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diff --git a/gfx/tests/gtest/TestRect.cpp b/gfx/tests/gtest/TestRect.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include <limits>
+
+#include "gtest/gtest.h"
+
+#include "gfxTypes.h"
+#include "nsRect.h"
+#include "gfxRect.h"
+#include "mozilla/gfx/Rect.h"
+#include "mozilla/gfx/RectAbsolute.h"
+#include "mozilla/WritingModes.h"
+#ifdef XP_WIN
+# include <windows.h>
+#endif
+
+using mozilla::gfx::IntRect;
+using mozilla::gfx::IntRectAbsolute;
+
+template <class RectType>
+static bool TestConstructors() {
+ // Create a rectangle
+ RectType rect1(10, 20, 30, 40);
+
+ // Make sure the rectangle was properly initialized
+ EXPECT_TRUE(rect1.IsEqualRect(10, 20, 30, 40) && rect1.IsEqualXY(10, 20) &&
+ rect1.IsEqualSize(30, 40))
+ << "[1] Make sure the rectangle was properly initialized with "
+ "constructor";
+
+ // Create a second rect using the copy constructor
+ RectType rect2(rect1);
+
+ // Make sure the rectangle was properly initialized
+ EXPECT_TRUE(rect2.IsEqualEdges(rect1) &&
+ rect2.IsEqualXY(rect1.X(), rect1.Y()) &&
+ rect2.IsEqualSize(rect1.Width(), rect1.Height()))
+ << "[2] Make sure the rectangle was properly initialized with copy "
+ "constructor";
+
+ EXPECT_TRUE(!rect1.IsEmpty() && !rect1.IsZeroArea() && rect1.IsFinite() &&
+ !rect2.IsEmpty() && !rect2.IsZeroArea() && rect2.IsFinite())
+ << "[3] These rectangles are not empty and are finite";
+
+ rect1.SetRect(1, 2, 30, 40);
+ EXPECT_TRUE(rect1.X() == 1 && rect1.Y() == 2 && rect1.Width() == 30 &&
+ rect1.Height() == 40 && rect1.XMost() == 31 &&
+ rect1.YMost() == 42);
+
+ rect1.SetRectX(11, 50);
+ EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 2 && rect1.Width() == 50 &&
+ rect1.Height() == 40 && rect1.XMost() == 61 &&
+ rect1.YMost() == 42);
+
+ rect1.SetRectY(22, 60);
+ EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 22 && rect1.Width() == 50 &&
+ rect1.Height() == 60 && rect1.XMost() == 61 &&
+ rect1.YMost() == 82);
+
+ rect1.SetBox(1, 2, 31, 42);
+ EXPECT_TRUE(rect1.X() == 1 && rect1.Y() == 2 && rect1.Width() == 30 &&
+ rect1.Height() == 40 && rect1.XMost() == 31 &&
+ rect1.YMost() == 42);
+
+ rect1.SetBoxX(11, 61);
+ EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 2 && rect1.Width() == 50 &&
+ rect1.Height() == 40 && rect1.XMost() == 61 &&
+ rect1.YMost() == 42);
+
+ rect1.SetBoxY(22, 82);
+ EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 22 && rect1.Width() == 50 &&
+ rect1.Height() == 60 && rect1.XMost() == 61 &&
+ rect1.YMost() == 82);
+
+ rect1.SetRect(1, 2, 30, 40);
+ EXPECT_TRUE(rect1.X() == 1 && rect1.Y() == 2 && rect1.Width() == 30 &&
+ rect1.Height() == 40 && rect1.XMost() == 31 &&
+ rect1.YMost() == 42);
+
+ rect1.MoveByX(10);
+ EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 2 && rect1.Width() == 30 &&
+ rect1.Height() == 40 && rect1.XMost() == 41 &&
+ rect1.YMost() == 42);
+
+ rect1.MoveByY(20);
+ EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 22 && rect1.Width() == 30 &&
+ rect1.Height() == 40 && rect1.XMost() == 41 &&
+ rect1.YMost() == 62);
+
+ return true;
+}
+
+template <class RectType>
+static bool TestEqualityOperator() {
+ RectType rect1(10, 20, 30, 40);
+ RectType rect2(rect1);
+
+ // Test the equality operator
+ EXPECT_TRUE(rect1 == rect2) << "[1] Test the equality operator";
+
+ EXPECT_FALSE(!rect1.IsEqualInterior(rect2))
+ << "[2] Test the inequality operator";
+
+ // Make sure that two empty rects are equal
+ rect1.SetEmpty();
+ rect2.SetEmpty();
+ EXPECT_TRUE(rect1 == rect2) << "[3] Make sure that two empty rects are equal";
+
+ return true;
+}
+
+template <class RectType>
+static bool TestContainment() {
+ RectType rect1(10, 10, 50, 50);
+
+ // Test the point containment methods
+ //
+
+ // Basic test of a point in the middle of the rect
+ EXPECT_TRUE(rect1.Contains(rect1.Center()) &&
+ rect1.ContainsX(rect1.Center().x) &&
+ rect1.ContainsY(rect1.Center().y))
+ << "[1] Basic test of a point in the middle of the rect";
+
+ // Test against a point at the left/top edges
+ EXPECT_TRUE(rect1.Contains(rect1.X(), rect1.Y()) &&
+ rect1.ContainsX(rect1.X()) && rect1.ContainsY(rect1.Y()))
+ << "[2] Test against a point at the left/top edges";
+
+ // Test against a point at the right/bottom extents
+ EXPECT_FALSE(rect1.Contains(rect1.XMost(), rect1.YMost()) ||
+ rect1.ContainsX(rect1.XMost()) || rect1.ContainsY(rect1.YMost()))
+ << "[3] Test against a point at the right/bottom extents";
+
+ // Test the rect containment methods
+ //
+ RectType rect2(rect1);
+
+ // Test against a rect that's the same as rect1
+ EXPECT_FALSE(!rect1.Contains(rect2))
+ << "[4] Test against a rect that's the same as rect1";
+
+ // Test against a rect whose left edge (only) is outside of rect1
+ rect2.MoveByX(-1);
+ EXPECT_FALSE(rect1.Contains(rect2))
+ << "[5] Test against a rect whose left edge (only) is outside of rect1";
+ rect2.MoveByX(1);
+
+ // Test against a rect whose top edge (only) is outside of rect1
+ rect2.MoveByY(-1);
+ EXPECT_FALSE(rect1.Contains(rect2))
+ << "[6] Test against a rect whose top edge (only) is outside of rect1";
+ rect2.MoveByY(1);
+
+ // Test against a rect whose right edge (only) is outside of rect1
+ rect2.MoveByX(1);
+ EXPECT_FALSE(rect1.Contains(rect2))
+ << "[7] Test against a rect whose right edge (only) is outside of rect1";
+ rect2.MoveByX(-1);
+
+ // Test against a rect whose bottom edge (only) is outside of rect1
+ rect2.MoveByY(1);
+ EXPECT_FALSE(rect1.Contains(rect2))
+ << "[8] Test against a rect whose bottom edge (only) is outside of rect1";
+ rect2.MoveByY(-1);
+
+ return true;
+}
+
+// Test the method that returns a boolean result but doesn't return a
+// a rectangle
+template <class RectType>
+static bool TestIntersects() {
+ RectType rect1(10, 10, 50, 50);
+ RectType rect2(rect1);
+
+ // Test against a rect that's the same as rect1
+ EXPECT_FALSE(!rect1.Intersects(rect2))
+ << "[1] Test against a rect that's the same as rect1";
+
+ // Test against a rect that's enclosed by rect1
+ rect2.Inflate(-1, -1);
+ EXPECT_FALSE(!rect1.Contains(rect2) || !rect1.Intersects(rect2))
+ << "[2] Test against a rect that's enclosed by rect1";
+ rect2.Inflate(1, 1);
+
+ // Make sure inflate and deflate worked correctly
+ EXPECT_TRUE(rect1.IsEqualInterior(rect2))
+ << "[3] Make sure inflate and deflate worked correctly";
+
+ // Test against a rect that overlaps the left edge of rect1
+ rect2.MoveByX(-1);
+ EXPECT_FALSE(!rect1.Intersects(rect2))
+ << "[4] Test against a rect that overlaps the left edge of rect1";
+ rect2.MoveByX(1);
+
+ // Test against a rect that's outside of rect1 on the left
+ rect2.MoveByX(-rect2.Width());
+ EXPECT_FALSE(rect1.Intersects(rect2))
+ << "[5] Test against a rect that's outside of rect1 on the left";
+ rect2.MoveByX(rect2.Width());
+
+ // Test against a rect that overlaps the top edge of rect1
+ rect2.MoveByY(-1);
+ EXPECT_FALSE(!rect1.Intersects(rect2))
+ << "[6] Test against a rect that overlaps the top edge of rect1";
+ rect2.MoveByY(1);
+
+ // Test against a rect that's outside of rect1 on the top
+ rect2.MoveByY(-rect2.Height());
+ EXPECT_FALSE(rect1.Intersects(rect2))
+ << "[7] Test against a rect that's outside of rect1 on the top";
+ rect2.MoveByY(rect2.Height());
+
+ // Test against a rect that overlaps the right edge of rect1
+ rect2.MoveByX(1);
+ EXPECT_FALSE(!rect1.Intersects(rect2))
+ << "[8] Test against a rect that overlaps the right edge of rect1";
+ rect2.MoveByX(-1);
+
+ // Test against a rect that's outside of rect1 on the right
+ rect2.MoveByX(rect2.Width());
+ EXPECT_FALSE(rect1.Intersects(rect2))
+ << "[9] Test against a rect that's outside of rect1 on the right";
+ rect2.MoveByX(-rect2.Width());
+
+ // Test against a rect that overlaps the bottom edge of rect1
+ rect2.MoveByY(1);
+ EXPECT_FALSE(!rect1.Intersects(rect2))
+ << "[10] Test against a rect that overlaps the bottom edge of rect1";
+ rect2.MoveByY(-1);
+
+ // Test against a rect that's outside of rect1 on the bottom
+ rect2.MoveByY(rect2.Height());
+ EXPECT_FALSE(rect1.Intersects(rect2))
+ << "[11] Test against a rect that's outside of rect1 on the bottom";
+ rect2.MoveByY(-rect2.Height());
+
+ return true;
+}
+
+// Test the method that returns a boolean result and an intersection rect
+template <class RectType>
+static bool TestIntersection() {
+ RectType rect1(10, 10, 50, 50);
+ RectType rect2(rect1);
+ RectType dest;
+
+ // Test against a rect that's the same as rect1
+ EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) ||
+ !(dest.IsEqualInterior(rect1)))
+ << "[1] Test against a rect that's the same as rect1";
+
+ // Test against a rect that's enclosed by rect1
+ rect2.Inflate(-1, -1);
+ EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) ||
+ !(dest.IsEqualInterior(rect2)))
+ << "[2] Test against a rect that's enclosed by rect1";
+ rect2.Inflate(1, 1);
+
+ // Test against a rect that overlaps the left edge of rect1
+ rect2.MoveByX(-1);
+ EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) ||
+ !(dest.IsEqualInterior(RectType(
+ rect1.X(), rect1.Y(), rect1.Width() - 1, rect1.Height()))))
+ << "[3] Test against a rect that overlaps the left edge of rect1";
+ rect2.MoveByX(1);
+
+ // Test against a rect that's outside of rect1 on the left
+ rect2.MoveByX(-rect2.Width());
+ EXPECT_FALSE(dest.IntersectRect(rect1, rect2))
+ << "[4] Test against a rect that's outside of rect1 on the left";
+ // Make sure an empty rect is returned
+ EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea())
+ << "[4] Make sure an empty rect is returned";
+ EXPECT_TRUE(dest.IsFinite()) << "[4b] Should be finite";
+ rect2.MoveByX(rect2.Width());
+
+ // Test against a rect that overlaps the top edge of rect1
+ rect2.MoveByY(-1);
+ EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) ||
+ !(dest.IsEqualInterior(RectType(
+ rect1.X(), rect1.Y(), rect1.Width(), rect1.Height() - 1))))
+ << "[5] Test against a rect that overlaps the top edge of rect1";
+ EXPECT_TRUE(dest.IsFinite()) << "[5b] Should be finite";
+ rect2.MoveByY(1);
+
+ // Test against a rect that's outside of rect1 on the top
+ rect2.MoveByY(-rect2.Height());
+ EXPECT_FALSE(dest.IntersectRect(rect1, rect2))
+ << "[6] Test against a rect that's outside of rect1 on the top";
+ // Make sure an empty rect is returned
+ EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea())
+ << "[6] Make sure an empty rect is returned";
+ EXPECT_TRUE(dest.IsFinite()) << "[6b] Should be finite";
+ rect2.MoveByY(rect2.Height());
+
+ // Test against a rect that overlaps the right edge of rect1
+ rect2.MoveByX(1);
+ EXPECT_FALSE(
+ !dest.IntersectRect(rect1, rect2) ||
+ !(dest.IsEqualInterior(RectType(rect1.X() + 1, rect1.Y(),
+ rect1.Width() - 1, rect1.Height()))))
+ << "[7] Test against a rect that overlaps the right edge of rect1";
+ rect2.MoveByX(-1);
+
+ // Test against a rect that's outside of rect1 on the right
+ rect2.MoveByX(rect2.Width());
+ EXPECT_FALSE(dest.IntersectRect(rect1, rect2))
+ << "[8] Test against a rect that's outside of rect1 on the right";
+ // Make sure an empty rect is returned
+ EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea())
+ << "[8] Make sure an empty rect is returned";
+ EXPECT_TRUE(dest.IsFinite()) << "[8b] Should be finite";
+ rect2.MoveByX(-rect2.Width());
+
+ // Test against a rect that overlaps the bottom edge of rect1
+ rect2.MoveByY(1);
+ EXPECT_FALSE(
+ !dest.IntersectRect(rect1, rect2) ||
+ !(dest.IsEqualInterior(RectType(rect1.X(), rect1.Y() + 1, rect1.Width(),
+ rect1.Height() - 1))))
+ << "[9] Test against a rect that overlaps the bottom edge of rect1";
+ EXPECT_TRUE(dest.IsFinite()) << "[9b] Should be finite";
+ rect2.MoveByY(-1);
+
+ // Test against a rect that's outside of rect1 on the bottom
+ rect2.MoveByY(rect2.Height());
+ EXPECT_FALSE(dest.IntersectRect(rect1, rect2))
+ << "[10] Test against a rect that's outside of rect1 on the bottom";
+ // Make sure an empty rect is returned
+ EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea())
+ << "[10] Make sure an empty rect is returned";
+ EXPECT_TRUE(dest.IsFinite()) << "[10b] Should be finite";
+ rect2.MoveByY(-rect2.Height());
+
+ // Test against a rect with zero width or height
+ rect1.SetRect(100, 100, 100, 100);
+ rect2.SetRect(150, 100, 0, 100);
+ EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() &&
+ dest.IsZeroArea())
+ << "[11] Intersection of rects with zero width or height should be empty";
+ EXPECT_TRUE(dest.IsFinite()) << "[11b] Should be finite";
+
+ // Tests against a rect with negative width or height
+ //
+
+ // Test against a rect with negative width
+ rect1.SetRect(100, 100, 100, 100);
+ rect2.SetRect(100, 100, -100, 100);
+ EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() &&
+ dest.IsZeroArea())
+ << "[12] Intersection of rects with negative width or height should be "
+ "empty";
+ EXPECT_TRUE(dest.IsFinite()) << "[12b] Should be finite";
+
+ // Those two rects exactly overlap in some way...
+ // but we still want to return an empty rect
+ rect1.SetRect(100, 100, 100, 100);
+ rect2.SetRect(200, 200, -100, -100);
+ EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() &&
+ dest.IsZeroArea())
+ << "[13] Intersection of rects with negative width or height should be "
+ "empty";
+ EXPECT_TRUE(dest.IsFinite()) << "[13b] Should be finite";
+
+ // Test against two identical rects with negative height
+ rect1.SetRect(100, 100, 100, -100);
+ rect2.SetRect(100, 100, 100, -100);
+ EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() &&
+ dest.IsZeroArea())
+ << "[14] Intersection of rects with negative width or height should be "
+ "empty";
+ EXPECT_TRUE(dest.IsFinite()) << "[14b] Should be finite";
+
+ return true;
+}
+
+template <class RectType>
+static bool TestUnion() {
+ RectType rect1;
+ RectType rect2(10, 10, 50, 50);
+ RectType dest;
+
+ // Check the case where the receiver is an empty rect
+ rect1.SetEmpty();
+ dest.UnionRect(rect1, rect2);
+ EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() &&
+ dest.IsEqualInterior(rect2))
+ << "[1] Check the case where the receiver is an empty rect";
+ EXPECT_TRUE(dest.IsFinite()) << "[1b] Should be finite";
+
+ // Check the case where the source rect is an empty rect
+ rect1 = rect2;
+ rect2.SetEmpty();
+ dest.UnionRect(rect1, rect2);
+ EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() &&
+ dest.IsEqualInterior(rect1))
+ << "[2] Check the case where the source rect is an empty rect";
+ EXPECT_TRUE(dest.IsFinite()) << "[2b] Should be finite";
+
+ // Test the case where both rects are empty
+ rect1.SetEmpty();
+ rect2.SetEmpty();
+ dest.UnionRect(rect1, rect2);
+ EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea())
+ << "[3] Test the case where both rects are empty";
+ EXPECT_TRUE(dest.IsFinite()) << "[3b] Should be finite";
+
+ // Test union case where the two rects don't overlap at all
+ rect1.SetRect(10, 10, 50, 50);
+ rect2.SetRect(100, 100, 50, 50);
+ dest.UnionRect(rect1, rect2);
+ EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() &&
+ (dest.IsEqualInterior(RectType(rect1.X(), rect1.Y(),
+ rect2.XMost() - rect1.X(),
+ rect2.YMost() - rect1.Y()))))
+ << "[4] Test union case where the two rects don't overlap at all";
+ EXPECT_TRUE(dest.IsFinite()) << "[4b] Should be finite";
+
+ // Test union case where the two rects overlap
+ rect1.SetRect(30, 30, 50, 50);
+ rect2.SetRect(10, 10, 50, 50);
+ dest.UnionRect(rect1, rect2);
+ EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() &&
+ (dest.IsEqualInterior(RectType(rect2.X(), rect2.Y(),
+ rect1.XMost() - rect2.X(),
+ rect1.YMost() - rect2.Y()))))
+ << "[5] Test union case where the two rects overlap";
+ EXPECT_TRUE(dest.IsFinite()) << "[5b] Should be finite";
+
+ return true;
+}
+
+static bool TestFiniteGfx() {
+ float posInf = std::numeric_limits<float>::infinity();
+ float negInf = -std::numeric_limits<float>::infinity();
+ float justNaN = std::numeric_limits<float>::quiet_NaN();
+
+ gfxFloat values[4] = {5.0, 10.0, 15.0, 20.0};
+
+ // Try the "non-finite" values for x, y, width, height, one at a time
+ for (int i = 0; i < 4; i += 1) {
+ values[i] = posInf;
+ gfxRect rectPosInf(values[0], values[1], values[2], values[3]);
+ EXPECT_FALSE(rectPosInf.IsFinite())
+ << "For +inf (" << values[0] << "," << values[1] << "," << values[2]
+ << "," << values[3] << ")";
+
+ values[i] = negInf;
+ gfxRect rectNegInf(values[0], values[1], values[2], values[3]);
+ EXPECT_FALSE(rectNegInf.IsFinite())
+ << "For -inf (" << values[0] << "," << values[1] << "," << values[2]
+ << "," << values[3] << ")";
+
+ values[i] = justNaN;
+ gfxRect rectNaN(values[0], values[1], values[2], values[3]);
+ EXPECT_FALSE(rectNaN.IsFinite())
+ << "For NaN (" << values[0] << "," << values[1] << "," << values[2]
+ << "," << values[3] << ")";
+
+ // Reset to a finite value...
+ values[i] = 5.0 * i;
+ }
+
+ return true;
+}
+
+// We want to test nsRect values that are still in range but where
+// the implementation is at risk of overflowing
+template <class RectType>
+static bool TestBug1135677() {
+ RectType rect1(1073741344, 1073741344, 1073756696, 1073819936);
+ RectType rect2(1073741820, 1073741820, 14400, 77640);
+ RectType dest;
+
+ dest = rect1.Intersect(rect2);
+
+ EXPECT_TRUE(dest.IsEqualRect(1073741820, 1073741820, 14400, 77640))
+ << "[1] Operation should not overflow internally.";
+
+ return true;
+}
+
+template <class RectType>
+static bool TestSetWH() {
+ RectType rect(1, 2, 3, 4);
+ EXPECT_TRUE(rect.IsEqualRect(1, 2, 3, 4));
+ rect.SetWidth(13);
+ EXPECT_TRUE(rect.IsEqualRect(1, 2, 13, 4));
+ rect.SetHeight(14);
+ EXPECT_TRUE(rect.IsEqualRect(1, 2, 13, 14));
+ rect.SizeTo(23, 24);
+ EXPECT_TRUE(rect.IsEqualRect(1, 2, 23, 24));
+ return true;
+}
+
+template <class RectType>
+static bool TestSwap() {
+ RectType rect(1, 2, 3, 4);
+ EXPECT_TRUE(rect.IsEqualRect(1, 2, 3, 4));
+ rect.Swap();
+ EXPECT_TRUE(rect.IsEqualRect(2, 1, 4, 3));
+ return true;
+}
+
+static void TestIntersectionLogicalHelper(nscoord x1, nscoord y1, nscoord w1,
+ nscoord h1, nscoord x2, nscoord y2,
+ nscoord w2, nscoord h2, nscoord xR,
+ nscoord yR, nscoord wR, nscoord hR,
+ bool isNonEmpty) {
+ nsRect rect1(x1, y1, w1, h1);
+ nsRect rect2(x2, y2, w2, h2);
+ nsRect rectDebug;
+ EXPECT_TRUE(isNonEmpty == rectDebug.IntersectRect(rect1, rect2));
+ EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect(xR, yR, wR, hR)));
+
+ mozilla::LogicalRect r1(mozilla::WritingMode(), rect1.X(), rect1.Y(),
+ rect1.Width(), rect1.Height());
+ mozilla::LogicalRect r2(mozilla::WritingMode(), rect2.X(), rect2.Y(),
+ rect2.Width(), rect2.Height());
+ EXPECT_TRUE(isNonEmpty == r1.IntersectRect(r1, r2));
+ EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect(
+ r1.IStart(mozilla::WritingMode()), r1.BStart(mozilla::WritingMode()),
+ r1.ISize(mozilla::WritingMode()), r1.BSize(mozilla::WritingMode()))));
+
+ mozilla::LogicalRect r3(mozilla::WritingMode(), rect1.X(), rect1.Y(),
+ rect1.Width(), rect1.Height());
+ mozilla::LogicalRect r4(mozilla::WritingMode(), rect2.X(), rect2.Y(),
+ rect2.Width(), rect2.Height());
+ EXPECT_TRUE(isNonEmpty == r4.IntersectRect(r3, r4));
+ EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect(
+ r4.IStart(mozilla::WritingMode()), r4.BStart(mozilla::WritingMode()),
+ r4.ISize(mozilla::WritingMode()), r4.BSize(mozilla::WritingMode()))));
+
+ mozilla::LogicalRect r5(mozilla::WritingMode(), rect1.X(), rect1.Y(),
+ rect1.Width(), rect1.Height());
+ mozilla::LogicalRect r6(mozilla::WritingMode(), rect2.X(), rect2.Y(),
+ rect2.Width(), rect2.Height());
+ mozilla::LogicalRect r7(mozilla::WritingMode(), 0, 0, 1, 1);
+ EXPECT_TRUE(isNonEmpty == r7.IntersectRect(r5, r6));
+ EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect(
+ r7.IStart(mozilla::WritingMode()), r7.BStart(mozilla::WritingMode()),
+ r7.ISize(mozilla::WritingMode()), r7.BSize(mozilla::WritingMode()))));
+}
+
+static void TestIntersectionLogical(nscoord x1, nscoord y1, nscoord w1,
+ nscoord h1, nscoord x2, nscoord y2,
+ nscoord w2, nscoord h2, nscoord xR,
+ nscoord yR, nscoord wR, nscoord hR,
+ bool isNonEmpty) {
+ TestIntersectionLogicalHelper(x1, y1, w1, h1, x2, y2, w2, h2, xR, yR, wR, hR,
+ isNonEmpty);
+ TestIntersectionLogicalHelper(x2, y2, w2, h2, x1, y1, w1, h1, xR, yR, wR, hR,
+ isNonEmpty);
+}
+
+TEST(Gfx, Logical)
+{
+ TestIntersectionLogical(578, 0, 2650, 1152, 1036, 0, 2312, 1, 1036, 0, 2192,
+ 1, true);
+ TestIntersectionLogical(0, 0, 1000, 1000, 500, 500, 1000, 1000, 500, 500, 500,
+ 500, true);
+ TestIntersectionLogical(100, 200, 300, 400, 50, 250, 100, 100, 100, 250, 50,
+ 100, true);
+ TestIntersectionLogical(0, 100, 200, 300, 300, 100, 100, 300, 300, 100, 0, 0,
+ false);
+}
+
+TEST(Gfx, nsRect)
+{
+ TestConstructors<nsRect>();
+ TestEqualityOperator<nsRect>();
+ TestContainment<nsRect>();
+ TestIntersects<nsRect>();
+ TestIntersection<nsRect>();
+ TestUnion<nsRect>();
+ TestBug1135677<nsRect>();
+ TestSetWH<nsRect>();
+ TestSwap<nsRect>();
+}
+
+TEST(Gfx, nsIntRect)
+{
+ TestConstructors<nsIntRect>();
+ TestEqualityOperator<nsIntRect>();
+ TestContainment<nsIntRect>();
+ TestIntersects<nsIntRect>();
+ TestIntersection<nsIntRect>();
+ TestUnion<nsIntRect>();
+ TestBug1135677<nsIntRect>();
+ TestSetWH<nsIntRect>();
+ TestSwap<nsIntRect>();
+}
+
+TEST(Gfx, gfxRect)
+{
+ TestConstructors<gfxRect>();
+ // Skip TestEqualityOperator<gfxRect>(); as gfxRect::operator== is private
+ TestContainment<gfxRect>();
+ TestIntersects<gfxRect>();
+ TestIntersection<gfxRect>();
+ TestUnion<gfxRect>();
+ TestBug1135677<gfxRect>();
+ TestFiniteGfx();
+ TestSetWH<gfxRect>();
+ TestSwap<gfxRect>();
+}
+
+static void TestMoveInsideAndClamp(IntRect aSrc, IntRect aTarget,
+ IntRect aExpected) {
+ // Test the implementation in BaseRect (x/y/width/height representation)
+ IntRect result = aSrc.MoveInsideAndClamp(aTarget);
+ EXPECT_TRUE(result.IsEqualEdges(aExpected))
+ << "Source " << aSrc << " Target " << aTarget << " Expected " << aExpected
+ << " Actual " << result;
+
+ // Also test the implementation in RectAbsolute (left/top/right/bottom
+ // representation)
+ IntRectAbsolute absSrc = IntRectAbsolute::FromRect(aSrc);
+ IntRectAbsolute absTarget = IntRectAbsolute::FromRect(aTarget);
+ IntRectAbsolute absExpected = IntRectAbsolute::FromRect(aExpected);
+
+ IntRectAbsolute absResult = absSrc.MoveInsideAndClamp(absTarget);
+ EXPECT_TRUE(absResult.IsEqualEdges(absExpected))
+ << "AbsSource " << absSrc << " AbsTarget " << absTarget << " AbsExpected "
+ << absExpected << " AbsActual " << absResult;
+}
+
+TEST(Gfx, MoveInsideAndClamp)
+{
+ TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(1, -1, 10, 10),
+ IntRect(1, -1, 10, 10));
+ TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(-1, -1, 12, 5),
+ IntRect(0, -1, 10, 5));
+ TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(10, 11, 10, 0),
+ IntRect(10, 11, 10, 0));
+ TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(-10, -1, 10, 0),
+ IntRect(-10, -1, 10, 0));
+ TestMoveInsideAndClamp(IntRect(0, 0, 0, 0), IntRect(10, -10, 10, 10),
+ IntRect(10, 0, 0, 0));
+}