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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_4_2_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
#define ANGLE_GL_4_2_CONTEXT_API \
void drawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, \
GLsizei instancecount, GLuint baseinstance); \
void drawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, \
const void *indices, GLsizei instancecount, \
GLuint baseinstance); \
void drawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, \
const void *indices, GLsizei instancecount, \
GLint basevertex, GLuint baseinstance); \
void drawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); \
void drawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, \
GLsizei instancecount); \
void getActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, \
GLint *params);
#endif // ANGLE_CONTEXT_API_4_2_AUTOGEN_H_
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