidateGetSamplerParameterIuiv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint *params);
+bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords);
+bool ValidateMultiTexCoordP1uiv(Context *context,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords);
+bool ValidateMultiTexCoordP2uiv(Context *context,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords);
+bool ValidateMultiTexCoordP3uiv(Context *context,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords);
+bool ValidateMultiTexCoordP4uiv(Context *context,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords);
+bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords);
+bool ValidateQueryCounter(Context *context, GLuint id, QueryType targetPacked);
+bool ValidateSamplerParameterIiv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLint *param);
+bool ValidateSamplerParameterIuiv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLuint *param);
+bool ValidateSecondaryColorP3ui(Context *context, GLenum type, GLuint color);
+bool ValidateSecondaryColorP3uiv(Context *context, GLenum type, const GLuint *color);
+bool ValidateTexCoordP1ui(Context *context, GLenum type, GLuint coords);
+bool ValidateTexCoordP1uiv(Context *context, GLenum type, const GLuint *coords);
+bool ValidateTexCoordP2ui(Context *context, GLenum type, GLuint coords);
+bool ValidateTexCoordP2uiv(Context *context, GLenum type, const GLuint *coords);
+bool ValidateTexCoordP3ui(Context *context, GLenum type, GLuint coords);
+bool ValidateTexCoordP3uiv(Context *context, GLenum type, const GLuint *coords);
+bool ValidateTexCoordP4ui(Context *context, GLenum type, GLuint coords);
+bool ValidateTexCoordP4uiv(Context *context, GLenum type, const GLuint *coords);
+bool ValidateVertexAttribP1ui(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+bool ValidateVertexAttribP1uiv(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+bool ValidateVertexAttribP2ui(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+bool ValidateVertexAttribP2uiv(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+bool ValidateVertexAttribP3ui(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+bool ValidateVertexAttribP3uiv(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+bool ValidateVertexAttribP4ui(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+bool ValidateVertexAttribP4uiv(Context *context,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+bool ValidateVertexP2ui(Context *context, GLenum type, GLuint value);
+bool ValidateVertexP2uiv(Context *context, GLenum type, const GLuint *value);
+bool ValidateVertexP3ui(Context *context, GLenum type, GLuint value);
+bool ValidateVertexP3uiv(Context *context, GLenum type, const GLuint *value);
+bool ValidateVertexP4ui(Context *context, GLenum type, GLuint value);
+bool ValidateVertexP4uiv(Context *context, GLenum type, const GLuint *value);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL33_AUTOGEN_H_