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-rw-r--r--gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp322
1 files changed, 322 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
new file mode 100644
index 0000000000..85dc827f73
--- /dev/null
+++ b/gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -0,0 +1,322 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/gpu/GrRenderTarget.h"
+#include "src/gpu/GrRenderTargetPriv.h"
+#include "src/gpu/GrShaderCaps.h"
+#include "src/gpu/gl/GrGLGpu.h"
+#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
+#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
+#include "src/gpu/glsl/GrGLSLUniformHandler.h"
+#include "src/gpu/glsl/GrGLSLVarying.h"
+
+const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
+
+static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
+ SkASSERT(GrBlendEquationIsAdvanced(equation));
+
+ static const char* kLayoutQualifierNames[] = {
+ "blend_support_screen",
+ "blend_support_overlay",
+ "blend_support_darken",
+ "blend_support_lighten",
+ "blend_support_colordodge",
+ "blend_support_colorburn",
+ "blend_support_hardlight",
+ "blend_support_softlight",
+ "blend_support_difference",
+ "blend_support_exclusion",
+ "blend_support_multiply",
+ "blend_support_hsl_hue",
+ "blend_support_hsl_saturation",
+ "blend_support_hsl_color",
+ "blend_support_hsl_luminosity"
+ };
+ return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
+
+ GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
+ // There's an illegal GrBlendEquation at the end there, hence the -1.
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
+ kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1);
+}
+
+uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
+ SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
+ return origin + 1;
+
+ GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
+ GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
+}
+
+GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
+ : GrGLSLFragmentBuilder(program) {
+ fSubstageIndices.push_back(0);
+}
+
+SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
+ if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
+ SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
+ return coords.getName();
+ }
+
+ SkString coords2D;
+ coords2D.printf("%s_ensure2D", coords.c_str());
+ this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
+ coords.c_str());
+ return coords2D;
+}
+
+const char* GrGLSLFragmentShaderBuilder::sampleOffsets() {
+ SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures());
+ SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations);
+ SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations);
+ return "_sampleOffsets";
+}
+
+void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage(
+ const char* mask, ScopeFlags scopeFlags) {
+ const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
+ if (!shaderCaps.sampleVariablesSupport() && !shaderCaps.sampleVariablesStencilSupport()) {
+ SkDEBUGFAIL("Attempted to mask sample coverage without support.");
+ return;
+ }
+ if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
+ this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
+ }
+
+ if (!fHasModifiedSampleMask) {
+ fHasModifiedSampleMask = true;
+ if (ScopeFlags::kTopLevel != scopeFlags) {
+ this->codePrependf("gl_SampleMask[0] = ~0;");
+ }
+ if (!(ScopeFlags::kInsideLoop & scopeFlags)) {
+ this->codeAppendf("gl_SampleMask[0] = (%s);", mask);
+ return;
+ }
+ }
+
+ this->codeAppendf("gl_SampleMask[0] &= (%s);", mask);
+}
+
+void GrGLSLFragmentShaderBuilder::applyFnToMultisampleMask(
+ const char* fn, const char* grad, ScopeFlags scopeFlags) {
+ SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures());
+ SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations);
+ SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations);
+
+ int sampleCnt = fProgramBuilder->effectiveSampleCnt();
+ SkASSERT(sampleCnt > 1);
+
+ this->codeAppendf("{");
+
+ if (!grad) {
+ SkASSERT(fProgramBuilder->shaderCaps()->shaderDerivativeSupport());
+ // In order to use HW derivatives, our neighbors within the same primitive must also be
+ // executing the same code. A per-pixel branch makes this pre-condition impossible to
+ // fulfill.
+ SkASSERT(!(ScopeFlags::kInsidePerPixelBranch & scopeFlags));
+ this->codeAppendf("float2 grad = float2(dFdx(%s), dFdy(%s));", fn, fn);
+ this->codeAppendf("float fnwidth = fwidth(%s);", fn);
+ grad = "grad";
+ } else {
+ this->codeAppendf("float fnwidth = abs(%s.x) + abs(%s.y);", grad, grad);
+ }
+
+ this->codeAppendf("int mask = 0;");
+ this->codeAppendf("if (%s*2 < fnwidth) {", fn); // Are ANY samples inside the implicit fn?
+ this->codeAppendf( "if (%s*-2 >= fnwidth) {", fn); // Are ALL samples inside the implicit?
+ this->codeAppendf( "mask = ~0;");
+ this->codeAppendf( "} else for (int i = 0; i < %i; ++i) {", sampleCnt);
+ this->codeAppendf( "float fnsample = dot(%s, _sampleOffsets[i]) + %s;", grad, fn);
+ this->codeAppendf( "if (fnsample < 0) {");
+ this->codeAppendf( "mask |= (1 << i);");
+ this->codeAppendf( "}");
+ this->codeAppendf( "}");
+ this->codeAppendf("}");
+ this->maskOffMultisampleCoverage("mask", scopeFlags);
+
+ this->codeAppendf("}");
+}
+
+SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp,
+ GrGLSLFragmentProcessor::EmitArgs& args) {
+ this->onBeforeChildProcEmitCode();
+ this->nextStage();
+ if (!args.fFp.computeLocalCoordsInVertexShader() && args.fTransformedCoords.count() > 0) {
+ // we currently only support overriding a single coordinate pair
+ SkASSERT(args.fTransformedCoords.count() == 1);
+ const GrGLSLProgramDataManager::UniformHandle& mat =
+ args.fTransformedCoords[0].fUniformMatrix;
+ if (mat.isValid()) {
+ args.fUniformHandler->updateUniformVisibility(mat, kFragment_GrShaderFlag);
+ this->codeAppendf("_coords = (float3(_coords, 1) * %s).xy;\n",
+ args.fTransformedCoords[0].fMatrixCode.c_str());
+ }
+ }
+ this->codeAppendf("half4 %s;\n", args.fOutputColor);
+ fp->emitCode(args);
+ this->codeAppendf("return %s;\n", args.fOutputColor);
+ GrShaderVar params[] = { GrShaderVar(args.fInputColor, kHalf4_GrSLType),
+ GrShaderVar("_coords", kFloat2_GrSLType) };
+ SkString result;
+ this->emitFunction(kHalf4_GrSLType,
+ "stage",
+ args.fFp.computeLocalCoordsInVertexShader() ? 1 : 2,
+ params,
+ this->code().c_str(),
+ &result);
+ this->deleteStage();
+ this->onAfterChildProcEmitCode();
+ return result;
+}
+
+const char* GrGLSLFragmentShaderBuilder::dstColor() {
+ SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;)
+
+ const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
+ if (shaderCaps->fbFetchSupport()) {
+ this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
+ shaderCaps->fbFetchExtensionString());
+
+ // Some versions of this extension string require declaring custom color output on ES 3.0+
+ const char* fbFetchColorName = "sk_LastFragColor";
+ if (shaderCaps->fbFetchNeedsCustomOutput()) {
+ this->enableCustomOutput();
+ fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
+ fbFetchColorName = DeclaredColorOutputName();
+ // Set the dstColor to an intermediate variable so we don't override it with the output
+ this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
+ } else {
+ return fbFetchColorName;
+ }
+ }
+ return kDstColorName;
+}
+
+void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
+ SkASSERT(GrBlendEquationIsAdvanced(equation));
+
+ const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
+ if (!caps.mustEnableAdvBlendEqs()) {
+ return;
+ }
+
+ this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
+ "GL_KHR_blend_equation_advanced");
+ if (caps.mustEnableSpecificAdvBlendEqs()) {
+ this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
+ } else {
+ this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
+ }
+}
+
+void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
+ if (!fHasCustomColorOutput) {
+ fHasCustomColorOutput = true;
+ fCustomColorOutputIndex = fOutputs.count();
+ fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
+ GrShaderVar::kOut_TypeModifier);
+ fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
+ }
+}
+
+void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
+ SkASSERT(!fHasSecondaryOutput);
+ fHasSecondaryOutput = true;
+ const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
+ if (const char* extension = caps.secondaryOutputExtensionString()) {
+ this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
+ }
+
+ // If the primary output is declared, we must declare also the secondary output
+ // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
+ // output. The condition also co-incides with the condition in whici GLES SL 2.0
+ // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
+ if (caps.mustDeclareFragmentShaderOutput()) {
+ fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
+ GrShaderVar::kOut_TypeModifier);
+ fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
+ }
+}
+
+const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
+ return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
+}
+
+bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
+ return fHasCustomColorOutput &&
+ fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
+}
+
+void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
+ va_list argp;
+ va_start(argp, fmt);
+ inputs().appendVAList(fmt, argp);
+ va_end(argp);
+}
+
+const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
+ if (this->hasSecondaryOutput()) {
+ return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput())
+ ? DeclaredSecondaryColorOutputName()
+ : "gl_SecondaryFragColorEXT";
+ }
+ return nullptr;
+}
+
+GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
+ return fProgramBuilder->origin();
+}
+
+void GrGLSLFragmentShaderBuilder::onFinalize() {
+ SkASSERT(fProgramBuilder->processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly);
+
+ if (CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()) {
+ const SkTArray<SkPoint>& sampleLocations = fProgramBuilder->getSampleLocations();
+ this->definitions().append("const float2 _sampleOffsets[] = float2[](");
+ for (int i = 0; i < sampleLocations.count(); ++i) {
+ SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f);
+ if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) {
+ offset.fY = -offset.fY;
+ }
+ this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y());
+ this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");");
+ }
+ }
+
+ fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
+}
+
+void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
+ SkASSERT(fSubstageIndices.count() >= 1);
+ fSubstageIndices.push_back(0);
+ // second-to-last value in the fSubstageIndices stack is the index of the child proc
+ // at that level which is currently emitting code.
+ fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
+}
+
+void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
+ SkASSERT(fSubstageIndices.count() >= 2);
+ fSubstageIndices.pop_back();
+ fSubstageIndices.back()++;
+ int removeAt = fMangleString.findLastOf('_');
+ fMangleString.remove(removeAt, fMangleString.size() - removeAt);
+}