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-rw-r--r--gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp2466
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diff --git a/gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp b/gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp
new file mode 100644
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+++ b/gfx/skia/skia/src/gpu/GrRenderTargetContext.cpp
@@ -0,0 +1,2466 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/gpu/GrRenderTargetContext.h"
+
+#include "include/core/SkDrawable.h"
+#include "include/gpu/GrBackendSemaphore.h"
+#include "include/private/GrRecordingContext.h"
+#include "include/private/SkShadowFlags.h"
+#include "include/utils/SkShadowUtils.h"
+#include "src/core/SkAutoPixmapStorage.h"
+#include "src/core/SkConvertPixels.h"
+#include "src/core/SkDrawShadowInfo.h"
+#include "src/core/SkGlyphRunPainter.h"
+#include "src/core/SkLatticeIter.h"
+#include "src/core/SkMakeUnique.h"
+#include "src/core/SkMatrixPriv.h"
+#include "src/core/SkRRectPriv.h"
+#include "src/core/SkSurfacePriv.h"
+#include "src/gpu/GrAppliedClip.h"
+#include "src/gpu/GrAuditTrail.h"
+#include "src/gpu/GrBlurUtils.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrClientMappedBufferManager.h"
+#include "src/gpu/GrColor.h"
+#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrDataUtils.h"
+#include "src/gpu/GrDrawingManager.h"
+#include "src/gpu/GrFixedClip.h"
+#include "src/gpu/GrGpuResourcePriv.h"
+#include "src/gpu/GrImageInfo.h"
+#include "src/gpu/GrMemoryPool.h"
+#include "src/gpu/GrPathRenderer.h"
+#include "src/gpu/GrRecordingContextPriv.h"
+#include "src/gpu/GrRenderTarget.h"
+#include "src/gpu/GrRenderTargetContextPriv.h"
+#include "src/gpu/GrResourceProvider.h"
+#include "src/gpu/GrStencilAttachment.h"
+#include "src/gpu/GrStyle.h"
+#include "src/gpu/GrTracing.h"
+#include "src/gpu/SkGr.h"
+#include "src/gpu/effects/GrBicubicEffect.h"
+#include "src/gpu/effects/GrRRectEffect.h"
+#include "src/gpu/effects/GrTextureDomain.h"
+#include "src/gpu/effects/generated/GrColorMatrixFragmentProcessor.h"
+#include "src/gpu/geometry/GrQuad.h"
+#include "src/gpu/geometry/GrQuadUtils.h"
+#include "src/gpu/geometry/GrShape.h"
+#include "src/gpu/ops/GrAtlasTextOp.h"
+#include "src/gpu/ops/GrClearOp.h"
+#include "src/gpu/ops/GrClearStencilClipOp.h"
+#include "src/gpu/ops/GrDebugMarkerOp.h"
+#include "src/gpu/ops/GrDrawAtlasOp.h"
+#include "src/gpu/ops/GrDrawOp.h"
+#include "src/gpu/ops/GrDrawVerticesOp.h"
+#include "src/gpu/ops/GrDrawableOp.h"
+#include "src/gpu/ops/GrFillRRectOp.h"
+#include "src/gpu/ops/GrFillRectOp.h"
+#include "src/gpu/ops/GrLatticeOp.h"
+#include "src/gpu/ops/GrOp.h"
+#include "src/gpu/ops/GrOvalOpFactory.h"
+#include "src/gpu/ops/GrRegionOp.h"
+#include "src/gpu/ops/GrShadowRRectOp.h"
+#include "src/gpu/ops/GrStencilPathOp.h"
+#include "src/gpu/ops/GrStrokeRectOp.h"
+#include "src/gpu/ops/GrTextureOp.h"
+#include "src/gpu/text/GrTextContext.h"
+#include "src/gpu/text/GrTextTarget.h"
+
+class GrRenderTargetContext::TextTarget : public GrTextTarget {
+public:
+ TextTarget(GrRenderTargetContext* renderTargetContext)
+ : GrTextTarget(renderTargetContext->width(), renderTargetContext->height(),
+ renderTargetContext->colorInfo())
+ , fRenderTargetContext(renderTargetContext)
+ , fGlyphPainter{*renderTargetContext} {}
+
+ void addDrawOp(const GrClip& clip, std::unique_ptr<GrAtlasTextOp> op) override {
+ fRenderTargetContext->addDrawOp(clip, std::move(op));
+ }
+
+ void drawShape(const GrClip& clip, const SkPaint& paint,
+ const SkMatrix& viewMatrix, const GrShape& shape) override {
+ GrBlurUtils::drawShapeWithMaskFilter(fRenderTargetContext->fContext, fRenderTargetContext,
+ clip, paint, viewMatrix, shape);
+ }
+
+ void makeGrPaint(GrMaskFormat maskFormat, const SkPaint& skPaint, const SkMatrix& viewMatrix,
+ GrPaint* grPaint) override {
+ auto context = fRenderTargetContext->fContext;
+ const GrColorInfo& colorInfo = fRenderTargetContext->colorInfo();
+ if (kARGB_GrMaskFormat == maskFormat) {
+ SkPaintToGrPaintWithPrimitiveColor(context, colorInfo, skPaint, grPaint);
+ } else {
+ SkPaintToGrPaint(context, colorInfo, skPaint, viewMatrix, grPaint);
+ }
+ }
+
+ GrRecordingContext* getContext() override {
+ return fRenderTargetContext->fContext;
+ }
+
+ SkGlyphRunListPainter* glyphPainter() override {
+ return &fGlyphPainter;
+ }
+
+private:
+ GrRenderTargetContext* fRenderTargetContext;
+ SkGlyphRunListPainter fGlyphPainter;
+
+};
+
+#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext())
+#define ASSERT_SINGLE_OWNER \
+ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());)
+#define ASSERT_SINGLE_OWNER_PRIV \
+ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->singleOwner());)
+#define RETURN_IF_ABANDONED if (fContext->priv().abandoned()) { return; }
+#define RETURN_IF_ABANDONED_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return; }
+#define RETURN_FALSE_IF_ABANDONED if (fContext->priv().abandoned()) { return false; }
+#define RETURN_FALSE_IF_ABANDONED_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return false; }
+#define RETURN_NULL_IF_ABANDONED if (fContext->priv().abandoned()) { return nullptr; }
+
+//////////////////////////////////////////////////////////////////////////////
+
+class AutoCheckFlush {
+public:
+ AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) {
+ SkASSERT(fDrawingManager);
+ }
+ ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); }
+
+private:
+ GrDrawingManager* fDrawingManager;
+};
+
+// In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress
+// GrOpsTask to be picked up and added to by renderTargetContexts lower in the call
+// stack. When this occurs with a closed GrOpsTask, a new one will be allocated
+// when the renderTargetContext attempts to use it (via getOpsTask).
+GrRenderTargetContext::GrRenderTargetContext(GrRecordingContext* context,
+ sk_sp<GrRenderTargetProxy> rtp,
+ GrColorType colorType,
+ sk_sp<SkColorSpace> colorSpace,
+ const SkSurfaceProps* surfaceProps,
+ bool managedOpsTask)
+ : GrSurfaceContext(context, colorType, kPremul_SkAlphaType, std::move(colorSpace))
+ , fRenderTargetProxy(std::move(rtp))
+ , fOpsTask(sk_ref_sp(fRenderTargetProxy->getLastOpsTask()))
+ , fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps))
+ , fManagedOpsTask(managedOpsTask) {
+ fTextTarget.reset(new TextTarget(this));
+ SkDEBUGCODE(this->validate();)
+}
+
+#ifdef SK_DEBUG
+void GrRenderTargetContext::validate() const {
+ SkASSERT(fRenderTargetProxy);
+ fRenderTargetProxy->validate(fContext);
+
+ SkASSERT(fContext->priv().caps()->areColorTypeAndFormatCompatible(
+ this->colorInfo().colorType(), fRenderTargetProxy->backendFormat()));
+
+ if (fOpsTask && !fOpsTask->isClosed()) {
+ SkASSERT(fRenderTargetProxy->getLastRenderTask() == fOpsTask.get());
+ }
+}
+#endif
+
+GrRenderTargetContext::~GrRenderTargetContext() {
+ ASSERT_SINGLE_OWNER
+}
+
+inline GrAAType GrRenderTargetContext::chooseAAType(GrAA aa) {
+ if (GrAA::kNo == aa) {
+ // On some devices we cannot disable MSAA if it is enabled so we make the AA type reflect
+ // that.
+ if (this->numSamples() > 1 && !this->caps()->multisampleDisableSupport()) {
+ return GrAAType::kMSAA;
+ }
+ return GrAAType::kNone;
+ }
+ return (this->numSamples() > 1) ? GrAAType::kMSAA : GrAAType::kCoverage;
+}
+
+GrTextureProxy* GrRenderTargetContext::asTextureProxy() {
+ return fRenderTargetProxy->asTextureProxy();
+}
+
+const GrTextureProxy* GrRenderTargetContext::asTextureProxy() const {
+ return fRenderTargetProxy->asTextureProxy();
+}
+
+sk_sp<GrTextureProxy> GrRenderTargetContext::asTextureProxyRef() {
+ return sk_ref_sp(fRenderTargetProxy->asTextureProxy());
+}
+
+GrMipMapped GrRenderTargetContext::mipMapped() const {
+ if (const GrTextureProxy* proxy = this->asTextureProxy()) {
+ return proxy->mipMapped();
+ }
+ return GrMipMapped::kNo;
+}
+
+GrOpsTask* GrRenderTargetContext::getOpsTask() {
+ ASSERT_SINGLE_OWNER
+ SkDEBUGCODE(this->validate();)
+
+ if (!fOpsTask || fOpsTask->isClosed()) {
+ sk_sp<GrOpsTask> newOpsTask =
+ this->drawingManager()->newOpsTask(fRenderTargetProxy, fManagedOpsTask);
+ if (fOpsTask && fNumStencilSamples > 0) {
+ // Store the stencil values in memory upon completion of fOpsTask.
+ fOpsTask->setMustPreserveStencil();
+ // Reload the stencil buffer content at the beginning of newOpsTask.
+ // FIXME: Could the topo sort insert a task between these two that modifies the stencil
+ // values?
+ newOpsTask->setInitialStencilContent(GrOpsTask::StencilContent::kPreserved);
+ }
+ fOpsTask = std::move(newOpsTask);
+ }
+
+ return fOpsTask.get();
+}
+
+void GrRenderTargetContext::drawGlyphRunList(
+ const GrClip& clip, const SkMatrix& viewMatrix,
+ const SkGlyphRunList& blob) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawGlyphRunList", fContext);
+
+ // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan
+ // secondary command buffers because it would require stopping and starting a render pass which
+ // we don't have access to.
+ if (this->wrapsVkSecondaryCB()) {
+ return;
+ }
+
+ GrTextContext* atlasTextContext = this->drawingManager()->getTextContext();
+ atlasTextContext->drawGlyphRunList(fContext, fTextTarget.get(), clip, viewMatrix,
+ fSurfaceProps, blob);
+}
+
+void GrRenderTargetContext::discard() {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "discard", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ this->getOpsTask()->discard();
+}
+
+void GrRenderTargetContext::clear(const SkIRect* rect,
+ const SkPMColor4f& color,
+ CanClearFullscreen canClearFullscreen) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "clear", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+ this->internalClear(rect ? GrFixedClip(*rect) : GrFixedClip::Disabled(), color,
+ canClearFullscreen);
+}
+
+void GrRenderTargetContextPriv::clear(const GrFixedClip& clip,
+ const SkPMColor4f& color,
+ CanClearFullscreen canClearFullscreen) {
+ ASSERT_SINGLE_OWNER_PRIV
+ RETURN_IF_ABANDONED_PRIV
+ SkDEBUGCODE(fRenderTargetContext->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "clear",
+ fRenderTargetContext->fContext);
+
+ AutoCheckFlush acf(fRenderTargetContext->drawingManager());
+ fRenderTargetContext->internalClear(clip, color, canClearFullscreen);
+}
+
+static void clear_to_grpaint(const SkPMColor4f& color, GrPaint* paint) {
+ paint->setColor4f(color);
+ if (color.isOpaque()) {
+ // Can just rely on the src-over blend mode to do the right thing
+ paint->setPorterDuffXPFactory(SkBlendMode::kSrcOver);
+ } else {
+ // A clear overwrites the prior color, so even if it's transparent, it behaves as if it
+ // were src blended
+ paint->setPorterDuffXPFactory(SkBlendMode::kSrc);
+ }
+}
+
+void GrRenderTargetContext::internalClear(const GrFixedClip& clip,
+ const SkPMColor4f& color,
+ CanClearFullscreen canClearFullscreen) {
+ bool isFull = false;
+ if (!clip.hasWindowRectangles()) {
+ // TODO: wrt the shouldInitializeTextures path, it would be more performant to
+ // only clear the entire target if we knew it had not been cleared before. As
+ // is this could end up doing a lot of redundant clears.
+ isFull = !clip.scissorEnabled() ||
+ (CanClearFullscreen::kYes == canClearFullscreen &&
+ (this->caps()->preferFullscreenClears() || this->caps()->shouldInitializeTextures())) ||
+ clip.scissorRect().contains(SkIRect::MakeWH(this->width(), this->height()));
+ }
+
+ if (isFull) {
+ GrOpsTask* opsTask = this->getOpsTask();
+ if (opsTask->resetForFullscreenClear(this->canDiscardPreviousOpsOnFullClear()) &&
+ !this->caps()->performColorClearsAsDraws()) {
+ // The op list was emptied and native clears are allowed, so just use the load op
+ opsTask->setColorLoadOp(GrLoadOp::kClear, color);
+ return;
+ } else {
+ // Will use an op for the clear, reset the load op to discard since the op will
+ // blow away the color buffer contents
+ opsTask->setColorLoadOp(GrLoadOp::kDiscard);
+ }
+
+ // Must add an op to the list (either because we couldn't use a load op, or because the
+ // clear load op isn't supported)
+ if (this->caps()->performColorClearsAsDraws()) {
+ SkRect rtRect = SkRect::MakeWH(this->width(), this->height());
+ GrPaint paint;
+ clear_to_grpaint(color, &paint);
+ this->addDrawOp(GrFixedClip::Disabled(),
+ GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
+ rtRect));
+ } else {
+ this->addOp(GrClearOp::Make(
+ fContext, SkIRect::MakeEmpty(), color, /* fullscreen */ true));
+ }
+ } else {
+ if (this->caps()->performPartialClearsAsDraws()) {
+ // performPartialClearsAsDraws() also returns true if any clear has to be a draw.
+ GrPaint paint;
+ clear_to_grpaint(color, &paint);
+
+ this->addDrawOp(clip,
+ GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
+ SkRect::Make(clip.scissorRect())));
+ } else {
+ std::unique_ptr<GrOp> op(GrClearOp::Make(fContext, clip, color,
+ this->asSurfaceProxy()));
+ // This version of the clear op factory can return null if the clip doesn't intersect
+ // with the surface proxy's boundary
+ if (!op) {
+ return;
+ }
+ this->addOp(std::move(op));
+ }
+ }
+}
+
+void GrRenderTargetContext::drawPaint(const GrClip& clip,
+ GrPaint&& paint,
+ const SkMatrix& viewMatrix) {
+ // Start with the render target, since that is the maximum content we could possibly fill.
+ // drawFilledQuad() will automatically restrict it to clip bounds for us if possible.
+ SkRect r = fRenderTargetProxy->getBoundsRect();
+ if (!paint.numTotalFragmentProcessors()) {
+ // The paint is trivial so we won't need to use local coordinates, so skip calculating the
+ // inverse view matrix.
+ this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r);
+ } else {
+ // Use the inverse view matrix to arrive at appropriate local coordinates for the paint.
+ SkMatrix localMatrix;
+ if (!viewMatrix.invert(&localMatrix)) {
+ return;
+ }
+ this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r,
+ localMatrix);
+ }
+}
+
+enum class GrRenderTargetContext::QuadOptimization {
+ // The rect to draw doesn't intersect clip or render target, so no draw op should be added
+ kDiscarded,
+ // The rect to draw was converted to some other op and appended to the oplist, so no additional
+ // op is necessary. Currently this can convert it to a clear op or a rrect op. Only valid if
+ // a constColor is provided.
+ kSubmitted,
+ // The clip was folded into the device quad, with updated edge flags and local coords, and
+ // caller is responsible for adding an appropriate op.
+ kClipApplied,
+ // No change to clip, but quad updated to better fit clip/render target, and caller is
+ // responsible for adding an appropriate op.
+ kCropped
+};
+
+static bool make_vertex_finite(float* value) {
+ if (SkScalarIsNaN(*value)) {
+ return false;
+ }
+
+ if (!SkScalarIsFinite(*value)) {
+ // +/- infinity at this point. Don't use exactly SK_ScalarMax so that we have some precision
+ // left when calculating crops.
+ static constexpr float kNearInfinity = SK_ScalarMax / 4.f;
+ *value = *value < 0.f ? -kNearInfinity : kNearInfinity;
+ }
+
+ return true;
+}
+
+GrRenderTargetContext::QuadOptimization GrRenderTargetContext::attemptQuadOptimization(
+ const GrClip& clip, const SkPMColor4f* constColor,
+ const GrUserStencilSettings* stencilSettings, GrAA* aa, GrQuadAAFlags* edgeFlags,
+ GrQuad* deviceQuad, GrQuad* localQuad) {
+ // Optimization requirements:
+ // 1. kDiscard applies when clip bounds and quad bounds do not intersect
+ // 2. kClear applies when constColor and final geom is pixel aligned rect;
+ // pixel aligned rect requires rect clip and (rect quad or quad covers clip)
+ // 3. kRRect applies when constColor and rrect clip and quad covers clip
+ // 4. kExplicitClip applies when rect clip and (rect quad or quad covers clip)
+ // 5. kCropped applies when rect quad (currently)
+ // 6. kNone always applies
+ GrQuadAAFlags newFlags = *edgeFlags;
+
+ SkRect rtRect;
+ if (stencilSettings) {
+ // Must use worst case bounds so that stencil buffer updates on approximately sized render
+ // targets don't get corrupted.
+ rtRect = SkRect::MakeWH(fRenderTargetProxy->worstCaseWidth(),
+ fRenderTargetProxy->worstCaseHeight());
+ } else {
+ // Use the logical size of the render target, which allows for "fullscreen" clears even if
+ // the render target has an approximate backing fit
+ rtRect = SkRect::MakeWH(this->width(), this->height());
+ }
+
+ SkRect drawBounds = deviceQuad->bounds();
+ if (constColor) {
+ // Don't bother updating local coordinates when the paint will ignore them anyways
+ localQuad = nullptr;
+ // If the device quad is not finite, coerce into a finite quad. This is acceptable since it
+ // will be cropped to the finite 'clip' or render target and there is no local space mapping
+ if (!deviceQuad->isFinite()) {
+ for (int i = 0; i < 4; ++i) {
+ if (!make_vertex_finite(deviceQuad->xs() + i) ||
+ !make_vertex_finite(deviceQuad->ys() + i) ||
+ !make_vertex_finite(deviceQuad->ws() + i)) {
+ // Discard if we see a nan
+ return QuadOptimization::kDiscarded;
+ }
+ }
+ SkASSERT(deviceQuad->isFinite());
+ }
+ } else {
+ // CropToRect requires the quads to be finite. If they are not finite and we have local
+ // coordinates, the mapping from local space to device space is poorly defined so drop it
+ if (!deviceQuad->isFinite()) {
+ return QuadOptimization::kDiscarded;
+ }
+ }
+
+ // If the quad is entirely off screen, it doesn't matter what the clip does
+ if (!rtRect.intersects(drawBounds)) {
+ return QuadOptimization::kDiscarded;
+ }
+
+ // Check if clip can be represented as a rounded rect (initialize as if clip fully contained
+ // the render target).
+ SkRRect clipRRect = SkRRect::MakeRect(rtRect);
+ // We initialize clipAA to *aa when there are stencil settings so that we don't artificially
+ // encounter mixed-aa edges (not allowed for stencil), but we want to start as non-AA for
+ // regular draws so that if we fully cover the render target, that can stop being anti-aliased.
+ GrAA clipAA = stencilSettings ? *aa : GrAA::kNo;
+ bool axisAlignedClip = true;
+ if (!clip.quickContains(rtRect)) {
+ if (!clip.isRRect(rtRect, &clipRRect, &clipAA)) {
+ axisAlignedClip = false;
+ }
+ }
+
+ // If the clip rrect is valid (i.e. axis-aligned), we can potentially combine it with the
+ // draw geometry so that no clip is needed when drawing.
+ if (axisAlignedClip && (!stencilSettings || clipAA == *aa)) {
+ // Tighten clip bounds (if clipRRect.isRect() is true, clipBounds now holds the intersection
+ // of the render target and the clip rect)
+ SkRect clipBounds = rtRect;
+ if (!clipBounds.intersect(clipRRect.rect()) || !clipBounds.intersects(drawBounds)) {
+ return QuadOptimization::kDiscarded;
+ }
+
+ if (clipRRect.isRect()) {
+ // No rounded corners, so the kClear and kExplicitClip optimizations are possible
+ if (GrQuadUtils::CropToRect(clipBounds, clipAA, &newFlags, deviceQuad, localQuad)) {
+ if (constColor && deviceQuad->quadType() == GrQuad::Type::kAxisAligned) {
+ // Clear optimization is possible
+ drawBounds = deviceQuad->bounds();
+ if (drawBounds.contains(rtRect)) {
+ // Fullscreen clear
+ this->clear(nullptr, *constColor, CanClearFullscreen::kYes);
+ return QuadOptimization::kSubmitted;
+ } else if (GrClip::IsPixelAligned(drawBounds) &&
+ drawBounds.width() > 256 && drawBounds.height() > 256) {
+ // Scissor + clear (round shouldn't do anything since we are pixel aligned)
+ SkIRect scissorRect;
+ drawBounds.round(&scissorRect);
+ this->clear(&scissorRect, *constColor, CanClearFullscreen::kNo);
+ return QuadOptimization::kSubmitted;
+ }
+ }
+
+ // Update overall AA setting.
+ *edgeFlags = newFlags;
+ if (*aa == GrAA::kNo && clipAA == GrAA::kYes &&
+ newFlags != GrQuadAAFlags::kNone) {
+ // The clip was anti-aliased and now the draw needs to be upgraded to AA to
+ // properly reflect the smooth edge of the clip.
+ *aa = GrAA::kYes;
+ }
+ // We intentionally do not downgrade AA here because we don't know if we need to
+ // preserve MSAA (see GrQuadAAFlags docs). But later in the pipeline, the ops can
+ // use GrResolveAATypeForQuad() to turn off coverage AA when all flags are off.
+
+ // deviceQuad is exactly the intersection of original quad and clip, so it can be
+ // drawn with no clip (submitted by caller)
+ return QuadOptimization::kClipApplied;
+ } else {
+ // The quads have been updated to better fit the clip bounds, but can't get rid of
+ // the clip entirely
+ return QuadOptimization::kCropped;
+ }
+ } else if (constColor) {
+ // Rounded corners and constant filled color (limit ourselves to solid colors because
+ // there is no way to use custom local coordinates with drawRRect).
+ if (GrQuadUtils::CropToRect(clipBounds, clipAA, &newFlags, deviceQuad, localQuad) &&
+ deviceQuad->quadType() == GrQuad::Type::kAxisAligned &&
+ deviceQuad->bounds().contains(clipBounds)) {
+ // Since the cropped quad became a rectangle which covered the bounds of the rrect,
+ // we can draw the rrect directly and ignore the edge flags
+ GrPaint paint;
+ clear_to_grpaint(*constColor, &paint);
+ this->drawRRect(GrFixedClip::Disabled(), std::move(paint), clipAA, SkMatrix::I(),
+ clipRRect, GrStyle::SimpleFill());
+ return QuadOptimization::kSubmitted;
+ } else {
+ // The quad has been updated to better fit clip bounds, but can't remove the clip
+ return QuadOptimization::kCropped;
+ }
+ }
+ }
+
+ // Crop the quad to the conservative bounds of the clip.
+ SkIRect clipDevBounds;
+ clip.getConservativeBounds(rtRect.width(), rtRect.height(), &clipDevBounds);
+ SkRect clipBounds = SkRect::Make(clipDevBounds);
+
+ // One final check for discarding, since we may have gone here directly due to a complex clip
+ if (!clipBounds.intersects(drawBounds)) {
+ return QuadOptimization::kDiscarded;
+ }
+
+ // Even if this were to return true, the crop rect does not exactly match the clip, so can not
+ // report explicit-clip. Since these edges aren't visible, don't update the final edge flags.
+ GrQuadUtils::CropToRect(clipBounds, clipAA, &newFlags, deviceQuad, localQuad);
+
+ return QuadOptimization::kCropped;
+}
+
+void GrRenderTargetContext::drawFilledQuad(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ GrQuadAAFlags edgeFlags,
+ const GrQuad& deviceQuad,
+ const GrQuad& localQuad,
+ const GrUserStencilSettings* ss) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawFilledQuad", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ SkPMColor4f* constColor = nullptr;
+ SkPMColor4f paintColor;
+ if (!ss && !paint.numCoverageFragmentProcessors() &&
+ paint.isConstantBlendedColor(&paintColor)) {
+ // Only consider clears/rrects when it's easy to guarantee 100% fill with single color
+ constColor = &paintColor;
+ }
+
+ GrQuad croppedDeviceQuad = deviceQuad;
+ GrQuad croppedLocalQuad = localQuad;
+ QuadOptimization opt = this->attemptQuadOptimization(clip, constColor, ss, &aa, &edgeFlags,
+ &croppedDeviceQuad, &croppedLocalQuad);
+ if (opt >= QuadOptimization::kClipApplied) {
+ // These optimizations require caller to add an op themselves
+ const GrClip& finalClip = opt == QuadOptimization::kClipApplied ? GrFixedClip::Disabled()
+ : clip;
+ GrAAType aaType = ss ? (aa == GrAA::kYes ? GrAAType::kMSAA : GrAAType::kNone)
+ : this->chooseAAType(aa);
+ this->addDrawOp(finalClip, GrFillRectOp::Make(fContext, std::move(paint), aaType, edgeFlags,
+ croppedDeviceQuad, croppedLocalQuad, ss));
+ }
+ // All other optimization levels were completely handled inside attempt(), so no extra op needed
+}
+
+void GrRenderTargetContext::drawTexturedQuad(const GrClip& clip,
+ sk_sp<GrTextureProxy> proxy,
+ GrColorType srcColorType,
+ sk_sp<GrColorSpaceXform> textureXform,
+ GrSamplerState::Filter filter,
+ const SkPMColor4f& color,
+ SkBlendMode blendMode,
+ GrAA aa,
+ GrQuadAAFlags edgeFlags,
+ const GrQuad& deviceQuad,
+ const GrQuad& localQuad,
+ const SkRect* domain) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ SkASSERT(proxy);
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTexturedQuad", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ // Functionally this is very similar to drawFilledQuad except that there's no constColor to
+ // enable the kSubmitted optimizations, no stencil settings support, and its a GrTextureOp.
+ GrQuad croppedDeviceQuad = deviceQuad;
+ GrQuad croppedLocalQuad = localQuad;
+ QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr, nullptr, &aa, &edgeFlags,
+ &croppedDeviceQuad, &croppedLocalQuad);
+
+ SkASSERT(opt != QuadOptimization::kSubmitted);
+ if (opt != QuadOptimization::kDiscarded) {
+ // And the texture op if not discarded
+ const GrClip& finalClip = opt == QuadOptimization::kClipApplied ? GrFixedClip::Disabled()
+ : clip;
+ GrAAType aaType = this->chooseAAType(aa);
+ auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
+ auto saturate = clampType == GrClampType::kManual ? GrTextureOp::Saturate::kYes
+ : GrTextureOp::Saturate::kNo;
+ // Use the provided domain, although hypothetically we could detect that the cropped local
+ // quad is sufficiently inside the domain and the constraint could be dropped.
+ this->addDrawOp(finalClip,
+ GrTextureOp::Make(fContext, std::move(proxy), srcColorType,
+ std::move(textureXform), filter, color, saturate,
+ blendMode, aaType, edgeFlags, croppedDeviceQuad,
+ croppedLocalQuad, domain));
+ }
+}
+
+void GrRenderTargetContext::drawRect(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const GrStyle* style) {
+ if (!style) {
+ style = &GrStyle::SimpleFill();
+ }
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRect", fContext);
+
+ // Path effects should've been devolved to a path in SkGpuDevice
+ SkASSERT(!style->pathEffect());
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ const SkStrokeRec& stroke = style->strokeRec();
+ if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
+ // Fills the rect, using rect as its own local coordinates
+ this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect);
+ return;
+ } else if (stroke.getStyle() == SkStrokeRec::kStroke_Style ||
+ stroke.getStyle() == SkStrokeRec::kHairline_Style) {
+ if ((!rect.width() || !rect.height()) &&
+ SkStrokeRec::kHairline_Style != stroke.getStyle()) {
+ SkScalar r = stroke.getWidth() / 2;
+ // TODO: Move these stroke->fill fallbacks to GrShape?
+ switch (stroke.getJoin()) {
+ case SkPaint::kMiter_Join:
+ this->drawRect(
+ clip, std::move(paint), aa, viewMatrix,
+ {rect.fLeft - r, rect.fTop - r, rect.fRight + r, rect.fBottom + r},
+ &GrStyle::SimpleFill());
+ return;
+ case SkPaint::kRound_Join:
+ // Raster draws nothing when both dimensions are empty.
+ if (rect.width() || rect.height()){
+ SkRRect rrect = SkRRect::MakeRectXY(rect.makeOutset(r, r), r, r);
+ this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect,
+ GrStyle::SimpleFill());
+ return;
+ }
+ case SkPaint::kBevel_Join:
+ if (!rect.width()) {
+ this->drawRect(clip, std::move(paint), aa, viewMatrix,
+ {rect.fLeft - r, rect.fTop, rect.fRight + r, rect.fBottom},
+ &GrStyle::SimpleFill());
+ } else {
+ this->drawRect(clip, std::move(paint), aa, viewMatrix,
+ {rect.fLeft, rect.fTop - r, rect.fRight, rect.fBottom + r},
+ &GrStyle::SimpleFill());
+ }
+ return;
+ }
+ }
+
+ std::unique_ptr<GrDrawOp> op;
+
+ GrAAType aaType = this->chooseAAType(aa);
+ op = GrStrokeRectOp::Make(fContext, std::move(paint), aaType, viewMatrix, rect, stroke);
+ // op may be null if the stroke is not supported or if using coverage aa and the view matrix
+ // does not preserve rectangles.
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ return;
+ }
+ }
+ assert_alive(paint);
+ this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(rect, *style));
+}
+
+void GrRenderTargetContext::drawQuadSet(const GrClip& clip, GrPaint&& paint, GrAA aa,
+ const SkMatrix& viewMatrix, const QuadSetEntry quads[],
+ int cnt) {
+ GrAAType aaType = this->chooseAAType(aa);
+ this->addDrawOp(clip, GrFillRectOp::MakeSet(fContext, std::move(paint), aaType, viewMatrix,
+ quads, cnt));
+}
+
+int GrRenderTargetContextPriv::maxWindowRectangles() const {
+ return fRenderTargetContext->fRenderTargetProxy->maxWindowRectangles(
+ *fRenderTargetContext->caps());
+}
+
+GrOpsTask::CanDiscardPreviousOps GrRenderTargetContext::canDiscardPreviousOpsOnFullClear(
+ ) const {
+#if GR_TEST_UTILS
+ if (fPreserveOpsOnFullClear_TestingOnly) {
+ return GrOpsTask::CanDiscardPreviousOps::kNo;
+ }
+#endif
+ // Regardless of how the clear is implemented (native clear or a fullscreen quad), all prior ops
+ // would normally be overwritten. The one exception is if the render target context is marked as
+ // needing a stencil buffer then there may be a prior op that writes to the stencil buffer.
+ // Although the clear will ignore the stencil buffer, following draw ops may not so we can't get
+ // rid of all the preceding ops. Beware! If we ever add any ops that have a side effect beyond
+ // modifying the stencil buffer we will need a more elaborate tracking system (skbug.com/7002).
+ return GrOpsTask::CanDiscardPreviousOps(!fNumStencilSamples);
+}
+
+void GrRenderTargetContext::setNeedsStencil(bool useMixedSamplesIfNotMSAA) {
+ // Don't clear stencil until after we've changed fNumStencilSamples. This ensures we don't loop
+ // forever in the event that there are driver bugs and we need to clear as a draw.
+ bool hasInitializedStencil = fNumStencilSamples > 0;
+
+ int numRequiredSamples = this->numSamples();
+ if (useMixedSamplesIfNotMSAA && 1 == numRequiredSamples) {
+ SkASSERT(fRenderTargetProxy->canUseMixedSamples(*this->caps()));
+ numRequiredSamples = this->caps()->internalMultisampleCount(
+ this->asSurfaceProxy()->backendFormat());
+ }
+ SkASSERT(numRequiredSamples > 0);
+
+ if (numRequiredSamples > fNumStencilSamples) {
+ fNumStencilSamples = numRequiredSamples;
+ fRenderTargetProxy->setNeedsStencil(fNumStencilSamples);
+ }
+
+ if (!hasInitializedStencil) {
+ if (this->caps()->performStencilClearsAsDraws()) {
+ // There is a driver bug with clearing stencil. We must use an op to manually clear the
+ // stencil buffer before the op that required 'setNeedsStencil'.
+ this->internalStencilClear(GrFixedClip::Disabled(), /* inside mask */ false);
+ } else {
+ this->getOpsTask()->setInitialStencilContent(
+ GrOpsTask::StencilContent::kUserBitsCleared);
+ }
+ }
+}
+
+void GrRenderTargetContextPriv::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) {
+ ASSERT_SINGLE_OWNER_PRIV
+ RETURN_IF_ABANDONED_PRIV
+ SkDEBUGCODE(fRenderTargetContext->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "clearStencilClip",
+ fRenderTargetContext->fContext);
+
+ AutoCheckFlush acf(fRenderTargetContext->drawingManager());
+
+ fRenderTargetContext->internalStencilClear(clip, insideStencilMask);
+}
+
+void GrRenderTargetContext::internalStencilClear(const GrFixedClip& clip, bool insideStencilMask) {
+ this->setNeedsStencil(/* useMixedSamplesIfNotMSAA = */ false);
+
+ if (this->caps()->performStencilClearsAsDraws()) {
+ const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask);
+ SkRect rtRect = SkRect::MakeWH(this->width(), this->height());
+
+ // Configure the paint to have no impact on the color buffer
+ GrPaint paint;
+ paint.setXPFactory(GrDisableColorXPFactory::Get());
+ this->addDrawOp(clip, GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
+ rtRect, ss));
+ } else {
+ std::unique_ptr<GrOp> op(GrClearStencilClipOp::Make(fContext, clip, insideStencilMask,
+ fRenderTargetProxy.get()));
+ if (!op) {
+ return;
+ }
+ this->addOp(std::move(op));
+ }
+}
+
+void GrRenderTargetContextPriv::stencilPath(const GrHardClip& clip,
+ GrAA doStencilMSAA,
+ const SkMatrix& viewMatrix,
+ sk_sp<const GrPath> path) {
+ ASSERT_SINGLE_OWNER_PRIV
+ RETURN_IF_ABANDONED_PRIV
+ SkDEBUGCODE(fRenderTargetContext->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "stencilPath",
+ fRenderTargetContext->fContext);
+
+ // TODO: extract portions of checkDraw that are relevant to path stenciling.
+ SkASSERT(path);
+ SkASSERT(fRenderTargetContext->caps()->shaderCaps()->pathRenderingSupport());
+
+ // FIXME: Use path bounds instead of this WAR once
+ // https://bugs.chromium.org/p/skia/issues/detail?id=5640 is resolved.
+ SkRect bounds = SkRect::MakeIWH(fRenderTargetContext->width(), fRenderTargetContext->height());
+
+ // Setup clip
+ GrAppliedHardClip appliedClip;
+ if (!clip.apply(fRenderTargetContext->width(), fRenderTargetContext->height(), &appliedClip,
+ &bounds)) {
+ return;
+ }
+
+ std::unique_ptr<GrOp> op = GrStencilPathOp::Make(fRenderTargetContext->fContext,
+ viewMatrix,
+ GrAA::kYes == doStencilMSAA,
+ appliedClip.hasStencilClip(),
+ appliedClip.scissorState(),
+ std::move(path));
+ if (!op) {
+ return;
+ }
+ op->setClippedBounds(bounds);
+
+ fRenderTargetContext->setNeedsStencil(GrAA::kYes == doStencilMSAA);
+ fRenderTargetContext->addOp(std::move(op));
+}
+
+void GrRenderTargetContext::drawTextureSet(const GrClip& clip, const TextureSetEntry set[], int cnt,
+ GrSamplerState::Filter filter, SkBlendMode mode,
+ GrAA aa, SkCanvas::SrcRectConstraint constraint,
+ const SkMatrix& viewMatrix,
+ sk_sp<GrColorSpaceXform> texXform) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTextureSet", fContext);
+
+ if (mode != SkBlendMode::kSrcOver ||
+ !fContext->priv().caps()->dynamicStateArrayGeometryProcessorTextureSupport()) {
+ // Draw one at a time since the bulk API doesn't support non src-over blending, or the
+ // backend can't support the bulk geometry processor yet.
+ SkMatrix ctm;
+ for (int i = 0; i < cnt; ++i) {
+ float alpha = set[i].fAlpha;
+ ctm = viewMatrix;
+ if (set[i].fPreViewMatrix) {
+ ctm.preConcat(*set[i].fPreViewMatrix);
+ }
+
+ GrQuad quad, srcQuad;
+ if (set[i].fDstClipQuad) {
+ quad = GrQuad::MakeFromSkQuad(set[i].fDstClipQuad, ctm);
+
+ SkPoint srcPts[4];
+ GrMapRectPoints(set[i].fDstRect, set[i].fSrcRect, set[i].fDstClipQuad, srcPts, 4);
+ srcQuad = GrQuad::MakeFromSkQuad(srcPts, SkMatrix::I());
+ } else {
+ quad = GrQuad::MakeFromRect(set[i].fDstRect, ctm);
+ srcQuad = GrQuad(set[i].fSrcRect);
+ }
+
+ const SkRect* domain = constraint == SkCanvas::kStrict_SrcRectConstraint
+ ? &set[i].fSrcRect : nullptr;
+ this->drawTexturedQuad(clip, set[i].fProxy, set[i].fSrcColorType, texXform, filter,
+ {alpha, alpha, alpha, alpha}, mode, aa, set[i].fAAFlags,
+ quad, srcQuad, domain);
+ }
+ } else {
+ // Can use a single op, avoiding GrPaint creation, and can batch across proxies
+ AutoCheckFlush acf(this->drawingManager());
+ GrAAType aaType = this->chooseAAType(aa);
+ auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
+ auto saturate = clampType == GrClampType::kManual ? GrTextureOp::Saturate::kYes
+ : GrTextureOp::Saturate::kNo;
+ auto op = GrTextureOp::MakeSet(fContext, set, cnt, filter, saturate, aaType, constraint,
+ viewMatrix, std::move(texXform));
+ this->addDrawOp(clip, std::move(op));
+ }
+}
+
+void GrRenderTargetContext::drawVertices(const GrClip& clip,
+ GrPaint&& paint,
+ const SkMatrix& viewMatrix,
+ sk_sp<SkVertices> vertices,
+ const SkVertices::Bone bones[],
+ int boneCount,
+ GrPrimitiveType* overridePrimType) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawVertices", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ SkASSERT(vertices);
+ GrAAType aaType = this->chooseAAType(GrAA::kNo);
+ std::unique_ptr<GrDrawOp> op = GrDrawVerticesOp::Make(
+ fContext, std::move(paint), std::move(vertices), bones, boneCount, viewMatrix, aaType,
+ this->colorInfo().refColorSpaceXformFromSRGB(), overridePrimType);
+ this->addDrawOp(clip, std::move(op));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrRenderTargetContext::drawAtlas(const GrClip& clip,
+ GrPaint&& paint,
+ const SkMatrix& viewMatrix,
+ int spriteCount,
+ const SkRSXform xform[],
+ const SkRect texRect[],
+ const SkColor colors[]) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawAtlas", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ GrAAType aaType = this->chooseAAType(GrAA::kNo);
+ std::unique_ptr<GrDrawOp> op = GrDrawAtlasOp::Make(fContext, std::move(paint), viewMatrix,
+ aaType, spriteCount, xform, texRect, colors);
+ this->addDrawOp(clip, std::move(op));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrRenderTargetContext::drawRRect(const GrClip& origClip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRRect& rrect,
+ const GrStyle& style) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRRect", fContext);
+
+ const SkStrokeRec& stroke = style.strokeRec();
+ if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) {
+ return;
+ }
+
+ GrNoClip noclip;
+ const GrClip* clip = &origClip;
+#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
+ // The Android framework frequently clips rrects to themselves where the clip is non-aa and the
+ // draw is aa. Since our lower level clip code works from op bounds, which are SkRects, it
+ // doesn't detect that the clip can be ignored (modulo antialiasing). The following test
+ // attempts to mitigate the stencil clip cost but will only help when the entire clip stack
+ // can be ignored. We'd prefer to fix this in the framework by removing the clips calls. This
+ // only works for filled rrects since the stroke width outsets beyond the rrect itself.
+ SkRRect devRRect;
+ if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.transform(viewMatrix, &devRRect) &&
+ clip->quickContains(devRRect)) {
+ clip = &noclip;
+ }
+#endif
+ SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ GrAAType aaType = this->chooseAAType(aa);
+
+ std::unique_ptr<GrDrawOp> op;
+ if (GrAAType::kCoverage == aaType && rrect.isSimple() &&
+ rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY &&
+ viewMatrix.rectStaysRect() && viewMatrix.isSimilarity()) {
+ // In coverage mode, we draw axis-aligned circular roundrects with the GrOvalOpFactory
+ // to avoid perf regressions on some platforms.
+ assert_alive(paint);
+ op = GrOvalOpFactory::MakeCircularRRectOp(
+ fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps());
+ }
+ if (!op && style.isSimpleFill()) {
+ assert_alive(paint);
+ op = GrFillRRectOp::Make(
+ fContext, aaType, viewMatrix, rrect, *this->caps(), std::move(paint));
+ }
+ if (!op && GrAAType::kCoverage == aaType) {
+ assert_alive(paint);
+ op = GrOvalOpFactory::MakeRRectOp(
+ fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps());
+ }
+ if (op) {
+ this->addDrawOp(*clip, std::move(op));
+ return;
+ }
+
+ assert_alive(paint);
+ this->drawShapeUsingPathRenderer(*clip, std::move(paint), aa, viewMatrix,
+ GrShape(rrect, style));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static SkPoint3 map(const SkMatrix& m, const SkPoint3& pt) {
+ SkPoint3 result;
+ m.mapXY(pt.fX, pt.fY, (SkPoint*)&result.fX);
+ result.fZ = pt.fZ;
+ return result;
+}
+
+bool GrRenderTargetContext::drawFastShadow(const GrClip& clip,
+ const SkMatrix& viewMatrix,
+ const SkPath& path,
+ const SkDrawShadowRec& rec) {
+ ASSERT_SINGLE_OWNER
+ if (fContext->priv().abandoned()) {
+ return true;
+ }
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawFastShadow", fContext);
+
+ // check z plane
+ bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) ||
+ !SkScalarNearlyZero(rec.fZPlaneParams.fY));
+ bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag);
+ if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) {
+ return false;
+ }
+
+ SkRRect rrect;
+ SkRect rect;
+ // we can only handle rects, circles, and rrects with circular corners
+ bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsSimpleCircular(rrect) &&
+ rrect.radii(SkRRect::kUpperLeft_Corner).fX > SK_ScalarNearlyZero;
+ if (!isRRect &&
+ path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) &&
+ rect.width() > SK_ScalarNearlyZero) {
+ rrect.setOval(rect);
+ isRRect = true;
+ }
+ if (!isRRect && path.isRect(&rect)) {
+ rrect.setRect(rect);
+ isRRect = true;
+ }
+
+ if (!isRRect) {
+ return false;
+ }
+
+ if (rrect.isEmpty()) {
+ return true;
+ }
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ // transform light
+ SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos);
+
+ // 1/scale
+ SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ?
+ SkScalarInvert(SkScalarAbs(viewMatrix[SkMatrix::kMScaleX])) :
+ sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] +
+ viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]);
+
+ SkScalar occluderHeight = rec.fZPlaneParams.fZ;
+ bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag);
+
+ if (SkColorGetA(rec.fAmbientColor) > 0) {
+ SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight);
+ const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight);
+ const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha;
+
+ // Outset the shadow rrect to the border of the penumbra
+ SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale;
+ SkRRect ambientRRect;
+ SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset);
+ // If the rrect was an oval then its outset will also be one.
+ // We set it explicitly to avoid errors.
+ if (rrect.isOval()) {
+ ambientRRect = SkRRect::MakeOval(outsetRect);
+ } else {
+ SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset;
+ ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
+ }
+
+ GrColor ambientColor = SkColorToPremulGrColor(rec.fAmbientColor);
+ if (transparent) {
+ // set a large inset to force a fill
+ devSpaceInsetWidth = ambientRRect.width();
+ }
+
+ std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(fContext,
+ ambientColor,
+ viewMatrix,
+ ambientRRect,
+ devSpaceAmbientBlur,
+ devSpaceInsetWidth);
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ }
+ }
+
+ if (SkColorGetA(rec.fSpotColor) > 0) {
+ SkScalar devSpaceSpotBlur;
+ SkScalar spotScale;
+ SkVector spotOffset;
+ SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY,
+ devLightPos.fZ, rec.fLightRadius,
+ &devSpaceSpotBlur, &spotScale, &spotOffset);
+ // handle scale of radius due to CTM
+ const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale;
+
+ // Adjust translate for the effect of the scale.
+ spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX];
+ spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY];
+ // This offset is in dev space, need to transform it into source space.
+ SkMatrix ctmInverse;
+ if (viewMatrix.invert(&ctmInverse)) {
+ ctmInverse.mapPoints(&spotOffset, 1);
+ } else {
+ // Since the matrix is a similarity, this should never happen, but just in case...
+ SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n");
+ SkASSERT(false);
+ }
+
+ // Compute the transformed shadow rrect
+ SkRRect spotShadowRRect;
+ SkMatrix shadowTransform;
+ shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY);
+ rrect.transform(shadowTransform, &spotShadowRRect);
+ SkScalar spotRadius = SkRRectPriv::GetSimpleRadii(spotShadowRRect).fX;
+
+ // Compute the insetWidth
+ SkScalar blurOutset = srcSpaceSpotBlur;
+ SkScalar insetWidth = blurOutset;
+ if (transparent) {
+ // If transparent, just do a fill
+ insetWidth += spotShadowRRect.width();
+ } else {
+ // For shadows, instead of using a stroke we specify an inset from the penumbra
+ // border. We want to extend this inset area so that it meets up with the caster
+ // geometry. The inset geometry will by default already be inset by the blur width.
+ //
+ // We compare the min and max corners inset by the radius between the original
+ // rrect and the shadow rrect. The distance between the two plus the difference
+ // between the scaled radius and the original radius gives the distance from the
+ // transformed shadow shape to the original shape in that corner. The max
+ // of these gives the maximum distance we need to cover.
+ //
+ // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to
+ // that to get the full insetWidth.
+ SkScalar maxOffset;
+ if (rrect.isRect()) {
+ // Manhattan distance works better for rects
+ maxOffset = SkTMax(SkTMax(SkTAbs(spotShadowRRect.rect().fLeft -
+ rrect.rect().fLeft),
+ SkTAbs(spotShadowRRect.rect().fTop -
+ rrect.rect().fTop)),
+ SkTMax(SkTAbs(spotShadowRRect.rect().fRight -
+ rrect.rect().fRight),
+ SkTAbs(spotShadowRRect.rect().fBottom -
+ rrect.rect().fBottom)));
+ } else {
+ SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX;
+ SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft -
+ rrect.rect().fLeft + dr,
+ spotShadowRRect.rect().fTop -
+ rrect.rect().fTop + dr);
+ SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight -
+ rrect.rect().fRight - dr,
+ spotShadowRRect.rect().fBottom -
+ rrect.rect().fBottom - dr);
+ maxOffset = SkScalarSqrt(SkTMax(SkPointPriv::LengthSqd(upperLeftOffset),
+ SkPointPriv::LengthSqd(lowerRightOffset))) + dr;
+ }
+ insetWidth += SkTMax(blurOutset, maxOffset);
+ }
+
+ // Outset the shadow rrect to the border of the penumbra
+ SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset);
+ if (spotShadowRRect.isOval()) {
+ spotShadowRRect = SkRRect::MakeOval(outsetRect);
+ } else {
+ SkScalar outsetRad = spotRadius + blurOutset;
+ spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
+ }
+
+ GrColor spotColor = SkColorToPremulGrColor(rec.fSpotColor);
+
+ std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(fContext,
+ spotColor,
+ viewMatrix,
+ spotShadowRRect,
+ 2.0f * devSpaceSpotBlur,
+ insetWidth);
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ }
+ }
+
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+bool GrRenderTargetContext::drawFilledDRRect(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRRect& origOuter,
+ const SkRRect& origInner) {
+ SkASSERT(!origInner.isEmpty());
+ SkASSERT(!origOuter.isEmpty());
+
+ SkTCopyOnFirstWrite<SkRRect> inner(origInner), outer(origOuter);
+
+ GrAAType aaType = this->chooseAAType(aa);
+
+ if (GrAAType::kMSAA == aaType) {
+ return false;
+ }
+
+ if (GrAAType::kCoverage == aaType && SkRRectPriv::IsCircle(*inner)
+ && SkRRectPriv::IsCircle(*outer)) {
+ auto outerR = outer->width() / 2.f;
+ auto innerR = inner->width() / 2.f;
+ auto cx = outer->getBounds().fLeft + outerR;
+ auto cy = outer->getBounds().fTop + outerR;
+ if (SkScalarNearlyEqual(cx, inner->getBounds().fLeft + innerR) &&
+ SkScalarNearlyEqual(cy, inner->getBounds().fTop + innerR)) {
+ auto avgR = (innerR + outerR) / 2.f;
+ auto circleBounds = SkRect::MakeLTRB(cx - avgR, cy - avgR, cx + avgR, cy + avgR);
+ SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
+ stroke.setStrokeStyle(outerR - innerR);
+ auto op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix,
+ circleBounds, GrStyle(stroke, nullptr),
+ this->caps()->shaderCaps());
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ return true;
+ }
+ assert_alive(paint);
+ }
+ }
+
+ GrClipEdgeType innerEdgeType, outerEdgeType;
+ if (GrAAType::kCoverage == aaType) {
+ innerEdgeType = GrClipEdgeType::kInverseFillAA;
+ outerEdgeType = GrClipEdgeType::kFillAA;
+ } else {
+ innerEdgeType = GrClipEdgeType::kInverseFillBW;
+ outerEdgeType = GrClipEdgeType::kFillBW;
+ }
+
+ SkMatrix inverseVM;
+ if (!viewMatrix.isIdentity()) {
+ if (!origInner.transform(viewMatrix, inner.writable())) {
+ return false;
+ }
+ if (!origOuter.transform(viewMatrix, outer.writable())) {
+ return false;
+ }
+ if (!viewMatrix.invert(&inverseVM)) {
+ return false;
+ }
+ } else {
+ inverseVM.reset();
+ }
+
+ const auto& caps = *this->caps()->shaderCaps();
+ // TODO these need to be a geometry processors
+ auto innerEffect = GrRRectEffect::Make(innerEdgeType, *inner, caps);
+ if (!innerEffect) {
+ return false;
+ }
+
+ auto outerEffect = GrRRectEffect::Make(outerEdgeType, *outer, caps);
+ if (!outerEffect) {
+ return false;
+ }
+
+ paint.addCoverageFragmentProcessor(std::move(innerEffect));
+ paint.addCoverageFragmentProcessor(std::move(outerEffect));
+
+ SkRect bounds = outer->getBounds();
+ if (GrAAType::kCoverage == aaType) {
+ bounds.outset(SK_ScalarHalf, SK_ScalarHalf);
+ }
+
+ this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), bounds,
+ inverseVM);
+ return true;
+}
+
+void GrRenderTargetContext::drawDRRect(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRRect& outer,
+ const SkRRect& inner) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawDRRect", fContext);
+
+ SkASSERT(!outer.isEmpty());
+ SkASSERT(!inner.isEmpty());
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ if (this->drawFilledDRRect(clip, std::move(paint), aa, viewMatrix, outer, inner)) {
+ return;
+ }
+ assert_alive(paint);
+
+ SkPath path;
+ path.setIsVolatile(true);
+ path.addRRect(inner);
+ path.addRRect(outer);
+ path.setFillType(SkPath::kEvenOdd_FillType);
+ this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(path));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrRenderTargetContext::drawRegion(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRegion& region,
+ const GrStyle& style,
+ const GrUserStencilSettings* ss) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRegion", fContext);
+
+ if (GrAA::kYes == aa) {
+ // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix
+ // to see whether aa is really required.
+ if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) &&
+ SkScalarIsInt(viewMatrix.getTranslateX()) &&
+ SkScalarIsInt(viewMatrix.getTranslateY())) {
+ aa = GrAA::kNo;
+ }
+ }
+ bool complexStyle = !style.isSimpleFill();
+ if (complexStyle || GrAA::kYes == aa) {
+ SkPath path;
+ region.getBoundaryPath(&path);
+ path.setIsVolatile(true);
+
+ return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style);
+ }
+
+ GrAAType aaType = this->chooseAAType(GrAA::kNo);
+ std::unique_ptr<GrDrawOp> op = GrRegionOp::Make(fContext, std::move(paint), viewMatrix, region,
+ aaType, ss);
+ this->addDrawOp(clip, std::move(op));
+}
+
+void GrRenderTargetContext::drawOval(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRect& oval,
+ const GrStyle& style) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawOval", fContext);
+
+ const SkStrokeRec& stroke = style.strokeRec();
+
+ if (oval.isEmpty() && !style.pathEffect()) {
+ if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
+ return;
+ }
+
+ this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style);
+ return;
+ }
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ GrAAType aaType = this->chooseAAType(aa);
+
+ std::unique_ptr<GrDrawOp> op;
+ if (GrAAType::kCoverage == aaType && oval.width() > SK_ScalarNearlyZero &&
+ oval.width() == oval.height() && viewMatrix.isSimilarity()) {
+ // We don't draw true circles as round rects in coverage mode, because it can
+ // cause perf regressions on some platforms as compared to the dedicated circle Op.
+ assert_alive(paint);
+ op = GrOvalOpFactory::MakeCircleOp(fContext, std::move(paint), viewMatrix, oval, style,
+ this->caps()->shaderCaps());
+ }
+ if (!op && style.isSimpleFill()) {
+ // GrFillRRectOp has special geometry and a fragment-shader branch to conditionally evaluate
+ // the arc equation. This same special geometry and fragment branch also turn out to be a
+ // substantial optimization for drawing ovals (namely, by not evaluating the arc equation
+ // inside the oval's inner diamond). Given these optimizations, it's a clear win to draw
+ // ovals the exact same way we do round rects.
+ assert_alive(paint);
+ op = GrFillRRectOp::Make(fContext, aaType, viewMatrix, SkRRect::MakeOval(oval),
+ *this->caps(), std::move(paint));
+ }
+ if (!op && GrAAType::kCoverage == aaType) {
+ assert_alive(paint);
+ op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style,
+ this->caps()->shaderCaps());
+ }
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ return;
+ }
+
+ assert_alive(paint);
+ this->drawShapeUsingPathRenderer(
+ clip, std::move(paint), aa, viewMatrix,
+ GrShape(SkRRect::MakeOval(oval), SkPath::kCW_Direction, 2, false, style));
+}
+
+void GrRenderTargetContext::drawArc(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkRect& oval,
+ SkScalar startAngle,
+ SkScalar sweepAngle,
+ bool useCenter,
+ const GrStyle& style) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawArc", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ GrAAType aaType = this->chooseAAType(aa);
+ if (GrAAType::kCoverage == aaType) {
+ const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
+ std::unique_ptr<GrDrawOp> op = GrOvalOpFactory::MakeArcOp(fContext,
+ std::move(paint),
+ viewMatrix,
+ oval,
+ startAngle,
+ sweepAngle,
+ useCenter,
+ style,
+ shaderCaps);
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ return;
+ }
+ assert_alive(paint);
+ }
+ this->drawShapeUsingPathRenderer(
+ clip, std::move(paint), aa, viewMatrix,
+ GrShape::MakeArc(oval, startAngle, sweepAngle, useCenter, style));
+}
+
+void GrRenderTargetContext::drawImageLattice(const GrClip& clip,
+ GrPaint&& paint,
+ const SkMatrix& viewMatrix,
+ sk_sp<GrTextureProxy> image,
+ GrColorType srcColorType,
+ sk_sp<GrColorSpaceXform> csxf,
+ GrSamplerState::Filter filter,
+ std::unique_ptr<SkLatticeIter> iter,
+ const SkRect& dst) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawImageLattice", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ std::unique_ptr<GrDrawOp> op =
+ GrLatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(image),
+ srcColorType, std::move(csxf), filter, std::move(iter), dst);
+ this->addDrawOp(clip, std::move(op));
+}
+
+void GrRenderTargetContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,
+ const SkRect& bounds) {
+ std::unique_ptr<GrOp> op(GrDrawableOp::Make(fContext, std::move(drawable), bounds));
+ SkASSERT(op);
+ this->addOp(std::move(op));
+}
+
+void GrRenderTargetContext::asyncRescaleAndReadPixels(
+ const SkImageInfo& info, const SkIRect& srcRect, SkSurface::RescaleGamma rescaleGamma,
+ SkFilterQuality rescaleQuality, ReadPixelsCallback callback, ReadPixelsContext context) {
+ auto direct = fContext->priv().asDirectContext();
+ if (!direct) {
+ callback(context, nullptr);
+ return;
+ }
+ if (fRenderTargetProxy->wrapsVkSecondaryCB()) {
+ callback(context, nullptr);
+ return;
+ }
+ auto dstCT = SkColorTypeToGrColorType(info.colorType());
+ // TODO: Support reading to gray.
+ if (dstCT == GrColorType::kUnknown ||
+ GrColorTypeComponentFlags(dstCT) & kGray_SkColorTypeComponentFlag) {
+ callback(context, nullptr);
+ return;
+ }
+ bool needsRescale = srcRect.width() != info.width() || srcRect.height() != info.height();
+ auto colorTypeOfFinalContext = this->colorInfo().colorType();
+ auto backendFormatOfFinalContext = fRenderTargetProxy->backendFormat();
+ if (needsRescale) {
+ colorTypeOfFinalContext = dstCT;
+ backendFormatOfFinalContext = this->caps()->getDefaultBackendFormat(dstCT,
+ GrRenderable::kYes);
+ }
+ auto readInfo = this->caps()->supportedReadPixelsColorType(colorTypeOfFinalContext,
+ backendFormatOfFinalContext, dstCT);
+ // Fail if we can't read from the source surface's color type.
+ if (readInfo.fColorType == GrColorType::kUnknown) {
+ callback(context, nullptr);
+ return;
+ }
+ // Fail if read color type does not have all of dstCT's color channels and those missing color
+ // channels are in the src.
+ uint32_t dstComponents = GrColorTypeComponentFlags(dstCT);
+ uint32_t legalReadComponents = GrColorTypeComponentFlags(readInfo.fColorType);
+ uint32_t srcComponents = GrColorTypeComponentFlags(this->colorInfo().colorType());
+ if ((~legalReadComponents & dstComponents) & srcComponents) {
+ callback(context, nullptr);
+ return;
+ }
+
+ std::unique_ptr<GrRenderTargetContext> tempRTC;
+ int x = srcRect.fLeft;
+ int y = srcRect.fTop;
+ if (needsRescale) {
+ tempRTC = this->rescale(info, srcRect, rescaleGamma, rescaleQuality);
+ if (!tempRTC) {
+ callback(context, nullptr);
+ return;
+ }
+ SkASSERT(SkColorSpace::Equals(tempRTC->colorInfo().colorSpace(), info.colorSpace()));
+ SkASSERT(tempRTC->origin() == kTopLeft_GrSurfaceOrigin);
+ x = y = 0;
+ } else {
+ sk_sp<GrColorSpaceXform> xform = GrColorSpaceXform::Make(this->colorInfo().colorSpace(),
+ this->colorInfo().alphaType(),
+ info.colorSpace(),
+ info.alphaType());
+ // Insert a draw to a temporary surface if we need to do a y-flip or color space conversion.
+ if (this->origin() == kBottomLeft_GrSurfaceOrigin || xform) {
+ // We flip or color convert by drawing and we don't currently support drawing to
+ // kPremul.
+ if (info.alphaType() == kUnpremul_SkAlphaType) {
+ callback(context, nullptr);
+ return;
+ }
+ sk_sp<GrTextureProxy> texProxy = sk_ref_sp(fRenderTargetProxy->asTextureProxy());
+ SkRect srcRectToDraw = SkRect::Make(srcRect);
+ // If the src is not texturable first try to make a copy to a texture.
+ if (!texProxy) {
+ texProxy = GrSurfaceProxy::Copy(fContext, fRenderTargetProxy.get(),
+ this->colorInfo().colorType(),
+ GrMipMapped::kNo, srcRect, SkBackingFit::kApprox,
+ SkBudgeted::kNo);
+ if (!texProxy) {
+ callback(context, nullptr);
+ return;
+ }
+ srcRectToDraw = SkRect::MakeWH(srcRect.width(), srcRect.height());
+ }
+ tempRTC = direct->priv().makeDeferredRenderTargetContext(
+ SkBackingFit::kApprox, srcRect.width(), srcRect.height(),
+ this->colorInfo().colorType(), info.refColorSpace(), 1, GrMipMapped::kNo,
+ kTopLeft_GrSurfaceOrigin);
+ if (!tempRTC) {
+ callback(context, nullptr);
+ return;
+ }
+ tempRTC->drawTexture(GrNoClip(), std::move(texProxy), this->colorInfo().colorType(),
+ GrSamplerState::Filter::kNearest, SkBlendMode::kSrc,
+ SK_PMColor4fWHITE, srcRectToDraw,
+ SkRect::MakeWH(srcRect.width(), srcRect.height()), GrAA::kNo,
+ GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint,
+ SkMatrix::I(), std::move(xform));
+ x = y = 0;
+ }
+ }
+ auto rtc = tempRTC ? tempRTC.get() : this;
+ return rtc->asyncReadPixels(SkIRect::MakeXYWH(x, y, info.width(), info.height()),
+ info.colorType(), callback, context);
+}
+
+class GrRenderTargetContext::AsyncReadResult : public SkSurface::AsyncReadResult {
+public:
+ AsyncReadResult(uint32_t inboxID) : fInboxID(inboxID) {}
+ ~AsyncReadResult() override {
+ for (int i = 0; i < fPlanes.count(); ++i) {
+ if (!fPlanes[i].fMappedBuffer) {
+ delete[] static_cast<const char*>(fPlanes[i].fData);
+ } else {
+ GrClientMappedBufferManager::BufferFinishedMessageBus::Post(
+ {std::move(fPlanes[i].fMappedBuffer), fInboxID});
+ }
+ }
+ }
+
+ int count() const override { return fPlanes.count(); }
+ const void* data(int i) const override { return fPlanes[i].fData; }
+ size_t rowBytes(int i) const override { return fPlanes[i].fRowBytes; }
+
+ bool addTransferResult(const PixelTransferResult& result,
+ SkISize size,
+ size_t rowBytes,
+ GrClientMappedBufferManager* manager) {
+ SkASSERT(!result.fTransferBuffer->isMapped());
+ const void* mappedData = result.fTransferBuffer->map();
+ if (!mappedData) {
+ return false;
+ }
+ if (result.fPixelConverter) {
+ std::unique_ptr<char[]> convertedData(new char[rowBytes * size.height()]);
+ result.fPixelConverter(convertedData.get(), mappedData);
+ this->addCpuPlane(std::move(convertedData), rowBytes);
+ result.fTransferBuffer->unmap();
+ } else {
+ manager->insert(result.fTransferBuffer);
+ this->addMappedPlane(mappedData, rowBytes, std::move(result.fTransferBuffer));
+ }
+ return true;
+ }
+
+ void addCpuPlane(std::unique_ptr<const char[]> data, size_t rowBytes) {
+ SkASSERT(data);
+ SkASSERT(rowBytes > 0);
+ fPlanes.emplace_back(data.release(), rowBytes, nullptr);
+ }
+
+private:
+ void addMappedPlane(const void* data, size_t rowBytes, sk_sp<GrGpuBuffer> mappedBuffer) {
+ SkASSERT(data);
+ SkASSERT(rowBytes > 0);
+ SkASSERT(mappedBuffer);
+ SkASSERT(mappedBuffer->isMapped());
+ fPlanes.emplace_back(data, rowBytes, std::move(mappedBuffer));
+ }
+
+ struct Plane {
+ Plane(const void* data, size_t rowBytes, sk_sp<GrGpuBuffer> buffer)
+ : fData(data), fRowBytes(rowBytes), fMappedBuffer(std::move(buffer)) {}
+ const void* fData;
+ size_t fRowBytes;
+ // If this is null then fData is heap alloc and must be delete[]ed as const char[].
+ sk_sp<GrGpuBuffer> fMappedBuffer;
+ };
+ SkSTArray<3, Plane> fPlanes;
+ uint32_t fInboxID;
+};
+
+void GrRenderTargetContext::asyncReadPixels(const SkIRect& rect, SkColorType colorType,
+ ReadPixelsCallback callback,
+ ReadPixelsContext context) {
+ SkASSERT(rect.fLeft >= 0 && rect.fRight <= this->width());
+ SkASSERT(rect.fTop >= 0 && rect.fBottom <= this->height());
+
+ auto directContext = fContext->priv().asDirectContext();
+ SkASSERT(directContext);
+ auto mappedBufferManager = directContext->priv().clientMappedBufferManager();
+
+ auto transferResult = this->transferPixels(SkColorTypeToGrColorType(colorType), rect);
+
+ if (!transferResult.fTransferBuffer) {
+ auto ii = SkImageInfo::Make(rect.size(), colorType,
+ this->colorInfo().alphaType(),
+ this->colorInfo().refColorSpace());
+ auto result = skstd::make_unique<AsyncReadResult>(0);
+ std::unique_ptr<char[]> data(new char[ii.computeMinByteSize()]);
+ SkPixmap pm(ii, data.get(), ii.minRowBytes());
+ result->addCpuPlane(std::move(data), pm.rowBytes());
+
+ if (!this->readPixels(ii, pm.writable_addr(), pm.rowBytes(), {rect.fLeft, rect.fTop})) {
+ callback(context, nullptr);
+ }
+ callback(context, std::move(result));
+ return;
+ }
+
+ struct FinishContext {
+ ReadPixelsCallback* fClientCallback;
+ ReadPixelsContext fClientContext;
+ SkISize fSize;
+ SkColorType fColorType;
+ GrClientMappedBufferManager* fMappedBufferManager;
+ PixelTransferResult fTransferResult;
+ };
+ // Assumption is that the caller would like to flush. We could take a parameter or require an
+ // explicit flush from the caller. We'd have to have a way to defer attaching the finish
+ // callback to GrGpu until after the next flush that flushes our op list, though.
+ auto* finishContext = new FinishContext{callback,
+ context,
+ rect.size(),
+ colorType,
+ mappedBufferManager,
+ std::move(transferResult)};
+ auto finishCallback = [](GrGpuFinishedContext c) {
+ const auto* context = reinterpret_cast<const FinishContext*>(c);
+ auto result = skstd::make_unique<AsyncReadResult>(context->fMappedBufferManager->inboxID());
+ size_t rowBytes = context->fSize.width() * SkColorTypeBytesPerPixel(context->fColorType);
+ if (!result->addTransferResult(context->fTransferResult, context->fSize, rowBytes,
+ context->fMappedBufferManager)) {
+ result.reset();
+ }
+ (*context->fClientCallback)(context->fClientContext, std::move(result));
+ delete context;
+ };
+ GrFlushInfo flushInfo;
+ flushInfo.fFinishedContext = finishContext;
+ flushInfo.fFinishedProc = finishCallback;
+ this->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
+}
+
+void GrRenderTargetContext::asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,
+ sk_sp<SkColorSpace> dstColorSpace,
+ const SkIRect& srcRect,
+ const SkISize& dstSize,
+ RescaleGamma rescaleGamma,
+ SkFilterQuality rescaleQuality,
+ ReadPixelsCallback callback,
+ ReadPixelsContext context) {
+ SkASSERT(srcRect.fLeft >= 0 && srcRect.fRight <= this->width());
+ SkASSERT(srcRect.fTop >= 0 && srcRect.fBottom <= this->height());
+ SkASSERT(!dstSize.isZero());
+ SkASSERT((dstSize.width() % 2 == 0) && (dstSize.height() % 2 == 0));
+
+ auto direct = fContext->priv().asDirectContext();
+ if (!direct) {
+ callback(context, nullptr);
+ return;
+ }
+ if (fRenderTargetProxy->wrapsVkSecondaryCB()) {
+ callback(context, nullptr);
+ return;
+ }
+ int x = srcRect.fLeft;
+ int y = srcRect.fTop;
+ std::unique_ptr<GrRenderTargetContext> tempRTC;
+ bool needsRescale = srcRect.size() != dstSize;
+ if (needsRescale) {
+ // We assume the caller wants kPremul. There is no way to indicate a preference.
+ auto info = SkImageInfo::Make(dstSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
+ dstColorSpace);
+ // TODO: Incorporate the YUV conversion into last pass of rescaling.
+ tempRTC = this->rescale(info, srcRect, rescaleGamma, rescaleQuality);
+ if (!tempRTC) {
+ callback(context, nullptr);
+ return;
+ }
+ SkASSERT(SkColorSpace::Equals(tempRTC->colorInfo().colorSpace(), info.colorSpace()));
+ SkASSERT(tempRTC->origin() == kTopLeft_GrSurfaceOrigin);
+ x = y = 0;
+ } else {
+ // We assume the caller wants kPremul. There is no way to indicate a preference.
+ sk_sp<GrColorSpaceXform> xform = GrColorSpaceXform::Make(
+ this->colorInfo().colorSpace(), this->colorInfo().alphaType(), dstColorSpace.get(),
+ kPremul_SkAlphaType);
+ if (xform) {
+ sk_sp<GrTextureProxy> texProxy = this->asTextureProxyRef();
+ // TODO: Do something if the input is not a texture already.
+ if (!texProxy) {
+ callback(context, nullptr);
+ return;
+ }
+ SkRect srcRectToDraw = SkRect::Make(srcRect);
+ tempRTC = direct->priv().makeDeferredRenderTargetContext(
+ SkBackingFit::kApprox, dstSize.width(), dstSize.height(),
+ this->colorInfo().colorType(), dstColorSpace, 1, GrMipMapped::kNo,
+ kTopLeft_GrSurfaceOrigin);
+ if (!tempRTC) {
+ callback(context, nullptr);
+ return;
+ }
+ tempRTC->drawTexture(GrNoClip(), std::move(texProxy), this->colorInfo().colorType(),
+ GrSamplerState::Filter::kNearest, SkBlendMode::kSrc,
+ SK_PMColor4fWHITE, srcRectToDraw,
+ SkRect::MakeWH(srcRect.width(), srcRect.height()), GrAA::kNo,
+ GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint,
+ SkMatrix::I(), std::move(xform));
+ x = y = 0;
+ }
+ }
+ auto srcProxy = tempRTC ? tempRTC->asTextureProxyRef() : this->asTextureProxyRef();
+ // TODO: Do something if the input is not a texture already.
+ if (!srcProxy) {
+ callback(context, nullptr);
+ return;
+ }
+ GrColorType srcColorType = tempRTC ? tempRTC->colorInfo().colorType()
+ : this->colorInfo().colorType();
+
+ auto yRTC = direct->priv().makeDeferredRenderTargetContextWithFallback(
+ SkBackingFit::kApprox, dstSize.width(), dstSize.height(), GrColorType::kAlpha_8,
+ dstColorSpace, 1, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin);
+ int halfW = dstSize.width()/2;
+ int halfH = dstSize.height()/2;
+ auto uRTC = direct->priv().makeDeferredRenderTargetContextWithFallback(
+ SkBackingFit::kApprox, halfW, halfH, GrColorType::kAlpha_8, dstColorSpace, 1,
+ GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin);
+ auto vRTC = direct->priv().makeDeferredRenderTargetContextWithFallback(
+ SkBackingFit::kApprox, halfW, halfH, GrColorType::kAlpha_8, dstColorSpace, 1,
+ GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin);
+ if (!yRTC || !uRTC || !vRTC) {
+ callback(context, nullptr);
+ return;
+ }
+
+ static constexpr float kRec601M[] {
+ 65.481f / 255, 128.553f / 255, 24.966f / 255, 16.f / 255, // y
+ -37.797f / 255, -74.203f / 255, 112.0f / 255, 128.f / 255, // u
+ 112.f / 255, -93.786f / 255, -18.214f / 255, 128.f / 255, // v
+ };
+ static constexpr float kRec709M[] {
+ 45.5594f / 255, 156.6288f / 255, 15.8118f / 255, 16.f / 255, // y
+ -25.6642f / 255, -86.3358f / 255, 112.f / 255, 128.f / 255, // u
+ 112.f / 255, -101.7303f / 255, -10.2697f / 255, 128.f / 255, // v
+ };
+ static constexpr float kJpegM[] {
+ 0.299f , 0.587f , 0.114f , 0.f / 255, // y
+ -0.168736f, -0.331264f, 0.5f , 128.f / 255, // u
+ 0.5f , -0.418688f, -0.081312f, 128.f / 255, // v
+ };
+ static constexpr float kIM[] {
+ 1.f, 0.f, 0.f, 0.f,
+ 0.f, 1.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ };
+ const float* baseM = kIM;
+ switch (yuvColorSpace) {
+ case kRec601_SkYUVColorSpace:
+ baseM = kRec601M;
+ break;
+ case kRec709_SkYUVColorSpace:
+ baseM = kRec709M;
+ break;
+ case kJPEG_SkYUVColorSpace:
+ baseM = kJpegM;
+ break;
+ case kIdentity_SkYUVColorSpace:
+ baseM = kIM;
+ break;
+ }
+ // TODO: Use one transfer buffer for all three planes to reduce map/unmap cost?
+
+ auto texMatrix = SkMatrix::MakeTrans(x, y);
+
+ SkRect dstRectY = SkRect::Make(dstSize);
+ SkRect dstRectUV = SkRect::MakeWH(halfW, halfH);
+
+ // This matrix generates (r,g,b,a) = (0, 0, 0, y)
+ float yM[20];
+ std::fill_n(yM, 15, 0.f);
+ yM[15] = baseM[0]; yM[16] = baseM[1]; yM[17] = baseM[2]; yM[18] = 0; yM[19] = baseM[3];
+ GrPaint yPaint;
+ yPaint.addColorTextureProcessor(srcProxy, srcColorType, texMatrix);
+ auto yFP = GrColorMatrixFragmentProcessor::Make(yM, false, true, false);
+ yPaint.addColorFragmentProcessor(std::move(yFP));
+ yPaint.setPorterDuffXPFactory(SkBlendMode::kSrc);
+ yRTC->fillRectToRect(GrNoClip(), std::move(yPaint), GrAA::kNo, SkMatrix::I(),
+ dstRectY, dstRectY);
+ auto yTransfer = yRTC->transferPixels(GrColorType::kAlpha_8,
+ SkIRect::MakeWH(yRTC->width(), yRTC->height()));
+ if (!yTransfer.fTransferBuffer) {
+ callback(context, nullptr);
+ return;
+ }
+
+ texMatrix.preScale(2.f, 2.f);
+ // This matrix generates (r,g,b,a) = (0, 0, 0, u)
+ float uM[20];
+ std::fill_n(uM, 15, 0.f);
+ uM[15] = baseM[4]; uM[16] = baseM[5]; uM[17] = baseM[6]; uM[18] = 0; uM[19] = baseM[7];
+ GrPaint uPaint;
+ uPaint.addColorTextureProcessor(srcProxy, srcColorType, texMatrix,
+ GrSamplerState::ClampBilerp());
+ auto uFP = GrColorMatrixFragmentProcessor::Make(uM, false, true, false);
+ uPaint.addColorFragmentProcessor(std::move(uFP));
+ uPaint.setPorterDuffXPFactory(SkBlendMode::kSrc);
+ uRTC->fillRectToRect(GrNoClip(), std::move(uPaint), GrAA::kNo, SkMatrix::I(),
+ dstRectUV, dstRectUV);
+ auto uTransfer = uRTC->transferPixels(GrColorType::kAlpha_8,
+ SkIRect::MakeWH(uRTC->width(), uRTC->height()));
+ if (!uTransfer.fTransferBuffer) {
+ callback(context, nullptr);
+ return;
+ }
+
+ // This matrix generates (r,g,b,a) = (0, 0, 0, v)
+ float vM[20];
+ std::fill_n(vM, 15, 0.f);
+ vM[15] = baseM[8]; vM[16] = baseM[9]; vM[17] = baseM[10]; vM[18] = 0; vM[19] = baseM[11];
+ GrPaint vPaint;
+ vPaint.addColorTextureProcessor(srcProxy, srcColorType, texMatrix,
+ GrSamplerState::ClampBilerp());
+ auto vFP = GrColorMatrixFragmentProcessor::Make(vM, false, true, false);
+ vPaint.addColorFragmentProcessor(std::move(vFP));
+ vPaint.setPorterDuffXPFactory(SkBlendMode::kSrc);
+ vRTC->fillRectToRect(GrNoClip(), std::move(vPaint), GrAA::kNo, SkMatrix::I(),
+ dstRectUV, dstRectUV);
+ auto vTransfer = vRTC->transferPixels(GrColorType::kAlpha_8,
+ SkIRect::MakeWH(vRTC->width(), vRTC->height()));
+ if (!vTransfer.fTransferBuffer) {
+ callback(context, nullptr);
+ return;
+ }
+
+ struct FinishContext {
+ ReadPixelsCallback* fClientCallback;
+ ReadPixelsContext fClientContext;
+ GrClientMappedBufferManager* fMappedBufferManager;
+ SkISize fSize;
+ PixelTransferResult fYTransfer;
+ PixelTransferResult fUTransfer;
+ PixelTransferResult fVTransfer;
+ };
+ // Assumption is that the caller would like to flush. We could take a parameter or require an
+ // explicit flush from the caller. We'd have to have a way to defer attaching the finish
+ // callback to GrGpu until after the next flush that flushes our op list, though.
+ auto* finishContext = new FinishContext{callback,
+ context,
+ direct->priv().clientMappedBufferManager(),
+ dstSize,
+ std::move(yTransfer),
+ std::move(uTransfer),
+ std::move(vTransfer)};
+ auto finishCallback = [](GrGpuFinishedContext c) {
+ const auto* context = reinterpret_cast<const FinishContext*>(c);
+ auto result = skstd::make_unique<AsyncReadResult>(context->fMappedBufferManager->inboxID());
+ auto manager = context->fMappedBufferManager;
+ size_t rowBytes = SkToSizeT(context->fSize.width());
+ if (!result->addTransferResult(context->fYTransfer, context->fSize, rowBytes, manager)) {
+ (*context->fClientCallback)(context->fClientContext, nullptr);
+ delete context;
+ return;
+ }
+ rowBytes /= 2;
+ SkISize uvSize = {context->fSize.width()/2, context->fSize.height()/2};
+ if (!result->addTransferResult(context->fUTransfer, uvSize, rowBytes, manager)) {
+ (*context->fClientCallback)(context->fClientContext, nullptr);
+ delete context;
+ return;
+ }
+ if (!result->addTransferResult(context->fVTransfer, uvSize, rowBytes, manager)) {
+ (*context->fClientCallback)(context->fClientContext, nullptr);
+ delete context;
+ return;
+ }
+ (*context->fClientCallback)(context->fClientContext, std::move(result));
+ delete context;
+ };
+ GrFlushInfo flushInfo;
+ flushInfo.fFinishedContext = finishContext;
+ flushInfo.fFinishedProc = finishCallback;
+ this->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
+}
+
+GrSemaphoresSubmitted GrRenderTargetContext::flush(SkSurface::BackendSurfaceAccess access,
+ const GrFlushInfo& info) {
+ ASSERT_SINGLE_OWNER
+ if (fContext->priv().abandoned()) {
+ return GrSemaphoresSubmitted::kNo;
+ }
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "flush", fContext);
+
+ return this->drawingManager()->flushSurface(fRenderTargetProxy.get(), access, info);
+}
+
+bool GrRenderTargetContext::waitOnSemaphores(int numSemaphores,
+ const GrBackendSemaphore waitSemaphores[]) {
+ ASSERT_SINGLE_OWNER
+ RETURN_FALSE_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "waitOnSemaphores", fContext);
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ if (numSemaphores && !this->caps()->semaphoreSupport()) {
+ return false;
+ }
+
+ auto direct = fContext->priv().asDirectContext();
+ if (!direct) {
+ return false;
+ }
+
+ auto resourceProvider = direct->priv().resourceProvider();
+
+ std::unique_ptr<sk_sp<GrSemaphore>[]> grSemaphores(new sk_sp<GrSemaphore>[numSemaphores]);
+ for (int i = 0; i < numSemaphores; ++i) {
+ grSemaphores[i] = resourceProvider->wrapBackendSemaphore(
+ waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait,
+ kAdopt_GrWrapOwnership);
+ }
+ this->drawingManager()->newWaitRenderTask(this->asSurfaceProxyRef(), std::move(grSemaphores),
+ numSemaphores);
+ return true;
+}
+
+void GrRenderTargetContext::insertEventMarker(const SkString& str) {
+ std::unique_ptr<GrOp> op(GrDebugMarkerOp::Make(fContext, fRenderTargetProxy.get(), str));
+ this->addOp(std::move(op));
+}
+
+void GrRenderTargetContext::drawPath(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkPath& path,
+ const GrStyle& style) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawPath", fContext);
+
+ GrShape shape(path, style);
+
+ this->drawShape(clip, std::move(paint), aa, viewMatrix, shape);
+}
+
+void GrRenderTargetContext::drawShape(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const GrShape& shape) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(this->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawShape", fContext);
+
+ if (shape.isEmpty()) {
+ if (shape.inverseFilled()) {
+ this->drawPaint(clip, std::move(paint), viewMatrix);
+ }
+ return;
+ }
+
+ AutoCheckFlush acf(this->drawingManager());
+
+ if (!shape.style().hasPathEffect()) {
+ GrAAType aaType = this->chooseAAType(aa);
+ SkRRect rrect;
+ // We can ignore the starting point and direction since there is no path effect.
+ bool inverted;
+ if (shape.asRRect(&rrect, nullptr, nullptr, &inverted) && !inverted) {
+ if (rrect.isRect()) {
+ this->drawRect(clip, std::move(paint), aa, viewMatrix, rrect.rect(),
+ &shape.style());
+ return;
+ } else if (rrect.isOval()) {
+ this->drawOval(clip, std::move(paint), aa, viewMatrix, rrect.rect(), shape.style());
+ return;
+ }
+ this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, shape.style());
+ return;
+ } else if (GrAAType::kCoverage == aaType && shape.style().isSimpleFill() &&
+ viewMatrix.rectStaysRect()) {
+ // TODO: the rectStaysRect restriction could be lifted if we were willing to apply
+ // the matrix to all the points individually rather than just to the rect
+ SkRect rects[2];
+ if (shape.asNestedRects(rects)) {
+ // Concave AA paths are expensive - try to avoid them for special cases
+ std::unique_ptr<GrDrawOp> op = GrStrokeRectOp::MakeNested(
+ fContext, std::move(paint), viewMatrix, rects);
+ if (op) {
+ this->addDrawOp(clip, std::move(op));
+ }
+ // Returning here indicates that there is nothing to draw in this case.
+ return;
+ }
+ }
+ }
+
+ this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, shape);
+}
+
+bool GrRenderTargetContextPriv::drawAndStencilPath(const GrHardClip& clip,
+ const GrUserStencilSettings* ss,
+ SkRegion::Op op,
+ bool invert,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const SkPath& path) {
+ ASSERT_SINGLE_OWNER_PRIV
+ RETURN_FALSE_IF_ABANDONED_PRIV
+ SkDEBUGCODE(fRenderTargetContext->validate();)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "drawAndStencilPath",
+ fRenderTargetContext->fContext);
+
+ if (path.isEmpty() && path.isInverseFillType()) {
+ GrPaint paint;
+ paint.setCoverageSetOpXPFactory(op, invert);
+ this->stencilRect(clip, ss, std::move(paint), GrAA::kNo, SkMatrix::I(),
+ SkRect::MakeIWH(fRenderTargetContext->width(),
+ fRenderTargetContext->height()));
+ return true;
+ }
+
+ AutoCheckFlush acf(fRenderTargetContext->drawingManager());
+
+ // An Assumption here is that path renderer would use some form of tweaking
+ // the src color (either the input alpha or in the frag shader) to implement
+ // aa. If we have some future driver-mojo path AA that can do the right
+ // thing WRT to the blend then we'll need some query on the PR.
+ GrAAType aaType = fRenderTargetContext->chooseAAType(aa);
+ bool hasUserStencilSettings = !ss->isUnused();
+
+ SkIRect clipConservativeBounds;
+ clip.getConservativeBounds(fRenderTargetContext->width(), fRenderTargetContext->height(),
+ &clipConservativeBounds, nullptr);
+
+ GrShape shape(path, GrStyle::SimpleFill());
+ GrPathRenderer::CanDrawPathArgs canDrawArgs;
+ canDrawArgs.fCaps = fRenderTargetContext->caps();
+ canDrawArgs.fProxy = fRenderTargetContext->proxy();
+ canDrawArgs.fViewMatrix = &viewMatrix;
+ canDrawArgs.fShape = &shape;
+ canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
+ canDrawArgs.fAAType = aaType;
+ SkASSERT(!fRenderTargetContext->wrapsVkSecondaryCB());
+ canDrawArgs.fTargetIsWrappedVkSecondaryCB = false;
+ canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings;
+
+ // Don't allow the SW renderer
+ GrPathRenderer* pr = fRenderTargetContext->drawingManager()->getPathRenderer(
+ canDrawArgs, false, GrPathRendererChain::DrawType::kStencilAndColor);
+ if (!pr) {
+ return false;
+ }
+
+ GrPaint paint;
+ paint.setCoverageSetOpXPFactory(op, invert);
+
+ GrPathRenderer::DrawPathArgs args{fRenderTargetContext->drawingManager()->getContext(),
+ std::move(paint),
+ ss,
+ fRenderTargetContext,
+ &clip,
+ &clipConservativeBounds,
+ &viewMatrix,
+ &shape,
+ aaType,
+ fRenderTargetContext->colorInfo().isLinearlyBlended()};
+ pr->drawPath(args);
+ return true;
+}
+
+SkBudgeted GrRenderTargetContextPriv::isBudgeted() const {
+ ASSERT_SINGLE_OWNER_PRIV
+
+ if (fRenderTargetContext->fContext->priv().abandoned()) {
+ return SkBudgeted::kNo;
+ }
+
+ SkDEBUGCODE(fRenderTargetContext->validate();)
+
+ return fRenderTargetContext->fRenderTargetProxy->isBudgeted();
+}
+
+void GrRenderTargetContext::drawShapeUsingPathRenderer(const GrClip& clip,
+ GrPaint&& paint,
+ GrAA aa,
+ const SkMatrix& viewMatrix,
+ const GrShape& originalShape) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "internalDrawPath", fContext);
+
+ if (!viewMatrix.isFinite() || !originalShape.bounds().isFinite()) {
+ return;
+ }
+
+ SkIRect clipConservativeBounds;
+ clip.getConservativeBounds(this->width(), this->height(), &clipConservativeBounds, nullptr);
+
+ GrShape tempShape;
+ GrAAType aaType = this->chooseAAType(aa);
+
+ GrPathRenderer::CanDrawPathArgs canDrawArgs;
+ canDrawArgs.fCaps = this->caps();
+ canDrawArgs.fProxy = this->proxy();
+ canDrawArgs.fViewMatrix = &viewMatrix;
+ canDrawArgs.fShape = &originalShape;
+ canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
+ canDrawArgs.fTargetIsWrappedVkSecondaryCB = this->wrapsVkSecondaryCB();
+ canDrawArgs.fHasUserStencilSettings = false;
+
+ GrPathRenderer* pr;
+ static constexpr GrPathRendererChain::DrawType kType = GrPathRendererChain::DrawType::kColor;
+ if (originalShape.isEmpty() && !originalShape.inverseFilled()) {
+ return;
+ }
+
+ canDrawArgs.fAAType = aaType;
+
+ // Try a 1st time without applying any of the style to the geometry (and barring sw)
+ pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType);
+ SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix);
+
+ if (!pr && originalShape.style().pathEffect()) {
+ // It didn't work above, so try again with the path effect applied.
+ tempShape = originalShape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale);
+ if (tempShape.isEmpty()) {
+ return;
+ }
+ canDrawArgs.fShape = &tempShape;
+ pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType);
+ }
+ if (!pr) {
+ if (canDrawArgs.fShape->style().applies()) {
+ tempShape = canDrawArgs.fShape->applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec,
+ styleScale);
+ if (tempShape.isEmpty()) {
+ return;
+ }
+ canDrawArgs.fShape = &tempShape;
+ // This time, allow SW renderer
+ pr = this->drawingManager()->getPathRenderer(canDrawArgs, true, kType);
+ } else {
+ pr = this->drawingManager()->getSoftwarePathRenderer();
+ }
+ }
+
+ if (!pr) {
+#ifdef SK_DEBUG
+ SkDebugf("Unable to find path renderer compatible with path.\n");
+#endif
+ return;
+ }
+
+ GrPathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
+ std::move(paint),
+ &GrUserStencilSettings::kUnused,
+ this,
+ &clip,
+ &clipConservativeBounds,
+ &viewMatrix,
+ canDrawArgs.fShape,
+ aaType,
+ this->colorInfo().isLinearlyBlended()};
+ pr->drawPath(args);
+}
+
+static void op_bounds(SkRect* bounds, const GrOp* op) {
+ *bounds = op->bounds();
+ if (op->hasZeroArea()) {
+ if (op->hasAABloat()) {
+ bounds->outset(0.5f, 0.5f);
+ } else {
+ // We don't know which way the particular GPU will snap lines or points at integer
+ // coords. So we ensure that the bounds is large enough for either snap.
+ SkRect before = *bounds;
+ bounds->roundOut(bounds);
+ if (bounds->fLeft == before.fLeft) {
+ bounds->fLeft -= 1;
+ }
+ if (bounds->fTop == before.fTop) {
+ bounds->fTop -= 1;
+ }
+ if (bounds->fRight == before.fRight) {
+ bounds->fRight += 1;
+ }
+ if (bounds->fBottom == before.fBottom) {
+ bounds->fBottom += 1;
+ }
+ }
+ }
+}
+
+void GrRenderTargetContext::addOp(std::unique_ptr<GrOp> op) {
+ this->getOpsTask()->addOp(
+ std::move(op), GrTextureResolveManager(this->drawingManager()), *this->caps());
+}
+
+void GrRenderTargetContext::addDrawOp(const GrClip& clip, std::unique_ptr<GrDrawOp> op,
+ const std::function<WillAddOpFn>& willAddFn) {
+ ASSERT_SINGLE_OWNER
+ if (fContext->priv().abandoned()) {
+ fContext->priv().opMemoryPool()->release(std::move(op));
+ return;
+ }
+ SkDEBUGCODE(this->validate();)
+ SkDEBUGCODE(op->fAddDrawOpCalled = true;)
+ GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "addDrawOp", fContext);
+
+ // Setup clip
+ SkRect bounds;
+ op_bounds(&bounds, op.get());
+ GrAppliedClip appliedClip;
+ GrDrawOp::FixedFunctionFlags fixedFunctionFlags = op->fixedFunctionFlags();
+ bool usesHWAA = fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesHWAA;
+ bool usesStencil = fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil;
+
+ if (usesStencil) {
+ this->setNeedsStencil(usesHWAA);
+ }
+
+ if (!clip.apply(fContext, this, usesHWAA, usesStencil, &appliedClip, &bounds)) {
+ fContext->priv().opMemoryPool()->release(std::move(op));
+ return;
+ }
+
+ SkASSERT((!usesStencil && !appliedClip.hasStencilClip()) || (fNumStencilSamples > 0));
+
+ GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType());
+ // MIXED SAMPLES TODO: If we start using mixed samples for clips we will need to check the clip
+ // here as well.
+ bool hasMixedSampledCoverage = (usesHWAA && this->numSamples() <= 1);
+#ifdef SK_DEBUG
+ if (hasMixedSampledCoverage) {
+ SkASSERT(usesStencil);
+ SkASSERT(fRenderTargetProxy->canUseMixedSamples(*this->caps()));
+ }
+#endif
+ GrProcessorSet::Analysis analysis = op->finalize(
+ *this->caps(), &appliedClip, hasMixedSampledCoverage, clampType);
+
+ GrXferProcessor::DstProxy dstProxy;
+ if (analysis.requiresDstTexture()) {
+ if (!this->setupDstProxy(clip, *op, &dstProxy)) {
+ fContext->priv().opMemoryPool()->release(std::move(op));
+ return;
+ }
+ }
+
+ op->setClippedBounds(bounds);
+ auto opsTask = this->getOpsTask();
+ if (willAddFn) {
+ willAddFn(op.get(), opsTask->uniqueID());
+ }
+ opsTask->addDrawOp(std::move(op), analysis, std::move(appliedClip), dstProxy,
+ GrTextureResolveManager(this->drawingManager()), *this->caps());
+}
+
+bool GrRenderTargetContext::setupDstProxy(const GrClip& clip, const GrOp& op,
+ GrXferProcessor::DstProxy* dstProxy) {
+ // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we
+ // don't actually have a VkImage to make a copy of. Additionally we don't have the power to
+ // start and stop the render pass in order to make the copy.
+ if (fRenderTargetProxy->wrapsVkSecondaryCB()) {
+ return false;
+ }
+
+ if (this->caps()->textureBarrierSupport() && !fRenderTargetProxy->requiresManualMSAAResolve()) {
+ if (GrTextureProxy* texProxy = fRenderTargetProxy->asTextureProxy()) {
+ // The render target is a texture, so we can read from it directly in the shader. The XP
+ // will be responsible to detect this situation and request a texture barrier.
+ dstProxy->setProxy(sk_ref_sp(texProxy));
+ dstProxy->setOffset(0, 0);
+ return true;
+ }
+ }
+
+ SkIRect copyRect = SkIRect::MakeWH(fRenderTargetProxy->width(), fRenderTargetProxy->height());
+
+ SkIRect clippedRect;
+ clip.getConservativeBounds(
+ fRenderTargetProxy->width(), fRenderTargetProxy->height(), &clippedRect);
+ SkRect opBounds = op.bounds();
+ // If the op has aa bloating or is a infinitely thin geometry (hairline) outset the bounds by
+ // 0.5 pixels.
+ if (op.hasAABloat() || op.hasZeroArea()) {
+ opBounds.outset(0.5f, 0.5f);
+ // An antialiased/hairline draw can sometimes bleed outside of the clips bounds. For
+ // performance we may ignore the clip when the draw is entirely inside the clip is float
+ // space but will hit pixels just outside the clip when actually rasterizing.
+ clippedRect.outset(1, 1);
+ clippedRect.intersect(SkIRect::MakeWH(
+ fRenderTargetProxy->width(), fRenderTargetProxy->height()));
+ }
+ SkIRect opIBounds;
+ opBounds.roundOut(&opIBounds);
+ if (!clippedRect.intersect(opIBounds)) {
+#ifdef SK_DEBUG
+ GrCapsDebugf(this->caps(), "setupDstTexture: Missed an early reject bailing on draw.");
+#endif
+ return false;
+ }
+
+ // MSAA consideration: When there is support for reading MSAA samples in the shader we could
+ // have per-sample dst values by making the copy multisampled.
+ GrCaps::DstCopyRestrictions restrictions = this->caps()->getDstCopyRestrictions(
+ fRenderTargetProxy.get(), this->colorInfo().colorType());
+
+ if (!restrictions.fMustCopyWholeSrc) {
+ copyRect = clippedRect;
+ }
+
+ SkIPoint dstOffset;
+ SkBackingFit fit;
+ if (restrictions.fRectsMustMatch == GrSurfaceProxy::RectsMustMatch::kYes) {
+ dstOffset = {0, 0};
+ fit = SkBackingFit::kExact;
+ } else {
+ dstOffset = {copyRect.fLeft, copyRect.fTop};
+ fit = SkBackingFit::kApprox;
+ }
+ sk_sp<GrTextureProxy> newProxy = GrSurfaceProxy::Copy(
+ fContext, fRenderTargetProxy.get(), this->colorInfo().colorType(), GrMipMapped::kNo,
+ copyRect, fit, SkBudgeted::kYes, restrictions.fRectsMustMatch);
+ SkASSERT(newProxy);
+
+ dstProxy->setProxy(std::move(newProxy));
+ dstProxy->setOffset(dstOffset);
+ return true;
+}
+
+bool GrRenderTargetContext::blitTexture(GrTextureProxy* src, GrColorType srcColorType,
+ const SkIRect& srcRect, const SkIPoint& dstPoint) {
+ SkIRect clippedSrcRect;
+ SkIPoint clippedDstPoint;
+ if (!GrClipSrcRectAndDstPoint(this->asSurfaceProxy()->isize(), src->isize(), srcRect, dstPoint,
+ &clippedSrcRect, &clippedDstPoint)) {
+ return false;
+ }
+
+ GrPaint paint;
+ paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
+ auto fp = GrSimpleTextureEffect::Make(sk_ref_sp(src), srcColorType, SkMatrix::I());
+ if (!fp) {
+ return false;
+ }
+ paint.addColorFragmentProcessor(std::move(fp));
+
+ this->fillRectToRect(
+ GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(),
+ SkRect::MakeXYWH(clippedDstPoint.fX, clippedDstPoint.fY, clippedSrcRect.width(),
+ clippedSrcRect.height()),
+ SkRect::Make(clippedSrcRect));
+ return true;
+}
+