diff options
Diffstat (limited to 'gfx/layers/d3d11/mlgshaders/blend-vs.hlsl')
-rw-r--r-- | gfx/layers/d3d11/mlgshaders/blend-vs.hlsl | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/blend-vs.hlsl b/gfx/layers/d3d11/mlgshaders/blend-vs.hlsl new file mode 100644 index 0000000000..db873e34a2 --- /dev/null +++ b/gfx/layers/d3d11/mlgshaders/blend-vs.hlsl @@ -0,0 +1,52 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "common-vs.hlsl" +#include "blend-common.hlsl" +#include "textured-common.hlsl" + +cbuffer BlendConstants : register(b4) +{ + float4x4 mBackdropTransform; +} + +float2 BackdropPosition(float4 aPosition) +{ + // Move the position from clip space (-1,1) into 0..1 space. + float2 pos; + pos.x = (aPosition.x + 1.0) / 2.0; + pos.y = 1.0 - (aPosition.y + 1.0) / 2.0; + + return mul(mBackdropTransform, float4(pos.xy, 0, 1.0)).xy; +} + +VS_BLEND_OUTPUT BlendImpl(const VertexInfo aInfo, float2 aTexCoord) +{ + VS_BLEND_OUTPUT output; + output.vPosition = aInfo.worldPos; + output.vTexCoords = aTexCoord; + output.vBackdropCoords = BackdropPosition(output.vPosition); + output.vLocalPos = aInfo.screenPos; + output.vClipRect = aInfo.clipRect; + output.vMaskCoords = aInfo.maskCoords; + return output; +} + +VS_BLEND_OUTPUT BlendVertexVS(const VS_TEXTUREDVERTEX aVertex) +{ + float2 layerPos = UnitTriangleToPos( + aVertex.vUnitPos, + aVertex.vPos1, + aVertex.vPos2, + aVertex.vPos3); + + float2 texCoord = UnitTriangleToPos( + aVertex.vUnitPos, + aVertex.vTexCoord1, + aVertex.vTexCoord2, + aVertex.vTexCoord3); + + VertexInfo info = ComputePosition(layerPos, aVertex.vLayerId, aVertex.vDepth); + return BlendImpl(info, texCoord); +} |