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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const Targets = require("devtools/server/actors/targets/index");
const TYPES = {
CONSOLE_MESSAGE: "console-message",
CSS_CHANGE: "css-change",
CSS_MESSAGE: "css-message",
DOCUMENT_EVENT: "document-event",
ERROR_MESSAGE: "error-message",
LOCAL_STORAGE: "local-storage",
PLATFORM_MESSAGE: "platform-message",
NETWORK_EVENT: "network-event",
SESSION_STORAGE: "session-storage",
STYLESHEET: "stylesheet",
NETWORK_EVENT_STACKTRACE: "network-event-stacktrace",
SOURCE: "source",
};
exports.TYPES = TYPES;
// Helper dictionaries, which will contain data specific to each resource type.
// - `path` is the absolute path to the module defining the Resource Watcher class,
// Also see the attributes added by `augmentResourceDictionary` for each type:
// - `watchers` is a weak map which will store Resource Watchers
// (i.e. devtools/server/actors/resources/ class instances)
// keyed by target actor -or- watcher actor.
// - `WatcherClass` is a shortcut to the Resource Watcher module.
// Each module exports a Resource Watcher class.
// These lists are specific for the parent process and each target type.
const FrameTargetResources = augmentResourceDictionary({
[TYPES.CONSOLE_MESSAGE]: {
path: "devtools/server/actors/resources/console-messages",
},
[TYPES.CSS_CHANGE]: {
path: "devtools/server/actors/resources/css-changes",
},
[TYPES.CSS_MESSAGE]: {
path: "devtools/server/actors/resources/css-messages",
},
[TYPES.DOCUMENT_EVENT]: {
path: "devtools/server/actors/resources/document-event",
},
[TYPES.ERROR_MESSAGE]: {
path: "devtools/server/actors/resources/error-messages",
},
[TYPES.LOCAL_STORAGE]: {
path: "devtools/server/actors/resources/storage-local-storage",
},
[TYPES.PLATFORM_MESSAGE]: {
path: "devtools/server/actors/resources/platform-messages",
},
[TYPES.SESSION_STORAGE]: {
path: "devtools/server/actors/resources/storage-session-storage",
},
[TYPES.STYLESHEET]: {
path: "devtools/server/actors/resources/stylesheets",
},
[TYPES.NETWORK_EVENT_STACKTRACE]: {
path: "devtools/server/actors/resources/network-events-stacktraces",
},
[TYPES.SOURCE]: {
path: "devtools/server/actors/resources/sources",
},
});
const ProcessTargetResources = augmentResourceDictionary({
[TYPES.CONSOLE_MESSAGE]: {
path: "devtools/server/actors/resources/console-messages",
},
[TYPES.CSS_MESSAGE]: {
path: "devtools/server/actors/resources/css-messages",
},
[TYPES.ERROR_MESSAGE]: {
path: "devtools/server/actors/resources/error-messages",
},
[TYPES.PLATFORM_MESSAGE]: {
path: "devtools/server/actors/resources/platform-messages",
},
[TYPES.SOURCE]: {
path: "devtools/server/actors/resources/sources",
},
});
// We'll only support a few resource types in Workers (console-message, source,
// breakpoints, …) as error and platform messages are not supported since we need access
// to Ci, which isn't available in worker context.
// Errors are emitted from the content process main thread so the user would still get them.
const WorkerTargetResources = augmentResourceDictionary({
[TYPES.CONSOLE_MESSAGE]: {
path: "devtools/server/actors/resources/console-messages",
},
[TYPES.SOURCE]: {
path: "devtools/server/actors/resources/sources",
},
});
const ParentProcessResources = augmentResourceDictionary({
[TYPES.NETWORK_EVENT]: {
path: "devtools/server/actors/resources/network-events",
},
});
function augmentResourceDictionary(dict) {
for (const resource of Object.values(dict)) {
resource.watchers = new WeakMap();
loader.lazyRequireGetter(resource, "WatcherClass", resource.path);
}
return dict;
}
/**
* For a given actor, return the related dictionary defined just before,
* that contains info about how to listen for a given resource type, from a given actor.
*
* @param Actor watcherOrTargetActor
* Either a WatcherActor or a TargetActor which can be listening to a resource.
*/
function getResourceTypeDictionary(watcherOrTargetActor) {
const { typeName } = watcherOrTargetActor;
if (typeName == "watcher") {
return ParentProcessResources;
}
const { targetType } = watcherOrTargetActor;
return getResourceTypeDictionaryForTargetType(targetType);
}
/**
* For a targetType, return the related dictionary.
*
* @param String targetType
* A targetType string (See Targets.TYPES)
*/
function getResourceTypeDictionaryForTargetType(targetType) {
switch (targetType) {
case Targets.TYPES.FRAME:
return FrameTargetResources;
case Targets.TYPES.PROCESS:
return ProcessTargetResources;
case Targets.TYPES.WORKER:
return WorkerTargetResources;
default:
throw new Error(`Unsupported target actor typeName '${targetType}'`);
}
}
/**
* For a given actor, return the object stored in one of the previous dictionary
* that contains info about how to listen for a given resource type, from a given actor.
*
* @param Actor watcherOrTargetActor
* Either a WatcherActor or a TargetActor which can be listening to a resource.
* @param String resourceType
* The resource type to be observed.
*/
function getResourceTypeEntry(watcherOrTargetActor, resourceType) {
const dict = getResourceTypeDictionary(watcherOrTargetActor);
if (!(resourceType in dict)) {
throw new Error(
`Unsupported resource type '${resourceType}' for ${watcherOrTargetActor.typeName}`
);
}
return dict[resourceType];
}
/**
* Start watching for a new list of resource types.
* This will also emit all already existing resources before resolving.
*
* @param Actor watcherOrTargetActor
* Either a WatcherActor or a TargetActor which can be listening to a resource.
* WatcherActor will be used for resources listened from the parent process,
* and TargetActor will be used for resources listened from the content process.
* This actor:
* - defines what context to observe (browsing context, process, worker, ...)
* Via browsingContextID, windows, docShells attributes for the target actor.
* Via browserId or browserElement attributes for the watcher actor.
* - exposes `notifyResourceAvailable` method to be notified about the available resources
* @param Array<String> resourceTypes
* List of all type of resource to listen to.
*/
async function watchResources(watcherOrTargetActor, resourceTypes) {
// If we are given a target actor, filter out the resource types supported by the target.
// When using sharedData to pass types between processes, we are passing them for all target types.
const { targetType } = watcherOrTargetActor;
if (targetType) {
resourceTypes = getResourceTypesForTargetType(resourceTypes, targetType);
}
for (const resourceType of resourceTypes) {
const { watchers, WatcherClass } = getResourceTypeEntry(
watcherOrTargetActor,
resourceType
);
// Ignore resources we're already listening to
if (watchers.has(watcherOrTargetActor)) {
continue;
}
const watcher = new WatcherClass();
await watcher.watch(watcherOrTargetActor, {
onAvailable: watcherOrTargetActor.notifyResourceAvailable,
onDestroyed: watcherOrTargetActor.notifyResourceDestroyed,
onUpdated: watcherOrTargetActor.notifyResourceUpdated,
});
watchers.set(watcherOrTargetActor, watcher);
}
}
exports.watchResources = watchResources;
function getParentProcessResourceTypes(resourceTypes) {
return resourceTypes.filter(resourceType => {
return resourceType in ParentProcessResources;
});
}
exports.getParentProcessResourceTypes = getParentProcessResourceTypes;
function getResourceTypesForTargetType(resourceTypes, targetType) {
const resourceDictionnary = getResourceTypeDictionaryForTargetType(
targetType
);
return resourceTypes.filter(resourceType => {
return resourceType in resourceDictionnary;
});
}
exports.getResourceTypesForTargetType = getResourceTypesForTargetType;
function hasResourceTypesForTargets(resourceTypes) {
return resourceTypes.some(resourceType => {
return resourceType in FrameTargetResources;
});
}
exports.hasResourceTypesForTargets = hasResourceTypesForTargets;
/**
* Stop watching for a list of resource types.
*
* @param Actor watcherOrTargetActor
* The related actor, already passed to watchResources.
* @param Array<String> resourceTypes
* List of all type of resource to stop listening to.
*/
function unwatchResources(watcherOrTargetActor, resourceTypes) {
for (const resourceType of resourceTypes) {
// Pull all info about this resource type from `Resources` global object
const { watchers } = getResourceTypeEntry(
watcherOrTargetActor,
resourceType
);
const watcher = watchers.get(watcherOrTargetActor);
if (watcher) {
watcher.destroy();
watchers.delete(watcherOrTargetActor);
}
}
}
exports.unwatchResources = unwatchResources;
/**
* Stop watching for all watched resources on a given actor.
*
* @param Actor watcherOrTargetActor
* The related actor, already passed to watchResources.
*/
function unwatchAllTargetResources(watcherOrTargetActor) {
for (const { watchers } of Object.values(
getResourceTypeDictionary(watcherOrTargetActor)
)) {
const watcher = watchers.get(watcherOrTargetActor);
if (watcher) {
watcher.destroy();
watchers.delete(watcherOrTargetActor);
}
}
}
exports.unwatchAllTargetResources = unwatchAllTargetResources;
/**
* If we are watching for the given resource type,
* return the current ResourceWatcher instance used by this target actor
* in order to observe this resource type.
*
* @param Actor watcherOrTargetActor
* Either a WatcherActor or a TargetActor which can be listening to a resource.
* WatcherActor will be used for resources listened from the parent process,
* and TargetActor will be used for resources listened from the content process.
* @param String resourceType
* The resource type to query
* @return ResourceWatcher
* The resource watcher instance, defined in devtools/server/actors/resources/
*/
function getResourceWatcher(watcherOrTargetActor, resourceType) {
const { watchers } = getResourceTypeEntry(watcherOrTargetActor, resourceType);
return watchers.get(watcherOrTargetActor);
}
exports.getResourceWatcher = getResourceWatcher;
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