diff options
Diffstat (limited to 'gfx/layers/d3d11/mlgshaders/shaders.manifest')
-rw-r--r-- | gfx/layers/d3d11/mlgshaders/shaders.manifest | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/shaders.manifest b/gfx/layers/d3d11/mlgshaders/shaders.manifest new file mode 100644 index 0000000000..3c6b41a2c9 --- /dev/null +++ b/gfx/layers/d3d11/mlgshaders/shaders.manifest @@ -0,0 +1,100 @@ +- type: vs_4_0 + file: textured-vs.hlsl + shaders: + - TexturedQuadVS + - TexturedVertexVS + +- type: ps_4_0 + file: textured-ps.hlsl + shaders: + - TexturedVertexRGB + - TexturedVertexRGBA + - TexturedQuadRGB + - TexturedQuadRGBA + +- type: ps_4_0 + file: ycbcr-ps.hlsl + shaders: + - TexturedVertexIMC4 + - TexturedVertexNV12 + - TexturedQuadIMC4 + - TexturedQuadNV12 + - TexturedVertexIdentityIMC4 + - TexturedQuadIdentityIMC4 + +- type: vs_4_0 + file: color-vs.hlsl + shaders: + - ColoredQuadVS + - ColoredVertexVS + +- type: ps_4_0 + file: color-ps.hlsl + shaders: + - ColoredQuadPS + - ColoredVertexPS + +- type: ps_4_0 + file: component-alpha-ps.hlsl + shaders: + - ComponentAlphaQuadPS + - ComponentAlphaVertexPS + +- type: vs_4_0 + file: blend-vs.hlsl + shaders: + - BlendVertexVS + +- type: ps_4_0 + file: blend-ps.hlsl + shaders: + - BlendMultiplyPS + - BlendScreenPS + - BlendOverlayPS + - BlendDarkenPS + - BlendLightenPS + - BlendColorDodgePS + - BlendColorBurnPS + - BlendHardLightPS + - BlendSoftLightPS + - BlendDifferencePS + - BlendExclusionPS + - BlendHuePS + - BlendSaturationPS + - BlendColorPS + - BlendLuminosityPS + +- type: vs_4_0 + file: clear-vs.hlsl + shaders: + - ClearVS + +- type: ps_4_0 + file: clear-ps.hlsl + shaders: + - ClearPS + +- type: vs_4_0 + file: mask-combiner-vs.hlsl + shaders: + - MaskCombinerVS + +- type: ps_4_0 + file: mask-combiner-ps.hlsl + shaders: + - MaskCombinerPS + +- type: vs_4_0 + file: diagnostics-vs.hlsl + shaders: + - DiagnosticTextVS + +- type: ps_4_0 + file: diagnostics-ps.hlsl + shaders: + - DiagnosticTextPS + +- type: vs_4_0 + file: test-features-vs.hlsl + shaders: + - TestConstantBuffersVS |