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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h new file mode 100644 index 0000000000..dff0f3de64 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL33_autogen.h @@ -0,0 +1,126 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and wgl.xml. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationGL33_autogen.h: +// Validation functions for the OpenGL 3.3 entry points. + +#ifndef LIBANGLE_VALIDATION_GL33_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_GL33_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateBindFragDataLocationIndexed(Context *context, + GLuint program, + GLuint colorNumber, + GLuint index, + const GLchar *name); +bool ValidateColorP3ui(Context *context, GLenum type, GLuint color); +bool ValidateColorP3uiv(Context *context, GLenum type, const GLuint *color); +bool ValidateColorP4ui(Context *context, GLenum type, GLuint color); +bool ValidateColorP4uiv(Context *context, GLenum type, const GLuint *color); +bool ValidateGetFragDataIndex(Context *context, GLuint program, const GLchar *name); +bool ValidateGetQueryObjecti64v(Context *context, GLuint id, GLenum pname, GLint64 *params); +bool ValidateGetQueryObjectui64v(Context *context, GLuint id, GLenum pname, GLuint64 *params); +bool ValidateGetSamplerParameterIiv(Context *context, GLuint sampler, GLenum pname, GLint *params); +bool ValidateGetSamplerParameterIuiv(Context *context, + GLuint sampler, + GLenum pname, + GLuint *params); +bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords); +bool ValidateMultiTexCoordP1uiv(Context *context, + GLenum texture, + GLenum type, + const GLuint *coords); +bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords); +bool ValidateMultiTexCoordP2uiv(Context *context, + GLenum texture, + GLenum type, + const GLuint *coords); +bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords); +bool ValidateMultiTexCoordP3uiv(Context *context, + GLenum texture, + GLenum type, + const GLuint *coords); +bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords); +bool ValidateMultiTexCoordP4uiv(Context *context, + GLenum texture, + GLenum type, + const GLuint *coords); +bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords); +bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords); +bool ValidateQueryCounter(Context *context, GLuint id, QueryType targetPacked); +bool ValidateSamplerParameterIiv(Context *context, + GLuint sampler, + GLenum pname, + const GLint *param); +bool ValidateSamplerParameterIuiv(Context *context, + GLuint sampler, + GLenum pname, + const GLuint *param); +bool ValidateSecondaryColorP3ui(Context *context, GLenum type, GLuint color); +bool ValidateSecondaryColorP3uiv(Context *context, GLenum type, const GLuint *color); +bool ValidateTexCoordP1ui(Context *context, GLenum type, GLuint coords); +bool ValidateTexCoordP1uiv(Context *context, GLenum type, const GLuint *coords); +bool ValidateTexCoordP2ui(Context *context, GLenum type, GLuint coords); +bool ValidateTexCoordP2uiv(Context *context, GLenum type, const GLuint *coords); +bool ValidateTexCoordP3ui(Context *context, GLenum type, GLuint coords); +bool ValidateTexCoordP3uiv(Context *context, GLenum type, const GLuint *coords); +bool ValidateTexCoordP4ui(Context *context, GLenum type, GLuint coords); +bool ValidateTexCoordP4uiv(Context *context, GLenum type, const GLuint *coords); +bool ValidateVertexAttribP1ui(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +bool ValidateVertexAttribP1uiv(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + const GLuint *value); +bool ValidateVertexAttribP2ui(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +bool ValidateVertexAttribP2uiv(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + const GLuint *value); +bool ValidateVertexAttribP3ui(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +bool ValidateVertexAttribP3uiv(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + const GLuint *value); +bool ValidateVertexAttribP4ui(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +bool ValidateVertexAttribP4uiv(Context *context, + GLuint index, + GLenum type, + GLboolean normalized, + const GLuint *value); +bool ValidateVertexP2ui(Context *context, GLenum type, GLuint value); +bool ValidateVertexP2uiv(Context *context, GLenum type, const GLuint *value); +bool ValidateVertexP3ui(Context *context, GLenum type, GLuint value); +bool ValidateVertexP3uiv(Context *context, GLenum type, const GLuint *value); +bool ValidateVertexP4ui(Context *context, GLenum type, GLuint value); +bool ValidateVertexP4uiv(Context *context, GLenum type, const GLuint *value); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_GL33_AUTOGEN_H_ |