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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL43_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL43_autogen.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL43_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL43_autogen.h new file mode 100644 index 0000000000..6cf37bc24c --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL43_autogen.h @@ -0,0 +1,167 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and wgl.xml. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationGL43_autogen.h: +// Validation functions for the OpenGL 4.3 entry points. + +#ifndef LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateClearBufferData(Context *context, + GLenum target, + GLenum internalformat, + GLenum format, + GLenum type, + const void *data); +bool ValidateClearBufferSubData(Context *context, + GLenum target, + GLenum internalformat, + GLintptr offset, + GLsizeiptr size, + GLenum format, + GLenum type, + const void *data); +bool ValidateCopyImageSubData(Context *context, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); +bool ValidateDebugMessageCallback(Context *context, GLDEBUGPROC callback, const void *userParam); +bool ValidateDebugMessageControl(Context *context, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled); +bool ValidateDebugMessageInsert(Context *context, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf); +bool ValidateGetDebugMessageLog(Context *context, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog); +bool ValidateGetInternalformati64v(Context *context, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLint64 *params); +bool ValidateGetObjectLabel(Context *context, + GLenum identifier, + GLuint name, + GLsizei bufSize, + GLsizei *length, + GLchar *label); +bool ValidateGetObjectPtrLabel(Context *context, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label); +bool ValidateGetProgramResourceLocationIndex(Context *context, + GLuint program, + GLenum programInterface, + const GLchar *name); +bool ValidateInvalidateBufferData(Context *context, GLuint buffer); +bool ValidateInvalidateBufferSubData(Context *context, + GLuint buffer, + GLintptr offset, + GLsizeiptr length); +bool ValidateInvalidateTexImage(Context *context, GLuint texture, GLint level); +bool ValidateInvalidateTexSubImage(Context *context, + GLuint texture, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth); +bool ValidateMultiDrawArraysIndirect(Context *context, + GLenum mode, + const void *indirect, + GLsizei drawcount, + GLsizei stride); +bool ValidateMultiDrawElementsIndirect(Context *context, + GLenum mode, + GLenum type, + const void *indirect, + GLsizei drawcount, + GLsizei stride); +bool ValidateObjectLabel(Context *context, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label); +bool ValidateObjectPtrLabel(Context *context, const void *ptr, GLsizei length, const GLchar *label); +bool ValidatePopDebugGroup(Context *context); +bool ValidatePushDebugGroup(Context *context, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message); +bool ValidateShaderStorageBlockBinding(Context *context, + GLuint program, + GLuint storageBlockIndex, + GLuint storageBlockBinding); +bool ValidateTexBufferRange(Context *context, + GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size); +bool ValidateTexStorage3DMultisample(Context *context, + TextureType targetPacked, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations); +bool ValidateTextureView(Context *context, + GLuint texture, + GLenum target, + GLuint origtexture, + GLenum internalformat, + GLuint minlevel, + GLuint numlevels, + GLuint minlayer, + GLuint numlayers); +bool ValidateVertexAttribLFormat(Context *context, + GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ |