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-rw-r--r--image/DecodedSurfaceProvider.cpp209
1 files changed, 209 insertions, 0 deletions
diff --git a/image/DecodedSurfaceProvider.cpp b/image/DecodedSurfaceProvider.cpp
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+++ b/image/DecodedSurfaceProvider.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "DecodedSurfaceProvider.h"
+
+#include "mozilla/StaticPrefs_image.h"
+#include "nsProxyRelease.h"
+
+#include "Decoder.h"
+
+using namespace mozilla::gfx;
+
+namespace mozilla {
+namespace image {
+
+DecodedSurfaceProvider::DecodedSurfaceProvider(NotNull<RasterImage*> aImage,
+ const SurfaceKey& aSurfaceKey,
+ NotNull<Decoder*> aDecoder)
+ : ISurfaceProvider(ImageKey(aImage.get()), aSurfaceKey,
+ AvailabilityState::StartAsPlaceholder()),
+ mImage(aImage.get()),
+ mMutex("mozilla::image::DecodedSurfaceProvider"),
+ mDecoder(aDecoder.get()) {
+ MOZ_ASSERT(!mDecoder->IsMetadataDecode(),
+ "Use MetadataDecodingTask for metadata decodes");
+ MOZ_ASSERT(mDecoder->IsFirstFrameDecode(),
+ "Use AnimationSurfaceProvider for animation decodes");
+}
+
+DecodedSurfaceProvider::~DecodedSurfaceProvider() { DropImageReference(); }
+
+void DecodedSurfaceProvider::DropImageReference() {
+ if (!mImage) {
+ return; // Nothing to do.
+ }
+
+ // RasterImage objects need to be destroyed on the main thread. We also need
+ // to destroy them asynchronously, because if our surface cache entry is
+ // destroyed and we were the only thing keeping |mImage| alive, RasterImage's
+ // destructor may call into the surface cache while whatever code caused us to
+ // get evicted is holding the surface cache lock, causing deadlock.
+ RefPtr<RasterImage> image = mImage;
+ mImage = nullptr;
+ SurfaceCache::ReleaseImageOnMainThread(image.forget(),
+ /* aAlwaysProxy = */ true);
+}
+
+DrawableFrameRef DecodedSurfaceProvider::DrawableRef(size_t aFrame) {
+ MOZ_ASSERT(aFrame == 0,
+ "Requesting an animation frame from a DecodedSurfaceProvider?");
+
+ // We depend on SurfaceCache::SurfaceAvailable() to provide synchronization
+ // for methods that touch |mSurface|; after SurfaceAvailable() is called,
+ // |mSurface| should be non-null and shouldn't be mutated further until we get
+ // destroyed. That means that the assertions below are very important; we'll
+ // end up with data races if these assumptions are violated.
+ if (Availability().IsPlaceholder()) {
+ MOZ_ASSERT_UNREACHABLE("Calling DrawableRef() on a placeholder");
+ return DrawableFrameRef();
+ }
+
+ if (!mSurface) {
+ MOZ_ASSERT_UNREACHABLE("Calling DrawableRef() when we have no surface");
+ return DrawableFrameRef();
+ }
+
+ return mSurface->DrawableRef();
+}
+
+bool DecodedSurfaceProvider::IsFinished() const {
+ // See DrawableRef() for commentary on these assertions.
+ if (Availability().IsPlaceholder()) {
+ MOZ_ASSERT_UNREACHABLE("Calling IsFinished() on a placeholder");
+ return false;
+ }
+
+ if (!mSurface) {
+ MOZ_ASSERT_UNREACHABLE("Calling IsFinished() when we have no surface");
+ return false;
+ }
+
+ return mSurface->IsFinished();
+}
+
+void DecodedSurfaceProvider::SetLocked(bool aLocked) {
+ // See DrawableRef() for commentary on these assertions.
+ if (Availability().IsPlaceholder()) {
+ MOZ_ASSERT_UNREACHABLE("Calling SetLocked() on a placeholder");
+ return;
+ }
+
+ if (!mSurface) {
+ MOZ_ASSERT_UNREACHABLE("Calling SetLocked() when we have no surface");
+ return;
+ }
+
+ if (aLocked == IsLocked()) {
+ return; // Nothing to do.
+ }
+
+ // If we're locked, hold a DrawableFrameRef to |mSurface|, which will keep any
+ // volatile buffer it owns in memory.
+ mLockRef = aLocked ? mSurface->DrawableRef() : DrawableFrameRef();
+}
+
+size_t DecodedSurfaceProvider::LogicalSizeInBytes() const {
+ // Single frame images are always 32bpp.
+ IntSize size = GetSurfaceKey().Size();
+ return size_t(size.width) * size_t(size.height) * sizeof(uint32_t);
+}
+
+void DecodedSurfaceProvider::Run() {
+ MutexAutoLock lock(mMutex);
+
+ if (!mDecoder || !mImage) {
+ MOZ_ASSERT_UNREACHABLE("Running after decoding finished?");
+ return;
+ }
+
+ // Run the decoder.
+ LexerResult result = mDecoder->Decode(WrapNotNull(this));
+
+ // If there's a new surface available, announce it to the surface cache.
+ CheckForNewSurface();
+
+ if (result.is<TerminalState>()) {
+ FinishDecoding();
+ return; // We're done.
+ }
+
+ // Notify for the progress we've made so far.
+ if (mDecoder->HasProgress()) {
+ NotifyProgress(WrapNotNull(mImage), WrapNotNull(mDecoder));
+ }
+
+ MOZ_ASSERT(result.is<Yield>());
+
+ if (result == LexerResult(Yield::NEED_MORE_DATA)) {
+ // We can't make any more progress right now. The decoder itself will ensure
+ // that we get reenqueued when more data is available; just return for now.
+ return;
+ }
+
+ // Single-frame images shouldn't yield for any reason except NEED_MORE_DATA.
+ MOZ_ASSERT_UNREACHABLE("Unexpected yield for single-frame image");
+ mDecoder->TerminateFailure();
+ FinishDecoding();
+}
+
+void DecodedSurfaceProvider::CheckForNewSurface() {
+ mMutex.AssertCurrentThreadOwns();
+ MOZ_ASSERT(mDecoder);
+
+ if (mSurface) {
+ // Single-frame images should produce no more than one surface, so if we
+ // have one, it should be the same one the decoder is working on.
+ MOZ_ASSERT(mSurface.get() == mDecoder->GetCurrentFrameRef().get(),
+ "DecodedSurfaceProvider and Decoder have different surfaces?");
+ return;
+ }
+
+ // We don't have a surface yet; try to get one from the decoder.
+ mSurface = mDecoder->GetCurrentFrameRef().get();
+ if (!mSurface) {
+ return; // No surface yet.
+ }
+
+ // We just got a surface for the first time; let the surface cache know.
+ MOZ_ASSERT(mImage);
+ SurfaceCache::SurfaceAvailable(WrapNotNull(this));
+}
+
+void DecodedSurfaceProvider::FinishDecoding() {
+ mMutex.AssertCurrentThreadOwns();
+ MOZ_ASSERT(mImage);
+ MOZ_ASSERT(mDecoder);
+
+ // Send notifications.
+ NotifyDecodeComplete(WrapNotNull(mImage), WrapNotNull(mDecoder));
+
+ // If we have a new and complete surface, we can try to prune similarly sized
+ // surfaces if the cache supports it.
+ if (mSurface && mSurface->IsFinished()) {
+ SurfaceCache::PruneImage(ImageKey(mImage));
+ }
+
+ // Destroy our decoder; we don't need it anymore. (And if we don't destroy it,
+ // our surface can never be optimized, because the decoder has a
+ // RawAccessFrameRef to it.)
+ mDecoder = nullptr;
+
+ // We don't need a reference to our image anymore, either, and we don't want
+ // one. We may be stored in the surface cache for a long time after decoding
+ // finishes. If we don't drop our reference to the image, we'll end up
+ // keeping it alive as long as we remain in the surface cache, which could
+ // greatly extend the image's lifetime - in fact, if the image isn't
+ // discardable, it'd result in a leak!
+ DropImageReference();
+}
+
+bool DecodedSurfaceProvider::ShouldPreferSyncRun() const {
+ return mDecoder->ShouldSyncDecode(
+ StaticPrefs::image_mem_decode_bytes_at_a_time_AtStartup());
+}
+
+} // namespace image
+} // namespace mozilla