diff options
Diffstat (limited to 'gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp')
-rw-r--r-- | gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp new file mode 100644 index 0000000000..85dc827f73 --- /dev/null +++ b/gfx/skia/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp @@ -0,0 +1,322 @@ +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "src/gpu/GrRenderTarget.h" +#include "src/gpu/GrRenderTargetPriv.h" +#include "src/gpu/GrShaderCaps.h" +#include "src/gpu/gl/GrGLGpu.h" +#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" +#include "src/gpu/glsl/GrGLSLProgramBuilder.h" +#include "src/gpu/glsl/GrGLSLUniformHandler.h" +#include "src/gpu/glsl/GrGLSLVarying.h" + +const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; + +static const char* specific_layout_qualifier_name(GrBlendEquation equation) { + SkASSERT(GrBlendEquationIsAdvanced(equation)); + + static const char* kLayoutQualifierNames[] = { + "blend_support_screen", + "blend_support_overlay", + "blend_support_darken", + "blend_support_lighten", + "blend_support_colordodge", + "blend_support_colorburn", + "blend_support_hardlight", + "blend_support_softlight", + "blend_support_difference", + "blend_support_exclusion", + "blend_support_multiply", + "blend_support_hsl_hue", + "blend_support_hsl_saturation", + "blend_support_hsl_color", + "blend_support_hsl_luminosity" + }; + return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; + + GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); + GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); + // There's an illegal GrBlendEquation at the end there, hence the -1. + GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == + kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1); +} + +uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { + SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); + return origin + 1; + + GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin); + GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin); +} + +GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) + : GrGLSLFragmentBuilder(program) { + fSubstageIndices.push_back(0); +} + +SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { + if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) { + SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType()); + return coords.getName(); + } + + SkString coords2D; + coords2D.printf("%s_ensure2D", coords.c_str()); + this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), + coords.c_str()); + return coords2D; +} + +const char* GrGLSLFragmentShaderBuilder::sampleOffsets() { + SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()); + SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); + SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); + return "_sampleOffsets"; +} + +void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage( + const char* mask, ScopeFlags scopeFlags) { + const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); + if (!shaderCaps.sampleVariablesSupport() && !shaderCaps.sampleVariablesStencilSupport()) { + SkDEBUGFAIL("Attempted to mask sample coverage without support."); + return; + } + if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { + this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); + } + + if (!fHasModifiedSampleMask) { + fHasModifiedSampleMask = true; + if (ScopeFlags::kTopLevel != scopeFlags) { + this->codePrependf("gl_SampleMask[0] = ~0;"); + } + if (!(ScopeFlags::kInsideLoop & scopeFlags)) { + this->codeAppendf("gl_SampleMask[0] = (%s);", mask); + return; + } + } + + this->codeAppendf("gl_SampleMask[0] &= (%s);", mask); +} + +void GrGLSLFragmentShaderBuilder::applyFnToMultisampleMask( + const char* fn, const char* grad, ScopeFlags scopeFlags) { + SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()); + SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); + SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); + + int sampleCnt = fProgramBuilder->effectiveSampleCnt(); + SkASSERT(sampleCnt > 1); + + this->codeAppendf("{"); + + if (!grad) { + SkASSERT(fProgramBuilder->shaderCaps()->shaderDerivativeSupport()); + // In order to use HW derivatives, our neighbors within the same primitive must also be + // executing the same code. A per-pixel branch makes this pre-condition impossible to + // fulfill. + SkASSERT(!(ScopeFlags::kInsidePerPixelBranch & scopeFlags)); + this->codeAppendf("float2 grad = float2(dFdx(%s), dFdy(%s));", fn, fn); + this->codeAppendf("float fnwidth = fwidth(%s);", fn); + grad = "grad"; + } else { + this->codeAppendf("float fnwidth = abs(%s.x) + abs(%s.y);", grad, grad); + } + + this->codeAppendf("int mask = 0;"); + this->codeAppendf("if (%s*2 < fnwidth) {", fn); // Are ANY samples inside the implicit fn? + this->codeAppendf( "if (%s*-2 >= fnwidth) {", fn); // Are ALL samples inside the implicit? + this->codeAppendf( "mask = ~0;"); + this->codeAppendf( "} else for (int i = 0; i < %i; ++i) {", sampleCnt); + this->codeAppendf( "float fnsample = dot(%s, _sampleOffsets[i]) + %s;", grad, fn); + this->codeAppendf( "if (fnsample < 0) {"); + this->codeAppendf( "mask |= (1 << i);"); + this->codeAppendf( "}"); + this->codeAppendf( "}"); + this->codeAppendf("}"); + this->maskOffMultisampleCoverage("mask", scopeFlags); + + this->codeAppendf("}"); +} + +SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp, + GrGLSLFragmentProcessor::EmitArgs& args) { + this->onBeforeChildProcEmitCode(); + this->nextStage(); + if (!args.fFp.computeLocalCoordsInVertexShader() && args.fTransformedCoords.count() > 0) { + // we currently only support overriding a single coordinate pair + SkASSERT(args.fTransformedCoords.count() == 1); + const GrGLSLProgramDataManager::UniformHandle& mat = + args.fTransformedCoords[0].fUniformMatrix; + if (mat.isValid()) { + args.fUniformHandler->updateUniformVisibility(mat, kFragment_GrShaderFlag); + this->codeAppendf("_coords = (float3(_coords, 1) * %s).xy;\n", + args.fTransformedCoords[0].fMatrixCode.c_str()); + } + } + this->codeAppendf("half4 %s;\n", args.fOutputColor); + fp->emitCode(args); + this->codeAppendf("return %s;\n", args.fOutputColor); + GrShaderVar params[] = { GrShaderVar(args.fInputColor, kHalf4_GrSLType), + GrShaderVar("_coords", kFloat2_GrSLType) }; + SkString result; + this->emitFunction(kHalf4_GrSLType, + "stage", + args.fFp.computeLocalCoordsInVertexShader() ? 1 : 2, + params, + this->code().c_str(), + &result); + this->deleteStage(); + this->onAfterChildProcEmitCode(); + return result; +} + +const char* GrGLSLFragmentShaderBuilder::dstColor() { + SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) + + const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); + if (shaderCaps->fbFetchSupport()) { + this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, + shaderCaps->fbFetchExtensionString()); + + // Some versions of this extension string require declaring custom color output on ES 3.0+ + const char* fbFetchColorName = "sk_LastFragColor"; + if (shaderCaps->fbFetchNeedsCustomOutput()) { + this->enableCustomOutput(); + fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); + fbFetchColorName = DeclaredColorOutputName(); + // Set the dstColor to an intermediate variable so we don't override it with the output + this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); + } else { + return fbFetchColorName; + } + } + return kDstColorName; +} + +void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { + SkASSERT(GrBlendEquationIsAdvanced(equation)); + + const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); + if (!caps.mustEnableAdvBlendEqs()) { + return; + } + + this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, + "GL_KHR_blend_equation_advanced"); + if (caps.mustEnableSpecificAdvBlendEqs()) { + this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); + } else { + this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); + } +} + +void GrGLSLFragmentShaderBuilder::enableCustomOutput() { + if (!fHasCustomColorOutput) { + fHasCustomColorOutput = true; + fCustomColorOutputIndex = fOutputs.count(); + fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(), + GrShaderVar::kOut_TypeModifier); + fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); + } +} + +void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { + SkASSERT(!fHasSecondaryOutput); + fHasSecondaryOutput = true; + const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); + if (const char* extension = caps.secondaryOutputExtensionString()) { + this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); + } + + // If the primary output is declared, we must declare also the secondary output + // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom + // output. The condition also co-incides with the condition in whici GLES SL 2.0 + // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. + if (caps.mustDeclareFragmentShaderOutput()) { + fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(), + GrShaderVar::kOut_TypeModifier); + fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); + } +} + +const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { + return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; +} + +bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { + return fHasCustomColorOutput && + fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier; +} + +void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { + va_list argp; + va_start(argp, fmt); + inputs().appendVAList(fmt, argp); + va_end(argp); +} + +const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { + if (this->hasSecondaryOutput()) { + return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) + ? DeclaredSecondaryColorOutputName() + : "gl_SecondaryFragColorEXT"; + } + return nullptr; +} + +GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { + return fProgramBuilder->origin(); +} + +void GrGLSLFragmentShaderBuilder::onFinalize() { + SkASSERT(fProgramBuilder->processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly); + + if (CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()) { + const SkTArray<SkPoint>& sampleLocations = fProgramBuilder->getSampleLocations(); + this->definitions().append("const float2 _sampleOffsets[] = float2[]("); + for (int i = 0; i < sampleLocations.count(); ++i) { + SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f); + if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { + offset.fY = -offset.fY; + } + this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y()); + this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");"); + } + } + + fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); +} + +void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { + SkASSERT(fSubstageIndices.count() >= 1); + fSubstageIndices.push_back(0); + // second-to-last value in the fSubstageIndices stack is the index of the child proc + // at that level which is currently emitting code. + fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); +} + +void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { + SkASSERT(fSubstageIndices.count() >= 2); + fSubstageIndices.pop_back(); + fSubstageIndices.back()++; + int removeAt = fMangleString.findLastOf('_'); + fMangleString.remove(removeAt, fMangleString.size() - removeAt); +} |