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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SymbolUniqueId.cpp: Encapsulates a unique id for a symbol.
#include "compiler/translator/SymbolUniqueId.h"
#include "compiler/translator/SymbolTable.h"
namespace sh
{
TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue())
{}
TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get()) {}
TSymbolUniqueId &TSymbolUniqueId::operator=(const TSymbolUniqueId &) = default;
bool TSymbolUniqueId::operator==(const TSymbolUniqueId &other) const
{
return mId == other.mId;
}
} // namespace sh
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