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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#include "compiler/translator/OutputESSL.h"

namespace sh
{

TOutputESSL::TOutputESSL(TInfoSinkBase &objSink,
                         ShArrayIndexClampingStrategy clampingStrategy,
                         ShHashFunction64 hashFunction,
                         NameMap &nameMap,
                         TSymbolTable *symbolTable,
                         sh::GLenum shaderType,
                         int shaderVersion,
                         bool forceHighp,
                         ShCompileOptions compileOptions)
    : TOutputGLSLBase(objSink,
                      clampingStrategy,
                      hashFunction,
                      nameMap,
                      symbolTable,
                      shaderType,
                      shaderVersion,
                      SH_ESSL_OUTPUT,
                      compileOptions),
      mForceHighp(forceHighp)
{}

bool TOutputESSL::writeVariablePrecision(TPrecision precision)
{
    if (precision == EbpUndefined)
        return false;

    TInfoSinkBase &out = objSink();
    if (mForceHighp)
        out << getPrecisionString(EbpHigh);
    else
        out << getPrecisionString(precision);
    return true;
}

}  // namespace sh