/gfx/2d/
../
2D.h
AutoHelpersWin.h
BaseCoord.h
BaseMargin.h
BasePoint.h
BasePoint3D.h
BasePoint4D.h
BaseRect.h
BaseSize.h
BezierUtils.cpp
BezierUtils.h
BigEndianInts.h
Blur.cpp
Blur.h
BlurLS3.cpp
BlurNEON.cpp
BlurSSE2.cpp
BorrowedContext.h
BufferEdgePad.cpp
BufferEdgePad.h
BufferUnrotate.cpp
BufferUnrotate.h
CGTextDrawing.h
CaptureCommandList.cpp
CaptureCommandList.h
ConicGradientEffectD2D1.cpp
ConicGradientEffectD2D1.h
ConvolutionFilter.cpp
ConvolutionFilter.h
Coord.h
CriticalSection.h
DataSourceSurface.cpp
DataSourceSurfaceWrapper.h
DataSurfaceHelpers.cpp
DataSurfaceHelpers.h
DrawCommand.h
DrawCommands.h
DrawEventRecorder.cpp
DrawEventRecorder.h
DrawTarget.cpp
DrawTargetCairo.cpp
DrawTargetCairo.h
DrawTargetCapture.cpp
DrawTargetCapture.h
DrawTargetD2D1.cpp
DrawTargetD2D1.h
DrawTargetDual.cpp
DrawTargetDual.h
DrawTargetOffset.cpp
DrawTargetOffset.h
DrawTargetRecording.cpp
DrawTargetRecording.h
DrawTargetSkia.cpp
DrawTargetSkia.h
DrawTargetTiled.cpp
DrawTargetTiled.h
DrawTargetWrapAndRecord.cpp
DrawTargetWrapAndRecord.h
ExtendInputEffectD2D1.cpp
ExtendInputEffectD2D1.h
Factory.cpp
FilterNodeCapture.cpp
FilterNodeCapture.h
FilterNodeD2D1.cpp
FilterNodeD2D1.h
FilterNodeSoftware.cpp
FilterNodeSoftware.h
FilterProcessing.cpp
FilterProcessing.h
FilterProcessingSIMD-inl.h
FilterProcessingSSE2.cpp
FilterProcessingScalar.cpp
Filters.h
FontVariation.h
GenericRefCounted.h
GradientStopsD2D.h
Helpers.h
HelpersCairo.h
HelpersD2D.h
HelpersSkia.h
HelpersWinFonts.h
ImageScaling.cpp
ImageScaling.h
ImageScalingSSE2.cpp
InlineTranslator.cpp
InlineTranslator.h
IterableArena.h
Logging.h
LoggingConstants.h
LuminanceNEON.cpp
LuminanceNEON.h
MMIHelpers.h
MacIOSurface.cpp
MacIOSurface.h
Matrix.cpp
Matrix.h
MatrixFwd.h
NativeFontResource.cpp
NativeFontResourceDWrite.cpp
NativeFontResourceDWrite.h
NativeFontResourceFreeType.cpp
NativeFontResourceFreeType.h
NativeFontResourceGDI.cpp
NativeFontResourceGDI.h
NativeFontResourceMac.cpp
NativeFontResourceMac.h
NumericTools.h
Path.cpp
PathAnalysis.h
PathCairo.cpp
PathCairo.h
PathCapture.cpp
PathCapture.h
PathD2D.cpp
PathD2D.h
PathHelpers.cpp
PathHelpers.h
PathRecording.cpp
PathRecording.h
PathSkia.cpp
PathSkia.h
PatternHelpers.h
Point.h
Polygon.h
QuartzSupport.h
QuartzSupport.mm
Quaternion.cpp
Quaternion.h
RadialGradientEffectD2D1.cpp
RadialGradientEffectD2D1.h
RecordedEvent.cpp
RecordedEvent.h
RecordedEventImpl.h
RecordingTypes.h
Rect.h
RectAbsolute.h
SFNTData.cpp
SFNTData.h
SIMD.h
SSEHelpers.h
SVGTurbulenceRenderer-inl.h
Scale.cpp
Scale.h
ScaleFactor.h
ScaleFactors2D.h
ScaledFontBase.cpp
ScaledFontBase.h
ScaledFontDWrite.cpp
ScaledFontDWrite.h
ScaledFontFontconfig.cpp
ScaledFontFontconfig.h
ScaledFontFreeType.cpp
ScaledFontFreeType.h
ScaledFontMac.cpp
ScaledFontMac.h
ScaledFontWin.cpp
ScaledFontWin.h
ShadersD2D.fx
ShadersD2D.h
ShadersD2D1.h
ShadersD2D1.hlsl
SourceSurfaceCairo.cpp
SourceSurfaceCairo.h
SourceSurfaceCapture.cpp
SourceSurfaceCapture.h
SourceSurfaceD2D1.cpp
SourceSurfaceD2D1.h
SourceSurfaceDual.h
SourceSurfaceRawData.cpp
SourceSurfaceRawData.h
SourceSurfaceSkia.cpp
SourceSurfaceSkia.h
StackArray.h
Swizzle.cpp
Swizzle.h
SwizzleAVX2.cpp
SwizzleNEON.cpp
SwizzleSSE2.cpp
SwizzleSSSE3.cpp
Tools.h
Triangle.h
Types.cpp
Types.h
UnscaledFontDWrite.h
UnscaledFontFreeType.cpp
UnscaledFontFreeType.h
UnscaledFontGDI.h
UnscaledFontMac.h
UserData.h
dw-extra.h
genshaders.sh
gfx2d.sln
gfx2d.vcxproj
moz.build
ssse3-scaler.c
ssse3-scaler.h
unittest