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Diffstat (limited to 'gfx/layers/apz/test/mochitest/helper_fission_empty.html')
-rw-r--r-- | gfx/layers/apz/test/mochitest/helper_fission_empty.html | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/gfx/layers/apz/test/mochitest/helper_fission_empty.html b/gfx/layers/apz/test/mochitest/helper_fission_empty.html new file mode 100644 index 0000000000..a782d614e6 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_fission_empty.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<html> + <meta charset="utf-8"> + <style> + html,body { + /* Convenient for calculation of element positions */ + margin: 0; + padding: 0; + } + </style> + <script src="apz_test_utils.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script> +// This is an empty document that serves as a OOPIF content document that be +// reused by different fission subtests. The subtest can eval stuff in this +// document using the sendToOopif helper and thereby populate this document +// with whatever is needed. This allows the subtest to more "contained" in a +// single file and avoids having to create new dummy files for each subtest. +async function loaded() { + window.dispatchEvent(new Event("FissionTestHelper:Init")); + // Wait a couple of animation frames before sending the load, to ensure that + // this OOPIF's layer tree has been sent to the compositor. We use this + // instead of things like flushApzRepaints and/or waitForAllPaints because + // this page is running without SpecialPowers and I couldn't figure out a good + // way to get a hold of a things like Services.obs or DOMWindowUtils easily. + await promiseFrame(); + await promiseFrame(); + FissionTestHelper.fireEventInEmbedder("OOPIF:Load", {content: window.location.href}); +} + </script> + <body onload="loaded()"> + </body> +</html> |