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-rw-r--r--gfx/layers/composite/FrameUniformityData.cpp145
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diff --git a/gfx/layers/composite/FrameUniformityData.cpp b/gfx/layers/composite/FrameUniformityData.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "FrameUniformityData.h"
+
+#include <map>
+
+#include "Units.h"
+#include "gfxPoint.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/dom/APZTestDataBinding.h"
+#include "mozilla/dom/ToJSValue.h"
+#include "nsTArray.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace gfx;
+
+Point LayerTransforms::GetAverage() {
+ MOZ_ASSERT(!mTransforms.IsEmpty());
+
+ Point current = mTransforms[0];
+ Point average;
+ size_t length = mTransforms.Length();
+
+ for (size_t i = 1; i < length; i++) {
+ Point nextTransform = mTransforms[i];
+ Point movement = nextTransform - current;
+ average += Point(std::fabs(movement.x), std::fabs(movement.y));
+ current = nextTransform;
+ }
+
+ average = average / (float)length;
+ return average;
+}
+
+Point LayerTransforms::GetStdDev() {
+ Point average = GetAverage();
+ Point stdDev;
+ Point current = mTransforms[0];
+
+ for (size_t i = 1; i < mTransforms.Length(); i++) {
+ Point next = mTransforms[i];
+ Point move = next - current;
+ move.x = fabs(move.x);
+ move.y = fabs(move.y);
+
+ Point diff = move - average;
+ diff.x = diff.x * diff.x;
+ diff.y = diff.y * diff.y;
+ stdDev += diff;
+
+ current = next;
+ }
+
+ stdDev = stdDev / mTransforms.Length();
+ stdDev.x = sqrt(stdDev.x);
+ stdDev.y = sqrt(stdDev.y);
+ return stdDev;
+}
+
+bool LayerTransforms::Sanitize() {
+ // Remove leading and trailing zeros to isolate the composites that actually
+ // changed the transform
+ for (size_t i = 1; i < mTransforms.Length(); i++) {
+ if (mTransforms[i] != mTransforms[i - 1]) {
+ mTransforms.RemoveElementsAt(0, i - 1);
+ break;
+ }
+ }
+ for (size_t i = mTransforms.Length() - 1; i > 0; i--) {
+ if (mTransforms[i - 1] != mTransforms[i]) {
+ mTransforms.SetLength(i + 1);
+ break;
+ }
+ }
+ return !mTransforms.IsEmpty();
+}
+
+LayerTransformRecorder::~LayerTransformRecorder() { Reset(); }
+
+void LayerTransformRecorder::RecordTransform(Layer* aLayer,
+ const Point& aTransform) {
+ LayerTransforms* layerTransforms = GetLayerTransforms((uintptr_t)aLayer);
+ layerTransforms->mTransforms.AppendElement(aTransform);
+}
+
+void LayerTransformRecorder::EndTest(FrameUniformityData* aOutData) {
+ for (const auto& [layer, transforms] : mFrameTransforms) {
+ (void)transforms; // suppress unused variable warning
+
+ float uniformity = CalculateFrameUniformity(layer);
+
+ std::pair<uintptr_t, float> result(layer, uniformity);
+ aOutData->mUniformities.insert(result);
+ }
+
+ Reset();
+}
+
+LayerTransforms* LayerTransformRecorder::GetLayerTransforms(uintptr_t aLayer) {
+ auto [iter, inserted] =
+ mFrameTransforms.insert(FrameTransformMap::value_type{aLayer, nullptr});
+ if (inserted) {
+ iter->second = MakeUnique<LayerTransforms>();
+ }
+ return iter->second.get();
+}
+
+void LayerTransformRecorder::Reset() { mFrameTransforms.clear(); }
+
+float LayerTransformRecorder::CalculateFrameUniformity(uintptr_t aLayer) {
+ LayerTransforms* layerTransform = GetLayerTransforms(aLayer);
+ float yUniformity = -1;
+ if (layerTransform->Sanitize()) {
+ Point stdDev = layerTransform->GetStdDev();
+ yUniformity = stdDev.y;
+ }
+ return yUniformity;
+}
+
+bool FrameUniformityData::ToJS(JS::MutableHandleValue aOutValue,
+ JSContext* aContext) {
+ dom::FrameUniformityResults results;
+ dom::Sequence<dom::FrameUniformity>& layers =
+ results.mLayerUniformities.Construct();
+
+ for (const auto& [layerAddr, uniformity] : mUniformities) {
+ // FIXME: Make this infallible after bug 968520 is done.
+ MOZ_ALWAYS_TRUE(layers.AppendElement(fallible));
+ dom::FrameUniformity& entry = layers.LastElement();
+
+ entry.mLayerAddress.Construct() = layerAddr;
+ entry.mFrameUniformity.Construct() = uniformity;
+ }
+
+ return dom::ToJSValue(aContext, results, aOutValue);
+}
+
+} // namespace layers
+} // namespace mozilla