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+# Change Log
+
+## v0.6 (2020-08-17)
+ - Crates:
+ - C API is moved to [another repository](https://github.com/gfx-rs/wgpu-native)
+ - `player`: standalone API replayer and tester
+ - Features:
+ - Proper error handling with all functions returning `Result`
+ - Graceful handling of "error" objects
+ - API tracing [infrastructure](http://kvark.github.io/wgpu/debug/test/ron/2020/07/18/wgpu-api-tracing.html)
+ - uploading data with `write_buffer`/`write_texture` queue operations
+ - reusable render bundles
+ - read-only depth/stencil attachments
+ - bind group layout deduplication
+ - Cows, cows everywhere
+ - Web+Native features:
+ - Depth clamping (feature)
+ - BC texture compression
+ - Native-only features:
+ - mappable primary buffers
+ - texture array bindings
+ - push constants
+ - multi-draw indirect
+ - Validation:
+ - all transfer operations
+ - all resource creation
+ - bind group matching to the layout
+ - experimental shader interface matching with Naga
+
+## v0.5.6 (2020-07-09)
+ - add debug markers support
+
+## v0.5.5 (2020-05-20)
+ - fix destruction of adapters, swap chains, and bind group layouts
+ - fix command pool leak with temporary threads
+ - improve assertion messages
+ - implement `From<TextureFormat>` for `TextureComponentType`
+
+## v0.5.4 (2020-04-24)
+ - fix memory management of staging buffers
+
+## v0.5.3 (2020-04-18)
+ - fix reading access to storage textures
+ - another fix to layout transitions for swapchain images
+
+## v0.5.2 (2020-04-15)
+ - fix read-only storage flags
+ - fix pipeline layout life time
+ - improve various assert messages
+
+## v0.5.1 (2020-04-10)
+ - fix tracking of swapchain images that are used multiple times in a command buffer
+ - fix tracking of initial usage of a resource across a command buffer
+
+## v0.5 (2020-04-06)
+ - Crates:
+ - `wgpu-types`: common types between native and web targets
+ - `wgpu-core`: internal API for the native and remote wrappers
+ - Features:
+ - based on gfx-hal-0.5
+ - moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates
+ - passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
+ - coordinate system is changed to have Y up in the rendering space
+ - revised GPU lifetime tracking of all resources
+ - revised usage tracking logic
+ - all IDs are now non-zero
+ - Mailbox present mode
+ - Validation:
+ - active pipeline
+ - Fixes:
+ - lots of small API changes to closely match upstream WebGPU
+ - true read-only storage bindings
+ - unmapping dropped buffers
+ - better error messages on misused swapchain frames
+
+## v0.4.3 (2020-01-20)
+ - improved swap chain error handling
+
+## v0.4.2 (2019-12-15)
+ - fixed render pass transitions
+
+## v0.4.1 (2019-11-28)
+ - fixed depth/stencil transitions
+ - fixed dynamic offset iteration
+
+## v0.4 (2019-11-03)
+ - Platforms: removed OpenGL/WebGL support temporarily
+ - Features:
+ - based on gfx-hal-0.4 with the new swapchain model
+ - exposing adapters from all available backends on a system
+ - tracking of samplers
+ - cube map support with an example
+ - Validation:
+ - buffer and texture usage
+
+## v0.3.3 (2019-08-22)
+ - fixed instance creation on Windows
+
+## v0.3.1 (2019-08-21)
+ - fixed pipeline barriers that aren't transitions
+
+## v0.3 (2019-08-21)
+ - Platforms: experimental OpenGL/WebGL
+ - Crates:
+ - Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
+ - Features:
+ - based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor`
+ - type-system-assisted deadlock prevention (for locking internal structures)
+ - texture sub-resource tracking
+ - `raw-window-handle` integration instead of `winit`
+ - multisampling with an example
+ - indirect draws and dispatches
+ - stencil masks and reference values
+ - native "compute" example
+ - everything implements `Debug`
+ - Validation
+ - vertex/index/instance ranges at draw calls
+ - bing groups vs their expected layouts
+ - bind group buffer ranges
+ - required stencil reference, blend color
+
+## v0.2.6 (2019-04-04)
+ - fixed frame acquisition GPU waits
+
+## v0.2.5 (2019-03-31)
+ - fixed submission tracking
+ - added support for blend colors
+ - fixed bind group compatibility at the gfx-hal level
+ - validating the bind groups and blend colors
+
+## v0.2.3 (2019-03-20)
+ - fixed vertex format mapping
+ - fixed building with "empty" backend on Windows
+ - bumped the default descriptor pool size
+ - fixed host mapping alignments
+ - validating the uniform buffer offset
+
+## v0.2 (2019-03-06)
+ - Platforms: iOS/Metal, D3D11
+ - Crates:
+ - `wgpu-remote`: remoting layer for the cross-process boundary
+ - `gfx-examples`: selected gfx pre-ll examples ported over
+ - Features:
+ - native example for compute
+ - "gfx-cube" and "gfx-shadow" examples
+ - copies between buffers and textures
+ - separate object identity for the remote client
+ - texture view tracking
+ - native swapchain resize support
+ - buffer mapping
+ - object index epochs
+ - comprehensive list of vertex and texture formats
+ - validation of pipeline compatibility with the pass
+ - Fixes
+ - fixed resource destruction
+
+## v0.1 (2019-01-24)
+ - Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
+ - Crates:
+ - `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
+ - `wgpu-bindings`: auto-generated C headers
+ - `wgpu`: idiomatic Rust wrapper
+ - `examples`: native C examples
+ - Features:
+ - native examples for triangle rendering
+ - basic native swapchain integration
+ - concept of the storage hub
+ - basic recording of passes and command buffers
+ - submission-based lifetime tracking and command buffer recycling
+ - automatic resource transitions