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-rw-r--r--gfx/layers/CanvasDrawEventRecorder.cpp517
1 files changed, 517 insertions, 0 deletions
diff --git a/gfx/layers/CanvasDrawEventRecorder.cpp b/gfx/layers/CanvasDrawEventRecorder.cpp
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index 0000000000..193ee63c2c
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+++ b/gfx/layers/CanvasDrawEventRecorder.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CanvasDrawEventRecorder.h"
+
+#include <string.h>
+
+#include "nsThreadUtils.h"
+
+namespace mozilla {
+namespace layers {
+
+static const int32_t kCheckpointEventType = -1;
+static const uint32_t kMaxSpinCount = 200;
+
+static const TimeDuration kTimeout = TimeDuration::FromMilliseconds(100);
+static const int32_t kTimeoutRetryCount = 50;
+
+static const uint32_t kCacheLineSize = 64;
+static const uint32_t kStreamSize = 64 * 1024;
+static const uint32_t kShmemSize = kStreamSize + (2 * kCacheLineSize);
+
+static_assert((static_cast<uint64_t>(UINT32_MAX) + 1) % kStreamSize == 0,
+ "kStreamSize must be a power of two.");
+
+bool CanvasEventRingBuffer::InitWriter(
+ base::ProcessId aOtherPid, ipc::SharedMemoryBasic::Handle* aReadHandle,
+ CrossProcessSemaphoreHandle* aReaderSem,
+ CrossProcessSemaphoreHandle* aWriterSem,
+ UniquePtr<WriterServices> aWriterServices) {
+ mSharedMemory = MakeAndAddRef<ipc::SharedMemoryBasic>();
+ if (NS_WARN_IF(!mSharedMemory->Create(kShmemSize)) ||
+ NS_WARN_IF(!mSharedMemory->Map(kShmemSize))) {
+ return false;
+ }
+
+ if (NS_WARN_IF(!mSharedMemory->ShareToProcess(aOtherPid, aReadHandle))) {
+ return false;
+ }
+
+ mSharedMemory->CloseHandle();
+
+ mBuf = static_cast<char*>(mSharedMemory->memory());
+ mBufPos = mBuf;
+ mAvailable = kStreamSize;
+
+ static_assert(sizeof(ReadFooter) <= kCacheLineSize,
+ "ReadFooter must fit in kCacheLineSize.");
+ mRead = reinterpret_cast<ReadFooter*>(mBuf + kStreamSize);
+ mRead->count = 0;
+ mRead->returnCount = 0;
+ mRead->state = State::Processing;
+
+ static_assert(sizeof(WriteFooter) <= kCacheLineSize,
+ "WriteFooter must fit in kCacheLineSize.");
+ mWrite = reinterpret_cast<WriteFooter*>(mBuf + kStreamSize + kCacheLineSize);
+ mWrite->count = 0;
+ mWrite->returnCount = 0;
+ mWrite->requiredDifference = 0;
+ mWrite->state = State::Processing;
+
+ mReaderSemaphore.reset(
+ CrossProcessSemaphore::Create("SharedMemoryStreamParent", 0));
+ *aReaderSem = mReaderSemaphore->ShareToProcess(aOtherPid);
+ mReaderSemaphore->CloseHandle();
+ if (!IsHandleValid(*aReaderSem)) {
+ return false;
+ }
+ mWriterSemaphore.reset(
+ CrossProcessSemaphore::Create("SharedMemoryStreamChild", 0));
+ *aWriterSem = mWriterSemaphore->ShareToProcess(aOtherPid);
+ mWriterSemaphore->CloseHandle();
+ if (!IsHandleValid(*aWriterSem)) {
+ return false;
+ }
+
+ mWriterServices = std::move(aWriterServices);
+
+ mGood = true;
+ return true;
+}
+
+bool CanvasEventRingBuffer::InitReader(
+ const ipc::SharedMemoryBasic::Handle& aReadHandle,
+ const CrossProcessSemaphoreHandle& aReaderSem,
+ const CrossProcessSemaphoreHandle& aWriterSem,
+ UniquePtr<ReaderServices> aReaderServices) {
+ mSharedMemory = MakeAndAddRef<ipc::SharedMemoryBasic>();
+ if (NS_WARN_IF(!mSharedMemory->SetHandle(
+ aReadHandle, ipc::SharedMemory::RightsReadWrite)) ||
+ NS_WARN_IF(!mSharedMemory->Map(kShmemSize))) {
+ return false;
+ }
+
+ mSharedMemory->CloseHandle();
+
+ mBuf = static_cast<char*>(mSharedMemory->memory());
+ mRead = reinterpret_cast<ReadFooter*>(mBuf + kStreamSize);
+ mWrite = reinterpret_cast<WriteFooter*>(mBuf + kStreamSize + kCacheLineSize);
+ mReaderSemaphore.reset(CrossProcessSemaphore::Create(aReaderSem));
+ mReaderSemaphore->CloseHandle();
+ mWriterSemaphore.reset(CrossProcessSemaphore::Create(aWriterSem));
+ mWriterSemaphore->CloseHandle();
+
+ mReaderServices = std::move(aReaderServices);
+
+ mGood = true;
+ return true;
+}
+
+bool CanvasEventRingBuffer::WaitForAndRecalculateAvailableSpace() {
+ if (!good()) {
+ return false;
+ }
+
+ uint32_t bufPos = mOurCount % kStreamSize;
+ uint32_t maxToWrite = kStreamSize - bufPos;
+ mAvailable = std::min(maxToWrite, WaitForBytesToWrite());
+ if (!mAvailable) {
+ mBufPos = nullptr;
+ return false;
+ }
+
+ mBufPos = mBuf + bufPos;
+ return true;
+}
+
+void CanvasEventRingBuffer::write(const char* const aData, const size_t aSize) {
+ const char* curDestPtr = aData;
+ size_t remainingToWrite = aSize;
+ if (remainingToWrite > mAvailable) {
+ if (!WaitForAndRecalculateAvailableSpace()) {
+ return;
+ }
+ }
+
+ if (remainingToWrite <= mAvailable) {
+ memcpy(mBufPos, curDestPtr, remainingToWrite);
+ UpdateWriteTotalsBy(remainingToWrite);
+ return;
+ }
+
+ do {
+ memcpy(mBufPos, curDestPtr, mAvailable);
+ IncrementWriteCountBy(mAvailable);
+ curDestPtr += mAvailable;
+ remainingToWrite -= mAvailable;
+ if (!WaitForAndRecalculateAvailableSpace()) {
+ return;
+ }
+ } while (remainingToWrite > mAvailable);
+
+ memcpy(mBufPos, curDestPtr, remainingToWrite);
+ UpdateWriteTotalsBy(remainingToWrite);
+}
+
+void CanvasEventRingBuffer::IncrementWriteCountBy(uint32_t aCount) {
+ mOurCount += aCount;
+ mWrite->count = mOurCount;
+ if (mRead->state != State::Processing) {
+ CheckAndSignalReader();
+ }
+}
+
+void CanvasEventRingBuffer::UpdateWriteTotalsBy(uint32_t aCount) {
+ IncrementWriteCountBy(aCount);
+ mBufPos += aCount;
+ mAvailable -= aCount;
+}
+
+bool CanvasEventRingBuffer::WaitForAndRecalculateAvailableData() {
+ if (!good()) {
+ return false;
+ }
+
+ uint32_t bufPos = mOurCount % kStreamSize;
+ uint32_t maxToRead = kStreamSize - bufPos;
+ mAvailable = std::min(maxToRead, WaitForBytesToRead());
+ if (!mAvailable) {
+ SetIsBad();
+ mBufPos = nullptr;
+ return false;
+ }
+
+ mBufPos = mBuf + bufPos;
+ return true;
+}
+
+void CanvasEventRingBuffer::read(char* const aOut, const size_t aSize) {
+ char* curSrcPtr = aOut;
+ size_t remainingToRead = aSize;
+ if (remainingToRead > mAvailable) {
+ if (!WaitForAndRecalculateAvailableData()) {
+ return;
+ }
+ }
+
+ if (remainingToRead <= mAvailable) {
+ memcpy(curSrcPtr, mBufPos, remainingToRead);
+ UpdateReadTotalsBy(remainingToRead);
+ return;
+ }
+
+ do {
+ memcpy(curSrcPtr, mBufPos, mAvailable);
+ IncrementReadCountBy(mAvailable);
+ curSrcPtr += mAvailable;
+ remainingToRead -= mAvailable;
+ if (!WaitForAndRecalculateAvailableData()) {
+ return;
+ }
+ } while (remainingToRead > mAvailable);
+
+ memcpy(curSrcPtr, mBufPos, remainingToRead);
+ UpdateReadTotalsBy(remainingToRead);
+}
+
+void CanvasEventRingBuffer::IncrementReadCountBy(uint32_t aCount) {
+ mOurCount += aCount;
+ mRead->count = mOurCount;
+ if (mWrite->state != State::Processing) {
+ CheckAndSignalWriter();
+ }
+}
+
+void CanvasEventRingBuffer::UpdateReadTotalsBy(uint32_t aCount) {
+ IncrementReadCountBy(aCount);
+ mBufPos += aCount;
+ mAvailable -= aCount;
+}
+
+void CanvasEventRingBuffer::CheckAndSignalReader() {
+ do {
+ switch (mRead->state) {
+ case State::Processing:
+ case State::Failed:
+ return;
+ case State::AboutToWait:
+ // The reader is making a decision about whether to wait. So, we must
+ // wait until it has decided to avoid races. Check if the reader is
+ // closed to avoid hangs.
+ if (mWriterServices->ReaderClosed()) {
+ return;
+ }
+ continue;
+ case State::Waiting:
+ if (mRead->count != mOurCount) {
+ // We have to use compareExchange here because the reader can change
+ // from Waiting to Stopped.
+ if (mRead->state.compareExchange(State::Waiting, State::Processing)) {
+ mReaderSemaphore->Signal();
+ return;
+ }
+
+ MOZ_ASSERT(mRead->state == State::Stopped);
+ continue;
+ }
+ return;
+ case State::Stopped:
+ if (mRead->count != mOurCount) {
+ mRead->state = State::Processing;
+ mWriterServices->ResumeReader();
+ }
+ return;
+ default:
+ MOZ_ASSERT_UNREACHABLE("Invalid waiting state.");
+ return;
+ }
+ } while (true);
+}
+
+bool CanvasEventRingBuffer::HasDataToRead() {
+ return (mWrite->count != mOurCount);
+}
+
+bool CanvasEventRingBuffer::StopIfEmpty() {
+ // Double-check that the writer isn't waiting.
+ CheckAndSignalWriter();
+ mRead->state = State::AboutToWait;
+ if (HasDataToRead()) {
+ mRead->state = State::Processing;
+ return false;
+ }
+
+ mRead->state = State::Stopped;
+ return true;
+}
+
+bool CanvasEventRingBuffer::WaitForDataToRead(TimeDuration aTimeout,
+ int32_t aRetryCount) {
+ uint32_t spinCount = kMaxSpinCount;
+ do {
+ if (HasDataToRead()) {
+ return true;
+ }
+ } while (--spinCount != 0);
+
+ // Double-check that the writer isn't waiting.
+ CheckAndSignalWriter();
+ mRead->state = State::AboutToWait;
+ if (HasDataToRead()) {
+ mRead->state = State::Processing;
+ return true;
+ }
+
+ mRead->state = State::Waiting;
+ do {
+ if (mReaderSemaphore->Wait(Some(aTimeout))) {
+ MOZ_RELEASE_ASSERT(HasDataToRead());
+ return true;
+ }
+
+ if (mReaderServices->WriterClosed()) {
+ // Something has gone wrong on the writing side, just return false so
+ // that we can hopefully recover.
+ return false;
+ }
+ } while (aRetryCount-- > 0);
+
+ // We have to use compareExchange here because the writer can change our
+ // state if we are waiting. signaled
+ if (!mRead->state.compareExchange(State::Waiting, State::Stopped)) {
+ MOZ_RELEASE_ASSERT(HasDataToRead());
+ MOZ_RELEASE_ASSERT(mRead->state == State::Processing);
+ // The writer has just signaled us, so consume it before returning
+ MOZ_ALWAYS_TRUE(mReaderSemaphore->Wait());
+ return true;
+ }
+
+ return false;
+}
+
+int32_t CanvasEventRingBuffer::ReadNextEvent() {
+ int32_t nextEvent;
+ ReadElement(*this, nextEvent);
+ while (nextEvent == kCheckpointEventType && good()) {
+ ReadElement(*this, nextEvent);
+ }
+
+ return nextEvent;
+}
+
+uint32_t CanvasEventRingBuffer::CreateCheckpoint() {
+ WriteElement(*this, kCheckpointEventType);
+ return mOurCount;
+}
+
+bool CanvasEventRingBuffer::WaitForCheckpoint(uint32_t aCheckpoint) {
+ return WaitForReadCount(aCheckpoint, kTimeout);
+}
+
+void CanvasEventRingBuffer::CheckAndSignalWriter() {
+ do {
+ switch (mWrite->state) {
+ case State::Processing:
+ return;
+ case State::AboutToWait:
+ // The writer is making a decision about whether to wait. So, we must
+ // wait until it has decided to avoid races. Check if the writer is
+ // closed to avoid hangs.
+ if (mReaderServices->WriterClosed()) {
+ return;
+ }
+ continue;
+ case State::Waiting:
+ if (mWrite->count - mOurCount <= mWrite->requiredDifference) {
+ mWrite->state = State::Processing;
+ mWriterSemaphore->Signal();
+ }
+ return;
+ default:
+ MOZ_ASSERT_UNREACHABLE("Invalid waiting state.");
+ return;
+ }
+ } while (true);
+}
+
+bool CanvasEventRingBuffer::WaitForReadCount(uint32_t aReadCount,
+ TimeDuration aTimeout) {
+ uint32_t requiredDifference = mOurCount - aReadCount;
+ uint32_t spinCount = kMaxSpinCount;
+ do {
+ if (mOurCount - mRead->count <= requiredDifference) {
+ return true;
+ }
+ } while (--spinCount != 0);
+
+ // Double-check that the reader isn't waiting.
+ CheckAndSignalReader();
+ mWrite->state = State::AboutToWait;
+ if (mOurCount - mRead->count <= requiredDifference) {
+ mWrite->state = State::Processing;
+ return true;
+ }
+
+ mWrite->requiredDifference = requiredDifference;
+ mWrite->state = State::Waiting;
+
+ // Wait unless we detect the reading side has closed.
+ while (!mWriterServices->ReaderClosed() && mRead->state != State::Failed) {
+ if (mWriterSemaphore->Wait(Some(aTimeout))) {
+ MOZ_ASSERT(mOurCount - mRead->count <= requiredDifference);
+ return true;
+ }
+ }
+
+ // Either the reader has failed or we're stopping writing for some other
+ // reason (e.g. shutdown), so mark us as failed so the reader is aware.
+ mWrite->state = State::Failed;
+ mGood = false;
+ return false;
+}
+
+uint32_t CanvasEventRingBuffer::WaitForBytesToWrite() {
+ uint32_t streamFullReadCount = mOurCount - kStreamSize;
+ if (!WaitForReadCount(streamFullReadCount + 1, kTimeout)) {
+ return 0;
+ }
+
+ return mRead->count - streamFullReadCount;
+}
+
+uint32_t CanvasEventRingBuffer::WaitForBytesToRead() {
+ if (!WaitForDataToRead(kTimeout, kTimeoutRetryCount)) {
+ return 0;
+ }
+
+ return mWrite->count - mOurCount;
+}
+
+void CanvasEventRingBuffer::ReturnWrite(const char* aData, size_t aSize) {
+ uint32_t writeCount = mRead->returnCount;
+ uint32_t bufPos = writeCount % kStreamSize;
+ uint32_t bufRemaining = kStreamSize - bufPos;
+ uint32_t availableToWrite =
+ std::min(bufRemaining, (mWrite->returnCount + kStreamSize - writeCount));
+ while (availableToWrite < aSize) {
+ if (availableToWrite) {
+ memcpy(mBuf + bufPos, aData, availableToWrite);
+ writeCount += availableToWrite;
+ mRead->returnCount = writeCount;
+ bufPos = writeCount % kStreamSize;
+ bufRemaining = kStreamSize - bufPos;
+ aData += availableToWrite;
+ aSize -= availableToWrite;
+ } else if (mReaderServices->WriterClosed()) {
+ return;
+ }
+
+ availableToWrite = std::min(
+ bufRemaining, (mWrite->returnCount + kStreamSize - writeCount));
+ }
+
+ memcpy(mBuf + bufPos, aData, aSize);
+ writeCount += aSize;
+ mRead->returnCount = writeCount;
+}
+
+void CanvasEventRingBuffer::ReturnRead(char* aOut, size_t aSize) {
+ // First wait for the event returning the data to be read.
+ WaitForCheckpoint(mOurCount);
+ uint32_t readCount = mWrite->returnCount;
+
+ // If the event sending back data fails to play then it will ReturnWrite
+ // nothing. So, wait until something has been written or the reader has
+ // stopped processing.
+ while (readCount == mRead->returnCount) {
+ // We recheck the count, because the other side can write all the data and
+ // started waiting in between these two lines.
+ if (mRead->state != State::Processing && readCount == mRead->returnCount) {
+ return;
+ }
+ }
+
+ uint32_t bufPos = readCount % kStreamSize;
+ uint32_t bufRemaining = kStreamSize - bufPos;
+ uint32_t availableToRead =
+ std::min(bufRemaining, (mRead->returnCount - readCount));
+ while (availableToRead < aSize) {
+ if (availableToRead) {
+ memcpy(aOut, mBuf + bufPos, availableToRead);
+ readCount += availableToRead;
+ mWrite->returnCount = readCount;
+ bufPos = readCount % kStreamSize;
+ bufRemaining = kStreamSize - bufPos;
+ aOut += availableToRead;
+ aSize -= availableToRead;
+ } else if (mWriterServices->ReaderClosed()) {
+ return;
+ }
+
+ availableToRead = std::min(bufRemaining, (mRead->returnCount - readCount));
+ }
+
+ memcpy(aOut, mBuf + bufPos, aSize);
+ readCount += aSize;
+ mWrite->returnCount = readCount;
+}
+
+void CanvasDrawEventRecorder::RecordSourceSurfaceDestruction(void* aSurface) {
+ // We must only record things on the main thread and surfaces that have been
+ // recorded can sometimes be destroyed off the main thread.
+ if (NS_IsMainThread()) {
+ DrawEventRecorderPrivate::RecordSourceSurfaceDestruction(aSurface);
+ return;
+ }
+
+ NS_DispatchToMainThread(NewRunnableMethod<void*>(
+ "DrawEventRecorderPrivate::RecordSourceSurfaceDestruction", this,
+ &DrawEventRecorderPrivate::RecordSourceSurfaceDestruction, aSurface));
+}
+
+} // namespace layers
+} // namespace mozilla