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-rw-r--r--gfx/wr/webrender/res/brush_solid.glsl92
1 files changed, 92 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/brush_solid.glsl b/gfx/wr/webrender/res/brush_solid.glsl
new file mode 100644
index 0000000000..59ed5c052c
--- /dev/null
+++ b/gfx/wr/webrender/res/brush_solid.glsl
@@ -0,0 +1,92 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#define VECS_PER_SPECIFIC_BRUSH 1
+
+#include shared,prim_shared,brush
+
+flat varying vec4 v_color;
+
+#ifdef WR_FEATURE_ALPHA_PASS
+varying vec2 v_local_pos;
+#endif
+
+#ifdef WR_VERTEX_SHADER
+
+struct SolidBrush {
+ vec4 color;
+};
+
+SolidBrush fetch_solid_primitive(int address) {
+ vec4 data = fetch_from_gpu_cache_1(address);
+ return SolidBrush(data);
+}
+
+void brush_vs(
+ VertexInfo vi,
+ int prim_address,
+ RectWithSize local_rect,
+ RectWithSize segment_rect,
+ ivec4 prim_user_data,
+ int specific_resource_address,
+ mat4 transform,
+ PictureTask pic_task,
+ int brush_flags,
+ vec4 unused
+) {
+ SolidBrush prim = fetch_solid_primitive(prim_address);
+
+ float opacity = float(prim_user_data.x) / 65535.0;
+ v_color = prim.color * opacity;
+
+#ifdef WR_FEATURE_ALPHA_PASS
+ v_local_pos = vi.local_pos;
+#endif
+}
+#endif
+
+#ifdef WR_FRAGMENT_SHADER
+Fragment brush_fs() {
+ vec4 color = v_color;
+#ifdef WR_FEATURE_ALPHA_PASS
+ color *= init_transform_fs(v_local_pos);
+#endif
+ return Fragment(color);
+}
+
+#if defined(SWGL) && (!defined(WR_FEATURE_ALPHA_PASS) || !defined(WR_FEATURE_DUAL_SOURCE_BLENDING))
+void swgl_drawSpanRGBA8() {
+ #ifdef WR_FEATURE_ALPHA_PASS
+ if (has_valid_transform_bounds()) {
+ while (swgl_SpanLength > 0) {
+ float alpha = init_transform_fs(v_local_pos);
+ swgl_commitColorRGBA8(v_color, alpha);
+ v_local_pos += swgl_interpStep(v_local_pos);
+ }
+ return;
+ }
+ // No clip or transform, so just fall through to a solid span...
+ #endif
+
+ swgl_commitSolidRGBA8(v_color);
+}
+
+void swgl_drawSpanR8() {
+ #ifdef WR_FEATURE_ALPHA_PASS
+ if (has_valid_transform_bounds()) {
+ while (swgl_SpanLength > 0) {
+ float alpha = init_transform_fs(v_local_pos);
+ swgl_commitColorR8(v_color.x, alpha);
+ v_local_pos += swgl_interpStep(v_local_pos);
+ }
+ return;
+ }
+ // No clip or transform, so just fall through to a solid span...
+ #endif
+
+ swgl_commitSolidR8(v_color.x);
+}
+#endif
+
+#endif