diff options
Diffstat (limited to 'gfx/layers/d3d11/mlgshaders/ycbcr-ps.hlsl')
-rw-r--r-- | gfx/layers/d3d11/mlgshaders/ycbcr-ps.hlsl | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/ycbcr-ps.hlsl b/gfx/layers/d3d11/mlgshaders/ycbcr-ps.hlsl new file mode 100644 index 0000000000..1a30e6cb5a --- /dev/null +++ b/gfx/layers/d3d11/mlgshaders/ycbcr-ps.hlsl @@ -0,0 +1,118 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "common-ps.hlsl" +#include "textured-common.hlsl" + +Texture2D tY : register(ps, t0); +Texture2D tCb : register(ps, t1); +Texture2D tCr : register(ps, t2); + +cbuffer YCbCrBuffer : register(b1) { + row_major float3x3 YuvColorMatrix; +}; + +cbuffer vCoefficientBuffer : register(b2) { + float vCoefficient; +} + +/* From Rec601: +[R] [1.1643835616438356, 0.0, 1.5960267857142858] [ Y - 16] +[G] = [1.1643835616438358, -0.3917622900949137, -0.8129676472377708] x [Cb - 128] +[B] [1.1643835616438356, 2.017232142857143, 8.862867620416422e-17] [Cr - 128] + +For [0,1] instead of [0,255], and to 5 places: +[R] [1.16438, 0.00000, 1.59603] [ Y - 0.06275] +[G] = [1.16438, -0.39176, -0.81297] x [Cb - 0.50196] +[B] [1.16438, 2.01723, 0.00000] [Cr - 0.50196] + +From Rec709: +[R] [1.1643835616438356, 4.2781193979771426e-17, 1.7927410714285714] [ Y - 16] +[G] = [1.1643835616438358, -0.21324861427372963, -0.532909328559444] x [Cb - 128] +[B] [1.1643835616438356, 2.1124017857142854, 0.0] [Cr - 128] + +For [0,1] instead of [0,255], and to 5 places: +[R] [1.16438, 0.00000, 1.79274] [ Y - 0.06275] +[G] = [1.16438, -0.21325, -0.53291] x [Cb - 0.50196] +[B] [1.16438, 2.11240, 0.00000] [Cr - 0.50196] +*/ +float4 CalculateYCbCrColor(float3 rgb) +{ + return float4( + mul(YuvColorMatrix, + float3( + rgb.r - 0.06275, + rgb.g - 0.50196, + rgb.b - 0.50196)), + 1.0); +} + +float4 CalculateIMC4Color(const float2 aTexCoords) +{ + float3 yuv = float3( + tY.Sample(sSampler, aTexCoords).r, + tCb.Sample(sSampler, aTexCoords).r, + tCr.Sample(sSampler, aTexCoords).r); + return CalculateYCbCrColor(yuv * vCoefficient); +} + +float4 CalculateNV12Color(const float2 aTexCoords) +{ + float y = tY.Sample(sSampler, aTexCoords).r; + float2 cbcr = tCb.Sample(sSampler, aTexCoords).rg; + return CalculateYCbCrColor(float3(y, cbcr) * vCoefficient); +} + +float4 TexturedQuadIMC4(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target +{ + return CalculateIMC4Color(aInput.vTexCoords) * sOpacity; +} + +float4 TexturedQuadNV12(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target +{ + return CalculateNV12Color(aInput.vTexCoords) * sOpacity; +} + +float4 TexturedVertexIMC4(const VS_SAMPLEOUTPUT aInput) : SV_Target +{ + if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { + return float4(0, 0, 0, 0); + } + + float alpha = ReadMask(aInput.vMaskCoords); + return CalculateIMC4Color(aInput.vTexCoords) * alpha; +} + +float4 TexturedVertexNV12(const VS_SAMPLEOUTPUT aInput) : SV_Target +{ + if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { + return float4(0, 0, 0, 0); + } + + float alpha = ReadMask(aInput.vMaskCoords); + return CalculateNV12Color(aInput.vTexCoords) * alpha; +} + +float4 TexturedQuadIdentityIMC4(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target +{ + float3 rgb = float3( + tCr.Sample(sSampler, aInput.vTexCoords).r, + tY.Sample(sSampler, aInput.vTexCoords).r, + tCb.Sample(sSampler, aInput.vTexCoords).r); + return float4(rgb * vCoefficient, 1.0) * sOpacity; +} + +float4 TexturedVertexIdentityIMC4(const VS_SAMPLEOUTPUT aInput) : SV_Target +{ + if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { + return float4(0, 0, 0, 0); + } + + float alpha = ReadMask(aInput.vMaskCoords); + float3 rgb = float3( + tCr.Sample(sSampler, aInput.vTexCoords).r, + tY.Sample(sSampler, aInput.vTexCoords).r, + tCb.Sample(sSampler, aInput.vTexCoords).r); + return float4(rgb * vCoefficient, 1.0) * alpha; +} |