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+/*
+ * Copyright 2010 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkGpuDevice_DEFINED
+#define SkGpuDevice_DEFINED
+
+#include "include/core/SkBitmap.h"
+#include "include/core/SkPicture.h"
+#include "include/core/SkRegion.h"
+#include "include/core/SkSurface.h"
+#include "include/gpu/GrContext.h"
+#include "include/gpu/GrTypes.h"
+#include "src/core/SkClipStackDevice.h"
+#include "src/gpu/GrClipStackClip.h"
+#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/SkGr.h"
+
+class GrAccelData;
+class GrTextureMaker;
+class GrTextureProducer;
+struct GrCachedLayer;
+
+class SkSpecialImage;
+
+/**
+ * Subclass of SkBaseDevice, which directs all drawing to the GrGpu owned by the
+ * canvas.
+ */
+class SkGpuDevice : public SkClipStackDevice {
+public:
+ enum InitContents {
+ kClear_InitContents,
+ kUninit_InitContents
+ };
+
+ /**
+ * Creates an SkGpuDevice from a GrRenderTargetContext whose backing width/height is
+ * different than its actual width/height (e.g., approx-match scratch texture).
+ */
+ static sk_sp<SkGpuDevice> Make(
+ GrContext*, std::unique_ptr<GrRenderTargetContext>, InitContents);
+
+ /**
+ * New device that will create an offscreen renderTarget based on the ImageInfo and
+ * sampleCount. The mipMapped flag tells the gpu to create the underlying render target with
+ * mips. The Budgeted param controls whether the device's backing store counts against the
+ * resource cache budget. On failure, returns nullptr.
+ * This entry point creates a kExact backing store. It is used when creating SkGpuDevices
+ * for SkSurfaces.
+ */
+ static sk_sp<SkGpuDevice> Make(GrContext*, SkBudgeted, const SkImageInfo&,
+ int sampleCount, GrSurfaceOrigin, const SkSurfaceProps*,
+ GrMipMapped mipMapped, InitContents);
+
+ ~SkGpuDevice() override {}
+
+ GrContext* context() const override { return fContext.get(); }
+
+ // set all pixels to 0
+ void clearAll();
+
+ void replaceRenderTargetContext(bool shouldRetainContent);
+ void replaceRenderTargetContext(std::unique_ptr<GrRenderTargetContext>,
+ bool shouldRetainContent);
+
+ GrRenderTargetContext* accessRenderTargetContext() override;
+
+ void drawPaint(const SkPaint& paint) override;
+ void drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint[],
+ const SkPaint& paint) override;
+ void drawRect(const SkRect& r, const SkPaint& paint) override;
+ void drawRRect(const SkRRect& r, const SkPaint& paint) override;
+ void drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) override;
+ void drawRegion(const SkRegion& r, const SkPaint& paint) override;
+ void drawOval(const SkRect& oval, const SkPaint& paint) override;
+ void drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
+ bool useCenter, const SkPaint& paint) override;
+ void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) override;
+ void drawBitmapRect(const SkBitmap&, const SkRect* srcOrNull, const SkRect& dst,
+ const SkPaint& paint, SkCanvas::SrcRectConstraint) override;
+ void drawSprite(const SkBitmap& bitmap, int x, int y,
+ const SkPaint& paint) override;
+ void drawGlyphRunList(const SkGlyphRunList& glyphRunList) override;
+ void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode,
+ const SkPaint&) override;
+ void drawShadow(const SkPath&, const SkDrawShadowRec&) override;
+ void drawAtlas(const SkImage* atlas, const SkRSXform[], const SkRect[],
+ const SkColor[], int count, SkBlendMode, const SkPaint&) override;
+ void drawDevice(SkBaseDevice*, int x, int y, const SkPaint&) override;
+
+ void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst,
+ const SkPaint&, SkCanvas::SrcRectConstraint) override;
+
+ void drawImageNine(const SkImage* image, const SkIRect& center,
+ const SkRect& dst, const SkPaint& paint) override;
+ void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
+ const SkRect& dst, const SkPaint& paint) override;
+
+ void drawImageLattice(const SkImage*, const SkCanvas::Lattice&,
+ const SkRect& dst, const SkPaint&) override;
+ void drawBitmapLattice(const SkBitmap&, const SkCanvas::Lattice&,
+ const SkRect& dst, const SkPaint&) override;
+
+ void drawDrawable(SkDrawable*, const SkMatrix*, SkCanvas* canvas) override;
+
+ void drawSpecial(SkSpecialImage*, int left, int top, const SkPaint& paint,
+ SkImage*, const SkMatrix&) override;
+
+ void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4], SkCanvas::QuadAAFlags aaFlags,
+ const SkColor4f& color, SkBlendMode mode) override;
+ void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count, const SkPoint dstClips[],
+ const SkMatrix[], const SkPaint&, SkCanvas::SrcRectConstraint) override;
+
+ sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
+ sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
+ sk_sp<SkSpecialImage> snapSpecial(const SkIRect&, bool = false) override;
+
+ void flush() override;
+ GrSemaphoresSubmitted flush(SkSurface::BackendSurfaceAccess access, const GrFlushInfo&);
+ bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores);
+
+ bool onAccessPixels(SkPixmap*) override;
+
+protected:
+ bool onReadPixels(const SkPixmap&, int, int) override;
+ bool onWritePixels(const SkPixmap&, int, int) override;
+
+private:
+ // We want these unreffed in RenderTargetContext, GrContext order.
+ sk_sp<GrContext> fContext;
+ std::unique_ptr<GrRenderTargetContext> fRenderTargetContext;
+
+ enum Flags {
+ kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear
+ kIsOpaque_Flag = 1 << 1, //!< Hint from client that rendering to this device will be
+ // opaque even if the config supports alpha.
+ };
+ static bool CheckAlphaTypeAndGetFlags(const SkImageInfo* info, InitContents init,
+ unsigned* flags);
+
+ SkGpuDevice(GrContext*, std::unique_ptr<GrRenderTargetContext>, unsigned flags);
+
+ SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;
+
+ sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
+
+ SkImageFilterCache* getImageFilterCache() override;
+
+ bool forceConservativeRasterClip() const override { return true; }
+
+ GrClipStackClip clip() const { return GrClipStackClip(&this->cs()); }
+
+ const GrCaps* caps() const;
+
+ /**
+ * Helper functions called by drawBitmapCommon. By the time these are called the SkDraw's
+ * matrix, clip, and the device's render target has already been set on GrContext.
+ */
+
+ // The tileSize and clippedSrcRect will be valid only if true is returned.
+ bool shouldTileImageID(uint32_t imageID,
+ const SkIRect& imageRect,
+ const SkMatrix& viewMatrix,
+ const SkMatrix& srcToDstRectMatrix,
+ const GrSamplerState& params,
+ const SkRect* srcRectPtr,
+ int maxTileSize,
+ int* tileSize,
+ SkIRect* clippedSubset) const;
+ // Just returns the predicate, not the out-tileSize or out-clippedSubset, as they are not
+ // needed at the moment.
+ bool shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
+ const SkMatrix& viewMatrix, const SkMatrix& srcToDstRect) const;
+
+ sk_sp<SkSpecialImage> filterTexture(SkSpecialImage*,
+ int left, int top,
+ SkIPoint* offset,
+ const SkImageFilter* filter);
+
+ // Splits bitmap into tiles of tileSize and draws them using separate textures for each tile.
+ void drawTiledBitmap(const SkBitmap& bitmap,
+ const SkMatrix& viewMatrix,
+ const SkMatrix& srcToDstMatrix,
+ const SkRect& srcRect,
+ const SkIRect& clippedSrcRect,
+ const GrSamplerState& params,
+ const SkPaint& paint,
+ SkCanvas::SrcRectConstraint,
+ int tileSize,
+ bool bicubic);
+
+ // Used by drawTiledBitmap to draw each tile.
+ void drawBitmapTile(const SkBitmap&,
+ const SkMatrix& viewMatrix,
+ const SkRect& dstRect,
+ const SkRect& srcRect,
+ const GrSamplerState& samplerState,
+ const SkPaint& paint,
+ SkCanvas::SrcRectConstraint,
+ bool bicubic,
+ bool needsTextureDomain);
+
+ // If not null, dstClip must be contained inside dst and will also respect the edge AA flags.
+ // If 'preViewMatrix' is not null, final CTM will be this->ctm() * preViewMatrix.
+ void drawImageQuad(const SkImage*, const SkRect* src, const SkRect* dst,
+ const SkPoint dstClip[4], GrAA aa, GrQuadAAFlags aaFlags,
+ const SkMatrix* preViewMatrix, const SkPaint&, SkCanvas::SrcRectConstraint);
+
+ // TODO(michaelludwig): This can be removed once drawBitmapRect is removed from SkDevice
+ // so that drawImageQuad is the sole entry point into the draw-single-image op
+ void drawTextureProducer(GrTextureProducer*,
+ const SkRect* srcRect,
+ const SkRect* dstRect,
+ SkCanvas::SrcRectConstraint,
+ const SkMatrix& viewMatrix,
+ const SkPaint&,
+ bool attemptDrawTexture);
+
+ void drawProducerLattice(GrTextureProducer*, std::unique_ptr<SkLatticeIter>, const SkRect& dst,
+ const SkPaint&);
+
+ void drawStrokedLine(const SkPoint pts[2], const SkPaint&);
+
+ void wireframeVertices(SkVertices::VertexMode, int vertexCount, const SkPoint verts[],
+ const SkVertices::Bone bones[], int boneCount, SkBlendMode,
+ const uint16_t indices[], int indexCount, const SkPaint&);
+
+ static std::unique_ptr<GrRenderTargetContext> MakeRenderTargetContext(GrContext*,
+ SkBudgeted,
+ const SkImageInfo&,
+ int sampleCount,
+ GrSurfaceOrigin,
+ const SkSurfaceProps*,
+ GrMipMapped);
+
+ friend class GrAtlasTextContext;
+ friend class SkSurface_Gpu; // for access to surfaceProps
+ typedef SkClipStackDevice INHERITED;
+};
+
+#endif