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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GPU_RenderPassEncoder_H_
#define GPU_RenderPassEncoder_H_

#include "mozilla/Scoped.h"
#include "mozilla/dom/TypedArray.h"
#include "ObjectModel.h"

namespace mozilla {
namespace dom {
class DoubleSequenceOrGPUColorDict;
template <typename T>
class Sequence;
namespace binding_detail {
template <typename T>
class AutoSequence;
}  // namespace binding_detail
}  // namespace dom
namespace webgpu {
namespace ffi {
struct WGPURenderPass;
}  // namespace ffi

class CommandEncoder;
class RenderBundle;
class RenderPipeline;

struct ScopedFfiRenderTraits {
  typedef ffi::WGPURenderPass* type;
  static type empty();
  static void release(type raw);
};

class RenderPassEncoder final : public ObjectBase,
                                public ChildOf<CommandEncoder> {
 public:
  GPU_DECL_CYCLE_COLLECTION(RenderPassEncoder)
  GPU_DECL_JS_WRAP(RenderPassEncoder)

  RenderPassEncoder(CommandEncoder* const aParent,
                    const dom::GPURenderPassDescriptor& aDesc);

 protected:
  virtual ~RenderPassEncoder();
  void Cleanup() {}

  Scoped<ScopedFfiRenderTraits> mPass;
  // keep all the used objects alive while the pass is recorded
  nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
  nsTArray<RefPtr<const Buffer>> mUsedBuffers;
  nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines;
  nsTArray<RefPtr<const TextureView>> mUsedTextureViews;

 public:
  void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
                    const dom::Sequence<uint32_t>& aDynamicOffsets);
  void SetPipeline(const RenderPipeline& aPipeline);
  void SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize);
  void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset,
                       uint64_t aSize);
  void Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
            uint32_t aFirstVertex, uint32_t aFirstInstance);
  void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount,
                   uint32_t aFirstIndex, int32_t aBaseVertex,
                   uint32_t aFirstInstance);
  void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset);
  void DrawIndexedIndirect(const Buffer& aIndirectBuffer,
                           uint64_t aIndirectOffset);
  void EndPass(ErrorResult& aRv);
};

}  // namespace webgpu
}  // namespace mozilla

#endif  // GPU_RenderPassEncoder_H_