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-rw-r--r--gfx/skia/skia/src/gpu/GrResourceHandle.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/GrResourceHandle.h b/gfx/skia/skia/src/gpu/GrResourceHandle.h
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+++ b/gfx/skia/skia/src/gpu/GrResourceHandle.h
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+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+*/
+
+#ifndef GrResourceHandle_DEFINED
+#define GrResourceHandle_DEFINED
+
+#include "include/core/SkTypes.h"
+
+// Opaque handle to a resource. Users should always use the macro below to create a specific
+// template instantiation of GrResourceHandle.
+template <typename kind> class GrResourceHandle {
+public:
+ GrResourceHandle(int value) : fValue(value) {
+ SkASSERT(this->isValid());
+ }
+
+ GrResourceHandle() : fValue(kInvalid_ResourceHandle) {}
+
+ bool operator==(const GrResourceHandle& other) const { return other.fValue == fValue; }
+ bool isValid() const { return kInvalid_ResourceHandle != fValue; }
+ int toIndex() const { SkASSERT(this->isValid()); return fValue; }
+
+private:
+ static const int kInvalid_ResourceHandle = -1;
+ int fValue;
+};
+
+// Creates a type "name", which is a specfic template instantiation of GrResourceHandle.
+#define GR_DEFINE_RESOURCE_HANDLE_CLASS(name) \
+ struct name##Kind {}; \
+ using name = GrResourceHandle<name##Kind>;
+#endif