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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef nsIScrollbarMediator_h___
+#define nsIScrollbarMediator_h___
+
+#include "nsQueryFrame.h"
+#include "nsCoord.h"
+
+class nsScrollbarFrame;
+class nsIFrame;
+
+class nsIScrollbarMediator : public nsQueryFrame {
+ public:
+ NS_DECL_QUERYFRAME_TARGET(nsIScrollbarMediator)
+
+ /**
+ * The aScrollbar argument denotes the scrollbar that's firing the
+ * notification. aScrollbar is never null. aDirection is either -1, 0, or 1.
+ */
+
+ /**
+ * When set to ENABLE_SNAP, additional scrolling will be performed after the
+ * scroll operation to maintain the constraints set by CSS Scroll snapping.
+ * The additional scrolling may include asynchronous smooth scrolls that
+ * continue to animate after the initial scroll position has been set.
+ * In case of DEFAULT, it means ENABLE_SNAP for CSS scroll snap v1,
+ * DISABLE_SNAP for the old scroll snap.
+ */
+ enum ScrollSnapMode { DEFAULT, DISABLE_SNAP, ENABLE_SNAP };
+
+ /**
+ * One of the following three methods is called when the scrollbar's button is
+ * clicked.
+ * @note These methods might destroy the frame, pres shell, and other objects.
+ */
+ virtual void ScrollByPage(nsScrollbarFrame* aScrollbar, int32_t aDirection,
+ ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
+ virtual void ScrollByWhole(nsScrollbarFrame* aScrollbar, int32_t aDirection,
+ ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
+ virtual void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection,
+ ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
+ /**
+ * RepeatButtonScroll is called when the scrollbar's button is held down. When
+ * the button is first clicked the increment is set; RepeatButtonScroll adds
+ * this increment to the current position.
+ * @note This method might destroy the frame, pres shell, and other objects.
+ */
+ virtual void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) = 0;
+ /**
+ * aOldPos and aNewPos are scroll positions.
+ * The scroll positions start with zero at the left edge; implementors that
+ * want zero at the right edge for RTL content will need to adjust
+ * accordingly. (See ScrollFrameHelper::ThumbMoved in nsGfxScrollFrame.cpp.)
+ * @note This method might destroy the frame, pres shell, and other objects.
+ */
+ virtual void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
+ nscoord aNewPos) = 0;
+ /**
+ * Called when the scroll bar thumb, slider, or any other component is
+ * released.
+ */
+ virtual void ScrollbarReleased(nsScrollbarFrame* aScrollbar) = 0;
+ virtual void VisibilityChanged(bool aVisible) = 0;
+
+ /**
+ * Obtain the frame for the horizontal or vertical scrollbar, or null
+ * if there is no such box.
+ */
+ virtual nsIFrame* GetScrollbarBox(bool aVertical) = 0;
+ /**
+ * Show or hide scrollbars on 2 fingers touch.
+ * Subclasses should call their ScrollbarActivity's corresponding methods.
+ */
+ virtual void ScrollbarActivityStarted() const = 0;
+ virtual void ScrollbarActivityStopped() const = 0;
+
+ virtual bool IsScrollbarOnRight() const = 0;
+
+ /**
+ * Returns true if the mediator is asking the scrollbar to suppress
+ * repainting itself on changes.
+ */
+ virtual bool ShouldSuppressScrollbarRepaints() const = 0;
+};
+
+#endif