diff options
Diffstat (limited to 'gfx/layers/basic/BasicPaintedLayer.h')
-rw-r--r-- | gfx/layers/basic/BasicPaintedLayer.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/gfx/layers/basic/BasicPaintedLayer.h b/gfx/layers/basic/BasicPaintedLayer.h new file mode 100644 index 0000000000..de6184f34c --- /dev/null +++ b/gfx/layers/basic/BasicPaintedLayer.h @@ -0,0 +1,121 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_BASICPAINTEDLAYER_H +#define GFX_BASICPAINTEDLAYER_H + +#include "Layers.h" // for PaintedLayer, LayerManager, etc +#include "RotatedBuffer.h" // for RotatedBuffer, etc +#include "BasicImplData.h" // for BasicImplData +#include "BasicLayers.h" // for BasicLayerManager +#include "gfxPoint.h" // for gfxPoint +#include "mozilla/RefPtr.h" // for RefPtr +#include "mozilla/gfx/BasePoint.h" // for BasePoint +#include "mozilla/layers/ContentClient.h" // for ContentClientBasic +#include "mozilla/mozalloc.h" // for operator delete +#include "nsDebug.h" // for NS_ASSERTION +#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc +#include "nsRegion.h" // for nsIntRegion +class gfxContext; + +namespace mozilla { +namespace layers { + +class ReadbackProcessor; + +class BasicPaintedLayer : public PaintedLayer, public BasicImplData { + public: + typedef ContentClient::PaintState PaintState; + typedef ContentClient::ContentType ContentType; + + BasicPaintedLayer(BasicLayerManager* aLayerManager, gfx::BackendType aBackend) + : PaintedLayer(aLayerManager, static_cast<BasicImplData*>(this)), + mContentClient(nullptr), + mBackend(aBackend) { + MOZ_COUNT_CTOR(BasicPaintedLayer); + } + + protected: + MOZ_COUNTED_DTOR_OVERRIDE(BasicPaintedLayer) + + public: + void SetVisibleRegion(const LayerIntRegion& aRegion) override { + NS_ASSERTION(BasicManager()->InConstruction(), + "Can only set properties in construction phase"); + PaintedLayer::SetVisibleRegion(aRegion); + } + void InvalidateRegion(const nsIntRegion& aRegion) override { + NS_ASSERTION(BasicManager()->InConstruction(), + "Can only set properties in construction phase"); + mInvalidRegion.Add(aRegion); + UpdateValidRegionAfterInvalidRegionChanged(); + } + + void PaintThebes(gfxContext* aContext, Layer* aMaskLayer, + LayerManager::DrawPaintedLayerCallback aCallback, + void* aCallbackData) override; + + void Validate(LayerManager::DrawPaintedLayerCallback aCallback, + void* aCallbackData, ReadbackProcessor* aReadback) override; + + void ClearCachedResources() override { + if (mContentClient) { + mContentClient->Clear(); + } + ClearValidRegion(); + } + + void ComputeEffectiveTransforms( + const gfx::Matrix4x4& aTransformToSurface) override { + if (!BasicManager()->IsRetained()) { + // Don't do any snapping of our transform, since we're just going to + // draw straight through without intermediate buffers. + mEffectiveTransform = GetLocalTransform() * aTransformToSurface; + if (gfxPoint(0, 0) != mResidualTranslation) { + mResidualTranslation = gfxPoint(0, 0); + ClearValidRegion(); + } + ComputeEffectiveTransformForMaskLayers(aTransformToSurface); + return; + } + PaintedLayer::ComputeEffectiveTransforms(aTransformToSurface); + } + + BasicLayerManager* BasicManager() { + return static_cast<BasicLayerManager*>(mManager); + } + + protected: + virtual void PaintBuffer(gfxContext* aContext, + const nsIntRegion& aRegionToDraw, + const nsIntRegion& aExtendedRegionToDraw, + const nsIntRegion& aRegionToInvalidate, + DrawRegionClip aClip, + LayerManager::DrawPaintedLayerCallback aCallback, + void* aCallbackData) { + if (!aCallback) { + BasicManager()->SetTransactionIncomplete(); + return; + } + aCallback(this, aContext, aExtendedRegionToDraw, aExtendedRegionToDraw, + aClip, aRegionToInvalidate, aCallbackData); + // Everything that's visible has been validated. Do this instead of just + // OR-ing with aRegionToDraw, since that can lead to a very complex region + // here (OR doesn't automatically simplify to the simplest possible + // representation of a region.) + nsIntRegion tmp; + tmp.Or(mVisibleRegion.ToUnknownRegion(), aExtendedRegionToDraw); + AddToValidRegion(tmp); + } + + RefPtr<ContentClientBasic> mContentClient; + gfx::BackendType mBackend; +}; + +} // namespace layers +} // namespace mozilla + +#endif |