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1 files changed, 100 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/shaders.manifest b/gfx/layers/d3d11/mlgshaders/shaders.manifest
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+- type: vs_4_0
+ file: textured-vs.hlsl
+ shaders:
+ - TexturedQuadVS
+ - TexturedVertexVS
+
+- type: ps_4_0
+ file: textured-ps.hlsl
+ shaders:
+ - TexturedVertexRGB
+ - TexturedVertexRGBA
+ - TexturedQuadRGB
+ - TexturedQuadRGBA
+
+- type: ps_4_0
+ file: ycbcr-ps.hlsl
+ shaders:
+ - TexturedVertexIMC4
+ - TexturedVertexNV12
+ - TexturedQuadIMC4
+ - TexturedQuadNV12
+ - TexturedVertexIdentityIMC4
+ - TexturedQuadIdentityIMC4
+
+- type: vs_4_0
+ file: color-vs.hlsl
+ shaders:
+ - ColoredQuadVS
+ - ColoredVertexVS
+
+- type: ps_4_0
+ file: color-ps.hlsl
+ shaders:
+ - ColoredQuadPS
+ - ColoredVertexPS
+
+- type: ps_4_0
+ file: component-alpha-ps.hlsl
+ shaders:
+ - ComponentAlphaQuadPS
+ - ComponentAlphaVertexPS
+
+- type: vs_4_0
+ file: blend-vs.hlsl
+ shaders:
+ - BlendVertexVS
+
+- type: ps_4_0
+ file: blend-ps.hlsl
+ shaders:
+ - BlendMultiplyPS
+ - BlendScreenPS
+ - BlendOverlayPS
+ - BlendDarkenPS
+ - BlendLightenPS
+ - BlendColorDodgePS
+ - BlendColorBurnPS
+ - BlendHardLightPS
+ - BlendSoftLightPS
+ - BlendDifferencePS
+ - BlendExclusionPS
+ - BlendHuePS
+ - BlendSaturationPS
+ - BlendColorPS
+ - BlendLuminosityPS
+
+- type: vs_4_0
+ file: clear-vs.hlsl
+ shaders:
+ - ClearVS
+
+- type: ps_4_0
+ file: clear-ps.hlsl
+ shaders:
+ - ClearPS
+
+- type: vs_4_0
+ file: mask-combiner-vs.hlsl
+ shaders:
+ - MaskCombinerVS
+
+- type: ps_4_0
+ file: mask-combiner-ps.hlsl
+ shaders:
+ - MaskCombinerPS
+
+- type: vs_4_0
+ file: diagnostics-vs.hlsl
+ shaders:
+ - DiagnosticTextVS
+
+- type: ps_4_0
+ file: diagnostics-ps.hlsl
+ shaders:
+ - DiagnosticTextPS
+
+- type: vs_4_0
+ file: test-features-vs.hlsl
+ shaders:
+ - TestConstantBuffersVS