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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_4_4_autogen.h: Creates a macro for interfaces in Context.

#ifndef ANGLE_CONTEXT_GL_4_4_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_4_4_AUTOGEN_H_

#define ANGLE_GL_4_4_CONTEXT_API                                                                   \
    void bindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);       \
    void bindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers,       \
                          const GLintptr *offsets, const GLsizeiptr *sizes);                       \
    void bindImageTextures(GLuint first, GLsizei count, const GLuint *textures);                   \
    void bindSamplers(GLuint first, GLsizei count, const GLuint *samplers);                        \
    void bindTextures(GLuint first, GLsizei count, const GLuint *textures);                        \
    void bindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,                     \
                           const GLintptr *offsets, const GLsizei *strides);                       \
    void bufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);        \
    void clearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); \
    void clearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset,               \
                          GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,             \
                          GLenum format, GLenum type, const void *data);

#endif  // ANGLE_CONTEXT_API_4_4_AUTOGEN_H_