diff options
Diffstat (limited to 'gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp')
-rw-r--r-- | gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp | 2466 |
1 files changed, 2466 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp b/gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp new file mode 100644 index 0000000000..517a34cf7c --- /dev/null +++ b/gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp @@ -0,0 +1,2466 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "src/gpu/GrRenderTargetContext.h" + +#include "include/core/SkDrawable.h" +#include "include/gpu/GrBackendSemaphore.h" +#include "include/private/GrRecordingContext.h" +#include "include/private/SkShadowFlags.h" +#include "include/utils/SkShadowUtils.h" +#include "src/core/SkAutoPixmapStorage.h" +#include "src/core/SkConvertPixels.h" +#include "src/core/SkDrawShadowInfo.h" +#include "src/core/SkGlyphRunPainter.h" +#include "src/core/SkLatticeIter.h" +#include "src/core/SkMakeUnique.h" +#include "src/core/SkMatrixPriv.h" +#include "src/core/SkRRectPriv.h" +#include "src/core/SkSurfacePriv.h" +#include "src/gpu/GrAppliedClip.h" +#include "src/gpu/GrAuditTrail.h" +#include "src/gpu/GrBlurUtils.h" +#include "src/gpu/GrCaps.h" +#include "src/gpu/GrClientMappedBufferManager.h" +#include "src/gpu/GrColor.h" +#include "src/gpu/GrContextPriv.h" +#include "src/gpu/GrDataUtils.h" +#include "src/gpu/GrDrawingManager.h" +#include "src/gpu/GrFixedClip.h" +#include "src/gpu/GrGpuResourcePriv.h" +#include "src/gpu/GrImageInfo.h" +#include "src/gpu/GrMemoryPool.h" +#include "src/gpu/GrPathRenderer.h" +#include "src/gpu/GrRecordingContextPriv.h" +#include "src/gpu/GrRenderTarget.h" +#include "src/gpu/GrRenderTargetContextPriv.h" +#include "src/gpu/GrResourceProvider.h" +#include "src/gpu/GrStencilAttachment.h" +#include "src/gpu/GrStyle.h" +#include "src/gpu/GrTracing.h" +#include "src/gpu/SkGr.h" +#include "src/gpu/effects/GrBicubicEffect.h" +#include "src/gpu/effects/GrRRectEffect.h" +#include "src/gpu/effects/GrTextureDomain.h" +#include "src/gpu/effects/generated/GrColorMatrixFragmentProcessor.h" +#include "src/gpu/geometry/GrQuad.h" +#include "src/gpu/geometry/GrQuadUtils.h" +#include "src/gpu/geometry/GrShape.h" +#include "src/gpu/ops/GrAtlasTextOp.h" +#include "src/gpu/ops/GrClearOp.h" +#include "src/gpu/ops/GrClearStencilClipOp.h" +#include "src/gpu/ops/GrDebugMarkerOp.h" +#include "src/gpu/ops/GrDrawAtlasOp.h" +#include "src/gpu/ops/GrDrawOp.h" +#include "src/gpu/ops/GrDrawVerticesOp.h" +#include "src/gpu/ops/GrDrawableOp.h" +#include "src/gpu/ops/GrFillRRectOp.h" +#include "src/gpu/ops/GrFillRectOp.h" +#include "src/gpu/ops/GrLatticeOp.h" +#include "src/gpu/ops/GrOp.h" +#include "src/gpu/ops/GrOvalOpFactory.h" +#include "src/gpu/ops/GrRegionOp.h" +#include "src/gpu/ops/GrShadowRRectOp.h" +#include "src/gpu/ops/GrStencilPathOp.h" +#include "src/gpu/ops/GrStrokeRectOp.h" +#include "src/gpu/ops/GrTextureOp.h" +#include "src/gpu/text/GrTextContext.h" +#include "src/gpu/text/GrTextTarget.h" + +class GrRenderTargetContext::TextTarget : public GrTextTarget { +public: + TextTarget(GrRenderTargetContext* renderTargetContext) + : GrTextTarget(renderTargetContext->width(), renderTargetContext->height(), + renderTargetContext->colorInfo()) + , fRenderTargetContext(renderTargetContext) + , fGlyphPainter{*renderTargetContext} {} + + void addDrawOp(const GrClip& clip, std::unique_ptr<GrAtlasTextOp> op) override { + fRenderTargetContext->addDrawOp(clip, std::move(op)); + } + + void drawShape(const GrClip& clip, const SkPaint& paint, + const SkMatrix& viewMatrix, const GrShape& shape) override { + GrBlurUtils::drawShapeWithMaskFilter(fRenderTargetContext->fContext, fRenderTargetContext, + clip, paint, viewMatrix, shape); + } + + void makeGrPaint(GrMaskFormat maskFormat, const SkPaint& skPaint, const SkMatrix& viewMatrix, + GrPaint* grPaint) override { + auto context = fRenderTargetContext->fContext; + const GrColorInfo& colorInfo = fRenderTargetContext->colorInfo(); + if (kARGB_GrMaskFormat == maskFormat) { + SkPaintToGrPaintWithPrimitiveColor(context, colorInfo, skPaint, grPaint); + } else { + SkPaintToGrPaint(context, colorInfo, skPaint, viewMatrix, grPaint); + } + } + + GrRecordingContext* getContext() override { + return fRenderTargetContext->fContext; + } + + SkGlyphRunListPainter* glyphPainter() override { + return &fGlyphPainter; + } + +private: + GrRenderTargetContext* fRenderTargetContext; + SkGlyphRunListPainter fGlyphPainter; + +}; + +#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext()) +#define ASSERT_SINGLE_OWNER \ + SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());) +#define ASSERT_SINGLE_OWNER_PRIV \ + SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->singleOwner());) +#define RETURN_IF_ABANDONED if (fContext->priv().abandoned()) { return; } +#define RETURN_IF_ABANDONED_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return; } +#define RETURN_FALSE_IF_ABANDONED if (fContext->priv().abandoned()) { return false; } +#define RETURN_FALSE_IF_ABANDONED_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return false; } +#define RETURN_NULL_IF_ABANDONED if (fContext->priv().abandoned()) { return nullptr; } + +////////////////////////////////////////////////////////////////////////////// + +class AutoCheckFlush { +public: + AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) { + SkASSERT(fDrawingManager); + } + ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); } + +private: + GrDrawingManager* fDrawingManager; +}; + +// In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress +// GrOpsTask to be picked up and added to by renderTargetContexts lower in the call +// stack. When this occurs with a closed GrOpsTask, a new one will be allocated +// when the renderTargetContext attempts to use it (via getOpsTask). +GrRenderTargetContext::GrRenderTargetContext(GrRecordingContext* context, + sk_sp<GrRenderTargetProxy> rtp, + GrColorType colorType, + sk_sp<SkColorSpace> colorSpace, + const SkSurfaceProps* surfaceProps, + bool managedOpsTask) + : GrSurfaceContext(context, colorType, kPremul_SkAlphaType, std::move(colorSpace)) + , fRenderTargetProxy(std::move(rtp)) + , fOpsTask(sk_ref_sp(fRenderTargetProxy->getLastOpsTask())) + , fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps)) + , fManagedOpsTask(managedOpsTask) { + fTextTarget.reset(new TextTarget(this)); + SkDEBUGCODE(this->validate();) +} + +#ifdef SK_DEBUG +void GrRenderTargetContext::validate() const { + SkASSERT(fRenderTargetProxy); + fRenderTargetProxy->validate(fContext); + + SkASSERT(fContext->priv().caps()->areColorTypeAndFormatCompatible( + this->colorInfo().colorType(), fRenderTargetProxy->backendFormat())); + + if (fOpsTask && !fOpsTask->isClosed()) { + SkASSERT(fRenderTargetProxy->getLastRenderTask() == fOpsTask.get()); + } +} +#endif + +GrRenderTargetContext::~GrRenderTargetContext() { + ASSERT_SINGLE_OWNER +} + +inline GrAAType GrRenderTargetContext::chooseAAType(GrAA aa) { + if (GrAA::kNo == aa) { + // On some devices we cannot disable MSAA if it is enabled so we make the AA type reflect + // that. + if (this->numSamples() > 1 && !this->caps()->multisampleDisableSupport()) { + return GrAAType::kMSAA; + } + return GrAAType::kNone; + } + return (this->numSamples() > 1) ? GrAAType::kMSAA : GrAAType::kCoverage; +} + +GrTextureProxy* GrRenderTargetContext::asTextureProxy() { + return fRenderTargetProxy->asTextureProxy(); +} + +const GrTextureProxy* GrRenderTargetContext::asTextureProxy() const { + return fRenderTargetProxy->asTextureProxy(); +} + +sk_sp<GrTextureProxy> GrRenderTargetContext::asTextureProxyRef() { + return sk_ref_sp(fRenderTargetProxy->asTextureProxy()); +} + +GrMipMapped GrRenderTargetContext::mipMapped() const { + if (const GrTextureProxy* proxy = this->asTextureProxy()) { + return proxy->mipMapped(); + } + return GrMipMapped::kNo; +} + +GrOpsTask* GrRenderTargetContext::getOpsTask() { + ASSERT_SINGLE_OWNER + SkDEBUGCODE(this->validate();) + + if (!fOpsTask || fOpsTask->isClosed()) { + sk_sp<GrOpsTask> newOpsTask = + this->drawingManager()->newOpsTask(fRenderTargetProxy, fManagedOpsTask); + if (fOpsTask && fNumStencilSamples > 0) { + // Store the stencil values in memory upon completion of fOpsTask. + fOpsTask->setMustPreserveStencil(); + // Reload the stencil buffer content at the beginning of newOpsTask. + // FIXME: Could the topo sort insert a task between these two that modifies the stencil + // values? + newOpsTask->setInitialStencilContent(GrOpsTask::StencilContent::kPreserved); + } + fOpsTask = std::move(newOpsTask); + } + + return fOpsTask.get(); +} + +void GrRenderTargetContext::drawGlyphRunList( + const GrClip& clip, const SkMatrix& viewMatrix, + const SkGlyphRunList& blob) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawGlyphRunList", fContext); + + // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan + // secondary command buffers because it would require stopping and starting a render pass which + // we don't have access to. + if (this->wrapsVkSecondaryCB()) { + return; + } + + GrTextContext* atlasTextContext = this->drawingManager()->getTextContext(); + atlasTextContext->drawGlyphRunList(fContext, fTextTarget.get(), clip, viewMatrix, + fSurfaceProps, blob); +} + +void GrRenderTargetContext::discard() { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "discard", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + this->getOpsTask()->discard(); +} + +void GrRenderTargetContext::clear(const SkIRect* rect, + const SkPMColor4f& color, + CanClearFullscreen canClearFullscreen) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "clear", fContext); + + AutoCheckFlush acf(this->drawingManager()); + this->internalClear(rect ? GrFixedClip(*rect) : GrFixedClip::Disabled(), color, + canClearFullscreen); +} + +void GrRenderTargetContextPriv::clear(const GrFixedClip& clip, + const SkPMColor4f& color, + CanClearFullscreen canClearFullscreen) { + ASSERT_SINGLE_OWNER_PRIV + RETURN_IF_ABANDONED_PRIV + SkDEBUGCODE(fRenderTargetContext->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "clear", + fRenderTargetContext->fContext); + + AutoCheckFlush acf(fRenderTargetContext->drawingManager()); + fRenderTargetContext->internalClear(clip, color, canClearFullscreen); +} + +static void clear_to_grpaint(const SkPMColor4f& color, GrPaint* paint) { + paint->setColor4f(color); + if (color.isOpaque()) { + // Can just rely on the src-over blend mode to do the right thing + paint->setPorterDuffXPFactory(SkBlendMode::kSrcOver); + } else { + // A clear overwrites the prior color, so even if it's transparent, it behaves as if it + // were src blended + paint->setPorterDuffXPFactory(SkBlendMode::kSrc); + } +} + +void GrRenderTargetContext::internalClear(const GrFixedClip& clip, + const SkPMColor4f& color, + CanClearFullscreen canClearFullscreen) { + bool isFull = false; + if (!clip.hasWindowRectangles()) { + // TODO: wrt the shouldInitializeTextures path, it would be more performant to + // only clear the entire target if we knew it had not been cleared before. As + // is this could end up doing a lot of redundant clears. + isFull = !clip.scissorEnabled() || + (CanClearFullscreen::kYes == canClearFullscreen && + (this->caps()->preferFullscreenClears() || this->caps()->shouldInitializeTextures())) || + clip.scissorRect().contains(SkIRect::MakeWH(this->width(), this->height())); + } + + if (isFull) { + GrOpsTask* opsTask = this->getOpsTask(); + if (opsTask->resetForFullscreenClear(this->canDiscardPreviousOpsOnFullClear()) && + !this->caps()->performColorClearsAsDraws()) { + // The op list was emptied and native clears are allowed, so just use the load op + opsTask->setColorLoadOp(GrLoadOp::kClear, color); + return; + } else { + // Will use an op for the clear, reset the load op to discard since the op will + // blow away the color buffer contents + opsTask->setColorLoadOp(GrLoadOp::kDiscard); + } + + // Must add an op to the list (either because we couldn't use a load op, or because the + // clear load op isn't supported) + if (this->caps()->performColorClearsAsDraws()) { + SkRect rtRect = SkRect::MakeWH(this->width(), this->height()); + GrPaint paint; + clear_to_grpaint(color, &paint); + this->addDrawOp(GrFixedClip::Disabled(), + GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(), + rtRect)); + } else { + this->addOp(GrClearOp::Make( + fContext, SkIRect::MakeEmpty(), color, /* fullscreen */ true)); + } + } else { + if (this->caps()->performPartialClearsAsDraws()) { + // performPartialClearsAsDraws() also returns true if any clear has to be a draw. + GrPaint paint; + clear_to_grpaint(color, &paint); + + this->addDrawOp(clip, + GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(), + SkRect::Make(clip.scissorRect()))); + } else { + std::unique_ptr<GrOp> op(GrClearOp::Make(fContext, clip, color, + this->asSurfaceProxy())); + // This version of the clear op factory can return null if the clip doesn't intersect + // with the surface proxy's boundary + if (!op) { + return; + } + this->addOp(std::move(op)); + } + } +} + +void GrRenderTargetContext::drawPaint(const GrClip& clip, + GrPaint&& paint, + const SkMatrix& viewMatrix) { + // Start with the render target, since that is the maximum content we could possibly fill. + // drawFilledQuad() will automatically restrict it to clip bounds for us if possible. + SkRect r = fRenderTargetProxy->getBoundsRect(); + if (!paint.numTotalFragmentProcessors()) { + // The paint is trivial so we won't need to use local coordinates, so skip calculating the + // inverse view matrix. + this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r); + } else { + // Use the inverse view matrix to arrive at appropriate local coordinates for the paint. + SkMatrix localMatrix; + if (!viewMatrix.invert(&localMatrix)) { + return; + } + this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, + localMatrix); + } +} + +enum class GrRenderTargetContext::QuadOptimization { + // The rect to draw doesn't intersect clip or render target, so no draw op should be added + kDiscarded, + // The rect to draw was converted to some other op and appended to the oplist, so no additional + // op is necessary. Currently this can convert it to a clear op or a rrect op. Only valid if + // a constColor is provided. + kSubmitted, + // The clip was folded into the device quad, with updated edge flags and local coords, and + // caller is responsible for adding an appropriate op. + kClipApplied, + // No change to clip, but quad updated to better fit clip/render target, and caller is + // responsible for adding an appropriate op. + kCropped +}; + +static bool make_vertex_finite(float* value) { + if (SkScalarIsNaN(*value)) { + return false; + } + + if (!SkScalarIsFinite(*value)) { + // +/- infinity at this point. Don't use exactly SK_ScalarMax so that we have some precision + // left when calculating crops. + static constexpr float kNearInfinity = SK_ScalarMax / 4.f; + *value = *value < 0.f ? -kNearInfinity : kNearInfinity; + } + + return true; +} + +GrRenderTargetContext::QuadOptimization GrRenderTargetContext::attemptQuadOptimization( + const GrClip& clip, const SkPMColor4f* constColor, + const GrUserStencilSettings* stencilSettings, GrAA* aa, GrQuadAAFlags* edgeFlags, + GrQuad* deviceQuad, GrQuad* localQuad) { + // Optimization requirements: + // 1. kDiscard applies when clip bounds and quad bounds do not intersect + // 2. kClear applies when constColor and final geom is pixel aligned rect; + // pixel aligned rect requires rect clip and (rect quad or quad covers clip) + // 3. kRRect applies when constColor and rrect clip and quad covers clip + // 4. kExplicitClip applies when rect clip and (rect quad or quad covers clip) + // 5. kCropped applies when rect quad (currently) + // 6. kNone always applies + GrQuadAAFlags newFlags = *edgeFlags; + + SkRect rtRect; + if (stencilSettings) { + // Must use worst case bounds so that stencil buffer updates on approximately sized render + // targets don't get corrupted. + rtRect = SkRect::MakeWH(fRenderTargetProxy->worstCaseWidth(), + fRenderTargetProxy->worstCaseHeight()); + } else { + // Use the logical size of the render target, which allows for "fullscreen" clears even if + // the render target has an approximate backing fit + rtRect = SkRect::MakeWH(this->width(), this->height()); + } + + SkRect drawBounds = deviceQuad->bounds(); + if (constColor) { + // Don't bother updating local coordinates when the paint will ignore them anyways + localQuad = nullptr; + // If the device quad is not finite, coerce into a finite quad. This is acceptable since it + // will be cropped to the finite 'clip' or render target and there is no local space mapping + if (!deviceQuad->isFinite()) { + for (int i = 0; i < 4; ++i) { + if (!make_vertex_finite(deviceQuad->xs() + i) || + !make_vertex_finite(deviceQuad->ys() + i) || + !make_vertex_finite(deviceQuad->ws() + i)) { + // Discard if we see a nan + return QuadOptimization::kDiscarded; + } + } + SkASSERT(deviceQuad->isFinite()); + } + } else { + // CropToRect requires the quads to be finite. If they are not finite and we have local + // coordinates, the mapping from local space to device space is poorly defined so drop it + if (!deviceQuad->isFinite()) { + return QuadOptimization::kDiscarded; + } + } + + // If the quad is entirely off screen, it doesn't matter what the clip does + if (!rtRect.intersects(drawBounds)) { + return QuadOptimization::kDiscarded; + } + + // Check if clip can be represented as a rounded rect (initialize as if clip fully contained + // the render target). + SkRRect clipRRect = SkRRect::MakeRect(rtRect); + // We initialize clipAA to *aa when there are stencil settings so that we don't artificially + // encounter mixed-aa edges (not allowed for stencil), but we want to start as non-AA for + // regular draws so that if we fully cover the render target, that can stop being anti-aliased. + GrAA clipAA = stencilSettings ? *aa : GrAA::kNo; + bool axisAlignedClip = true; + if (!clip.quickContains(rtRect)) { + if (!clip.isRRect(rtRect, &clipRRect, &clipAA)) { + axisAlignedClip = false; + } + } + + // If the clip rrect is valid (i.e. axis-aligned), we can potentially combine it with the + // draw geometry so that no clip is needed when drawing. + if (axisAlignedClip && (!stencilSettings || clipAA == *aa)) { + // Tighten clip bounds (if clipRRect.isRect() is true, clipBounds now holds the intersection + // of the render target and the clip rect) + SkRect clipBounds = rtRect; + if (!clipBounds.intersect(clipRRect.rect()) || !clipBounds.intersects(drawBounds)) { + return QuadOptimization::kDiscarded; + } + + if (clipRRect.isRect()) { + // No rounded corners, so the kClear and kExplicitClip optimizations are possible + if (GrQuadUtils::CropToRect(clipBounds, clipAA, &newFlags, deviceQuad, localQuad)) { + if (constColor && deviceQuad->quadType() == GrQuad::Type::kAxisAligned) { + // Clear optimization is possible + drawBounds = deviceQuad->bounds(); + if (drawBounds.contains(rtRect)) { + // Fullscreen clear + this->clear(nullptr, *constColor, CanClearFullscreen::kYes); + return QuadOptimization::kSubmitted; + } else if (GrClip::IsPixelAligned(drawBounds) && + drawBounds.width() > 256 && drawBounds.height() > 256) { + // Scissor + clear (round shouldn't do anything since we are pixel aligned) + SkIRect scissorRect; + drawBounds.round(&scissorRect); + this->clear(&scissorRect, *constColor, CanClearFullscreen::kNo); + return QuadOptimization::kSubmitted; + } + } + + // Update overall AA setting. + *edgeFlags = newFlags; + if (*aa == GrAA::kNo && clipAA == GrAA::kYes && + newFlags != GrQuadAAFlags::kNone) { + // The clip was anti-aliased and now the draw needs to be upgraded to AA to + // properly reflect the smooth edge of the clip. + *aa = GrAA::kYes; + } + // We intentionally do not downgrade AA here because we don't know if we need to + // preserve MSAA (see GrQuadAAFlags docs). But later in the pipeline, the ops can + // use GrResolveAATypeForQuad() to turn off coverage AA when all flags are off. + + // deviceQuad is exactly the intersection of original quad and clip, so it can be + // drawn with no clip (submitted by caller) + return QuadOptimization::kClipApplied; + } else { + // The quads have been updated to better fit the clip bounds, but can't get rid of + // the clip entirely + return QuadOptimization::kCropped; + } + } else if (constColor) { + // Rounded corners and constant filled color (limit ourselves to solid colors because + // there is no way to use custom local coordinates with drawRRect). + if (GrQuadUtils::CropToRect(clipBounds, clipAA, &newFlags, deviceQuad, localQuad) && + deviceQuad->quadType() == GrQuad::Type::kAxisAligned && + deviceQuad->bounds().contains(clipBounds)) { + // Since the cropped quad became a rectangle which covered the bounds of the rrect, + // we can draw the rrect directly and ignore the edge flags + GrPaint paint; + clear_to_grpaint(*constColor, &paint); + this->drawRRect(GrFixedClip::Disabled(), std::move(paint), clipAA, SkMatrix::I(), + clipRRect, GrStyle::SimpleFill()); + return QuadOptimization::kSubmitted; + } else { + // The quad has been updated to better fit clip bounds, but can't remove the clip + return QuadOptimization::kCropped; + } + } + } + + // Crop the quad to the conservative bounds of the clip. + SkIRect clipDevBounds; + clip.getConservativeBounds(rtRect.width(), rtRect.height(), &clipDevBounds); + SkRect clipBounds = SkRect::Make(clipDevBounds); + + // One final check for discarding, since we may have gone here directly due to a complex clip + if (!clipBounds.intersects(drawBounds)) { + return QuadOptimization::kDiscarded; + } + + // Even if this were to return true, the crop rect does not exactly match the clip, so can not + // report explicit-clip. Since these edges aren't visible, don't update the final edge flags. + GrQuadUtils::CropToRect(clipBounds, clipAA, &newFlags, deviceQuad, localQuad); + + return QuadOptimization::kCropped; +} + +void GrRenderTargetContext::drawFilledQuad(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + GrQuadAAFlags edgeFlags, + const GrQuad& deviceQuad, + const GrQuad& localQuad, + const GrUserStencilSettings* ss) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawFilledQuad", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + SkPMColor4f* constColor = nullptr; + SkPMColor4f paintColor; + if (!ss && !paint.numCoverageFragmentProcessors() && + paint.isConstantBlendedColor(&paintColor)) { + // Only consider clears/rrects when it's easy to guarantee 100% fill with single color + constColor = &paintColor; + } + + GrQuad croppedDeviceQuad = deviceQuad; + GrQuad croppedLocalQuad = localQuad; + QuadOptimization opt = this->attemptQuadOptimization(clip, constColor, ss, &aa, &edgeFlags, + &croppedDeviceQuad, &croppedLocalQuad); + if (opt >= QuadOptimization::kClipApplied) { + // These optimizations require caller to add an op themselves + const GrClip& finalClip = opt == QuadOptimization::kClipApplied ? GrFixedClip::Disabled() + : clip; + GrAAType aaType = ss ? (aa == GrAA::kYes ? GrAAType::kMSAA : GrAAType::kNone) + : this->chooseAAType(aa); + this->addDrawOp(finalClip, GrFillRectOp::Make(fContext, std::move(paint), aaType, edgeFlags, + croppedDeviceQuad, croppedLocalQuad, ss)); + } + // All other optimization levels were completely handled inside attempt(), so no extra op needed +} + +void GrRenderTargetContext::drawTexturedQuad(const GrClip& clip, + sk_sp<GrTextureProxy> proxy, + GrColorType srcColorType, + sk_sp<GrColorSpaceXform> textureXform, + GrSamplerState::Filter filter, + const SkPMColor4f& color, + SkBlendMode blendMode, + GrAA aa, + GrQuadAAFlags edgeFlags, + const GrQuad& deviceQuad, + const GrQuad& localQuad, + const SkRect* domain) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + SkASSERT(proxy); + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTexturedQuad", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + // Functionally this is very similar to drawFilledQuad except that there's no constColor to + // enable the kSubmitted optimizations, no stencil settings support, and its a GrTextureOp. + GrQuad croppedDeviceQuad = deviceQuad; + GrQuad croppedLocalQuad = localQuad; + QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr, nullptr, &aa, &edgeFlags, + &croppedDeviceQuad, &croppedLocalQuad); + + SkASSERT(opt != QuadOptimization::kSubmitted); + if (opt != QuadOptimization::kDiscarded) { + // And the texture op if not discarded + const GrClip& finalClip = opt == QuadOptimization::kClipApplied ? GrFixedClip::Disabled() + : clip; + GrAAType aaType = this->chooseAAType(aa); + auto clampType = GrColorTypeClampType(this->colorInfo().colorType()); + auto saturate = clampType == GrClampType::kManual ? GrTextureOp::Saturate::kYes + : GrTextureOp::Saturate::kNo; + // Use the provided domain, although hypothetically we could detect that the cropped local + // quad is sufficiently inside the domain and the constraint could be dropped. + this->addDrawOp(finalClip, + GrTextureOp::Make(fContext, std::move(proxy), srcColorType, + std::move(textureXform), filter, color, saturate, + blendMode, aaType, edgeFlags, croppedDeviceQuad, + croppedLocalQuad, domain)); + } +} + +void GrRenderTargetContext::drawRect(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRect& rect, + const GrStyle* style) { + if (!style) { + style = &GrStyle::SimpleFill(); + } + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRect", fContext); + + // Path effects should've been devolved to a path in SkGpuDevice + SkASSERT(!style->pathEffect()); + + AutoCheckFlush acf(this->drawingManager()); + + const SkStrokeRec& stroke = style->strokeRec(); + if (stroke.getStyle() == SkStrokeRec::kFill_Style) { + // Fills the rect, using rect as its own local coordinates + this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect); + return; + } else if (stroke.getStyle() == SkStrokeRec::kStroke_Style || + stroke.getStyle() == SkStrokeRec::kHairline_Style) { + if ((!rect.width() || !rect.height()) && + SkStrokeRec::kHairline_Style != stroke.getStyle()) { + SkScalar r = stroke.getWidth() / 2; + // TODO: Move these stroke->fill fallbacks to GrShape? + switch (stroke.getJoin()) { + case SkPaint::kMiter_Join: + this->drawRect( + clip, std::move(paint), aa, viewMatrix, + {rect.fLeft - r, rect.fTop - r, rect.fRight + r, rect.fBottom + r}, + &GrStyle::SimpleFill()); + return; + case SkPaint::kRound_Join: + // Raster draws nothing when both dimensions are empty. + if (rect.width() || rect.height()){ + SkRRect rrect = SkRRect::MakeRectXY(rect.makeOutset(r, r), r, r); + this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, + GrStyle::SimpleFill()); + return; + } + case SkPaint::kBevel_Join: + if (!rect.width()) { + this->drawRect(clip, std::move(paint), aa, viewMatrix, + {rect.fLeft - r, rect.fTop, rect.fRight + r, rect.fBottom}, + &GrStyle::SimpleFill()); + } else { + this->drawRect(clip, std::move(paint), aa, viewMatrix, + {rect.fLeft, rect.fTop - r, rect.fRight, rect.fBottom + r}, + &GrStyle::SimpleFill()); + } + return; + } + } + + std::unique_ptr<GrDrawOp> op; + + GrAAType aaType = this->chooseAAType(aa); + op = GrStrokeRectOp::Make(fContext, std::move(paint), aaType, viewMatrix, rect, stroke); + // op may be null if the stroke is not supported or if using coverage aa and the view matrix + // does not preserve rectangles. + if (op) { + this->addDrawOp(clip, std::move(op)); + return; + } + } + assert_alive(paint); + this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(rect, *style)); +} + +void GrRenderTargetContext::drawQuadSet(const GrClip& clip, GrPaint&& paint, GrAA aa, + const SkMatrix& viewMatrix, const QuadSetEntry quads[], + int cnt) { + GrAAType aaType = this->chooseAAType(aa); + this->addDrawOp(clip, GrFillRectOp::MakeSet(fContext, std::move(paint), aaType, viewMatrix, + quads, cnt)); +} + +int GrRenderTargetContextPriv::maxWindowRectangles() const { + return fRenderTargetContext->fRenderTargetProxy->maxWindowRectangles( + *fRenderTargetContext->caps()); +} + +GrOpsTask::CanDiscardPreviousOps GrRenderTargetContext::canDiscardPreviousOpsOnFullClear( + ) const { +#if GR_TEST_UTILS + if (fPreserveOpsOnFullClear_TestingOnly) { + return GrOpsTask::CanDiscardPreviousOps::kNo; + } +#endif + // Regardless of how the clear is implemented (native clear or a fullscreen quad), all prior ops + // would normally be overwritten. The one exception is if the render target context is marked as + // needing a stencil buffer then there may be a prior op that writes to the stencil buffer. + // Although the clear will ignore the stencil buffer, following draw ops may not so we can't get + // rid of all the preceding ops. Beware! If we ever add any ops that have a side effect beyond + // modifying the stencil buffer we will need a more elaborate tracking system (skbug.com/7002). + return GrOpsTask::CanDiscardPreviousOps(!fNumStencilSamples); +} + +void GrRenderTargetContext::setNeedsStencil(bool useMixedSamplesIfNotMSAA) { + // Don't clear stencil until after we've changed fNumStencilSamples. This ensures we don't loop + // forever in the event that there are driver bugs and we need to clear as a draw. + bool hasInitializedStencil = fNumStencilSamples > 0; + + int numRequiredSamples = this->numSamples(); + if (useMixedSamplesIfNotMSAA && 1 == numRequiredSamples) { + SkASSERT(fRenderTargetProxy->canUseMixedSamples(*this->caps())); + numRequiredSamples = this->caps()->internalMultisampleCount( + this->asSurfaceProxy()->backendFormat()); + } + SkASSERT(numRequiredSamples > 0); + + if (numRequiredSamples > fNumStencilSamples) { + fNumStencilSamples = numRequiredSamples; + fRenderTargetProxy->setNeedsStencil(fNumStencilSamples); + } + + if (!hasInitializedStencil) { + if (this->caps()->performStencilClearsAsDraws()) { + // There is a driver bug with clearing stencil. We must use an op to manually clear the + // stencil buffer before the op that required 'setNeedsStencil'. + this->internalStencilClear(GrFixedClip::Disabled(), /* inside mask */ false); + } else { + this->getOpsTask()->setInitialStencilContent( + GrOpsTask::StencilContent::kUserBitsCleared); + } + } +} + +void GrRenderTargetContextPriv::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { + ASSERT_SINGLE_OWNER_PRIV + RETURN_IF_ABANDONED_PRIV + SkDEBUGCODE(fRenderTargetContext->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "clearStencilClip", + fRenderTargetContext->fContext); + + AutoCheckFlush acf(fRenderTargetContext->drawingManager()); + + fRenderTargetContext->internalStencilClear(clip, insideStencilMask); +} + +void GrRenderTargetContext::internalStencilClear(const GrFixedClip& clip, bool insideStencilMask) { + this->setNeedsStencil(/* useMixedSamplesIfNotMSAA = */ false); + + if (this->caps()->performStencilClearsAsDraws()) { + const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask); + SkRect rtRect = SkRect::MakeWH(this->width(), this->height()); + + // Configure the paint to have no impact on the color buffer + GrPaint paint; + paint.setXPFactory(GrDisableColorXPFactory::Get()); + this->addDrawOp(clip, GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(), + rtRect, ss)); + } else { + std::unique_ptr<GrOp> op(GrClearStencilClipOp::Make(fContext, clip, insideStencilMask, + fRenderTargetProxy.get())); + if (!op) { + return; + } + this->addOp(std::move(op)); + } +} + +void GrRenderTargetContextPriv::stencilPath(const GrHardClip& clip, + GrAA doStencilMSAA, + const SkMatrix& viewMatrix, + sk_sp<const GrPath> path) { + ASSERT_SINGLE_OWNER_PRIV + RETURN_IF_ABANDONED_PRIV + SkDEBUGCODE(fRenderTargetContext->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "stencilPath", + fRenderTargetContext->fContext); + + // TODO: extract portions of checkDraw that are relevant to path stenciling. + SkASSERT(path); + SkASSERT(fRenderTargetContext->caps()->shaderCaps()->pathRenderingSupport()); + + // FIXME: Use path bounds instead of this WAR once + // https://bugs.chromium.org/p/skia/issues/detail?id=5640 is resolved. + SkRect bounds = SkRect::MakeIWH(fRenderTargetContext->width(), fRenderTargetContext->height()); + + // Setup clip + GrAppliedHardClip appliedClip; + if (!clip.apply(fRenderTargetContext->width(), fRenderTargetContext->height(), &appliedClip, + &bounds)) { + return; + } + + std::unique_ptr<GrOp> op = GrStencilPathOp::Make(fRenderTargetContext->fContext, + viewMatrix, + GrAA::kYes == doStencilMSAA, + appliedClip.hasStencilClip(), + appliedClip.scissorState(), + std::move(path)); + if (!op) { + return; + } + op->setClippedBounds(bounds); + + fRenderTargetContext->setNeedsStencil(GrAA::kYes == doStencilMSAA); + fRenderTargetContext->addOp(std::move(op)); +} + +void GrRenderTargetContext::drawTextureSet(const GrClip& clip, const TextureSetEntry set[], int cnt, + GrSamplerState::Filter filter, SkBlendMode mode, + GrAA aa, SkCanvas::SrcRectConstraint constraint, + const SkMatrix& viewMatrix, + sk_sp<GrColorSpaceXform> texXform) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTextureSet", fContext); + + if (mode != SkBlendMode::kSrcOver || + !fContext->priv().caps()->dynamicStateArrayGeometryProcessorTextureSupport()) { + // Draw one at a time since the bulk API doesn't support non src-over blending, or the + // backend can't support the bulk geometry processor yet. + SkMatrix ctm; + for (int i = 0; i < cnt; ++i) { + float alpha = set[i].fAlpha; + ctm = viewMatrix; + if (set[i].fPreViewMatrix) { + ctm.preConcat(*set[i].fPreViewMatrix); + } + + GrQuad quad, srcQuad; + if (set[i].fDstClipQuad) { + quad = GrQuad::MakeFromSkQuad(set[i].fDstClipQuad, ctm); + + SkPoint srcPts[4]; + GrMapRectPoints(set[i].fDstRect, set[i].fSrcRect, set[i].fDstClipQuad, srcPts, 4); + srcQuad = GrQuad::MakeFromSkQuad(srcPts, SkMatrix::I()); + } else { + quad = GrQuad::MakeFromRect(set[i].fDstRect, ctm); + srcQuad = GrQuad(set[i].fSrcRect); + } + + const SkRect* domain = constraint == SkCanvas::kStrict_SrcRectConstraint + ? &set[i].fSrcRect : nullptr; + this->drawTexturedQuad(clip, set[i].fProxy, set[i].fSrcColorType, texXform, filter, + {alpha, alpha, alpha, alpha}, mode, aa, set[i].fAAFlags, + quad, srcQuad, domain); + } + } else { + // Can use a single op, avoiding GrPaint creation, and can batch across proxies + AutoCheckFlush acf(this->drawingManager()); + GrAAType aaType = this->chooseAAType(aa); + auto clampType = GrColorTypeClampType(this->colorInfo().colorType()); + auto saturate = clampType == GrClampType::kManual ? GrTextureOp::Saturate::kYes + : GrTextureOp::Saturate::kNo; + auto op = GrTextureOp::MakeSet(fContext, set, cnt, filter, saturate, aaType, constraint, + viewMatrix, std::move(texXform)); + this->addDrawOp(clip, std::move(op)); + } +} + +void GrRenderTargetContext::drawVertices(const GrClip& clip, + GrPaint&& paint, + const SkMatrix& viewMatrix, + sk_sp<SkVertices> vertices, + const SkVertices::Bone bones[], + int boneCount, + GrPrimitiveType* overridePrimType) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawVertices", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + SkASSERT(vertices); + GrAAType aaType = this->chooseAAType(GrAA::kNo); + std::unique_ptr<GrDrawOp> op = GrDrawVerticesOp::Make( + fContext, std::move(paint), std::move(vertices), bones, boneCount, viewMatrix, aaType, + this->colorInfo().refColorSpaceXformFromSRGB(), overridePrimType); + this->addDrawOp(clip, std::move(op)); +} + +/////////////////////////////////////////////////////////////////////////////// + +void GrRenderTargetContext::drawAtlas(const GrClip& clip, + GrPaint&& paint, + const SkMatrix& viewMatrix, + int spriteCount, + const SkRSXform xform[], + const SkRect texRect[], + const SkColor colors[]) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawAtlas", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + GrAAType aaType = this->chooseAAType(GrAA::kNo); + std::unique_ptr<GrDrawOp> op = GrDrawAtlasOp::Make(fContext, std::move(paint), viewMatrix, + aaType, spriteCount, xform, texRect, colors); + this->addDrawOp(clip, std::move(op)); +} + +/////////////////////////////////////////////////////////////////////////////// + +void GrRenderTargetContext::drawRRect(const GrClip& origClip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRRect& rrect, + const GrStyle& style) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRRect", fContext); + + const SkStrokeRec& stroke = style.strokeRec(); + if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) { + return; + } + + GrNoClip noclip; + const GrClip* clip = &origClip; +#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK + // The Android framework frequently clips rrects to themselves where the clip is non-aa and the + // draw is aa. Since our lower level clip code works from op bounds, which are SkRects, it + // doesn't detect that the clip can be ignored (modulo antialiasing). The following test + // attempts to mitigate the stencil clip cost but will only help when the entire clip stack + // can be ignored. We'd prefer to fix this in the framework by removing the clips calls. This + // only works for filled rrects since the stroke width outsets beyond the rrect itself. + SkRRect devRRect; + if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.transform(viewMatrix, &devRRect) && + clip->quickContains(devRRect)) { + clip = &noclip; + } +#endif + SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice + + AutoCheckFlush acf(this->drawingManager()); + + GrAAType aaType = this->chooseAAType(aa); + + std::unique_ptr<GrDrawOp> op; + if (GrAAType::kCoverage == aaType && rrect.isSimple() && + rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY && + viewMatrix.rectStaysRect() && viewMatrix.isSimilarity()) { + // In coverage mode, we draw axis-aligned circular roundrects with the GrOvalOpFactory + // to avoid perf regressions on some platforms. + assert_alive(paint); + op = GrOvalOpFactory::MakeCircularRRectOp( + fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps()); + } + if (!op && style.isSimpleFill()) { + assert_alive(paint); + op = GrFillRRectOp::Make( + fContext, aaType, viewMatrix, rrect, *this->caps(), std::move(paint)); + } + if (!op && GrAAType::kCoverage == aaType) { + assert_alive(paint); + op = GrOvalOpFactory::MakeRRectOp( + fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps()); + } + if (op) { + this->addDrawOp(*clip, std::move(op)); + return; + } + + assert_alive(paint); + this->drawShapeUsingPathRenderer(*clip, std::move(paint), aa, viewMatrix, + GrShape(rrect, style)); +} + +/////////////////////////////////////////////////////////////////////////////// + +static SkPoint3 map(const SkMatrix& m, const SkPoint3& pt) { + SkPoint3 result; + m.mapXY(pt.fX, pt.fY, (SkPoint*)&result.fX); + result.fZ = pt.fZ; + return result; +} + +bool GrRenderTargetContext::drawFastShadow(const GrClip& clip, + const SkMatrix& viewMatrix, + const SkPath& path, + const SkDrawShadowRec& rec) { + ASSERT_SINGLE_OWNER + if (fContext->priv().abandoned()) { + return true; + } + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawFastShadow", fContext); + + // check z plane + bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) || + !SkScalarNearlyZero(rec.fZPlaneParams.fY)); + bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag); + if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) { + return false; + } + + SkRRect rrect; + SkRect rect; + // we can only handle rects, circles, and rrects with circular corners + bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsSimpleCircular(rrect) && + rrect.radii(SkRRect::kUpperLeft_Corner).fX > SK_ScalarNearlyZero; + if (!isRRect && + path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) && + rect.width() > SK_ScalarNearlyZero) { + rrect.setOval(rect); + isRRect = true; + } + if (!isRRect && path.isRect(&rect)) { + rrect.setRect(rect); + isRRect = true; + } + + if (!isRRect) { + return false; + } + + if (rrect.isEmpty()) { + return true; + } + + AutoCheckFlush acf(this->drawingManager()); + + // transform light + SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos); + + // 1/scale + SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ? + SkScalarInvert(SkScalarAbs(viewMatrix[SkMatrix::kMScaleX])) : + sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] + + viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]); + + SkScalar occluderHeight = rec.fZPlaneParams.fZ; + bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag); + + if (SkColorGetA(rec.fAmbientColor) > 0) { + SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight); + const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight); + const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; + + // Outset the shadow rrect to the border of the penumbra + SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale; + SkRRect ambientRRect; + SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset); + // If the rrect was an oval then its outset will also be one. + // We set it explicitly to avoid errors. + if (rrect.isOval()) { + ambientRRect = SkRRect::MakeOval(outsetRect); + } else { + SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset; + ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad); + } + + GrColor ambientColor = SkColorToPremulGrColor(rec.fAmbientColor); + if (transparent) { + // set a large inset to force a fill + devSpaceInsetWidth = ambientRRect.width(); + } + + std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(fContext, + ambientColor, + viewMatrix, + ambientRRect, + devSpaceAmbientBlur, + devSpaceInsetWidth); + if (op) { + this->addDrawOp(clip, std::move(op)); + } + } + + if (SkColorGetA(rec.fSpotColor) > 0) { + SkScalar devSpaceSpotBlur; + SkScalar spotScale; + SkVector spotOffset; + SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY, + devLightPos.fZ, rec.fLightRadius, + &devSpaceSpotBlur, &spotScale, &spotOffset); + // handle scale of radius due to CTM + const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale; + + // Adjust translate for the effect of the scale. + spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX]; + spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY]; + // This offset is in dev space, need to transform it into source space. + SkMatrix ctmInverse; + if (viewMatrix.invert(&ctmInverse)) { + ctmInverse.mapPoints(&spotOffset, 1); + } else { + // Since the matrix is a similarity, this should never happen, but just in case... + SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n"); + SkASSERT(false); + } + + // Compute the transformed shadow rrect + SkRRect spotShadowRRect; + SkMatrix shadowTransform; + shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY); + rrect.transform(shadowTransform, &spotShadowRRect); + SkScalar spotRadius = SkRRectPriv::GetSimpleRadii(spotShadowRRect).fX; + + // Compute the insetWidth + SkScalar blurOutset = srcSpaceSpotBlur; + SkScalar insetWidth = blurOutset; + if (transparent) { + // If transparent, just do a fill + insetWidth += spotShadowRRect.width(); + } else { + // For shadows, instead of using a stroke we specify an inset from the penumbra + // border. We want to extend this inset area so that it meets up with the caster + // geometry. The inset geometry will by default already be inset by the blur width. + // + // We compare the min and max corners inset by the radius between the original + // rrect and the shadow rrect. The distance between the two plus the difference + // between the scaled radius and the original radius gives the distance from the + // transformed shadow shape to the original shape in that corner. The max + // of these gives the maximum distance we need to cover. + // + // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to + // that to get the full insetWidth. + SkScalar maxOffset; + if (rrect.isRect()) { + // Manhattan distance works better for rects + maxOffset = SkTMax(SkTMax(SkTAbs(spotShadowRRect.rect().fLeft - + rrect.rect().fLeft), + SkTAbs(spotShadowRRect.rect().fTop - + rrect.rect().fTop)), + SkTMax(SkTAbs(spotShadowRRect.rect().fRight - + rrect.rect().fRight), + SkTAbs(spotShadowRRect.rect().fBottom - + rrect.rect().fBottom))); + } else { + SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX; + SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft - + rrect.rect().fLeft + dr, + spotShadowRRect.rect().fTop - + rrect.rect().fTop + dr); + SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight - + rrect.rect().fRight - dr, + spotShadowRRect.rect().fBottom - + rrect.rect().fBottom - dr); + maxOffset = SkScalarSqrt(SkTMax(SkPointPriv::LengthSqd(upperLeftOffset), + SkPointPriv::LengthSqd(lowerRightOffset))) + dr; + } + insetWidth += SkTMax(blurOutset, maxOffset); + } + + // Outset the shadow rrect to the border of the penumbra + SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset); + if (spotShadowRRect.isOval()) { + spotShadowRRect = SkRRect::MakeOval(outsetRect); + } else { + SkScalar outsetRad = spotRadius + blurOutset; + spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad); + } + + GrColor spotColor = SkColorToPremulGrColor(rec.fSpotColor); + + std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(fContext, + spotColor, + viewMatrix, + spotShadowRRect, + 2.0f * devSpaceSpotBlur, + insetWidth); + if (op) { + this->addDrawOp(clip, std::move(op)); + } + } + + return true; +} + +/////////////////////////////////////////////////////////////////////////////// + +bool GrRenderTargetContext::drawFilledDRRect(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRRect& origOuter, + const SkRRect& origInner) { + SkASSERT(!origInner.isEmpty()); + SkASSERT(!origOuter.isEmpty()); + + SkTCopyOnFirstWrite<SkRRect> inner(origInner), outer(origOuter); + + GrAAType aaType = this->chooseAAType(aa); + + if (GrAAType::kMSAA == aaType) { + return false; + } + + if (GrAAType::kCoverage == aaType && SkRRectPriv::IsCircle(*inner) + && SkRRectPriv::IsCircle(*outer)) { + auto outerR = outer->width() / 2.f; + auto innerR = inner->width() / 2.f; + auto cx = outer->getBounds().fLeft + outerR; + auto cy = outer->getBounds().fTop + outerR; + if (SkScalarNearlyEqual(cx, inner->getBounds().fLeft + innerR) && + SkScalarNearlyEqual(cy, inner->getBounds().fTop + innerR)) { + auto avgR = (innerR + outerR) / 2.f; + auto circleBounds = SkRect::MakeLTRB(cx - avgR, cy - avgR, cx + avgR, cy + avgR); + SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); + stroke.setStrokeStyle(outerR - innerR); + auto op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, + circleBounds, GrStyle(stroke, nullptr), + this->caps()->shaderCaps()); + if (op) { + this->addDrawOp(clip, std::move(op)); + return true; + } + assert_alive(paint); + } + } + + GrClipEdgeType innerEdgeType, outerEdgeType; + if (GrAAType::kCoverage == aaType) { + innerEdgeType = GrClipEdgeType::kInverseFillAA; + outerEdgeType = GrClipEdgeType::kFillAA; + } else { + innerEdgeType = GrClipEdgeType::kInverseFillBW; + outerEdgeType = GrClipEdgeType::kFillBW; + } + + SkMatrix inverseVM; + if (!viewMatrix.isIdentity()) { + if (!origInner.transform(viewMatrix, inner.writable())) { + return false; + } + if (!origOuter.transform(viewMatrix, outer.writable())) { + return false; + } + if (!viewMatrix.invert(&inverseVM)) { + return false; + } + } else { + inverseVM.reset(); + } + + const auto& caps = *this->caps()->shaderCaps(); + // TODO these need to be a geometry processors + auto innerEffect = GrRRectEffect::Make(innerEdgeType, *inner, caps); + if (!innerEffect) { + return false; + } + + auto outerEffect = GrRRectEffect::Make(outerEdgeType, *outer, caps); + if (!outerEffect) { + return false; + } + + paint.addCoverageFragmentProcessor(std::move(innerEffect)); + paint.addCoverageFragmentProcessor(std::move(outerEffect)); + + SkRect bounds = outer->getBounds(); + if (GrAAType::kCoverage == aaType) { + bounds.outset(SK_ScalarHalf, SK_ScalarHalf); + } + + this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), bounds, + inverseVM); + return true; +} + +void GrRenderTargetContext::drawDRRect(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRRect& outer, + const SkRRect& inner) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawDRRect", fContext); + + SkASSERT(!outer.isEmpty()); + SkASSERT(!inner.isEmpty()); + + AutoCheckFlush acf(this->drawingManager()); + + if (this->drawFilledDRRect(clip, std::move(paint), aa, viewMatrix, outer, inner)) { + return; + } + assert_alive(paint); + + SkPath path; + path.setIsVolatile(true); + path.addRRect(inner); + path.addRRect(outer); + path.setFillType(SkPath::kEvenOdd_FillType); + this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(path)); +} + +/////////////////////////////////////////////////////////////////////////////// + +void GrRenderTargetContext::drawRegion(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRegion& region, + const GrStyle& style, + const GrUserStencilSettings* ss) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRegion", fContext); + + if (GrAA::kYes == aa) { + // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix + // to see whether aa is really required. + if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) && + SkScalarIsInt(viewMatrix.getTranslateX()) && + SkScalarIsInt(viewMatrix.getTranslateY())) { + aa = GrAA::kNo; + } + } + bool complexStyle = !style.isSimpleFill(); + if (complexStyle || GrAA::kYes == aa) { + SkPath path; + region.getBoundaryPath(&path); + path.setIsVolatile(true); + + return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style); + } + + GrAAType aaType = this->chooseAAType(GrAA::kNo); + std::unique_ptr<GrDrawOp> op = GrRegionOp::Make(fContext, std::move(paint), viewMatrix, region, + aaType, ss); + this->addDrawOp(clip, std::move(op)); +} + +void GrRenderTargetContext::drawOval(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRect& oval, + const GrStyle& style) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawOval", fContext); + + const SkStrokeRec& stroke = style.strokeRec(); + + if (oval.isEmpty() && !style.pathEffect()) { + if (stroke.getStyle() == SkStrokeRec::kFill_Style) { + return; + } + + this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style); + return; + } + + AutoCheckFlush acf(this->drawingManager()); + + GrAAType aaType = this->chooseAAType(aa); + + std::unique_ptr<GrDrawOp> op; + if (GrAAType::kCoverage == aaType && oval.width() > SK_ScalarNearlyZero && + oval.width() == oval.height() && viewMatrix.isSimilarity()) { + // We don't draw true circles as round rects in coverage mode, because it can + // cause perf regressions on some platforms as compared to the dedicated circle Op. + assert_alive(paint); + op = GrOvalOpFactory::MakeCircleOp(fContext, std::move(paint), viewMatrix, oval, style, + this->caps()->shaderCaps()); + } + if (!op && style.isSimpleFill()) { + // GrFillRRectOp has special geometry and a fragment-shader branch to conditionally evaluate + // the arc equation. This same special geometry and fragment branch also turn out to be a + // substantial optimization for drawing ovals (namely, by not evaluating the arc equation + // inside the oval's inner diamond). Given these optimizations, it's a clear win to draw + // ovals the exact same way we do round rects. + assert_alive(paint); + op = GrFillRRectOp::Make(fContext, aaType, viewMatrix, SkRRect::MakeOval(oval), + *this->caps(), std::move(paint)); + } + if (!op && GrAAType::kCoverage == aaType) { + assert_alive(paint); + op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style, + this->caps()->shaderCaps()); + } + if (op) { + this->addDrawOp(clip, std::move(op)); + return; + } + + assert_alive(paint); + this->drawShapeUsingPathRenderer( + clip, std::move(paint), aa, viewMatrix, + GrShape(SkRRect::MakeOval(oval), SkPath::kCW_Direction, 2, false, style)); +} + +void GrRenderTargetContext::drawArc(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkRect& oval, + SkScalar startAngle, + SkScalar sweepAngle, + bool useCenter, + const GrStyle& style) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawArc", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + GrAAType aaType = this->chooseAAType(aa); + if (GrAAType::kCoverage == aaType) { + const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); + std::unique_ptr<GrDrawOp> op = GrOvalOpFactory::MakeArcOp(fContext, + std::move(paint), + viewMatrix, + oval, + startAngle, + sweepAngle, + useCenter, + style, + shaderCaps); + if (op) { + this->addDrawOp(clip, std::move(op)); + return; + } + assert_alive(paint); + } + this->drawShapeUsingPathRenderer( + clip, std::move(paint), aa, viewMatrix, + GrShape::MakeArc(oval, startAngle, sweepAngle, useCenter, style)); +} + +void GrRenderTargetContext::drawImageLattice(const GrClip& clip, + GrPaint&& paint, + const SkMatrix& viewMatrix, + sk_sp<GrTextureProxy> image, + GrColorType srcColorType, + sk_sp<GrColorSpaceXform> csxf, + GrSamplerState::Filter filter, + std::unique_ptr<SkLatticeIter> iter, + const SkRect& dst) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawImageLattice", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + std::unique_ptr<GrDrawOp> op = + GrLatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(image), + srcColorType, std::move(csxf), filter, std::move(iter), dst); + this->addDrawOp(clip, std::move(op)); +} + +void GrRenderTargetContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable, + const SkRect& bounds) { + std::unique_ptr<GrOp> op(GrDrawableOp::Make(fContext, std::move(drawable), bounds)); + SkASSERT(op); + this->addOp(std::move(op)); +} + +void GrRenderTargetContext::asyncRescaleAndReadPixels( + const SkImageInfo& info, const SkIRect& srcRect, SkSurface::RescaleGamma rescaleGamma, + SkFilterQuality rescaleQuality, ReadPixelsCallback callback, ReadPixelsContext context) { + auto direct = fContext->priv().asDirectContext(); + if (!direct) { + callback(context, nullptr); + return; + } + if (fRenderTargetProxy->wrapsVkSecondaryCB()) { + callback(context, nullptr); + return; + } + auto dstCT = SkColorTypeToGrColorType(info.colorType()); + // TODO: Support reading to gray. + if (dstCT == GrColorType::kUnknown || + GrColorTypeComponentFlags(dstCT) & kGray_SkColorTypeComponentFlag) { + callback(context, nullptr); + return; + } + bool needsRescale = srcRect.width() != info.width() || srcRect.height() != info.height(); + auto colorTypeOfFinalContext = this->colorInfo().colorType(); + auto backendFormatOfFinalContext = fRenderTargetProxy->backendFormat(); + if (needsRescale) { + colorTypeOfFinalContext = dstCT; + backendFormatOfFinalContext = this->caps()->getDefaultBackendFormat(dstCT, + GrRenderable::kYes); + } + auto readInfo = this->caps()->supportedReadPixelsColorType(colorTypeOfFinalContext, + backendFormatOfFinalContext, dstCT); + // Fail if we can't read from the source surface's color type. + if (readInfo.fColorType == GrColorType::kUnknown) { + callback(context, nullptr); + return; + } + // Fail if read color type does not have all of dstCT's color channels and those missing color + // channels are in the src. + uint32_t dstComponents = GrColorTypeComponentFlags(dstCT); + uint32_t legalReadComponents = GrColorTypeComponentFlags(readInfo.fColorType); + uint32_t srcComponents = GrColorTypeComponentFlags(this->colorInfo().colorType()); + if ((~legalReadComponents & dstComponents) & srcComponents) { + callback(context, nullptr); + return; + } + + std::unique_ptr<GrRenderTargetContext> tempRTC; + int x = srcRect.fLeft; + int y = srcRect.fTop; + if (needsRescale) { + tempRTC = this->rescale(info, srcRect, rescaleGamma, rescaleQuality); + if (!tempRTC) { + callback(context, nullptr); + return; + } + SkASSERT(SkColorSpace::Equals(tempRTC->colorInfo().colorSpace(), info.colorSpace())); + SkASSERT(tempRTC->origin() == kTopLeft_GrSurfaceOrigin); + x = y = 0; + } else { + sk_sp<GrColorSpaceXform> xform = GrColorSpaceXform::Make(this->colorInfo().colorSpace(), + this->colorInfo().alphaType(), + info.colorSpace(), + info.alphaType()); + // Insert a draw to a temporary surface if we need to do a y-flip or color space conversion. + if (this->origin() == kBottomLeft_GrSurfaceOrigin || xform) { + // We flip or color convert by drawing and we don't currently support drawing to + // kPremul. + if (info.alphaType() == kUnpremul_SkAlphaType) { + callback(context, nullptr); + return; + } + sk_sp<GrTextureProxy> texProxy = sk_ref_sp(fRenderTargetProxy->asTextureProxy()); + SkRect srcRectToDraw = SkRect::Make(srcRect); + // If the src is not texturable first try to make a copy to a texture. + if (!texProxy) { + texProxy = GrSurfaceProxy::Copy(fContext, fRenderTargetProxy.get(), + this->colorInfo().colorType(), + GrMipMapped::kNo, srcRect, SkBackingFit::kApprox, + SkBudgeted::kNo); + if (!texProxy) { + callback(context, nullptr); + return; + } + srcRectToDraw = SkRect::MakeWH(srcRect.width(), srcRect.height()); + } + tempRTC = direct->priv().makeDeferredRenderTargetContext( + SkBackingFit::kApprox, srcRect.width(), srcRect.height(), + this->colorInfo().colorType(), info.refColorSpace(), 1, GrMipMapped::kNo, + kTopLeft_GrSurfaceOrigin); + if (!tempRTC) { + callback(context, nullptr); + return; + } + tempRTC->drawTexture(GrNoClip(), std::move(texProxy), this->colorInfo().colorType(), + GrSamplerState::Filter::kNearest, SkBlendMode::kSrc, + SK_PMColor4fWHITE, srcRectToDraw, + SkRect::MakeWH(srcRect.width(), srcRect.height()), GrAA::kNo, + GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, + SkMatrix::I(), std::move(xform)); + x = y = 0; + } + } + auto rtc = tempRTC ? tempRTC.get() : this; + return rtc->asyncReadPixels(SkIRect::MakeXYWH(x, y, info.width(), info.height()), + info.colorType(), callback, context); +} + +class GrRenderTargetContext::AsyncReadResult : public SkSurface::AsyncReadResult { +public: + AsyncReadResult(uint32_t inboxID) : fInboxID(inboxID) {} + ~AsyncReadResult() override { + for (int i = 0; i < fPlanes.count(); ++i) { + if (!fPlanes[i].fMappedBuffer) { + delete[] static_cast<const char*>(fPlanes[i].fData); + } else { + GrClientMappedBufferManager::BufferFinishedMessageBus::Post( + {std::move(fPlanes[i].fMappedBuffer), fInboxID}); + } + } + } + + int count() const override { return fPlanes.count(); } + const void* data(int i) const override { return fPlanes[i].fData; } + size_t rowBytes(int i) const override { return fPlanes[i].fRowBytes; } + + bool addTransferResult(const PixelTransferResult& result, + SkISize size, + size_t rowBytes, + GrClientMappedBufferManager* manager) { + SkASSERT(!result.fTransferBuffer->isMapped()); + const void* mappedData = result.fTransferBuffer->map(); + if (!mappedData) { + return false; + } + if (result.fPixelConverter) { + std::unique_ptr<char[]> convertedData(new char[rowBytes * size.height()]); + result.fPixelConverter(convertedData.get(), mappedData); + this->addCpuPlane(std::move(convertedData), rowBytes); + result.fTransferBuffer->unmap(); + } else { + manager->insert(result.fTransferBuffer); + this->addMappedPlane(mappedData, rowBytes, std::move(result.fTransferBuffer)); + } + return true; + } + + void addCpuPlane(std::unique_ptr<const char[]> data, size_t rowBytes) { + SkASSERT(data); + SkASSERT(rowBytes > 0); + fPlanes.emplace_back(data.release(), rowBytes, nullptr); + } + +private: + void addMappedPlane(const void* data, size_t rowBytes, sk_sp<GrGpuBuffer> mappedBuffer) { + SkASSERT(data); + SkASSERT(rowBytes > 0); + SkASSERT(mappedBuffer); + SkASSERT(mappedBuffer->isMapped()); + fPlanes.emplace_back(data, rowBytes, std::move(mappedBuffer)); + } + + struct Plane { + Plane(const void* data, size_t rowBytes, sk_sp<GrGpuBuffer> buffer) + : fData(data), fRowBytes(rowBytes), fMappedBuffer(std::move(buffer)) {} + const void* fData; + size_t fRowBytes; + // If this is null then fData is heap alloc and must be delete[]ed as const char[]. + sk_sp<GrGpuBuffer> fMappedBuffer; + }; + SkSTArray<3, Plane> fPlanes; + uint32_t fInboxID; +}; + +void GrRenderTargetContext::asyncReadPixels(const SkIRect& rect, SkColorType colorType, + ReadPixelsCallback callback, + ReadPixelsContext context) { + SkASSERT(rect.fLeft >= 0 && rect.fRight <= this->width()); + SkASSERT(rect.fTop >= 0 && rect.fBottom <= this->height()); + + auto directContext = fContext->priv().asDirectContext(); + SkASSERT(directContext); + auto mappedBufferManager = directContext->priv().clientMappedBufferManager(); + + auto transferResult = this->transferPixels(SkColorTypeToGrColorType(colorType), rect); + + if (!transferResult.fTransferBuffer) { + auto ii = SkImageInfo::Make(rect.size(), colorType, + this->colorInfo().alphaType(), + this->colorInfo().refColorSpace()); + auto result = skstd::make_unique<AsyncReadResult>(0); + std::unique_ptr<char[]> data(new char[ii.computeMinByteSize()]); + SkPixmap pm(ii, data.get(), ii.minRowBytes()); + result->addCpuPlane(std::move(data), pm.rowBytes()); + + if (!this->readPixels(ii, pm.writable_addr(), pm.rowBytes(), {rect.fLeft, rect.fTop})) { + callback(context, nullptr); + } + callback(context, std::move(result)); + return; + } + + struct FinishContext { + ReadPixelsCallback* fClientCallback; + ReadPixelsContext fClientContext; + SkISize fSize; + SkColorType fColorType; + GrClientMappedBufferManager* fMappedBufferManager; + PixelTransferResult fTransferResult; + }; + // Assumption is that the caller would like to flush. We could take a parameter or require an + // explicit flush from the caller. We'd have to have a way to defer attaching the finish + // callback to GrGpu until after the next flush that flushes our op list, though. + auto* finishContext = new FinishContext{callback, + context, + rect.size(), + colorType, + mappedBufferManager, + std::move(transferResult)}; + auto finishCallback = [](GrGpuFinishedContext c) { + const auto* context = reinterpret_cast<const FinishContext*>(c); + auto result = skstd::make_unique<AsyncReadResult>(context->fMappedBufferManager->inboxID()); + size_t rowBytes = context->fSize.width() * SkColorTypeBytesPerPixel(context->fColorType); + if (!result->addTransferResult(context->fTransferResult, context->fSize, rowBytes, + context->fMappedBufferManager)) { + result.reset(); + } + (*context->fClientCallback)(context->fClientContext, std::move(result)); + delete context; + }; + GrFlushInfo flushInfo; + flushInfo.fFinishedContext = finishContext; + flushInfo.fFinishedProc = finishCallback; + this->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo); +} + +void GrRenderTargetContext::asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace, + sk_sp<SkColorSpace> dstColorSpace, + const SkIRect& srcRect, + const SkISize& dstSize, + RescaleGamma rescaleGamma, + SkFilterQuality rescaleQuality, + ReadPixelsCallback callback, + ReadPixelsContext context) { + SkASSERT(srcRect.fLeft >= 0 && srcRect.fRight <= this->width()); + SkASSERT(srcRect.fTop >= 0 && srcRect.fBottom <= this->height()); + SkASSERT(!dstSize.isZero()); + SkASSERT((dstSize.width() % 2 == 0) && (dstSize.height() % 2 == 0)); + + auto direct = fContext->priv().asDirectContext(); + if (!direct) { + callback(context, nullptr); + return; + } + if (fRenderTargetProxy->wrapsVkSecondaryCB()) { + callback(context, nullptr); + return; + } + int x = srcRect.fLeft; + int y = srcRect.fTop; + std::unique_ptr<GrRenderTargetContext> tempRTC; + bool needsRescale = srcRect.size() != dstSize; + if (needsRescale) { + // We assume the caller wants kPremul. There is no way to indicate a preference. + auto info = SkImageInfo::Make(dstSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType, + dstColorSpace); + // TODO: Incorporate the YUV conversion into last pass of rescaling. + tempRTC = this->rescale(info, srcRect, rescaleGamma, rescaleQuality); + if (!tempRTC) { + callback(context, nullptr); + return; + } + SkASSERT(SkColorSpace::Equals(tempRTC->colorInfo().colorSpace(), info.colorSpace())); + SkASSERT(tempRTC->origin() == kTopLeft_GrSurfaceOrigin); + x = y = 0; + } else { + // We assume the caller wants kPremul. There is no way to indicate a preference. + sk_sp<GrColorSpaceXform> xform = GrColorSpaceXform::Make( + this->colorInfo().colorSpace(), this->colorInfo().alphaType(), dstColorSpace.get(), + kPremul_SkAlphaType); + if (xform) { + sk_sp<GrTextureProxy> texProxy = this->asTextureProxyRef(); + // TODO: Do something if the input is not a texture already. + if (!texProxy) { + callback(context, nullptr); + return; + } + SkRect srcRectToDraw = SkRect::Make(srcRect); + tempRTC = direct->priv().makeDeferredRenderTargetContext( + SkBackingFit::kApprox, dstSize.width(), dstSize.height(), + this->colorInfo().colorType(), dstColorSpace, 1, GrMipMapped::kNo, + kTopLeft_GrSurfaceOrigin); + if (!tempRTC) { + callback(context, nullptr); + return; + } + tempRTC->drawTexture(GrNoClip(), std::move(texProxy), this->colorInfo().colorType(), + GrSamplerState::Filter::kNearest, SkBlendMode::kSrc, + SK_PMColor4fWHITE, srcRectToDraw, + SkRect::MakeWH(srcRect.width(), srcRect.height()), GrAA::kNo, + GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, + SkMatrix::I(), std::move(xform)); + x = y = 0; + } + } + auto srcProxy = tempRTC ? tempRTC->asTextureProxyRef() : this->asTextureProxyRef(); + // TODO: Do something if the input is not a texture already. + if (!srcProxy) { + callback(context, nullptr); + return; + } + GrColorType srcColorType = tempRTC ? tempRTC->colorInfo().colorType() + : this->colorInfo().colorType(); + + auto yRTC = direct->priv().makeDeferredRenderTargetContextWithFallback( + SkBackingFit::kApprox, dstSize.width(), dstSize.height(), GrColorType::kAlpha_8, + dstColorSpace, 1, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin); + int halfW = dstSize.width()/2; + int halfH = dstSize.height()/2; + auto uRTC = direct->priv().makeDeferredRenderTargetContextWithFallback( + SkBackingFit::kApprox, halfW, halfH, GrColorType::kAlpha_8, dstColorSpace, 1, + GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin); + auto vRTC = direct->priv().makeDeferredRenderTargetContextWithFallback( + SkBackingFit::kApprox, halfW, halfH, GrColorType::kAlpha_8, dstColorSpace, 1, + GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin); + if (!yRTC || !uRTC || !vRTC) { + callback(context, nullptr); + return; + } + + static constexpr float kRec601M[] { + 65.481f / 255, 128.553f / 255, 24.966f / 255, 16.f / 255, // y + -37.797f / 255, -74.203f / 255, 112.0f / 255, 128.f / 255, // u + 112.f / 255, -93.786f / 255, -18.214f / 255, 128.f / 255, // v + }; + static constexpr float kRec709M[] { + 45.5594f / 255, 156.6288f / 255, 15.8118f / 255, 16.f / 255, // y + -25.6642f / 255, -86.3358f / 255, 112.f / 255, 128.f / 255, // u + 112.f / 255, -101.7303f / 255, -10.2697f / 255, 128.f / 255, // v + }; + static constexpr float kJpegM[] { + 0.299f , 0.587f , 0.114f , 0.f / 255, // y + -0.168736f, -0.331264f, 0.5f , 128.f / 255, // u + 0.5f , -0.418688f, -0.081312f, 128.f / 255, // v + }; + static constexpr float kIM[] { + 1.f, 0.f, 0.f, 0.f, + 0.f, 1.f, 0.f, 0.f, + 0.f, 0.f, 1.f, 0.f, + }; + const float* baseM = kIM; + switch (yuvColorSpace) { + case kRec601_SkYUVColorSpace: + baseM = kRec601M; + break; + case kRec709_SkYUVColorSpace: + baseM = kRec709M; + break; + case kJPEG_SkYUVColorSpace: + baseM = kJpegM; + break; + case kIdentity_SkYUVColorSpace: + baseM = kIM; + break; + } + // TODO: Use one transfer buffer for all three planes to reduce map/unmap cost? + + auto texMatrix = SkMatrix::MakeTrans(x, y); + + SkRect dstRectY = SkRect::Make(dstSize); + SkRect dstRectUV = SkRect::MakeWH(halfW, halfH); + + // This matrix generates (r,g,b,a) = (0, 0, 0, y) + float yM[20]; + std::fill_n(yM, 15, 0.f); + yM[15] = baseM[0]; yM[16] = baseM[1]; yM[17] = baseM[2]; yM[18] = 0; yM[19] = baseM[3]; + GrPaint yPaint; + yPaint.addColorTextureProcessor(srcProxy, srcColorType, texMatrix); + auto yFP = GrColorMatrixFragmentProcessor::Make(yM, false, true, false); + yPaint.addColorFragmentProcessor(std::move(yFP)); + yPaint.setPorterDuffXPFactory(SkBlendMode::kSrc); + yRTC->fillRectToRect(GrNoClip(), std::move(yPaint), GrAA::kNo, SkMatrix::I(), + dstRectY, dstRectY); + auto yTransfer = yRTC->transferPixels(GrColorType::kAlpha_8, + SkIRect::MakeWH(yRTC->width(), yRTC->height())); + if (!yTransfer.fTransferBuffer) { + callback(context, nullptr); + return; + } + + texMatrix.preScale(2.f, 2.f); + // This matrix generates (r,g,b,a) = (0, 0, 0, u) + float uM[20]; + std::fill_n(uM, 15, 0.f); + uM[15] = baseM[4]; uM[16] = baseM[5]; uM[17] = baseM[6]; uM[18] = 0; uM[19] = baseM[7]; + GrPaint uPaint; + uPaint.addColorTextureProcessor(srcProxy, srcColorType, texMatrix, + GrSamplerState::ClampBilerp()); + auto uFP = GrColorMatrixFragmentProcessor::Make(uM, false, true, false); + uPaint.addColorFragmentProcessor(std::move(uFP)); + uPaint.setPorterDuffXPFactory(SkBlendMode::kSrc); + uRTC->fillRectToRect(GrNoClip(), std::move(uPaint), GrAA::kNo, SkMatrix::I(), + dstRectUV, dstRectUV); + auto uTransfer = uRTC->transferPixels(GrColorType::kAlpha_8, + SkIRect::MakeWH(uRTC->width(), uRTC->height())); + if (!uTransfer.fTransferBuffer) { + callback(context, nullptr); + return; + } + + // This matrix generates (r,g,b,a) = (0, 0, 0, v) + float vM[20]; + std::fill_n(vM, 15, 0.f); + vM[15] = baseM[8]; vM[16] = baseM[9]; vM[17] = baseM[10]; vM[18] = 0; vM[19] = baseM[11]; + GrPaint vPaint; + vPaint.addColorTextureProcessor(srcProxy, srcColorType, texMatrix, + GrSamplerState::ClampBilerp()); + auto vFP = GrColorMatrixFragmentProcessor::Make(vM, false, true, false); + vPaint.addColorFragmentProcessor(std::move(vFP)); + vPaint.setPorterDuffXPFactory(SkBlendMode::kSrc); + vRTC->fillRectToRect(GrNoClip(), std::move(vPaint), GrAA::kNo, SkMatrix::I(), + dstRectUV, dstRectUV); + auto vTransfer = vRTC->transferPixels(GrColorType::kAlpha_8, + SkIRect::MakeWH(vRTC->width(), vRTC->height())); + if (!vTransfer.fTransferBuffer) { + callback(context, nullptr); + return; + } + + struct FinishContext { + ReadPixelsCallback* fClientCallback; + ReadPixelsContext fClientContext; + GrClientMappedBufferManager* fMappedBufferManager; + SkISize fSize; + PixelTransferResult fYTransfer; + PixelTransferResult fUTransfer; + PixelTransferResult fVTransfer; + }; + // Assumption is that the caller would like to flush. We could take a parameter or require an + // explicit flush from the caller. We'd have to have a way to defer attaching the finish + // callback to GrGpu until after the next flush that flushes our op list, though. + auto* finishContext = new FinishContext{callback, + context, + direct->priv().clientMappedBufferManager(), + dstSize, + std::move(yTransfer), + std::move(uTransfer), + std::move(vTransfer)}; + auto finishCallback = [](GrGpuFinishedContext c) { + const auto* context = reinterpret_cast<const FinishContext*>(c); + auto result = skstd::make_unique<AsyncReadResult>(context->fMappedBufferManager->inboxID()); + auto manager = context->fMappedBufferManager; + size_t rowBytes = SkToSizeT(context->fSize.width()); + if (!result->addTransferResult(context->fYTransfer, context->fSize, rowBytes, manager)) { + (*context->fClientCallback)(context->fClientContext, nullptr); + delete context; + return; + } + rowBytes /= 2; + SkISize uvSize = {context->fSize.width()/2, context->fSize.height()/2}; + if (!result->addTransferResult(context->fUTransfer, uvSize, rowBytes, manager)) { + (*context->fClientCallback)(context->fClientContext, nullptr); + delete context; + return; + } + if (!result->addTransferResult(context->fVTransfer, uvSize, rowBytes, manager)) { + (*context->fClientCallback)(context->fClientContext, nullptr); + delete context; + return; + } + (*context->fClientCallback)(context->fClientContext, std::move(result)); + delete context; + }; + GrFlushInfo flushInfo; + flushInfo.fFinishedContext = finishContext; + flushInfo.fFinishedProc = finishCallback; + this->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo); +} + +GrSemaphoresSubmitted GrRenderTargetContext::flush(SkSurface::BackendSurfaceAccess access, + const GrFlushInfo& info) { + ASSERT_SINGLE_OWNER + if (fContext->priv().abandoned()) { + return GrSemaphoresSubmitted::kNo; + } + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "flush", fContext); + + return this->drawingManager()->flushSurface(fRenderTargetProxy.get(), access, info); +} + +bool GrRenderTargetContext::waitOnSemaphores(int numSemaphores, + const GrBackendSemaphore waitSemaphores[]) { + ASSERT_SINGLE_OWNER + RETURN_FALSE_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "waitOnSemaphores", fContext); + + AutoCheckFlush acf(this->drawingManager()); + + if (numSemaphores && !this->caps()->semaphoreSupport()) { + return false; + } + + auto direct = fContext->priv().asDirectContext(); + if (!direct) { + return false; + } + + auto resourceProvider = direct->priv().resourceProvider(); + + std::unique_ptr<sk_sp<GrSemaphore>[]> grSemaphores(new sk_sp<GrSemaphore>[numSemaphores]); + for (int i = 0; i < numSemaphores; ++i) { + grSemaphores[i] = resourceProvider->wrapBackendSemaphore( + waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait, + kAdopt_GrWrapOwnership); + } + this->drawingManager()->newWaitRenderTask(this->asSurfaceProxyRef(), std::move(grSemaphores), + numSemaphores); + return true; +} + +void GrRenderTargetContext::insertEventMarker(const SkString& str) { + std::unique_ptr<GrOp> op(GrDebugMarkerOp::Make(fContext, fRenderTargetProxy.get(), str)); + this->addOp(std::move(op)); +} + +void GrRenderTargetContext::drawPath(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const SkPath& path, + const GrStyle& style) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawPath", fContext); + + GrShape shape(path, style); + + this->drawShape(clip, std::move(paint), aa, viewMatrix, shape); +} + +void GrRenderTargetContext::drawShape(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const GrShape& shape) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + SkDEBUGCODE(this->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawShape", fContext); + + if (shape.isEmpty()) { + if (shape.inverseFilled()) { + this->drawPaint(clip, std::move(paint), viewMatrix); + } + return; + } + + AutoCheckFlush acf(this->drawingManager()); + + if (!shape.style().hasPathEffect()) { + GrAAType aaType = this->chooseAAType(aa); + SkRRect rrect; + // We can ignore the starting point and direction since there is no path effect. + bool inverted; + if (shape.asRRect(&rrect, nullptr, nullptr, &inverted) && !inverted) { + if (rrect.isRect()) { + this->drawRect(clip, std::move(paint), aa, viewMatrix, rrect.rect(), + &shape.style()); + return; + } else if (rrect.isOval()) { + this->drawOval(clip, std::move(paint), aa, viewMatrix, rrect.rect(), shape.style()); + return; + } + this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, shape.style()); + return; + } else if (GrAAType::kCoverage == aaType && shape.style().isSimpleFill() && + viewMatrix.rectStaysRect()) { + // TODO: the rectStaysRect restriction could be lifted if we were willing to apply + // the matrix to all the points individually rather than just to the rect + SkRect rects[2]; + if (shape.asNestedRects(rects)) { + // Concave AA paths are expensive - try to avoid them for special cases + std::unique_ptr<GrDrawOp> op = GrStrokeRectOp::MakeNested( + fContext, std::move(paint), viewMatrix, rects); + if (op) { + this->addDrawOp(clip, std::move(op)); + } + // Returning here indicates that there is nothing to draw in this case. + return; + } + } + } + + this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, shape); +} + +bool GrRenderTargetContextPriv::drawAndStencilPath(const GrHardClip& clip, + const GrUserStencilSettings* ss, + SkRegion::Op op, + bool invert, + GrAA aa, + const SkMatrix& viewMatrix, + const SkPath& path) { + ASSERT_SINGLE_OWNER_PRIV + RETURN_FALSE_IF_ABANDONED_PRIV + SkDEBUGCODE(fRenderTargetContext->validate();) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "drawAndStencilPath", + fRenderTargetContext->fContext); + + if (path.isEmpty() && path.isInverseFillType()) { + GrPaint paint; + paint.setCoverageSetOpXPFactory(op, invert); + this->stencilRect(clip, ss, std::move(paint), GrAA::kNo, SkMatrix::I(), + SkRect::MakeIWH(fRenderTargetContext->width(), + fRenderTargetContext->height())); + return true; + } + + AutoCheckFlush acf(fRenderTargetContext->drawingManager()); + + // An Assumption here is that path renderer would use some form of tweaking + // the src color (either the input alpha or in the frag shader) to implement + // aa. If we have some future driver-mojo path AA that can do the right + // thing WRT to the blend then we'll need some query on the PR. + GrAAType aaType = fRenderTargetContext->chooseAAType(aa); + bool hasUserStencilSettings = !ss->isUnused(); + + SkIRect clipConservativeBounds; + clip.getConservativeBounds(fRenderTargetContext->width(), fRenderTargetContext->height(), + &clipConservativeBounds, nullptr); + + GrShape shape(path, GrStyle::SimpleFill()); + GrPathRenderer::CanDrawPathArgs canDrawArgs; + canDrawArgs.fCaps = fRenderTargetContext->caps(); + canDrawArgs.fProxy = fRenderTargetContext->proxy(); + canDrawArgs.fViewMatrix = &viewMatrix; + canDrawArgs.fShape = &shape; + canDrawArgs.fClipConservativeBounds = &clipConservativeBounds; + canDrawArgs.fAAType = aaType; + SkASSERT(!fRenderTargetContext->wrapsVkSecondaryCB()); + canDrawArgs.fTargetIsWrappedVkSecondaryCB = false; + canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings; + + // Don't allow the SW renderer + GrPathRenderer* pr = fRenderTargetContext->drawingManager()->getPathRenderer( + canDrawArgs, false, GrPathRendererChain::DrawType::kStencilAndColor); + if (!pr) { + return false; + } + + GrPaint paint; + paint.setCoverageSetOpXPFactory(op, invert); + + GrPathRenderer::DrawPathArgs args{fRenderTargetContext->drawingManager()->getContext(), + std::move(paint), + ss, + fRenderTargetContext, + &clip, + &clipConservativeBounds, + &viewMatrix, + &shape, + aaType, + fRenderTargetContext->colorInfo().isLinearlyBlended()}; + pr->drawPath(args); + return true; +} + +SkBudgeted GrRenderTargetContextPriv::isBudgeted() const { + ASSERT_SINGLE_OWNER_PRIV + + if (fRenderTargetContext->fContext->priv().abandoned()) { + return SkBudgeted::kNo; + } + + SkDEBUGCODE(fRenderTargetContext->validate();) + + return fRenderTargetContext->fRenderTargetProxy->isBudgeted(); +} + +void GrRenderTargetContext::drawShapeUsingPathRenderer(const GrClip& clip, + GrPaint&& paint, + GrAA aa, + const SkMatrix& viewMatrix, + const GrShape& originalShape) { + ASSERT_SINGLE_OWNER + RETURN_IF_ABANDONED + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "internalDrawPath", fContext); + + if (!viewMatrix.isFinite() || !originalShape.bounds().isFinite()) { + return; + } + + SkIRect clipConservativeBounds; + clip.getConservativeBounds(this->width(), this->height(), &clipConservativeBounds, nullptr); + + GrShape tempShape; + GrAAType aaType = this->chooseAAType(aa); + + GrPathRenderer::CanDrawPathArgs canDrawArgs; + canDrawArgs.fCaps = this->caps(); + canDrawArgs.fProxy = this->proxy(); + canDrawArgs.fViewMatrix = &viewMatrix; + canDrawArgs.fShape = &originalShape; + canDrawArgs.fClipConservativeBounds = &clipConservativeBounds; + canDrawArgs.fTargetIsWrappedVkSecondaryCB = this->wrapsVkSecondaryCB(); + canDrawArgs.fHasUserStencilSettings = false; + + GrPathRenderer* pr; + static constexpr GrPathRendererChain::DrawType kType = GrPathRendererChain::DrawType::kColor; + if (originalShape.isEmpty() && !originalShape.inverseFilled()) { + return; + } + + canDrawArgs.fAAType = aaType; + + // Try a 1st time without applying any of the style to the geometry (and barring sw) + pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType); + SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix); + + if (!pr && originalShape.style().pathEffect()) { + // It didn't work above, so try again with the path effect applied. + tempShape = originalShape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale); + if (tempShape.isEmpty()) { + return; + } + canDrawArgs.fShape = &tempShape; + pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType); + } + if (!pr) { + if (canDrawArgs.fShape->style().applies()) { + tempShape = canDrawArgs.fShape->applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, + styleScale); + if (tempShape.isEmpty()) { + return; + } + canDrawArgs.fShape = &tempShape; + // This time, allow SW renderer + pr = this->drawingManager()->getPathRenderer(canDrawArgs, true, kType); + } else { + pr = this->drawingManager()->getSoftwarePathRenderer(); + } + } + + if (!pr) { +#ifdef SK_DEBUG + SkDebugf("Unable to find path renderer compatible with path.\n"); +#endif + return; + } + + GrPathRenderer::DrawPathArgs args{this->drawingManager()->getContext(), + std::move(paint), + &GrUserStencilSettings::kUnused, + this, + &clip, + &clipConservativeBounds, + &viewMatrix, + canDrawArgs.fShape, + aaType, + this->colorInfo().isLinearlyBlended()}; + pr->drawPath(args); +} + +static void op_bounds(SkRect* bounds, const GrOp* op) { + *bounds = op->bounds(); + if (op->hasZeroArea()) { + if (op->hasAABloat()) { + bounds->outset(0.5f, 0.5f); + } else { + // We don't know which way the particular GPU will snap lines or points at integer + // coords. So we ensure that the bounds is large enough for either snap. + SkRect before = *bounds; + bounds->roundOut(bounds); + if (bounds->fLeft == before.fLeft) { + bounds->fLeft -= 1; + } + if (bounds->fTop == before.fTop) { + bounds->fTop -= 1; + } + if (bounds->fRight == before.fRight) { + bounds->fRight += 1; + } + if (bounds->fBottom == before.fBottom) { + bounds->fBottom += 1; + } + } + } +} + +void GrRenderTargetContext::addOp(std::unique_ptr<GrOp> op) { + this->getOpsTask()->addOp( + std::move(op), GrTextureResolveManager(this->drawingManager()), *this->caps()); +} + +void GrRenderTargetContext::addDrawOp(const GrClip& clip, std::unique_ptr<GrDrawOp> op, + const std::function<WillAddOpFn>& willAddFn) { + ASSERT_SINGLE_OWNER + if (fContext->priv().abandoned()) { + fContext->priv().opMemoryPool()->release(std::move(op)); + return; + } + SkDEBUGCODE(this->validate();) + SkDEBUGCODE(op->fAddDrawOpCalled = true;) + GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "addDrawOp", fContext); + + // Setup clip + SkRect bounds; + op_bounds(&bounds, op.get()); + GrAppliedClip appliedClip; + GrDrawOp::FixedFunctionFlags fixedFunctionFlags = op->fixedFunctionFlags(); + bool usesHWAA = fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesHWAA; + bool usesStencil = fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil; + + if (usesStencil) { + this->setNeedsStencil(usesHWAA); + } + + if (!clip.apply(fContext, this, usesHWAA, usesStencil, &appliedClip, &bounds)) { + fContext->priv().opMemoryPool()->release(std::move(op)); + return; + } + + SkASSERT((!usesStencil && !appliedClip.hasStencilClip()) || (fNumStencilSamples > 0)); + + GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType()); + // MIXED SAMPLES TODO: If we start using mixed samples for clips we will need to check the clip + // here as well. + bool hasMixedSampledCoverage = (usesHWAA && this->numSamples() <= 1); +#ifdef SK_DEBUG + if (hasMixedSampledCoverage) { + SkASSERT(usesStencil); + SkASSERT(fRenderTargetProxy->canUseMixedSamples(*this->caps())); + } +#endif + GrProcessorSet::Analysis analysis = op->finalize( + *this->caps(), &appliedClip, hasMixedSampledCoverage, clampType); + + GrXferProcessor::DstProxy dstProxy; + if (analysis.requiresDstTexture()) { + if (!this->setupDstProxy(clip, *op, &dstProxy)) { + fContext->priv().opMemoryPool()->release(std::move(op)); + return; + } + } + + op->setClippedBounds(bounds); + auto opsTask = this->getOpsTask(); + if (willAddFn) { + willAddFn(op.get(), opsTask->uniqueID()); + } + opsTask->addDrawOp(std::move(op), analysis, std::move(appliedClip), dstProxy, + GrTextureResolveManager(this->drawingManager()), *this->caps()); +} + +bool GrRenderTargetContext::setupDstProxy(const GrClip& clip, const GrOp& op, + GrXferProcessor::DstProxy* dstProxy) { + // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we + // don't actually have a VkImage to make a copy of. Additionally we don't have the power to + // start and stop the render pass in order to make the copy. + if (fRenderTargetProxy->wrapsVkSecondaryCB()) { + return false; + } + + if (this->caps()->textureBarrierSupport() && !fRenderTargetProxy->requiresManualMSAAResolve()) { + if (GrTextureProxy* texProxy = fRenderTargetProxy->asTextureProxy()) { + // The render target is a texture, so we can read from it directly in the shader. The XP + // will be responsible to detect this situation and request a texture barrier. + dstProxy->setProxy(sk_ref_sp(texProxy)); + dstProxy->setOffset(0, 0); + return true; + } + } + + SkIRect copyRect = SkIRect::MakeWH(fRenderTargetProxy->width(), fRenderTargetProxy->height()); + + SkIRect clippedRect; + clip.getConservativeBounds( + fRenderTargetProxy->width(), fRenderTargetProxy->height(), &clippedRect); + SkRect opBounds = op.bounds(); + // If the op has aa bloating or is a infinitely thin geometry (hairline) outset the bounds by + // 0.5 pixels. + if (op.hasAABloat() || op.hasZeroArea()) { + opBounds.outset(0.5f, 0.5f); + // An antialiased/hairline draw can sometimes bleed outside of the clips bounds. For + // performance we may ignore the clip when the draw is entirely inside the clip is float + // space but will hit pixels just outside the clip when actually rasterizing. + clippedRect.outset(1, 1); + clippedRect.intersect(SkIRect::MakeWH( + fRenderTargetProxy->width(), fRenderTargetProxy->height())); + } + SkIRect opIBounds; + opBounds.roundOut(&opIBounds); + if (!clippedRect.intersect(opIBounds)) { +#ifdef SK_DEBUG + GrCapsDebugf(this->caps(), "setupDstTexture: Missed an early reject bailing on draw."); +#endif + return false; + } + + // MSAA consideration: When there is support for reading MSAA samples in the shader we could + // have per-sample dst values by making the copy multisampled. + GrCaps::DstCopyRestrictions restrictions = this->caps()->getDstCopyRestrictions( + fRenderTargetProxy.get(), this->colorInfo().colorType()); + + if (!restrictions.fMustCopyWholeSrc) { + copyRect = clippedRect; + } + + SkIPoint dstOffset; + SkBackingFit fit; + if (restrictions.fRectsMustMatch == GrSurfaceProxy::RectsMustMatch::kYes) { + dstOffset = {0, 0}; + fit = SkBackingFit::kExact; + } else { + dstOffset = {copyRect.fLeft, copyRect.fTop}; + fit = SkBackingFit::kApprox; + } + sk_sp<GrTextureProxy> newProxy = GrSurfaceProxy::Copy( + fContext, fRenderTargetProxy.get(), this->colorInfo().colorType(), GrMipMapped::kNo, + copyRect, fit, SkBudgeted::kYes, restrictions.fRectsMustMatch); + SkASSERT(newProxy); + + dstProxy->setProxy(std::move(newProxy)); + dstProxy->setOffset(dstOffset); + return true; +} + +bool GrRenderTargetContext::blitTexture(GrTextureProxy* src, GrColorType srcColorType, + const SkIRect& srcRect, const SkIPoint& dstPoint) { + SkIRect clippedSrcRect; + SkIPoint clippedDstPoint; + if (!GrClipSrcRectAndDstPoint(this->asSurfaceProxy()->isize(), src->isize(), srcRect, dstPoint, + &clippedSrcRect, &clippedDstPoint)) { + return false; + } + + GrPaint paint; + paint.setPorterDuffXPFactory(SkBlendMode::kSrc); + auto fp = GrSimpleTextureEffect::Make(sk_ref_sp(src), srcColorType, SkMatrix::I()); + if (!fp) { + return false; + } + paint.addColorFragmentProcessor(std::move(fp)); + + this->fillRectToRect( + GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), + SkRect::MakeXYWH(clippedDstPoint.fX, clippedDstPoint.fY, clippedSrcRect.width(), + clippedSrcRect.height()), + SkRect::Make(clippedSrcRect)); + return true; +} + |