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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadTouchState_h_
#define mozilla_dom_gamepad_GamepadTouchState_h_
namespace mozilla {
namespace dom {
struct GamepadTouchState {
uint32_t touchId;
uint32_t surfaceId;
float position[2];
uint32_t surfaceDimensions[2];
bool isSurfaceDimensionsValid;
GamepadTouchState()
: touchId(0),
surfaceId(0),
position{0, 0},
surfaceDimensions{0, 0},
isSurfaceDimensionsValid(false) {}
bool operator==(const GamepadTouchState& aTouch) const {
return touchId == aTouch.touchId && touchId == aTouch.touchId &&
surfaceId == aTouch.surfaceId && position[0] == aTouch.position[0] &&
position[1] == aTouch.position[1] &&
surfaceDimensions[0] == aTouch.surfaceDimensions[0] &&
surfaceDimensions[1] == aTouch.surfaceDimensions[1] &&
isSurfaceDimensionsValid == aTouch.isSurfaceDimensionsValid;
}
bool operator!=(const GamepadTouchState& aTouch) const {
return !(*this == aTouch);
}
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_gamepad_GamepadTouchState_h_
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