diff options
Diffstat (limited to 'gfx/wr/webrender/res/brush_solid.glsl')
-rw-r--r-- | gfx/wr/webrender/res/brush_solid.glsl | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/brush_solid.glsl b/gfx/wr/webrender/res/brush_solid.glsl new file mode 100644 index 0000000000..59ed5c052c --- /dev/null +++ b/gfx/wr/webrender/res/brush_solid.glsl @@ -0,0 +1,92 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#define VECS_PER_SPECIFIC_BRUSH 1 + +#include shared,prim_shared,brush + +flat varying vec4 v_color; + +#ifdef WR_FEATURE_ALPHA_PASS +varying vec2 v_local_pos; +#endif + +#ifdef WR_VERTEX_SHADER + +struct SolidBrush { + vec4 color; +}; + +SolidBrush fetch_solid_primitive(int address) { + vec4 data = fetch_from_gpu_cache_1(address); + return SolidBrush(data); +} + +void brush_vs( + VertexInfo vi, + int prim_address, + RectWithSize local_rect, + RectWithSize segment_rect, + ivec4 prim_user_data, + int specific_resource_address, + mat4 transform, + PictureTask pic_task, + int brush_flags, + vec4 unused +) { + SolidBrush prim = fetch_solid_primitive(prim_address); + + float opacity = float(prim_user_data.x) / 65535.0; + v_color = prim.color * opacity; + +#ifdef WR_FEATURE_ALPHA_PASS + v_local_pos = vi.local_pos; +#endif +} +#endif + +#ifdef WR_FRAGMENT_SHADER +Fragment brush_fs() { + vec4 color = v_color; +#ifdef WR_FEATURE_ALPHA_PASS + color *= init_transform_fs(v_local_pos); +#endif + return Fragment(color); +} + +#if defined(SWGL) && (!defined(WR_FEATURE_ALPHA_PASS) || !defined(WR_FEATURE_DUAL_SOURCE_BLENDING)) +void swgl_drawSpanRGBA8() { + #ifdef WR_FEATURE_ALPHA_PASS + if (has_valid_transform_bounds()) { + while (swgl_SpanLength > 0) { + float alpha = init_transform_fs(v_local_pos); + swgl_commitColorRGBA8(v_color, alpha); + v_local_pos += swgl_interpStep(v_local_pos); + } + return; + } + // No clip or transform, so just fall through to a solid span... + #endif + + swgl_commitSolidRGBA8(v_color); +} + +void swgl_drawSpanR8() { + #ifdef WR_FEATURE_ALPHA_PASS + if (has_valid_transform_bounds()) { + while (swgl_SpanLength > 0) { + float alpha = init_transform_fs(v_local_pos); + swgl_commitColorR8(v_color.x, alpha); + v_local_pos += swgl_interpStep(v_local_pos); + } + return; + } + // No clip or transform, so just fall through to a solid span... + #endif + + swgl_commitSolidR8(v_color.x); +} +#endif + +#endif |