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diff --git a/gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL3_autogen.h
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL3_autogen.h:
+// Validation functions for the OpenGL 3.0 entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL3_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL3_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateBeginConditionalRender(Context *context, GLuint id, GLenum mode);
+bool ValidateBindFragDataLocation(Context *context,
+ GLuint program,
+ GLuint color,
+ const GLchar *name);
+bool ValidateClampColor(Context *context, GLenum target, GLenum clamp);
+bool ValidateColorMaski(Context *context,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+bool ValidateDisablei(Context *context, GLenum target, GLuint index);
+bool ValidateEnablei(Context *context, GLenum target, GLuint index);
+bool ValidateEndConditionalRender(Context *context);
+bool ValidateFramebufferTexture1D(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+bool ValidateFramebufferTexture3D(Context *context,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ GLuint texture,
+ GLint level,
+ GLint zoffset);
+bool ValidateGetTexParameterIiv(Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetTexParameterIuiv(Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params);
+bool ValidateIsEnabledi(Context *context, GLenum target, GLuint index);
+bool ValidateTexParameterIiv(Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTexParameterIuiv(Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateVertexAttribI1i(Context *context, GLuint index, GLint x);
+bool ValidateVertexAttribI1iv(Context *context, GLuint index, const GLint *v);
+bool ValidateVertexAttribI1ui(Context *context, GLuint index, GLuint x);
+bool ValidateVertexAttribI1uiv(Context *context, GLuint index, const GLuint *v);
+bool ValidateVertexAttribI2i(Context *context, GLuint index, GLint x, GLint y);
+bool ValidateVertexAttribI2iv(Context *context, GLuint index, const GLint *v);
+bool ValidateVertexAttribI2ui(Context *context, GLuint index, GLuint x, GLuint y);
+bool ValidateVertexAttribI2uiv(Context *context, GLuint index, const GLuint *v);
+bool ValidateVertexAttribI3i(Context *context, GLuint index, GLint x, GLint y, GLint z);
+bool ValidateVertexAttribI3iv(Context *context, GLuint index, const GLint *v);
+bool ValidateVertexAttribI3ui(Context *context, GLuint index, GLuint x, GLuint y, GLuint z);
+bool ValidateVertexAttribI3uiv(Context *context, GLuint index, const GLuint *v);
+bool ValidateVertexAttribI4bv(Context *context, GLuint index, const GLbyte *v);
+bool ValidateVertexAttribI4sv(Context *context, GLuint index, const GLshort *v);
+bool ValidateVertexAttribI4ubv(Context *context, GLuint index, const GLubyte *v);
+bool ValidateVertexAttribI4usv(Context *context, GLuint index, const GLushort *v);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL3_AUTOGEN_H_