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Diffstat (limited to 'mozglue/baseprofiler/public/ProfileBufferControlledChunkManager.h')
-rw-r--r-- | mozglue/baseprofiler/public/ProfileBufferControlledChunkManager.h | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/mozglue/baseprofiler/public/ProfileBufferControlledChunkManager.h b/mozglue/baseprofiler/public/ProfileBufferControlledChunkManager.h new file mode 100644 index 0000000000..45b39b163c --- /dev/null +++ b/mozglue/baseprofiler/public/ProfileBufferControlledChunkManager.h @@ -0,0 +1,203 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef ProfileBufferControlledChunkManager_h +#define ProfileBufferControlledChunkManager_h + +#include "mozilla/ProfileBufferChunk.h" + +#include <functional> +#include <vector> + +namespace mozilla { + +// A "Controlled" chunk manager will provide updates about chunks that it +// creates, releases, and destroys; and it can destroy released chunks as +// requested. +class ProfileBufferControlledChunkManager { + public: + using Length = ProfileBufferChunk::Length; + + virtual ~ProfileBufferControlledChunkManager() = default; + + // Minimum amount of chunk metadata to be transferred between processes. + struct ChunkMetadata { + // Timestamp when chunk was marked "done", which is used to: + // - determine its age, so the oldest one will be destroyed first, + // - uniquely identify this chunk in this process. (The parent process is + // responsible for associating this timestamp to its process id.) + TimeStamp mDoneTimeStamp; + // Size of this chunk's buffer. + Length mBufferBytes; + + ChunkMetadata(TimeStamp aDoneTimeStamp, Length aBufferBytes) + : mDoneTimeStamp(aDoneTimeStamp), mBufferBytes(aBufferBytes) {} + }; + + // Class collecting all information necessary to describe updates that + // happened in a chunk manager. + // An update can be folded into a previous update. + class Update { + public: + // Construct a "not-an-Update" object, which should only be used after a + // real update is folded into it. + Update() = default; + + // Construct a "final" Update, which marks the end of all updates from a + // chunk manager. + explicit Update(decltype(nullptr)) : mUnreleasedBytes(FINAL) {} + + // Construct an Update from the given data and released chunks. + // The chunk pointers may be null, and it doesn't matter if + // `aNewlyReleasedChunks` is already linked to `aExistingReleasedChunks` or + // not. + Update(size_t aUnreleasedBytes, size_t aReleasedBytes, + const ProfileBufferChunk* aExistingReleasedChunks, + const ProfileBufferChunk* aNewlyReleasedChunks) + : mUnreleasedBytes(aUnreleasedBytes), + mReleasedBytes(aReleasedBytes), + mOldestDoneTimeStamp( + aExistingReleasedChunks + ? aExistingReleasedChunks->ChunkHeader().mDoneTimeStamp + : TimeStamp{}) { + MOZ_RELEASE_ASSERT( + !IsNotUpdate(), + "Empty update should only be constructed with default constructor"); + MOZ_RELEASE_ASSERT( + !IsFinal(), + "Final update should only be constructed with nullptr constructor"); + for (const ProfileBufferChunk* chunk = aNewlyReleasedChunks; chunk; + chunk = chunk->GetNext()) { + mNewlyReleasedChunks.emplace_back(ChunkMetadata{ + chunk->ChunkHeader().mDoneTimeStamp, chunk->BufferBytes()}); + } + } + + // Construct an Update from raw data. + // This may be used to re-construct an Update that was previously + // serialized. + Update(size_t aUnreleasedBytes, size_t aReleasedBytes, + TimeStamp aOldestDoneTimeStamp, + std::vector<ChunkMetadata>&& aNewlyReleasedChunks) + : mUnreleasedBytes(aUnreleasedBytes), + mReleasedBytes(aReleasedBytes), + mOldestDoneTimeStamp(aOldestDoneTimeStamp), + mNewlyReleasedChunks(std::move(aNewlyReleasedChunks)) {} + + // Clear the Update completely and return it to a "not-an-Update" state. + void Clear() { + mUnreleasedBytes = NO_UPDATE; + mReleasedBytes = 0; + mOldestDoneTimeStamp = TimeStamp{}; + mNewlyReleasedChunks.clear(); + } + + bool IsNotUpdate() const { return mUnreleasedBytes == NO_UPDATE; } + + bool IsFinal() const { return mUnreleasedBytes == FINAL; } + + size_t UnreleasedBytes() const { + MOZ_RELEASE_ASSERT(!IsNotUpdate(), + "Cannot access UnreleasedBytes from empty update"); + MOZ_RELEASE_ASSERT(!IsFinal(), + "Cannot access UnreleasedBytes from final update"); + return mUnreleasedBytes; + } + + size_t ReleasedBytes() const { + MOZ_RELEASE_ASSERT(!IsNotUpdate(), + "Cannot access ReleasedBytes from empty update"); + MOZ_RELEASE_ASSERT(!IsFinal(), + "Cannot access ReleasedBytes from final update"); + return mReleasedBytes; + } + + TimeStamp OldestDoneTimeStamp() const { + MOZ_RELEASE_ASSERT(!IsNotUpdate(), + "Cannot access OldestDoneTimeStamp from empty update"); + MOZ_RELEASE_ASSERT(!IsFinal(), + "Cannot access OldestDoneTimeStamp from final update"); + return mOldestDoneTimeStamp; + } + + const std::vector<ChunkMetadata>& NewlyReleasedChunksRef() const { + MOZ_RELEASE_ASSERT( + !IsNotUpdate(), + "Cannot access NewlyReleasedChunksRef from empty update"); + MOZ_RELEASE_ASSERT( + !IsFinal(), "Cannot access NewlyReleasedChunksRef from final update"); + return mNewlyReleasedChunks; + } + + // Fold a later update into this one. + void Fold(Update&& aNewUpdate) { + MOZ_ASSERT( + !IsFinal() || aNewUpdate.IsFinal(), + "There shouldn't be another non-final update after the final update"); + + if (IsNotUpdate() || aNewUpdate.IsFinal()) { + // We were empty, or the new update is the final update, we just switch + // to that new update. + *this = std::move(aNewUpdate); + return; + } + + mUnreleasedBytes = aNewUpdate.mUnreleasedBytes; + mReleasedBytes = aNewUpdate.mReleasedBytes; + if (!aNewUpdate.mOldestDoneTimeStamp.IsNull()) { + MOZ_ASSERT(mOldestDoneTimeStamp.IsNull() || + mOldestDoneTimeStamp <= aNewUpdate.mOldestDoneTimeStamp); + mOldestDoneTimeStamp = aNewUpdate.mOldestDoneTimeStamp; + auto it = mNewlyReleasedChunks.begin(); + while (it != mNewlyReleasedChunks.end() && + it->mDoneTimeStamp < mOldestDoneTimeStamp) { + it = mNewlyReleasedChunks.erase(it); + } + } + if (!aNewUpdate.mNewlyReleasedChunks.empty()) { + mNewlyReleasedChunks.reserve(mNewlyReleasedChunks.size() + + aNewUpdate.mNewlyReleasedChunks.size()); + mNewlyReleasedChunks.insert(mNewlyReleasedChunks.end(), + aNewUpdate.mNewlyReleasedChunks.begin(), + aNewUpdate.mNewlyReleasedChunks.end()); + } + } + + private: + static const size_t NO_UPDATE = size_t(-1); + static const size_t FINAL = size_t(-2); + + size_t mUnreleasedBytes = NO_UPDATE; + size_t mReleasedBytes = 0; + TimeStamp mOldestDoneTimeStamp; + std::vector<ChunkMetadata> mNewlyReleasedChunks; + }; + + using UpdateCallback = std::function<void(Update&&)>; + + // This *may* be set (or reset) by an object that needs to know about all + // chunk updates that happen in this manager. The main use will be to + // coordinate the global memory usage of Firefox. + // If a non-empty callback is given, it will be immediately invoked with the + // current state. + // When the callback is about to be destroyed (by overwriting it here, or in + // the class destructor), it will be invoked one last time with an empty + // update. + // Note that the callback (even the first current-state callback) will be + // invoked from inside a locked scope, so it should *not* call other functions + // of the chunk manager. A side benefit of this locking is that it guarantees + // that no two invocations can overlap. + virtual void SetUpdateCallback(UpdateCallback&& aUpdateCallback) = 0; + + // This is a request to destroy all chunks before the given timestamp. + // This timestamp should be one that was given in a previous UpdateCallback + // call. Obviously, only released chunks can be destroyed. + virtual void DestroyChunksAtOrBefore(TimeStamp aDoneTimeStamp) = 0; +}; + +} // namespace mozilla + +#endif // ProfileBufferControlledChunkManager_h |