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-rw-r--r--gfx/layers/client/TextureRecorded.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/gfx/layers/client/TextureRecorded.cpp b/gfx/layers/client/TextureRecorded.cpp
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+++ b/gfx/layers/client/TextureRecorded.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureRecorded.h"
+
+#include "mozilla/gfx/gfxVars.h"
+#include "RecordedCanvasEventImpl.h"
+
+namespace mozilla {
+namespace layers {
+
+// The texture ID is used in the GPU process both to lookup the real texture in
+// the canvas threads and to lookup the SurfaceDescriptor for that texture in
+// the compositor thread. It is therefore important that the ID is unique (per
+// recording process), otherwise an old descriptor can be picked up. This means
+// we can't use the pointer in the recording process as an ID like we do for
+// other objects.
+static int64_t sNextRecordedTextureId = 0;
+
+RecordedTextureData::RecordedTextureData(
+ already_AddRefed<CanvasChild> aCanvasChild, gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat, TextureType aTextureType)
+ : mCanvasChild(aCanvasChild), mSize(aSize), mFormat(aFormat) {
+ mCanvasChild->EnsureRecorder(aTextureType);
+}
+
+RecordedTextureData::~RecordedTextureData() {
+ mCanvasChild->RecordEvent(RecordedTextureDestruction(mTextureId));
+}
+
+void RecordedTextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = mSize;
+ aInfo.format = mFormat;
+ aInfo.supportsMoz2D = true;
+ aInfo.hasIntermediateBuffer = false;
+ aInfo.hasSynchronization = true;
+}
+
+bool RecordedTextureData::Lock(OpenMode aMode) {
+ mCanvasChild->EnsureBeginTransaction();
+ if (!mDT) {
+ mTextureId = sNextRecordedTextureId++;
+ mCanvasChild->RecordEvent(RecordedNextTextureId(mTextureId));
+ mDT = mCanvasChild->CreateDrawTarget(mSize, mFormat);
+ if (!mDT) {
+ return false;
+ }
+
+ // We lock the TextureData when we create it to get the remote DrawTarget.
+ mCanvasChild->OnTextureWriteLock();
+ return true;
+ }
+
+ mCanvasChild->RecordEvent(RecordedTextureLock(mTextureId, aMode));
+ if (aMode & OpenMode::OPEN_WRITE) {
+ mCanvasChild->OnTextureWriteLock();
+ mSnapshot = nullptr;
+ }
+ return true;
+}
+
+void RecordedTextureData::Unlock() {
+ mCanvasChild->RecordEvent(RecordedTextureUnlock(mTextureId));
+}
+
+already_AddRefed<gfx::DrawTarget> RecordedTextureData::BorrowDrawTarget() {
+ return do_AddRef(mDT);
+}
+
+already_AddRefed<gfx::SourceSurface> RecordedTextureData::BorrowSnapshot() {
+ MOZ_ASSERT(mDT);
+
+ mSnapshot = mDT->Snapshot();
+ return mCanvasChild->WrapSurface(mSnapshot);
+}
+
+void RecordedTextureData::Deallocate(LayersIPCChannel* aAllocator) {}
+
+bool RecordedTextureData::Serialize(SurfaceDescriptor& aDescriptor) {
+ aDescriptor = SurfaceDescriptorRecorded(mTextureId);
+ return true;
+}
+
+void RecordedTextureData::OnForwardedToHost() {
+ mCanvasChild->OnTextureForwarded();
+ if (mSnapshot && mCanvasChild->ShouldCacheDataSurface()) {
+ mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get()));
+ }
+}
+
+TextureFlags RecordedTextureData::GetTextureFlags() const {
+ TextureFlags flags = TextureFlags::NO_FLAGS;
+ // With WebRender, resource open happens asynchronously on RenderThread.
+ // Use WAIT_HOST_USAGE_END to keep TextureClient alive during host side usage.
+ if (gfx::gfxVars::UseWebRender()) {
+ flags |= TextureFlags::WAIT_HOST_USAGE_END;
+ }
+ return flags;
+}
+
+} // namespace layers
+} // namespace mozilla