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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef ProfileBufferChunk_h
+#define ProfileBufferChunk_h
+
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/ProfileBufferIndex.h"
+#include "mozilla/Span.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/UniquePtr.h"
+
+#if defined(MOZ_MEMORY)
+# include "mozmemory.h"
+#endif
+
+#include <algorithm>
+#include <limits>
+#include <type_traits>
+
+#ifdef DEBUG
+# include <cstdio>
+#endif
+
+namespace mozilla {
+
+// Represents a single chunk of memory, with a link to the next chunk (or null).
+//
+// A chunk is made of an internal header (which contains a public part) followed
+// by user-accessible bytes.
+//
+// +---------------+---------+----------------------------------------------+
+// | public Header | private | memory containing user blocks |
+// +---------------+---------+----------------------------------------------+
+// <---------------BufferBytes()------------------>
+// <------------------------------ChunkBytes()------------------------------>
+//
+// The chunk can reserve "blocks", but doesn't know the internal contents of
+// each block, it only knows where the first one starts, and where the last one
+// ends (which is where the next one will begin, if not already out of range).
+// It is up to the user to add structure to each block so that they can be
+// distinguished when later read.
+//
+// +---------------+---------+----------------------------------------------+
+// | public Header | private | [1st block]...[last full block] |
+// +---------------+---------+----------------------------------------------+
+// ChunkHeader().mOffsetFirstBlock ^ ^
+// ChunkHeader().mOffsetPastLastBlock --'
+//
+// It is possible to attempt to reserve more than the remaining space, in which
+// case only what is available is returned. The caller is responsible for using
+// another chunk, reserving a block "tail" in it, and using both parts to
+// constitute a full block. (This initial tail may be empty in some chunks.)
+//
+// +---------------+---------+----------------------------------------------+
+// | public Header | private | tail][1st block]...[last full block][head... |
+// +---------------+---------+----------------------------------------------+
+// ChunkHeader().mOffsetFirstBlock ^ ^
+// ChunkHeader().mOffsetPastLastBlock --'
+//
+// Each Chunk has an internal state (checked in DEBUG builds) that directs how
+// to use it during creation, initialization, use, end of life, recycling, and
+// destruction. See `State` below for details.
+// In particular:
+// - `ReserveInitialBlockAsTail()` must be called before the first `Reserve()`
+// after construction or recycling, even with a size of 0 (no actual tail),
+// - `MarkDone()` and `MarkRecycled()` must be called as appropriate.
+class ProfileBufferChunk {
+ public:
+ using Byte = uint8_t;
+ using Length = uint32_t;
+
+ using SpanOfBytes = Span<Byte>;
+
+ // Hint about the size of the metadata (public and private headers).
+ // `Create()` below takes the minimum *buffer* size, so the minimum total
+ // Chunk size is at least `SizeofChunkMetadata() + aMinBufferBytes`.
+ [[nodiscard]] static constexpr Length SizeofChunkMetadata() {
+ return static_cast<Length>(sizeof(InternalHeader));
+ }
+
+ // Allocate space for a chunk with a given minimum size, and construct it.
+ // The actual size may be higher, to match the actual space taken in the
+ // memory pool.
+ [[nodiscard]] static UniquePtr<ProfileBufferChunk> Create(
+ Length aMinBufferBytes) {
+ // We need at least one byte, to cover the always-present `mBuffer` byte.
+ aMinBufferBytes = std::max(aMinBufferBytes, Length(1));
+ // Trivial struct with the same alignment as `ProfileBufferChunk`, and size
+ // equal to that alignment, because typically the sizeof of an object is
+ // a multiple of its alignment.
+ struct alignas(alignof(InternalHeader)) ChunkStruct {
+ Byte c[alignof(InternalHeader)];
+ };
+ static_assert(std::is_trivial_v<ChunkStruct>,
+ "ChunkStruct must be trivial to avoid any construction");
+ // Allocate an array of that struct, enough to contain the expected
+ // `ProfileBufferChunk` (with its header+buffer).
+ size_t count = (sizeof(InternalHeader) + aMinBufferBytes +
+ (alignof(InternalHeader) - 1)) /
+ alignof(InternalHeader);
+#if defined(MOZ_MEMORY)
+ // Potentially expand the array to use more of the effective allocation.
+ count = (malloc_good_size(count * sizeof(ChunkStruct)) +
+ (sizeof(ChunkStruct) - 1)) /
+ sizeof(ChunkStruct);
+#endif
+ auto chunkStorage = MakeUnique<ChunkStruct[]>(count);
+ MOZ_ASSERT(reinterpret_cast<uintptr_t>(chunkStorage.get()) %
+ alignof(InternalHeader) ==
+ 0);
+ // After the allocation, compute the actual chunk size (including header).
+ const size_t chunkBytes = count * sizeof(ChunkStruct);
+ MOZ_ASSERT(chunkBytes >= sizeof(ProfileBufferChunk),
+ "Not enough space to construct a ProfileBufferChunk");
+ MOZ_ASSERT(chunkBytes <=
+ static_cast<size_t>(std::numeric_limits<Length>::max()));
+ // Compute the size of the user-accessible buffer inside the chunk.
+ const Length bufferBytes =
+ static_cast<Length>(chunkBytes - sizeof(InternalHeader));
+ MOZ_ASSERT(bufferBytes >= aMinBufferBytes,
+ "Not enough space for minimum buffer size");
+ // Construct the header at the beginning of the allocated array, with the
+ // known buffer size.
+ new (chunkStorage.get()) ProfileBufferChunk(bufferBytes);
+ // We now have a proper `ProfileBufferChunk` object, create the appropriate
+ // UniquePtr for it.
+ UniquePtr<ProfileBufferChunk> chunk{
+ reinterpret_cast<ProfileBufferChunk*>(chunkStorage.release())};
+ MOZ_ASSERT(
+ size_t(reinterpret_cast<const char*>(
+ &chunk.get()->BufferSpan()[bufferBytes - 1]) -
+ reinterpret_cast<const char*>(chunk.get())) == chunkBytes - 1,
+ "Buffer span spills out of chunk allocation");
+ return chunk;
+ }
+
+#ifdef DEBUG
+ ~ProfileBufferChunk() {
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::InUse);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Full);
+ MOZ_ASSERT(mInternalHeader.mState == InternalHeader::State::Created ||
+ mInternalHeader.mState == InternalHeader::State::Done ||
+ mInternalHeader.mState == InternalHeader::State::Recycled);
+ }
+#endif
+
+ // Must be called with the first block tail (may be empty), which will be
+ // skipped if the reader starts with this ProfileBufferChunk.
+ [[nodiscard]] SpanOfBytes ReserveInitialBlockAsTail(Length aTailSize) {
+#ifdef DEBUG
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::InUse);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Full);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Done);
+ MOZ_ASSERT(mInternalHeader.mState == InternalHeader::State::Created ||
+ mInternalHeader.mState == InternalHeader::State::Recycled);
+ mInternalHeader.mState = InternalHeader::State::InUse;
+#endif
+ mInternalHeader.mHeader.mOffsetFirstBlock = aTailSize;
+ mInternalHeader.mHeader.mOffsetPastLastBlock = aTailSize;
+ return SpanOfBytes(&mBuffer, aTailSize);
+ }
+
+ struct ReserveReturn {
+ SpanOfBytes mSpan;
+ ProfileBufferBlockIndex mBlockRangeIndex;
+ };
+
+ // Reserve a block of up to `aBlockSize` bytes, and return a Span to it, and
+ // its starting index. The actual size may be smaller, if the block cannot fit
+ // in the remaining space.
+ [[nodiscard]] ReserveReturn ReserveBlock(Length aBlockSize) {
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Created);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Full);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Done);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Recycled);
+ MOZ_ASSERT(mInternalHeader.mState == InternalHeader::State::InUse);
+ MOZ_ASSERT(RangeStart() != 0,
+ "Expected valid range start before first Reserve()");
+ const Length blockOffset = mInternalHeader.mHeader.mOffsetPastLastBlock;
+ Length reservedSize = aBlockSize;
+ if (MOZ_UNLIKELY(aBlockSize >= RemainingBytes())) {
+ reservedSize = RemainingBytes();
+#ifdef DEBUG
+ mInternalHeader.mState = InternalHeader::State::Full;
+#endif
+ }
+ mInternalHeader.mHeader.mOffsetPastLastBlock += reservedSize;
+ mInternalHeader.mHeader.mBlockCount += 1;
+ return {SpanOfBytes(&mBuffer + blockOffset, reservedSize),
+ ProfileBufferBlockIndex::CreateFromProfileBufferIndex(
+ mInternalHeader.mHeader.mRangeStart + blockOffset)};
+ }
+
+ // When a chunk will not be used to store more blocks (because it is full, or
+ // because the profiler will not add more data), it should be marked "done".
+ // Access to its content is still allowed.
+ void MarkDone() {
+#ifdef DEBUG
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Created);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Done);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Recycled);
+ MOZ_ASSERT(mInternalHeader.mState == InternalHeader::State::InUse ||
+ mInternalHeader.mState == InternalHeader::State::Full);
+ mInternalHeader.mState = InternalHeader::State::Done;
+#endif
+ mInternalHeader.mHeader.mDoneTimeStamp = TimeStamp::NowUnfuzzed();
+ }
+
+ // A "Done" chunk may be recycled, to avoid allocating a new one.
+ void MarkRecycled() {
+#ifdef DEBUG
+ // We also allow Created and already-Recycled chunks to be recycled, this
+ // way it's easier to recycle chunks when their state is not easily
+ // trackable.
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::InUse);
+ MOZ_ASSERT(mInternalHeader.mState != InternalHeader::State::Full);
+ MOZ_ASSERT(mInternalHeader.mState == InternalHeader::State::Created ||
+ mInternalHeader.mState == InternalHeader::State::Done ||
+ mInternalHeader.mState == InternalHeader::State::Recycled);
+ mInternalHeader.mState = InternalHeader::State::Recycled;
+#endif
+ // Reset all header fields, in case this recycled chunk gets read.
+ mInternalHeader.mHeader.Reset();
+ }
+
+ // Public header, meant to uniquely identify a chunk, it may be shared with
+ // other processes to coordinate global memory handling.
+ struct Header {
+ explicit Header(Length aBufferBytes) : mBufferBytes(aBufferBytes) {}
+
+ // Reset all members to their as-new values (apart from the buffer size,
+ // which cannot change), ready for re-use.
+ void Reset() {
+ mOffsetFirstBlock = 0;
+ mOffsetPastLastBlock = 0;
+ mDoneTimeStamp = TimeStamp{};
+ mBlockCount = 0;
+ mRangeStart = 0;
+ mProcessId = 0;
+ }
+
+ // Note: Part of the ordering of members below is to avoid unnecessary
+ // padding.
+
+ // Members managed by the ProfileBufferChunk.
+
+ // Offset of the first block (past the initial tail block, which may be 0).
+ Length mOffsetFirstBlock = 0;
+ // Offset past the last byte of the last reserved block
+ // It may be past mBufferBytes when last block continues in the next
+ // ProfileBufferChunk. It may be before mBufferBytes if ProfileBufferChunk
+ // is marked "Done" before the end is reached.
+ Length mOffsetPastLastBlock = 0;
+ // Timestamp when buffer is "Done" (which happens when the last block is
+ // written). This will be used to find and discard the oldest
+ // ProfileBufferChunk.
+ TimeStamp mDoneTimeStamp;
+ // Number of bytes in the buffer, set once at construction time.
+ const Length mBufferBytes;
+ // Number of reserved blocks (including final one even if partial, but
+ // excluding initial tail).
+ Length mBlockCount = 0;
+
+ // Meta-data set by the user.
+
+ // Index of the first byte of this ProfileBufferChunk, relative to all
+ // Chunks for this process. Index 0 is reserved as nullptr-like index,
+ // mRangeStart should be set to a non-0 value before the first `Reserve()`.
+ ProfileBufferIndex mRangeStart = 0;
+ // Process writing to this ProfileBufferChunk.
+ int mProcessId = 0;
+
+ // A bit of spare space (necessary here because of the alignment due to
+ // other members), may be later repurposed for extra data.
+ const int mPADDING = 0;
+ };
+
+ [[nodiscard]] const Header& ChunkHeader() const {
+ return mInternalHeader.mHeader;
+ }
+
+ [[nodiscard]] Length BufferBytes() const {
+ return ChunkHeader().mBufferBytes;
+ }
+
+ // Total size of the chunk (buffer + header).
+ [[nodiscard]] Length ChunkBytes() const {
+ return static_cast<Length>(sizeof(InternalHeader)) + BufferBytes();
+ }
+
+ // Size of external resources, in this case all the following chunks.
+ [[nodiscard]] size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
+ const ProfileBufferChunk* const next = GetNext();
+ return next ? next->SizeOfIncludingThis(aMallocSizeOf) : 0;
+ }
+
+ // Size of this chunk and all following ones.
+ [[nodiscard]] size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
+ // Just in case `aMallocSizeOf` falls back on just `sizeof`, make sure we
+ // account for at least the actual Chunk requested allocation size.
+ return std::max<size_t>(aMallocSizeOf(this), ChunkBytes()) +
+ SizeOfExcludingThis(aMallocSizeOf);
+ }
+
+ [[nodiscard]] Length RemainingBytes() const {
+ return BufferBytes() - OffsetPastLastBlock();
+ }
+
+ [[nodiscard]] Length OffsetFirstBlock() const {
+ return ChunkHeader().mOffsetFirstBlock;
+ }
+
+ [[nodiscard]] Length OffsetPastLastBlock() const {
+ return ChunkHeader().mOffsetPastLastBlock;
+ }
+
+ [[nodiscard]] Length BlockCount() const { return ChunkHeader().mBlockCount; }
+
+ [[nodiscard]] int ProcessId() const { return ChunkHeader().mProcessId; }
+
+ void SetProcessId(int aProcessId) {
+ mInternalHeader.mHeader.mProcessId = aProcessId;
+ }
+
+ // Global range index at the start of this Chunk.
+ [[nodiscard]] ProfileBufferIndex RangeStart() const {
+ return ChunkHeader().mRangeStart;
+ }
+
+ void SetRangeStart(ProfileBufferIndex aRangeStart) {
+ mInternalHeader.mHeader.mRangeStart = aRangeStart;
+ }
+
+ // Get a read-only Span to the buffer. It is up to the caller to decypher the
+ // contents, based on known offsets and the internal block structure.
+ [[nodiscard]] Span<const Byte> BufferSpan() const {
+ return Span<const Byte>(&mBuffer, BufferBytes());
+ }
+
+ [[nodiscard]] Byte ByteAt(Length aOffset) const {
+ MOZ_ASSERT(aOffset < OffsetPastLastBlock());
+ return *(&mBuffer + aOffset);
+ }
+
+ [[nodiscard]] ProfileBufferChunk* GetNext() {
+ return mInternalHeader.mNext.get();
+ }
+ [[nodiscard]] const ProfileBufferChunk* GetNext() const {
+ return mInternalHeader.mNext.get();
+ }
+
+ [[nodiscard]] UniquePtr<ProfileBufferChunk> ReleaseNext() {
+ return std::move(mInternalHeader.mNext);
+ }
+
+ void InsertNext(UniquePtr<ProfileBufferChunk>&& aChunk) {
+ if (!aChunk) {
+ return;
+ }
+ aChunk->SetLast(ReleaseNext());
+ mInternalHeader.mNext = std::move(aChunk);
+ }
+
+ // Find the last chunk in this chain (it may be `this`).
+ [[nodiscard]] ProfileBufferChunk* Last() {
+ ProfileBufferChunk* chunk = this;
+ for (;;) {
+ ProfileBufferChunk* next = chunk->GetNext();
+ if (!next) {
+ return chunk;
+ }
+ chunk = next;
+ }
+ }
+ [[nodiscard]] const ProfileBufferChunk* Last() const {
+ const ProfileBufferChunk* chunk = this;
+ for (;;) {
+ const ProfileBufferChunk* next = chunk->GetNext();
+ if (!next) {
+ return chunk;
+ }
+ chunk = next;
+ }
+ }
+
+ void SetLast(UniquePtr<ProfileBufferChunk>&& aChunk) {
+ if (!aChunk) {
+ return;
+ }
+ Last()->mInternalHeader.mNext = std::move(aChunk);
+ }
+
+ // Join two possibly-null chunk lists.
+ [[nodiscard]] static UniquePtr<ProfileBufferChunk> Join(
+ UniquePtr<ProfileBufferChunk>&& aFirst,
+ UniquePtr<ProfileBufferChunk>&& aLast) {
+ if (aFirst) {
+ aFirst->SetLast(std::move(aLast));
+ return std::move(aFirst);
+ }
+ return std::move(aLast);
+ }
+
+#ifdef DEBUG
+ void Dump(std::FILE* aFile = stdout) const {
+ fprintf(aFile,
+ "Chunk[%p] chunkSize=%u bufferSize=%u state=%s rangeStart=%u "
+ "firstBlockOffset=%u offsetPastLastBlock=%u blockCount=%u",
+ this, unsigned(ChunkBytes()), unsigned(BufferBytes()),
+ mInternalHeader.StateString(), unsigned(RangeStart()),
+ unsigned(OffsetFirstBlock()), unsigned(OffsetPastLastBlock()),
+ unsigned(BlockCount()));
+ const auto len = OffsetPastLastBlock();
+ constexpr unsigned columns = 16;
+ unsigned char ascii[columns + 1];
+ ascii[columns] = '\0';
+ for (Length i = 0; i < len; ++i) {
+ if (i % columns == 0) {
+ fprintf(aFile, "\n %4u=0x%03x:", unsigned(i), unsigned(i));
+ for (unsigned a = 0; a < columns; ++a) {
+ ascii[a] = ' ';
+ }
+ }
+ unsigned char sep = ' ';
+ if (i == OffsetFirstBlock()) {
+ if (i == OffsetPastLastBlock()) {
+ sep = '#';
+ } else {
+ sep = '[';
+ }
+ } else if (i == OffsetPastLastBlock()) {
+ sep = ']';
+ }
+ unsigned char c = *(&mBuffer + i);
+ fprintf(aFile, "%c%02x", sep, c);
+
+ if (i == len - 1) {
+ if (i + 1 == OffsetPastLastBlock()) {
+ // Special case when last block ends right at the end.
+ fprintf(aFile, "]");
+ } else {
+ fprintf(aFile, " ");
+ }
+ } else if (i % columns == columns - 1) {
+ fprintf(aFile, " ");
+ }
+
+ ascii[i % columns] = (c >= ' ' && c <= '~') ? c : '.';
+
+ if (i % columns == columns - 1) {
+ fprintf(aFile, " %s", ascii);
+ }
+ }
+
+ if (len % columns < columns - 1) {
+ for (Length i = len % columns; i < columns; ++i) {
+ fprintf(aFile, " ");
+ }
+ fprintf(aFile, " %s", ascii);
+ }
+
+ fprintf(aFile, "\n");
+ }
+#endif // DEBUG
+
+ private:
+ // ProfileBufferChunk constructor. Use static `Create()` to allocate and
+ // construct a ProfileBufferChunk.
+ explicit ProfileBufferChunk(Length aBufferBytes)
+ : mInternalHeader(aBufferBytes) {}
+
+ // This internal header starts with the public `Header`, and adds some data
+ // only necessary for local handling.
+ // This encapsulation is also necessary to perform placement-new in
+ // `Create()`.
+ struct InternalHeader {
+ explicit InternalHeader(Length aBufferBytes) : mHeader(aBufferBytes) {}
+
+ Header mHeader;
+ UniquePtr<ProfileBufferChunk> mNext;
+
+#ifdef DEBUG
+ enum class State {
+ Created, // Self-set. Just constructed, waiting for initial block tail.
+ InUse, // Ready to accept blocks.
+ Full, // Self-set. Blocks reach the end (or further).
+ Done, // Blocks won't be added anymore.
+ Recycled // Still full of data, but expecting an initial block tail.
+ };
+
+ State mState = State::Created;
+ // Transition table: (X=unexpected)
+ // Method \ State Created InUse Full Done Recycled
+ // ReserveInitialBlockAsTail InUse X X X InUse
+ // Reserve X InUse/Full X X X
+ // MarkDone X Done Done X X
+ // MarkRecycled X X X Recycled X
+ // destructor ok X X ok ok
+
+ const char* StateString() const {
+ switch (mState) {
+ case State::Created:
+ return "Created";
+ case State::InUse:
+ return "InUse";
+ case State::Full:
+ return "Full";
+ case State::Done:
+ return "Done";
+ case State::Recycled:
+ return "Recycled";
+ default:
+ return "?";
+ }
+ }
+#else // DEBUG
+ const char* StateString() const { return "(non-DEBUG)"; }
+#endif
+ };
+
+ InternalHeader mInternalHeader;
+
+ // KEEP THIS LAST!
+ // First byte of the buffer. Note that ProfileBufferChunk::Create allocates a
+ // bigger block, such that `mBuffer` is the first of `mBufferBytes` available
+ // bytes.
+ // The initialization is not strictly needed, because bytes should only be
+ // read after they have been written and `mOffsetPastLastBlock` has been
+ // updated. However:
+ // - Reviewbot complains that it's not initialized.
+ // - It's cheap to initialize one byte.
+ // - In the worst case (reading does happen), zero is not a valid entry size
+ // and should get caught in entry readers.
+ Byte mBuffer = '\0';
+};
+
+} // namespace mozilla
+
+#endif // ProfileBufferChunk_h