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diff --git a/toolkit/mozapps/update/updater/progressui_osx.mm b/toolkit/mozapps/update/updater/progressui_osx.mm
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#import <Cocoa/Cocoa.h>
+#include <stdio.h>
+#include <unistd.h>
+#include "mozilla/Sprintf.h"
+#include "progressui.h"
+#include "readstrings.h"
+#include "updatererrors.h"
+
+#define TIMER_INTERVAL 0.2
+
+static float sProgressVal; // between 0 and 100
+static BOOL sQuit = NO;
+static BOOL sIndeterminate = NO;
+static StringTable sLabels;
+static const char* sUpdatePath;
+
+@interface UpdaterUI : NSObject {
+ IBOutlet NSProgressIndicator* progressBar;
+ IBOutlet NSTextField* progressTextField;
+}
+@end
+
+@implementation UpdaterUI
+
+- (void)awakeFromNib {
+ NSWindow* w = [progressBar window];
+
+ [w setTitle:[NSString stringWithUTF8String:sLabels.title.get()]];
+ [progressTextField setStringValue:[NSString stringWithUTF8String:sLabels.info.get()]];
+
+ NSRect origTextFrame = [progressTextField frame];
+ [progressTextField sizeToFit];
+
+ int widthAdjust = progressTextField.frame.size.width - origTextFrame.size.width;
+
+ if (widthAdjust > 0) {
+ NSRect f;
+ f.size.width = w.frame.size.width + widthAdjust;
+ f.size.height = w.frame.size.height;
+ [w setFrame:f display:YES];
+ }
+
+ [w center];
+
+ [progressBar setIndeterminate:sIndeterminate];
+ [progressBar setDoubleValue:0.0];
+
+ [[NSTimer scheduledTimerWithTimeInterval:TIMER_INTERVAL
+ target:self
+ selector:@selector(updateProgressUI:)
+ userInfo:nil
+ repeats:YES] retain];
+
+ // Make sure we are on top initially
+ [NSApp activateIgnoringOtherApps:YES];
+}
+
+// called when the timer goes off
+- (void)updateProgressUI:(NSTimer*)aTimer {
+ if (sQuit) {
+ [aTimer invalidate];
+ [aTimer release];
+
+ // It seems to be necessary to activate and hide ourselves before we stop,
+ // otherwise the "run" method will not return until the user focuses some
+ // other app. The activate step is necessary if we are not the active app.
+ // This is a big hack, but it seems to do the trick.
+ [NSApp activateIgnoringOtherApps:YES];
+ [NSApp hide:self];
+ [NSApp stop:self];
+ }
+
+ float progress = sProgressVal;
+
+ [progressBar setDoubleValue:(double)progress];
+}
+
+// leave this as returning a BOOL instead of NSApplicationTerminateReply
+// for backward compatibility
+- (BOOL)applicationShouldTerminate:(NSApplication*)sender {
+ return sQuit;
+}
+
+@end
+
+int InitProgressUI(int* pargc, char*** pargv) {
+ sUpdatePath = (*pargv)[1];
+
+ return 0;
+}
+
+int ShowProgressUI(bool indeterminate) {
+ // Only show the Progress UI if the process is taking a significant amount of
+ // time where a significant amount of time is defined as .5 seconds after
+ // ShowProgressUI is called sProgress is less than 70.
+ usleep(500000);
+
+ if (sQuit || sProgressVal > 70.0f) {
+ return 0;
+ }
+
+ char path[PATH_MAX];
+ SprintfLiteral(path, "%s/updater.ini", sUpdatePath);
+ if (ReadStrings(path, &sLabels) != OK) {
+ return -1;
+ }
+
+ sIndeterminate = indeterminate;
+ [NSApplication sharedApplication];
+ [[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp topLevelObjects:nil];
+ [NSApp run];
+
+ return 0;
+}
+
+// Called on a background thread
+void QuitProgressUI() { sQuit = YES; }
+
+// Called on a background thread
+void UpdateProgressUI(float progress) {
+ sProgressVal = progress; // 32-bit writes are atomic
+}