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<!-- Any copyright is dedicated to the Public Domain.
   - http://creativecommons.org/publicdomain/zero/1.0/ -->
<!-- bug 893785 - Test that sending a gamepadconnected event to a new window
     doesn't result in a gamepadconnected event being sent to existing
     windows that have already received it. -->
<!DOCTYPE HTML>
<html>
<head>
  <title>Test hidden frames</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script type="text/javascript" src="mock_gamepad.js"></script>
<script class="testbody" type="text/javascript">
let ok = window.parent.ok;
let is = window.parent.is;
let SimpleTest = window.parent.SimpleTest;
let SpecialPowers = window.parent.SpecialPowers;

var gamepad_index;

function pressButton() {
  GamepadService.newButtonEvent(gamepad_index, 0, true, true);
  GamepadService.newButtonEvent(gamepad_index, 0, false, false);
}

 // Add a gamepad
function startTests() {
  window.addEventListener("gamepadbuttondown", function() {
    // Wait to ensure that all frames received the button press as well.
    SpecialPowers.executeSoon(tests[testNum++]);
  });

  GamepadService.addGamepad("test gamepad", // id
                            GamepadService.standardMapping,
                            GamepadService.noHand,
                            4, // buttons
                            2,
                            0,
                            0,
                            0).then(function(i) {
                              gamepad_index = i;
                              gamepad_connected()
                            });
}

var f1, f2;
function gamepad_connected() {
  f1 = document.getElementById('f1');
  pressButton();
}

var testNum = 0;
var tests = [
  test1,
  test2,
];

function test1() {
  is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");

  // Now add another frame.
  f2 = document.createElement("iframe");
  f2.addEventListener("load", function() {
    // When the frame is loaded, press a button again.
    pressButton();
  });
  f2.src = "gamepad_frame.html";
  document.body.appendChild(f2);
}

function test2() {
  is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
  is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2");
  GamepadService.removeGamepad(gamepad_index);
  SimpleTest.finish();
}

</script>
<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTests)"></iframe>
</body>
</html>