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Diffstat (limited to 'gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.h')
-rw-r--r-- | gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.h b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.h new file mode 100644 index 0000000000..a763afc268 --- /dev/null +++ b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.h @@ -0,0 +1,63 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_RENDERANDROIDSURFACETEXTUREHOST_H +#define MOZILLA_GFX_RENDERANDROIDSURFACETEXTUREHOST_H + +#include "mozilla/java/GeckoSurfaceTextureWrappers.h" +#include "mozilla/layers/TextureHostOGL.h" +#include "RenderTextureHost.h" + +namespace mozilla { + +namespace wr { + +class RenderAndroidSurfaceTextureHost final : public RenderTextureHost { + public: + explicit RenderAndroidSurfaceTextureHost( + const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize, + gfx::SurfaceFormat aFormat, bool aContinuousUpdate); + + wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL, + wr::ImageRendering aRendering) override; + void Unlock() override; + + size_t Bytes() override { + return mSize.width * mSize.height * BytesPerPixel(mFormat); + } + + void PrepareForUse() override; + void NotifyForUse() override; + void NotifyNotUsed() override; + + private: + virtual ~RenderAndroidSurfaceTextureHost(); + bool EnsureAttachedToGLContext(); + + enum PrepareStatus { + STATUS_NONE, + STATUS_MIGHT_BE_USED_BY_WR, + STATUS_UPDATE_TEX_IMAGE_NEEDED, + STATUS_PREPARED + }; + + const mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex; + const gfx::IntSize mSize; + const gfx::SurfaceFormat mFormat; + // mContinuousUpdate was used for rendering video in the past. + // It is not used on current gecko. + const bool mContinuousUpdate; + // XXX const bool mIgnoreTransform; + PrepareStatus mPrepareStatus; + bool mAttachedToGLContext; + + RefPtr<gl::GLContext> mGL; +}; + +} // namespace wr +} // namespace mozilla + +#endif // MOZILLA_GFX_RENDERANDROIDSURFACETEXTUREHOST_H |