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Diffstat (limited to 'gfx/layers/Effects.h')
-rw-r--r-- | gfx/layers/Effects.h | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/gfx/layers/Effects.h b/gfx/layers/Effects.h new file mode 100644 index 0000000000..b138fefcc7 --- /dev/null +++ b/gfx/layers/Effects.h @@ -0,0 +1,303 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_LAYERS_EFFECTS_H +#define MOZILLA_LAYERS_EFFECTS_H + +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc +#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc +#include "mozilla/gfx/Matrix.h" // for Matrix4x4 +#include "mozilla/gfx/Point.h" // for IntSize +#include "mozilla/gfx/Rect.h" // for Rect +#include "mozilla/gfx/Types.h" // for SamplingFilter, etc +#include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc +#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc +#include "mozilla/mozalloc.h" // for operator delete, etc +#include "nscore.h" // for nsACString +#include "mozilla/EnumeratedArray.h" + +namespace mozilla { +namespace layers { + +/** + * Effects and effect chains are used by the compositor API (see Compositor.h). + * An effect chain represents a rendering method, for example some shader and + * the data required for that shader to run. An effect is some component of the + * chain and its data. + * + * An effect chain consists of a primary effect - how the 'texture' memory + * should be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary + * effects + * - any way in which rendering can be changed, e.g., applying a mask layer. + * + * During the rendering process, an effect chain is created by the layer being + * rendered and the primary effect is added by the compositable host. Secondary + * effects may be added by the layer or compositable. The effect chain is passed + * to the compositor by the compositable host as a parameter to DrawQuad. + */ + +struct TexturedEffect; + +struct Effect { + NS_INLINE_DECL_REFCOUNTING(Effect) + + explicit Effect(EffectTypes aType) : mType(aType) {} + + EffectTypes mType; + + virtual TexturedEffect* AsTexturedEffect() { return nullptr; } + virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0; + + protected: + virtual ~Effect() = default; +}; + +// Render from a texture +struct TexturedEffect : public Effect { + TexturedEffect(EffectTypes aType, TextureSource* aTexture, + bool aPremultiplied, gfx::SamplingFilter aSamplingFilter) + : Effect(aType), + mTextureCoords(0, 0, 1.0f, 1.0f), + mTexture(aTexture), + mPremultiplied(aPremultiplied), + mSamplingFilter(aSamplingFilter) {} + + TexturedEffect* AsTexturedEffect() override { return this; } + virtual const char* Name() = 0; + void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; + + gfx::Rect mTextureCoords; + TextureSource* mTexture; + bool mPremultiplied; + gfx::SamplingFilter mSamplingFilter; +}; + +// Support an alpha mask. +struct EffectMask : public Effect { + EffectMask(TextureSource* aMaskTexture, gfx::IntSize aSize, + const gfx::Matrix4x4& aMaskTransform) + : Effect(EffectTypes::MASK), + mMaskTexture(aMaskTexture), + mSize(aSize), + mMaskTransform(aMaskTransform) {} + + void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; + + TextureSource* mMaskTexture; + gfx::IntSize mSize; + gfx::Matrix4x4 mMaskTransform; +}; + +struct EffectBlendMode : public Effect { + explicit EffectBlendMode(gfx::CompositionOp aBlendMode) + : Effect(EffectTypes::BLEND_MODE), mBlendMode(aBlendMode) {} + + virtual const char* Name() { return "EffectBlendMode"; } + void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; + + gfx::CompositionOp mBlendMode; +}; + +// Render to a render target rather than the screen. +struct EffectRenderTarget : public TexturedEffect { + explicit EffectRenderTarget(CompositingRenderTarget* aRenderTarget) + : TexturedEffect(EffectTypes::RENDER_TARGET, aRenderTarget, true, + gfx::SamplingFilter::LINEAR), + mRenderTarget(aRenderTarget) {} + + const char* Name() override { return "EffectRenderTarget"; } + void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; + + RefPtr<CompositingRenderTarget> mRenderTarget; + + protected: + EffectRenderTarget(EffectTypes aType, CompositingRenderTarget* aRenderTarget) + : TexturedEffect(aType, aRenderTarget, true, gfx::SamplingFilter::LINEAR), + mRenderTarget(aRenderTarget) {} +}; + +// Render to a render target rather than the screen. +struct EffectColorMatrix : public Effect { + explicit EffectColorMatrix(gfx::Matrix5x4 aMatrix) + : Effect(EffectTypes::COLOR_MATRIX), mColorMatrix(aMatrix) {} + + void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; + const gfx::Matrix5x4 mColorMatrix; +}; + +struct EffectRGB : public TexturedEffect { + EffectRGB(TextureSource* aTexture, bool aPremultiplied, + gfx::SamplingFilter aSamplingFilter, bool aFlipped = false) + : TexturedEffect(EffectTypes::RGB, aTexture, aPremultiplied, + aSamplingFilter) {} + + const char* Name() override { return "EffectRGB"; } +}; + +struct EffectYCbCr : public TexturedEffect { + EffectYCbCr(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace, + gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth, + gfx::SamplingFilter aSamplingFilter) + : TexturedEffect(EffectTypes::YCBCR, aSource, false, aSamplingFilter), + mYUVColorSpace(aYUVColorSpace), + mColorRange(aColorRange), + mColorDepth(aColorDepth) {} + + const char* Name() override { return "EffectYCbCr"; } + + gfx::YUVColorSpace mYUVColorSpace; + gfx::ColorRange mColorRange; + gfx::ColorDepth mColorDepth; +}; + +struct EffectNV12 : public EffectYCbCr { + EffectNV12(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace, + gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth, + gfx::SamplingFilter aSamplingFilter) + : EffectYCbCr(aSource, aYUVColorSpace, aColorRange, aColorDepth, + aSamplingFilter) { + mType = EffectTypes::NV12; + } + + const char* Name() override { return "EffectNV12"; } +}; + +struct EffectComponentAlpha : public TexturedEffect { + EffectComponentAlpha(TextureSource* aOnBlack, TextureSource* aOnWhite, + gfx::SamplingFilter aSamplingFilter) + : TexturedEffect(EffectTypes::COMPONENT_ALPHA, nullptr, false, + aSamplingFilter), + mOnBlack(aOnBlack), + mOnWhite(aOnWhite) {} + + const char* Name() override { return "EffectComponentAlpha"; } + + TextureSource* mOnBlack; + TextureSource* mOnWhite; +}; + +struct EffectSolidColor : public Effect { + explicit EffectSolidColor(const gfx::DeviceColor& aColor) + : Effect(EffectTypes::SOLID_COLOR), mColor(aColor) {} + + void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; + + gfx::DeviceColor mColor; +}; + +struct EffectChain { + EffectChain() : mLayerRef(nullptr) {} + explicit EffectChain(void* aLayerRef) : mLayerRef(aLayerRef) {} + + RefPtr<Effect> mPrimaryEffect; + EnumeratedArray<EffectTypes, EffectTypes::MAX_SECONDARY, RefPtr<Effect>> + mSecondaryEffects; + void* mLayerRef; //!< For LayerScope logging +}; + +/** + * Create a Textured effect corresponding to aFormat and using + * aSource as the (first) texture source. + * + * Note that aFormat can be different form aSource->GetFormat if, we are + * creating an effect that takes several texture sources (like with YCBCR + * where aFormat would be FORMAT_YCBCR and each texture source would be + * a one-channel A8 texture) + */ +inline already_AddRefed<TexturedEffect> CreateTexturedEffect( + gfx::SurfaceFormat aFormat, TextureSource* aSource, + const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) { + MOZ_ASSERT(aSource); + RefPtr<TexturedEffect> result; + switch (aFormat) { + case gfx::SurfaceFormat::B8G8R8A8: + case gfx::SurfaceFormat::B8G8R8X8: + case gfx::SurfaceFormat::R8G8B8X8: + case gfx::SurfaceFormat::R5G6B5_UINT16: + case gfx::SurfaceFormat::R8G8B8A8: + result = new EffectRGB(aSource, isAlphaPremultiplied, aSamplingFilter); + break; + case gfx::SurfaceFormat::YUV: + case gfx::SurfaceFormat::NV12: + case gfx::SurfaceFormat::P010: + case gfx::SurfaceFormat::P016: + MOZ_ASSERT_UNREACHABLE( + "gfx::SurfaceFormat::YUV/NV12/P010/P016 is invalid"); + break; + default: + NS_WARNING("unhandled program type"); + break; + } + + return result.forget(); +} + +inline already_AddRefed<TexturedEffect> CreateTexturedEffect( + TextureHost* aHost, TextureSource* aSource, + const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) { + MOZ_ASSERT(aHost); + MOZ_ASSERT(aSource); + + RefPtr<TexturedEffect> result; + + switch (aHost->GetReadFormat()) { + case gfx::SurfaceFormat::YUV: + MOZ_ASSERT(aHost->GetYUVColorSpace() != gfx::YUVColorSpace::UNKNOWN); + result = new EffectYCbCr(aSource, aHost->GetYUVColorSpace(), + aHost->GetColorRange(), aHost->GetColorDepth(), + aSamplingFilter); + break; + case gfx::SurfaceFormat::NV12: + case gfx::SurfaceFormat::P010: + case gfx::SurfaceFormat::P016: + result = new EffectNV12(aSource, aHost->GetYUVColorSpace(), + aHost->GetColorRange(), aHost->GetColorDepth(), + aSamplingFilter); + break; + default: + result = CreateTexturedEffect(aHost->GetReadFormat(), aSource, + aSamplingFilter, isAlphaPremultiplied); + break; + } + return result.forget(); +} + +/** + * Create a textured effect based on aSource format and the presence of + * aSourceOnWhite. + * + * aSourceOnWhite can be null. + */ +inline already_AddRefed<TexturedEffect> CreateTexturedEffect( + TextureSource* aSource, TextureSource* aSourceOnWhite, + const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) { + MOZ_ASSERT(aSource); + if (aSourceOnWhite) { + MOZ_ASSERT(aSource->GetFormat() == gfx::SurfaceFormat::R8G8B8X8 || + aSource->GetFormat() == gfx::SurfaceFormat::B8G8R8X8); + MOZ_ASSERT(aSource->GetFormat() == aSourceOnWhite->GetFormat()); + return MakeAndAddRef<EffectComponentAlpha>(aSource, aSourceOnWhite, + aSamplingFilter); + } + + return CreateTexturedEffect(aSource->GetFormat(), aSource, aSamplingFilter, + isAlphaPremultiplied); +} + +/** + * Create a textured effect based on aSource format. + * + * This version excudes the possibility of component alpha. + */ +inline already_AddRefed<TexturedEffect> CreateTexturedEffect( + TextureSource* aTexture, const gfx::SamplingFilter aSamplingFilter) { + return CreateTexturedEffect(aTexture, nullptr, aSamplingFilter, true); +} + +} // namespace layers +} // namespace mozilla + +#endif |