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Diffstat (limited to 'gfx/tests/gtest/TestBSPTree.cpp')
-rw-r--r-- | gfx/tests/gtest/TestBSPTree.cpp | 694 |
1 files changed, 694 insertions, 0 deletions
diff --git a/gfx/tests/gtest/TestBSPTree.cpp b/gfx/tests/gtest/TestBSPTree.cpp new file mode 100644 index 0000000000..b5c6cda5dd --- /dev/null +++ b/gfx/tests/gtest/TestBSPTree.cpp @@ -0,0 +1,694 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "gtest/gtest.h" + +#include "BSPTree.h" +#include "Polygon.h" +#include "PolygonTestUtils.h" + +#include <deque> +#include <list> + +using namespace mozilla::gfx; +using namespace mozilla::layers; +typedef mozilla::gfx::Polygon MozPolygon; + +namespace { + +static void RunTest(std::deque<MozPolygon> aPolygons, + std::deque<MozPolygon> aExpected) { + std::list<LayerPolygon> layers; + for (MozPolygon& polygon : aPolygons) { + layers.push_back(LayerPolygon(nullptr, std::move(polygon))); + } + + const BSPTree tree(layers); + const nsTArray<LayerPolygon> order = tree.GetDrawOrder(); + + EXPECT_EQ(aExpected.size(), order.Length()); + + for (size_t i = 0; i < order.Length(); ++i) { + EXPECT_TRUE(aExpected[i] == *order[i].geometry); + } +} + +} // namespace + +TEST(BSPTree, SameNode) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{ + Point4D(0.0f, 0.0f, 0.0f, 1.0f), Point4D(1.0f, 0.0f, 0.0f, 1.0f), + Point4D(1.0f, 1.0f, 0.0f, 1.0f), Point4D(0.0f, 1.0f, 0.0f, 1.0f)}, + MozPolygon{ + Point4D(0.0f, 0.0f, 0.0f, 1.0f), Point4D(1.0f, 0.0f, 0.0f, 1.0f), + Point4D(1.0f, 1.0f, 0.0f, 1.0f), Point4D(0.0f, 1.0f, 0.0f, 1.0f)}}; + + ::RunTest(polygons, polygons); +} + +TEST(BSPTree, OneChild) +{ + const MozPolygon p1{ + Point4D(0.0f, 0.0f, 0.0f, 1.0f), Point4D(1.0f, 0.0f, 0.0f, 1.0f), + Point4D(1.0f, 1.0f, 0.0f, 1.0f), Point4D(0.0f, 1.0f, 0.0f, 1.0f)}; + + const MozPolygon p2{ + Point4D(0.0f, 0.0f, 1.0f, 1.0f), Point4D(1.0f, 0.0f, 1.0f, 1.0f), + Point4D(1.0f, 1.0f, 1.0f, 1.0f), Point4D(0.0f, 1.0f, 1.0f, 1.0f)}; + + ::RunTest({p1, p2}, {p1, p2}); + ::RunTest({p2, p1}, {p1, p2}); +} + +TEST(BSPTree, SharedEdge1) +{ + MozPolygon p1{ + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(0.0f, 0.0f, 1.0f, 1.0f), + Point4D(0.0f, 1.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f)}; + + MozPolygon p2{ + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f), + Point4D(2.0f, 2.0f, 1.0f, 1.0f), Point4D(2.0f, 0.0f, 1.0f, 1.0f)}; + + ::RunTest({p1, p2}, {p1, p2}); +} + +TEST(BSPTree, SharedEdge2) +{ + MozPolygon p1{ + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(0.0f, 0.0f, 1.0f, 1.0f), + Point4D(0.0f, 1.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f)}; + + MozPolygon p2{ + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f), + Point4D(2.0f, 2.0f, 0.0f, 1.0f), Point4D(2.0f, 0.0f, 0.0f, 1.0f)}; + + ::RunTest({p1, p2}, {p2, p1}); +} + +TEST(BSPTree, SplitSharedEdge) +{ + MozPolygon p1{ + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(0.0f, 0.0f, 1.0f, 1.0f), + Point4D(0.0f, 1.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f)}; + + MozPolygon p2{ + Point4D(1.0f, 0.0f, 2.0f, 1.0f), Point4D(1.0f, 1.0f, 2.0f, 1.0f), + Point4D(1.0f, 1.0f, 0.0f, 1.0f), Point4D(1.0f, 0.0f, 0.0f, 1.0f)}; + + const std::deque<MozPolygon> expected{ + MozPolygon{ + Point4D(1.0f, 1.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 0.0f, 1.0f), + Point4D(1.0f, 0.0f, 0.0f, 1.0f), Point4D(1.0f, 0.0f, 1.0f, 1.0f)}, + MozPolygon{ + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(0.0f, 0.0f, 1.0f, 1.0f), + Point4D(0.0f, 1.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f)}, + MozPolygon{ + Point4D(1.0f, 0.0f, 2.0f, 1.0f), Point4D(1.0f, 1.0f, 2.0f, 1.0f), + Point4D(1.0f, 1.0f, 1.0f, 1.0f), Point4D(1.0f, 0.0f, 1.0f, 1.0f)}}; + + ::RunTest({p1, p2}, expected); +} + +TEST(BSPTree, SplitSimple1) +{ + MozPolygon p1{ + Point4D(0.0f, 0.0f, 1.0f, 1.0f), Point4D(1.0f, 0.0f, 1.0f, 1.0f), + Point4D(1.0f, 1.0f, 1.0f, 1.0f), Point4D(0.0f, 1.0f, 1.0f, 1.0f)}; + + MozPolygon p2{ + Point4D(0.0f, 0.0f, 2.0f, 1.0f), Point4D(1.0f, 0.0f, 2.0f, 1.0f), + Point4D(1.0f, 1.0f, 0.0f, 1.0f), Point4D(0.0f, 1.0f, 0.0f, 1.0f)}; + + const std::deque<MozPolygon> expected{ + MozPolygon{ + Point4D(0.0f, 1.0f, 0.0f, 1.0f), Point4D(0.0f, 0.5f, 1.0f, 1.0f), + Point4D(1.0f, 0.5f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 0.0f, 1.0f)}, + p1, + MozPolygon{ + Point4D(0.0f, 0.0f, 2.0f, 1.0f), Point4D(1.0f, 0.0f, 2.0f, 1.0f), + Point4D(1.0f, 0.5f, 1.0f, 1.0f), Point4D(0.0f, 0.5f, 1.0f, 1.0f)}}; + + ::RunTest({p1, p2}, expected); +} + +TEST(BSPTree, SplitSimple2) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-5.00000f, -5.00000f, 0.00000f, 1.0f), + Point4D(-5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, -5.00000f, 0.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, -5.00000f, -5.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, -5.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, 5.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, 5.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(0.00000f, -5.00000f, 0.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, -5.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, -5.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, 0.00000f, 1.0f)}, + MozPolygon{Point4D(-5.00000f, -5.00000f, 0.00000f, 1.0f), + Point4D(-5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, -5.00000f, 0.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, 5.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, 5.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, 0.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, NoSplit1) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(0.00000f, 10.00000f, 0.00000f, 1.0f), + Point4D(0.00000f, 0.00000f, 0.00000f, 1.0f), + Point4D(10.00000f, 0.00000f, 0.00000f, 1.0f), + Point4D(10.00000f, 10.00000f, 0.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, 10.00000f, -5.00000f, 1.0f), + Point4D(0.00000f, 0.00000f, -5.00000f, 1.0f), + Point4D(10.00000f, 0.00000f, -5.00000f, 1.0f), + Point4D(10.00000f, 10.00000f, -5.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, 10.00000f, 5.00000f, 1.0f), + Point4D(0.00000f, 0.00000f, 5.00000f, 1.0f), + Point4D(10.00000f, 0.00000f, 5.00000f, 1.0f), + Point4D(10.00000f, 10.00000f, 5.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(0.00000f, 10.00000f, -5.00000f, 1.0f), + Point4D(0.00000f, 0.00000f, -5.00000f, 1.0f), + Point4D(10.00000f, 0.00000f, -5.00000f, 1.0f), + Point4D(10.00000f, 10.00000f, -5.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, 10.00000f, 0.00000f, 1.0f), + Point4D(0.00000f, 0.00000f, 0.00000f, 1.0f), + Point4D(10.00000f, 0.00000f, 0.00000f, 1.0f), + Point4D(10.00000f, 10.00000f, 0.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, 10.00000f, 5.00000f, 1.0f), + Point4D(0.00000f, 0.00000f, 5.00000f, 1.0f), + Point4D(10.00000f, 0.00000f, 5.00000f, 1.0f), + Point4D(10.00000f, 10.00000f, 5.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, NoSplit2) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-5.00000f, -5.00000f, 0.00000f, 1.0f), + Point4D(-5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, -5.00000f, 0.00000f, 1.0f)}, + MozPolygon{Point4D(0.00000f, 5.00000f, -15.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, -15.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, -10.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, -10.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(0.00000f, 5.00000f, -15.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, -15.00000f, 1.0f), + Point4D(0.00000f, -5.00000f, -10.00000f, 1.0f), + Point4D(0.00000f, 5.00000f, -10.00000f, 1.0f)}, + MozPolygon{Point4D(-5.00000f, -5.00000f, 0.00000f, 1.0f), + Point4D(-5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, 5.00000f, 0.00000f, 1.0f), + Point4D(5.00000f, -5.00000f, 0.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate0degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 2.00000f, 2.00000f, 1.0f), + Point4D(-0.00000f, -2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, -2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00000f, 2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, -2.00000f, 1.0f), + Point4D(-2.00000f, 0.00000f, -2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, 2.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, 0.00000f, 2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, -2.00000f, 1.0f), + Point4D(-2.00000f, 0.00000f, -2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 2.00000f, 2.00000f, 1.0f), + Point4D(-0.00000f, -2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, -2.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate20degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 1.19540f, 2.56350f, 1.0f), + Point4D(-0.00000f, -2.56340f, 1.19540f, 1.0f), + Point4D(0.00010f, -1.19530f, -2.56340f, 1.0f), + Point4D(0.00010f, 2.56350f, -1.19530f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 1.19540f, 2.56350f, 1.0f), + Point4D(-0.00000f, -2.56340f, 1.19540f, 1.0f), + Point4D(0.00010f, -1.19530f, -2.56340f, 1.0f), + Point4D(0.00010f, 2.56350f, -1.19530f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate40degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -0.73200f, 2.73210f, 1.0f), + Point4D(-0.00000f, -2.73200f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, 0.73210f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, -0.73200f, 2.73210f, 1.0f), + Point4D(-0.00000f, -2.73200f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, 0.73210f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate60degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -2.73200f, 0.73210f, 1.0f), + Point4D(-0.00000f, -0.73200f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, 2.73210f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-2.00000f, 1.26793f, 0.73210f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(2.00000f, 1.26793f, 0.73210f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, -2.73200f, 0.73210f, 1.0f), + Point4D(-0.00000f, -0.73200f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, 2.73210f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.26793f, 0.73210f, 1.0f), + Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, 1.26793f, 0.73210f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate80degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -1.19530f, -2.56340f, 1.0f), + Point4D(-0.00000f, 2.56350f, -1.19530f, 1.0f), + Point4D(0.00010f, 1.19540f, 2.56350f, 1.0f), + Point4D(0.00010f, -2.56340f, 1.19540f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, -1.19530f, -2.56340f, 1.0f), + Point4D(-0.00000f, 2.56350f, -1.19530f, 1.0f), + Point4D(0.00010f, 1.19540f, 2.56350f, 1.0f), + Point4D(0.00010f, -2.56340f, 1.19540f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate100degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 2.73210f, -0.73200f, 1.0f), + Point4D(-0.00000f, 0.73210f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, -2.73200f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -1.26783f, -0.73200f, 1.0f), + Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, -1.26783f, -0.73200f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 2.73210f, -0.73200f, 1.0f), + Point4D(-0.00000f, 0.73210f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, -2.73200f, 1.0f)}, + MozPolygon{Point4D(-2.00000f, -1.26783f, -0.73200f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(2.00000f, -1.26783f, -0.73200f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate120degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -0.73200f, 2.73210f, 1.0f), + Point4D(-0.00000f, -2.73200f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, 0.73210f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, -0.73200f, 2.73210f, 1.0f), + Point4D(-0.00000f, -2.73200f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, 0.73210f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate140degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -1.19530f, -2.56340f, 1.0f), + Point4D(-0.00000f, 2.56350f, -1.19530f, 1.0f), + Point4D(0.00010f, 1.19540f, 2.56350f, 1.0f), + Point4D(0.00010f, -2.56340f, 1.19540f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, -1.19530f, -2.56340f, 1.0f), + Point4D(-0.00000f, 2.56350f, -1.19530f, 1.0f), + Point4D(0.00010f, 1.19540f, 2.56350f, 1.0f), + Point4D(0.00010f, -2.56340f, 1.19540f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate160degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 2.00000f, 2.00000f, 1.0f), + Point4D(-0.00000f, -2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, -2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 2.00000f, 2.00000f, 1.0f), + Point4D(-0.00000f, -2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, -2.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate180degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -2.00000f, -2.00000f, 1.0f), + Point4D(-0.00000f, 2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, -2.00000f, -2.00000f, 1.0f), + Point4D(-0.00000f, 2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate200degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 1.19540f, 2.56350f, 1.0f), + Point4D(-0.00000f, -2.56340f, 1.19540f, 1.0f), + Point4D(0.00010f, -1.19530f, -2.56340f, 1.0f), + Point4D(0.00010f, 2.56350f, -1.19530f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 1.19540f, 2.56350f, 1.0f), + Point4D(-0.00000f, -2.56340f, 1.19540f, 1.0f), + Point4D(0.00010f, -1.19530f, -2.56340f, 1.0f), + Point4D(0.00010f, 2.56350f, -1.19530f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate220degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 0.73210f, -2.73200f, 1.0f), + Point4D(-0.00000f, 2.73210f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, -0.73200f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, 0.73210f, -2.73200f, 1.0f), + Point4D(-0.00000f, 2.73210f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, -0.73200f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate240degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -2.73200f, 0.73210f, 1.0f), + Point4D(-0.00000f, -0.73200f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, 2.73210f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-2.00000f, 1.26793f, 0.73210f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(2.00000f, 1.26793f, 0.73210f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, -2.73200f, 0.73210f, 1.0f), + Point4D(-0.00000f, -0.73200f, -2.73200f, 1.0f), + Point4D(0.00010f, 2.73210f, -0.73200f, 1.0f), + Point4D(0.00010f, 0.73210f, 2.73210f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.26793f, 0.73210f, 1.0f), + Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(-2.00000f, 1.26793f, 0.73210f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate260degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 1.19540f, 2.56350f, 1.0f), + Point4D(-0.00000f, -2.56340f, 1.19540f, 1.0f), + Point4D(0.00010f, -1.19530f, -2.56340f, 1.0f), + Point4D(0.00010f, 2.56350f, -1.19530f, 1.0f)}, + MozPolygon{Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 1.19540f, 2.56350f, 1.0f), + Point4D(-0.00000f, -2.56340f, 1.19540f, 1.0f), + Point4D(0.00010f, -1.19530f, -2.56340f, 1.0f), + Point4D(0.00010f, 2.56350f, -1.19530f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate280degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 2.73210f, -0.73200f, 1.0f), + Point4D(-0.00000f, 0.73210f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, -2.73200f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(2.00000f, -1.26783f, -0.73200f, 1.0f), + Point4D(2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, -1.00000f, 1.0f), + Point4D(-2.00000f, -1.26783f, -0.73200f, 1.0f)}, + MozPolygon{Point4D(-0.00000f, 2.73210f, -0.73200f, 1.0f), + Point4D(-0.00000f, 0.73210f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, -2.73200f, 1.0f)}, + MozPolygon{Point4D(-2.00000f, -1.26783f, -0.73200f, 1.0f), + Point4D(-2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(2.00000f, 1.73210f, 1.00010f, 1.0f), + Point4D(2.00000f, -1.26783f, -0.73200f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate300degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, 0.73210f, -2.73200f, 1.0f), + Point4D(-0.00000f, 2.73210f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, -0.73200f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, 0.73210f, -2.73200f, 1.0f), + Point4D(-0.00000f, 2.73210f, 0.73210f, 1.0f), + Point4D(0.00010f, -0.73200f, 2.73210f, 1.0f), + Point4D(0.00010f, -2.73200f, -0.73200f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 1.73210f, -0.99990f, 1.0f), + Point4D(2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, -1.73200f, 1.00000f, 1.0f), + Point4D(-2.00000f, 1.73210f, -0.99990f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate320degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -1.19530f, -2.56340f, 1.0f), + Point4D(-0.00000f, 2.56350f, -1.19530f, 1.0f), + Point4D(0.00010f, 1.19540f, 2.56350f, 1.0f), + Point4D(0.00010f, -2.56340f, 1.19540f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, -1.19530f, -2.56340f, 1.0f), + Point4D(-0.00000f, 2.56350f, -1.19530f, 1.0f), + Point4D(0.00010f, 1.19540f, 2.56350f, 1.0f), + Point4D(0.00010f, -2.56340f, 1.19540f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.68410f, -1.87930f, 1.0f), + Point4D(2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, -0.68400f, 1.87940f, 1.0f), + Point4D(-2.00000f, 0.68410f, -1.87930f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate340degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -2.00000f, -2.00000f, 1.0f), + Point4D(-0.00000f, 2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, -2.00000f, -2.00000f, 1.0f), + Point4D(-0.00000f, 2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} + +TEST(BSPTree, TwoPlaneIntersectRotate360degrees) +{ + const std::deque<MozPolygon> polygons{ + MozPolygon{Point4D(-0.00000f, -2.00000f, -2.00000f, 1.0f), + Point4D(-0.00000f, 2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f)}}; + + const std::deque<MozPolygon> expected{ + MozPolygon{Point4D(-0.00000f, -2.00000f, -2.00000f, 1.0f), + Point4D(-0.00000f, 2.00000f, -2.00000f, 1.0f), + Point4D(0.00010f, 2.00000f, 2.00000f, 1.0f), + Point4D(0.00010f, -2.00000f, 2.00000f, 1.0f)}, + MozPolygon{Point4D(2.00000f, 0.00010f, -2.00000f, 1.0f), + Point4D(2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, -0.00000f, 2.00000f, 1.0f), + Point4D(-2.00000f, 0.00010f, -2.00000f, 1.0f)}}; + ::RunTest(polygons, expected); +} |