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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+//
+// nsMenuBarFrame
+//
+
+#ifndef nsMenuBarFrame_h__
+#define nsMenuBarFrame_h__
+
+#include "mozilla/Attributes.h"
+#include "nsAtom.h"
+#include "nsCOMPtr.h"
+#include "nsBoxFrame.h"
+#include "nsMenuFrame.h"
+#include "nsMenuBarListener.h"
+#include "nsMenuParent.h"
+
+class nsIContent;
+
+namespace mozilla {
+class PresShell;
+namespace dom {
+class KeyboardEvent;
+} // namespace dom
+} // namespace mozilla
+
+nsIFrame* NS_NewMenuBarFrame(mozilla::PresShell* aPresShell,
+ mozilla::ComputedStyle* aStyle);
+
+class nsMenuBarFrame final : public nsBoxFrame, public nsMenuParent {
+ public:
+ NS_DECL_QUERYFRAME
+ NS_DECL_FRAMEARENA_HELPERS(nsMenuBarFrame)
+
+ explicit nsMenuBarFrame(ComputedStyle* aStyle, nsPresContext* aPresContext);
+
+ // nsMenuParent interface
+ virtual nsMenuFrame* GetCurrentMenuItem() override;
+ NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) override;
+ virtual void CurrentMenuIsBeingDestroyed() override;
+ NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, bool aSelectFirstItem,
+ bool aFromKey) override;
+
+ NS_IMETHOD SetActive(bool aActiveFlag) override;
+
+ virtual bool IsMenuBar() override { return true; }
+ virtual bool IsContextMenu() override { return false; }
+ virtual bool IsActive() override { return mIsActive; }
+ virtual bool IsMenu() override { return false; }
+ virtual bool IsOpen() override {
+ // menubars are considered always open
+ return true;
+ }
+
+ bool IsMenuOpen() { return mCurrentMenu && mCurrentMenu->IsOpen(); }
+
+ void InstallKeyboardNavigator();
+ void RemoveKeyboardNavigator();
+
+ virtual void Init(nsIContent* aContent, nsContainerFrame* aParent,
+ nsIFrame* aPrevInFlow) override;
+
+ virtual void DestroyFrom(nsIFrame* aDestructRoot,
+ PostDestroyData& aPostDestroyData) override;
+
+ virtual void LockMenuUntilClosed(bool aLock) override {}
+ virtual bool IsMenuLocked() override { return false; }
+
+ // Non-interface helpers
+
+ // The 'stay active' flag is set when navigating from one top-level menu
+ // to another, to prevent the menubar from deactivating and submenus from
+ // firing extra DOMMenuItemActive events.
+ bool GetStayActive() { return mStayActive; }
+ void SetStayActive(bool aStayActive) { mStayActive = aStayActive; }
+
+ // Called when a menu on the menu bar is clicked on. Returns a menu if one
+ // needs to be closed.
+ nsMenuFrame* ToggleMenuActiveState();
+
+ bool IsActiveByKeyboard() { return mActiveByKeyboard; }
+ void SetActiveByKeyboard() { mActiveByKeyboard = true; }
+
+ // indicate that a menu on the menubar was closed. Returns true if the caller
+ // may deselect the menuitem.
+ virtual bool MenuClosed() override;
+
+ // Called when Enter is pressed while the menubar is focused. If the current
+ // menu is open, let the child handle the key.
+ nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent);
+
+ // Used to handle ALT+key combos
+ nsMenuFrame* FindMenuWithShortcut(mozilla::dom::KeyboardEvent* aKeyEvent,
+ bool aPeek);
+
+ virtual bool IsFrameOfType(uint32_t aFlags) const override {
+ // Override bogus IsFrameOfType in nsBoxFrame.
+ if (aFlags & (nsIFrame::eReplacedContainsBlock | nsIFrame::eReplaced))
+ return false;
+ return nsBoxFrame::IsFrameOfType(aFlags);
+ }
+
+#ifdef DEBUG_FRAME_DUMP
+ virtual nsresult GetFrameName(nsAString& aResult) const override {
+ return MakeFrameName(u"MenuBar"_ns, aResult);
+ }
+#endif
+
+ protected:
+ RefPtr<nsMenuBarListener> mMenuBarListener; // The listener that tells us
+ // about key and mouse events.
+
+ // flag that is temporarily set when switching from one menu on the menubar to
+ // another to indicate that the menubar should not be deactivated.
+ bool mStayActive;
+
+ bool mIsActive; // Whether or not the menu bar is active (a menu item is
+ // highlighted or shown).
+
+ // whether the menubar was made active via the keyboard.
+ bool mActiveByKeyboard;
+
+ // The current menu that is active (highlighted), which may not be open. This
+ // will be null if no menu is active.
+ nsMenuFrame* mCurrentMenu;
+}; // class nsMenuBarFrame
+
+#endif