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Diffstat (limited to 'gfx/layers/basic/BasicCompositor.h')
-rw-r--r-- | gfx/layers/basic/BasicCompositor.h | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/gfx/layers/basic/BasicCompositor.h b/gfx/layers/basic/BasicCompositor.h new file mode 100644 index 0000000000..7044088e0e --- /dev/null +++ b/gfx/layers/basic/BasicCompositor.h @@ -0,0 +1,240 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_BASICCOMPOSITOR_H +#define MOZILLA_GFX_BASICCOMPOSITOR_H + +#include "mozilla/layers/Compositor.h" +#include "mozilla/layers/TextureHost.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Triangle.h" +#include "mozilla/gfx/Polygon.h" + +namespace mozilla { +namespace layers { + +class BasicCompositingRenderTarget : public CompositingRenderTarget { + public: + BasicCompositingRenderTarget(gfx::DrawTarget* aDrawTarget, + const gfx::IntRect& aRect, + const gfx::IntPoint& aClipSpaceOrigin) + : CompositingRenderTarget(aRect.TopLeft()), + mDrawTarget(aDrawTarget), + mSize(aRect.Size()), + mClipSpaceOrigin(aClipSpaceOrigin) {} + + const char* Name() const override { return "BasicCompositingRenderTarget"; } + + gfx::IntSize GetSize() const override { return mSize; } + + // The point that DrawGeometry's aClipRect is relative to. Will be (0, 0) for + // root render targets and equal to GetOrigin() for non-root render targets. + gfx::IntPoint GetClipSpaceOrigin() const { return mClipSpaceOrigin; } + + // In render target coordinates, i.e. the same space as GetOrigin(). + // NOT relative to mClipSpaceOrigin! + void SetClipRect(const Maybe<gfx::IntRect>& aRect) { mClipRect = aRect; } + const Maybe<gfx::IntRect>& GetClipRect() const { return mClipRect; } + + void BindRenderTarget(); + + gfx::SurfaceFormat GetFormat() const override { + return mDrawTarget ? mDrawTarget->GetFormat() + : gfx::SurfaceFormat(gfx::SurfaceFormat::UNKNOWN); + } + + RefPtr<gfx::DrawTarget> mDrawTarget; + gfx::IntSize mSize; + gfx::IntPoint mClipSpaceOrigin; + Maybe<gfx::IntRect> mClipRect; +}; + +class BasicCompositor : public Compositor { + public: + BasicCompositor(CompositorBridgeParent* aParent, + widget::CompositorWidget* aWidget); + + protected: + virtual ~BasicCompositor(); + + public: + BasicCompositor* AsBasicCompositor() override { return this; } + + bool Initialize(nsCString* const out_failureReason) override; + + void Destroy() override; + + TextureFactoryIdentifier GetTextureFactoryIdentifier() override; + + already_AddRefed<CompositingRenderTarget> CreateRenderTarget( + const gfx::IntRect& aRect, SurfaceInitMode aInit) override; + + already_AddRefed<CompositingRenderTarget> CreateRenderTargetFromSource( + const gfx::IntRect& aRect, const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint) override; + + virtual already_AddRefed<CompositingRenderTarget> CreateRootRenderTarget( + gfx::DrawTarget* aDrawTarget, const gfx::IntRect& aDrawTargetRect, + const gfx::IntRegion& aClearRegion); + + already_AddRefed<DataTextureSource> CreateDataTextureSource( + TextureFlags aFlags = TextureFlags::NO_FLAGS) override; + + already_AddRefed<DataTextureSource> CreateDataTextureSourceAround( + gfx::DataSourceSurface* aSurface) override; + + already_AddRefed<DataTextureSource> CreateDataTextureSourceAroundYCbCr( + TextureHost* aTexture) override; + + bool SupportsEffect(EffectTypes aEffect) override; + + bool SupportsLayerGeometry() const override; + + bool ReadbackRenderTarget(CompositingRenderTarget* aSource, + AsyncReadbackBuffer* aDest) override; + + already_AddRefed<AsyncReadbackBuffer> CreateAsyncReadbackBuffer( + const gfx::IntSize& aSize) override; + + bool BlitRenderTarget(CompositingRenderTarget* aSource, + const gfx::IntSize& aSourceSize, + const gfx::IntSize& aDestSize) override; + + void SetRenderTarget(CompositingRenderTarget* aSource) override { + mRenderTarget = static_cast<BasicCompositingRenderTarget*>(aSource); + mRenderTarget->BindRenderTarget(); + } + + already_AddRefed<CompositingRenderTarget> GetWindowRenderTarget() + const override { + return do_AddRef(mFullWindowRenderTarget); + } + + already_AddRefed<CompositingRenderTarget> GetCurrentRenderTarget() + const override { + return do_AddRef(mRenderTarget); + } + + void DrawQuad(const gfx::Rect& aRect, const gfx::IntRect& aClipRect, + const EffectChain& aEffectChain, gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) override; + + void ClearRect(const gfx::Rect& aRect) override; + + Maybe<gfx::IntRect> BeginFrameForWindow( + const nsIntRegion& aInvalidRegion, const Maybe<gfx::IntRect>& aClipRect, + const gfx::IntRect& aRenderBounds, + const nsIntRegion& aOpaqueRegion) override; + + Maybe<gfx::IntRect> BeginFrameForTarget( + const nsIntRegion& aInvalidRegion, const Maybe<gfx::IntRect>& aClipRect, + const gfx::IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion, + gfx::DrawTarget* aTarget, const gfx::IntRect& aTargetBounds) override; + + void BeginFrameForNativeLayers() override; + + Maybe<gfx::IntRect> BeginRenderingToNativeLayer( + const nsIntRegion& aInvalidRegion, const Maybe<gfx::IntRect>& aClipRect, + const nsIntRegion& aOpaqueRegion, NativeLayer* aNativeLayer) override; + + void EndRenderingToNativeLayer() override; + + void NormalDrawingDone() override; + void EndFrame() override; + + RefPtr<SurfacePoolHandle> GetSurfacePoolHandle() override; + + bool SupportsPartialTextureUpdate() override { return true; } + bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override { + return true; + } + int32_t GetMaxTextureSize() const override; + void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {} + + void MakeCurrent(MakeCurrentFlags aFlags = 0) override {} + +#ifdef MOZ_DUMP_PAINTING + const char* Name() const override { return "Basic"; } +#endif // MOZ_DUMP_PAINTING + + LayersBackend GetBackendType() const override { + return LayersBackend::LAYERS_BASIC; + } + + bool IsPendingComposite() override { return mIsPendingEndRemoteDrawing; } + + void FinishPendingComposite() override; + + private: + template <typename Geometry> + void DrawGeometry(const Geometry& aGeometry, const gfx::Rect& aRect, + const gfx::IntRect& aClipRect, + const EffectChain& aEffectChain, gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect, const bool aEnableAA); + + void DrawPolygon(const gfx::Polygon& aPolygon, const gfx::Rect& aRect, + const gfx::IntRect& aClipRect, + const EffectChain& aEffectChain, gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) override; + + void TryToEndRemoteDrawing(); + void EndRemoteDrawing(); + + bool NeedsToDeferEndRemoteDrawing(); + + bool NeedToRecreateFullWindowRenderTarget() const; + + // When rendering to a back buffer, this is the front buffer that the contents + // of the back buffer need to be copied to. Only non-null between + // BeginFrameForWindow and EndRemoteDrawing, and only when using a back + // buffer. + RefPtr<gfx::DrawTarget> mFrontBuffer; + + // The current render target for drawing + RefPtr<BasicCompositingRenderTarget> mRenderTarget; + + // The native layer that we're currently rendering to, if any. + // Non-null only between BeginFrameForWindow and EndFrame if + // BeginFrameForWindow has been called with a non-null aNativeLayer. + RefPtr<NativeLayer> mCurrentNativeLayer; + + RefPtr<SurfacePoolHandle> mSurfacePoolHandle; + + gfx::IntRegion mInvalidRegion; + + uint32_t mMaxTextureSize; + bool mIsPendingEndRemoteDrawing; + bool mShouldInvalidateWindow = false; + + // Where the current frame is being rendered to. + enum class FrameDestination : uint8_t { + NO_CURRENT_FRAME, // before BeginFrameForXYZ or after EndFrame + WINDOW, // between BeginFrameForWindow and EndFrame + TARGET, // between BeginFrameForTarget and EndFrame + NATIVE_LAYERS // between BeginFrameForNativeLayers and EndFrame + }; + FrameDestination mCurrentFrameDest = FrameDestination::NO_CURRENT_FRAME; + + // mDrawTarget will not be the full window on all platforms. We therefore need + // to keep a full window render target around when we are capturing + // screenshots on those platforms. + RefPtr<BasicCompositingRenderTarget> mFullWindowRenderTarget; + + // The 1x1 dummy render target that's the "current" render target between + // BeginFrameForNativeLayers and EndFrame but outside pairs of + // Begin/EndRenderingToNativeLayer. Created on demand. + RefPtr<CompositingRenderTarget> mNativeLayersReferenceRT; +}; + +BasicCompositor* AssertBasicCompositor(Compositor* aCompositor); + +} // namespace layers +} // namespace mozilla + +#endif /* MOZILLA_GFX_BASICCOMPOSITOR_H */ |