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Diffstat (limited to 'gfx/layers/mlgpu/BufferCache.cpp')
-rw-r--r-- | gfx/layers/mlgpu/BufferCache.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/BufferCache.cpp b/gfx/layers/mlgpu/BufferCache.cpp new file mode 100644 index 0000000000..8a2668a5ef --- /dev/null +++ b/gfx/layers/mlgpu/BufferCache.cpp @@ -0,0 +1,96 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "BufferCache.h" +#include "MLGDevice.h" +#include "ShaderDefinitionsMLGPU.h" +#include "mozilla/MathAlgorithms.h" + +namespace mozilla { +namespace layers { + +using namespace mlg; + +BufferCache::BufferCache(MLGDevice* aDevice) + : mDevice(aDevice), + mFirstSizeClass(CeilingLog2(kConstantBufferElementSize)), + mFrameNumber(0), + mNextSizeClassToShrink(0) { + // Create a cache of buffers for each size class, where each size class is a + // power of 2 between the minimum and maximum size of a constant buffer. + size_t maxBindSize = mDevice->GetMaxConstantBufferBindSize(); + MOZ_ASSERT(IsPowerOfTwo(maxBindSize)); + + size_t lastSizeClass = CeilingLog2(maxBindSize); + MOZ_ASSERT(lastSizeClass >= mFirstSizeClass); + + mCaches.resize(lastSizeClass - mFirstSizeClass + 1); +} + +BufferCache::~BufferCache() = default; + +RefPtr<MLGBuffer> BufferCache::GetOrCreateBuffer(size_t aBytes) { + size_t sizeClass = CeilingLog2(aBytes); + size_t sizeClassIndex = sizeClass - mFirstSizeClass; + if (sizeClassIndex >= mCaches.size()) { + return mDevice->CreateBuffer(MLGBufferType::Constant, aBytes, + MLGUsage::Dynamic, nullptr); + } + + CachePool& pool = mCaches[sizeClassIndex]; + + // See if we've cached a buffer that wasn't used in the past 2 frames. A + // buffer used this frame could have already been mapped and written to, and a + // buffer used the previous frame might still be in-use by the GPU. While the + // latter case is okay, it causes aliasing in the driver. Since content is + // double buffered we do not let the compositor get more than 1 frames ahead, + // and a count of 2 frames should ensure the buffer is unused. + if (!pool.empty() && mFrameNumber >= pool.front().mLastUsedFrame + 2) { + RefPtr<MLGBuffer> buffer = pool.front().mBuffer; + pool.pop_front(); + pool.push_back(CacheEntry(mFrameNumber, buffer)); + MOZ_RELEASE_ASSERT(buffer->GetSize() >= aBytes); + return buffer; + } + + // Allocate a new buffer and cache it. + size_t bytes = (size_t(1) << sizeClass); + MOZ_ASSERT(bytes >= aBytes); + + RefPtr<MLGBuffer> buffer = mDevice->CreateBuffer( + MLGBufferType::Constant, bytes, MLGUsage::Dynamic, nullptr); + if (!buffer) { + return nullptr; + } + + pool.push_back(CacheEntry(mFrameNumber, buffer)); + return buffer; +} + +void BufferCache::EndFrame() { + // Consider a buffer dead after ~5 seconds assuming 60 fps. + static size_t kMaxUnusedFrameCount = 60 * 5; + + // At the end of each frame we pick one size class and see if it has any + // buffers that haven't been used for many frames. If so we clear them. + // The next frame we'll search the next size class. (This is just to spread + // work over more than one frame.) + CachePool& pool = mCaches[mNextSizeClassToShrink]; + while (!pool.empty()) { + // Since the deque is sorted oldest-to-newest, front-to-back, we can stop + // searching as soon as a buffer is active. + if (mFrameNumber - pool.front().mLastUsedFrame < kMaxUnusedFrameCount) { + break; + } + pool.pop_front(); + } + mNextSizeClassToShrink = (mNextSizeClassToShrink + 1) % mCaches.size(); + + mFrameNumber++; +} + +} // namespace layers +} // namespace mozilla |