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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "XRInputSpace.h"
#include "VRDisplayClient.h"
#include "mozilla/dom/GamepadPoseState.h"
namespace mozilla {
namespace dom {
XRInputSpace::XRInputSpace(nsIGlobalObject* aParent, XRSession* aSession,
XRNativeOrigin* aNativeOrigin,
int32_t aControllerIndex)
: XRSpace(aParent, aSession, aNativeOrigin), mIndex(aControllerIndex) {}
bool XRInputSpace::IsPositionEmulated() const {
gfx::VRDisplayClient* display = mSession->GetDisplayClient();
if (!display) {
// When there are no sensors, the position is considered emulated.
return true;
}
const gfx::VRDisplayInfo& displayInfo = display->GetDisplayInfo();
const gfx::VRControllerState& controllerState =
displayInfo.mControllerState[mIndex];
MOZ_ASSERT(controllerState.controllerName[0] != '\0');
return (
(controllerState.flags & GamepadCapabilityFlags::Cap_PositionEmulated) !=
GamepadCapabilityFlags::Cap_None);
}
} // namespace dom
} // namespace mozilla
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