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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h new file mode 100644 index 0000000000..6646b7b8ea --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h @@ -0,0 +1,83 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and wgl.xml. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationGL3_autogen.h: +// Validation functions for the OpenGL 3.0 entry points. + +#ifndef LIBANGLE_VALIDATION_GL3_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_GL3_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateBeginConditionalRender(Context *context, GLuint id, GLenum mode); +bool ValidateBindFragDataLocation(Context *context, + GLuint program, + GLuint color, + const GLchar *name); +bool ValidateClampColor(Context *context, GLenum target, GLenum clamp); +bool ValidateColorMaski(Context *context, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a); +bool ValidateDisablei(Context *context, GLenum target, GLuint index); +bool ValidateEnablei(Context *context, GLenum target, GLuint index); +bool ValidateEndConditionalRender(Context *context); +bool ValidateFramebufferTexture1D(Context *context, + GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level); +bool ValidateFramebufferTexture3D(Context *context, + GLenum target, + GLenum attachment, + TextureTarget textargetPacked, + GLuint texture, + GLint level, + GLint zoffset); +bool ValidateGetTexParameterIiv(Context *context, + TextureType targetPacked, + GLenum pname, + GLint *params); +bool ValidateGetTexParameterIuiv(Context *context, + TextureType targetPacked, + GLenum pname, + GLuint *params); +bool ValidateIsEnabledi(Context *context, GLenum target, GLuint index); +bool ValidateTexParameterIiv(Context *context, + TextureType targetPacked, + GLenum pname, + const GLint *params); +bool ValidateTexParameterIuiv(Context *context, + TextureType targetPacked, + GLenum pname, + const GLuint *params); +bool ValidateVertexAttribI1i(Context *context, GLuint index, GLint x); +bool ValidateVertexAttribI1iv(Context *context, GLuint index, const GLint *v); +bool ValidateVertexAttribI1ui(Context *context, GLuint index, GLuint x); +bool ValidateVertexAttribI1uiv(Context *context, GLuint index, const GLuint *v); +bool ValidateVertexAttribI2i(Context *context, GLuint index, GLint x, GLint y); +bool ValidateVertexAttribI2iv(Context *context, GLuint index, const GLint *v); +bool ValidateVertexAttribI2ui(Context *context, GLuint index, GLuint x, GLuint y); +bool ValidateVertexAttribI2uiv(Context *context, GLuint index, const GLuint *v); +bool ValidateVertexAttribI3i(Context *context, GLuint index, GLint x, GLint y, GLint z); +bool ValidateVertexAttribI3iv(Context *context, GLuint index, const GLint *v); +bool ValidateVertexAttribI3ui(Context *context, GLuint index, GLuint x, GLuint y, GLuint z); +bool ValidateVertexAttribI3uiv(Context *context, GLuint index, const GLuint *v); +bool ValidateVertexAttribI4bv(Context *context, GLuint index, const GLbyte *v); +bool ValidateVertexAttribI4sv(Context *context, GLuint index, const GLshort *v); +bool ValidateVertexAttribI4ubv(Context *context, GLuint index, const GLubyte *v); +bool ValidateVertexAttribI4usv(Context *context, GLuint index, const GLushort *v); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_GL3_AUTOGEN_H_ |