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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsISupports.idl"
+#include "nsIRequest.idl"
+#include "imgIContainer.idl"
+
+//interface imgIContainer;
+interface imgINotificationObserver;
+interface nsIURI;
+interface nsIPrincipal;
+
+/**
+ * imgIRequest interface
+ *
+ * @author Stuart Parmenter <stuart@mozilla.com>
+ * @version 0.1
+ * @see imagelib2
+ */
+[scriptable, builtinclass, uuid(db0a945c-3883-424a-98d0-2ee0523b0255)]
+interface imgIRequest : nsIRequest
+{
+ /**
+ * the image container...
+ * @return the image object associated with the request.
+ * @attention NEED DOCS
+ */
+ readonly attribute imgIContainer image;
+
+ /**
+ * Producer ID for image containers created by this image.
+ */
+ [infallible] readonly attribute unsigned long producerId;
+
+ /**
+ * Bits set in the return value from imageStatus
+ * @name statusflags
+ *
+ * Meanings:
+ *
+ * STATUS_NONE: Nothing to report.
+ *
+ * STATUS_SIZE_AVAILABLE: We received enough image data
+ * from the network or filesystem that we know the width
+ * and height of the image, and have thus called SetSize()
+ * on the container.
+ *
+ * STATUS_LOAD_COMPLETE: The data has been fully loaded
+ * to memory, but not necessarily fully decoded.
+ *
+ * STATUS_ERROR: An error occurred loading the image.
+ *
+ * STATUS_FRAME_COMPLETE: The first frame has been
+ * completely decoded.
+ *
+ * STATUS_DECODE_COMPLETE: The whole image has been decoded.
+ *
+ * STATUS_IS_ANIMATED: The image is animated.
+ *
+ * STATUS_HAS_TRANSPARENCY: The image is partially or completely transparent.
+ */
+ //@{
+ const long STATUS_NONE = 0x0;
+ const long STATUS_SIZE_AVAILABLE = 0x1;
+ const long STATUS_LOAD_COMPLETE = 0x2;
+ const long STATUS_ERROR = 0x4;
+ const long STATUS_FRAME_COMPLETE = 0x8;
+ const long STATUS_DECODE_COMPLETE = 0x10;
+ const long STATUS_IS_ANIMATED = 0x20;
+ const long STATUS_HAS_TRANSPARENCY = 0x40;
+ //@}
+
+ /**
+ * Status flags of the STATUS_* variety.
+ */
+ readonly attribute unsigned long imageStatus;
+
+ /*
+ * Actual error code that generated a STATUS_ERROR imageStatus
+ * (see xpcom/base/ErrorList.h)
+ */
+ [noscript] readonly attribute nsresult imageErrorCode;
+
+ /**
+ * The URI the image load was started with. Note that this might not be the
+ * actual URI for the image (e.g. if HTTP redirects happened during the
+ * load).
+ */
+ readonly attribute nsIURI URI;
+
+ /**
+ * The URI of the resource we ended up loading after all redirects, etc.
+ */
+ readonly attribute nsIURI finalURI;
+
+ readonly attribute imgINotificationObserver notificationObserver;
+
+ readonly attribute string mimeType;
+
+ /**
+ * Clone this request; the returned request will have aObserver as the
+ * observer. aObserver will be notified synchronously (before the clone()
+ * call returns) with all the notifications that have already been dispatched
+ * for this image load.
+ */
+ imgIRequest clone(in imgINotificationObserver aObserver);
+
+ /**
+ * The principal gotten from the channel the image was loaded from.
+ */
+ readonly attribute nsIPrincipal imagePrincipal;
+
+ /**
+ * true if the loading of the image required cross-origin redirects.
+ */
+ readonly attribute bool hadCrossOriginRedirects;
+
+ /**
+ * Whether the request is multipart (ie, multipart/x-mixed-replace)
+ */
+ readonly attribute bool multipart;
+
+ /**
+ * CORS modes images can be loaded with.
+ *
+ * By default, all images are loaded with CORS_NONE and cannot be used
+ * cross-origin in context like WebGL.
+ *
+ * If an HTML img element has the crossorigin attribute set, the imgIRequest
+ * will be validated for cross-origin usage with CORS, and, if successful,
+ * will have its CORS mode set to the relevant type.
+ */
+ //@{
+ const long CORS_NONE = 1;
+ const long CORS_ANONYMOUS = 2;
+ const long CORS_USE_CREDENTIALS = 3;
+ //@}
+
+ /**
+ * The CORS mode that this image was loaded with.
+ */
+ readonly attribute long CORSMode;
+
+ /**
+ * Cancels this request as in nsIRequest::Cancel(); further, also nulls out
+ * decoderObserver so it gets no further notifications from us.
+ *
+ * NOTE: You should not use this in any new code; instead, use cancel(). Note
+ * that cancel() is asynchronous, which means that some time after you call
+ * it, the listener/observer will get an OnStopRequest(). This means that, if
+ * you're the observer, you can't call cancel() from your destructor.
+ */
+ void cancelAndForgetObserver(in nsresult aStatus);
+
+ /**
+ * Requests a synchronous decode for the image.
+ *
+ * imgIContainer has a startDecoding() method, but callers may want to request
+ * a decode before the container has necessarily been instantiated. Calling
+ * startDecoding() on the imgIRequest simply forwards along the request if the
+ * container already exists, or calls it once the container becomes available
+ * if it does not yet exist.
+ */
+ void startDecoding(in uint32_t aFlags);
+
+ /**
+ * Exactly like startDecoding above except returns whether the current frame
+ * of the image is complete or not.
+ *
+ * @param aFlags Flags of the FLAG_* variety. Only FLAG_ASYNC_NOTIFY
+ * is accepted; all others are ignored.
+ */
+ [noscript, notxpcom] boolean startDecodingWithResult(in uint32_t aFlags);
+
+ /**
+ * This method triggers decoding for an image, but unlike startDecoding() it
+ * enables the caller to provide more detailed information about the decode
+ * request.
+ *
+ * @param aFlags Flags of the FLAG_* variety.
+ * @return DECODE_SURFACE_AVAILABLE if is a surface that satisfies the
+ * request and it is fully decoded.
+ * DECODE_REQUESTED if we requested a decode.
+ * DECODE_REQUEST_FAILED if we failed to request a decode. This means
+ * that either there is an error in the image or we cannot allocate a
+ * surface that big.
+ */
+ [noscript, notxpcom] imgIContainer_DecodeResult requestDecodeWithResult(in uint32_t aFlags);
+/*%{C++
+ DecodeResult RequestDecodeWithResult(uint32_t aFlags);
+%}*/
+
+
+ /**
+ * Locks an image. If the image does not exist yet, locks it once it becomes
+ * available. The lock persists for the lifetime of the imgIRequest (until
+ * unlockImage is called) even if the underlying image changes.
+ *
+ * If you don't call unlockImage() by the time this imgIRequest goes away, it
+ * will be called for you automatically.
+ *
+ * @see imgIContainer::lockImage for documentation of the underlying call.
+ */
+ void lockImage();
+
+ /**
+ * Unlocks an image.
+ *
+ * @see imgIContainer::unlockImage for documentation of the underlying call.
+ */
+ void unlockImage();
+
+ /**
+ * If this image is unlocked, discard the image's decoded data. If the image
+ * is locked or is already discarded, do nothing.
+ */
+ void requestDiscard();
+
+ /**
+ * If this request is for an animated image, the method creates a new
+ * request which contains the current frame of the image.
+ * Otherwise returns the same request.
+ */
+ imgIRequest getStaticRequest();
+
+ /**
+ * Requests that the image animate (if it has an animation).
+ *
+ * @see Image::IncrementAnimationConsumers for documentation of the
+ * underlying call.
+ */
+ void incrementAnimationConsumers();
+
+ /**
+ * Tell the image it can forget about a request that the image animate.
+ *
+ * @see Image::DecrementAnimationConsumers for documentation of the
+ * underlying call.
+ */
+ void decrementAnimationConsumers();
+
+ /**
+ * Request loading priority boost to requested category, each category
+ * of request increases priority only one time.
+ *
+ * CATEGORY_FRAME_INIT: increase priority when the imgRequest is associated
+ * with an nsImageFrame.
+ *
+ * CATEGORY_FRAME_STYLE: increase priority when the imgRequest is for a CSS
+ * background-image, list-style-image, etc. on a ComputedStyle, and a frame
+ * has been assigned this ComputedStyle.
+ *
+ * CATEGORY_SIZE_QUERY: increase priority when size decoding is necessary to
+ * determine the layout size of an associated nsImageFrame.
+ *
+ * CATEGORY_DISPLAY: increase priority when the image is about to be displayed
+ * in the viewport.
+ */
+ const uint32_t CATEGORY_FRAME_INIT = 1 << 0;
+ const uint32_t CATEGORY_FRAME_STYLE = 1 << 1;
+ const uint32_t CATEGORY_SIZE_QUERY = 1 << 2;
+ const uint32_t CATEGORY_DISPLAY = 1 << 3;
+ void boostPriority(in uint32_t aCategory);
+};
+