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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MemoryProgramCache: Stores compiled and linked programs in memory so they don't
// always have to be re-compiled. Can be used in conjunction with the platform
// layer to warm up the cache from disk.
#include "libANGLE/MemoryProgramCache.h"
#include <GLSLANG/ShaderVars.h>
#include <anglebase/sha1.h>
#include "common/utilities.h"
#include "common/version.h"
#include "libANGLE/BinaryStream.h"
#include "libANGLE/Context.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/ProgramImpl.h"
#include "platform/Platform.h"
namespace gl
{
namespace
{
constexpr unsigned int kWarningLimit = 3;
class HashStream final : angle::NonCopyable
{
public:
std::string str() { return mStringStream.str(); }
template <typename T>
HashStream &operator<<(T value)
{
mStringStream << value << kSeparator;
return *this;
}
private:
static constexpr char kSeparator = ':';
std::ostringstream mStringStream;
};
HashStream &operator<<(HashStream &stream, const Shader *shader)
{
if (shader)
{
stream << shader->getSourceString().c_str() << shader->getSourceString().length()
<< shader->getCompilerResourcesString().c_str();
}
return stream;
}
HashStream &operator<<(HashStream &stream, const ProgramBindings &bindings)
{
for (const auto &binding : bindings)
{
stream << binding.first << binding.second.location;
}
return stream;
}
HashStream &operator<<(HashStream &stream, const std::vector<std::string> &strings)
{
for (const auto &str : strings)
{
stream << str;
}
return stream;
}
HashStream &operator<<(HashStream &stream, const std::vector<gl::VariableLocation> &locations)
{
for (const auto &loc : locations)
{
stream << loc.index << loc.arrayIndex << loc.ignored;
}
return stream;
}
} // anonymous namespace
MemoryProgramCache::MemoryProgramCache(egl::BlobCache &blobCache)
: mBlobCache(blobCache), mIssuedWarnings(0)
{}
MemoryProgramCache::~MemoryProgramCache() {}
void MemoryProgramCache::ComputeHash(const Context *context,
const Program *program,
egl::BlobCache::Key *hashOut)
{
// Compute the program hash. Start with the shader hashes and resource strings.
HashStream hashStream;
for (ShaderType shaderType : AllShaderTypes())
{
hashStream << program->getAttachedShader(shaderType);
}
// Add some ANGLE metadata and Context properties, such as version and back-end.
hashStream << ANGLE_COMMIT_HASH << context->getClientMajorVersion()
<< context->getClientMinorVersion() << context->getString(GL_RENDERER);
// Hash pre-link program properties.
hashStream << program->getAttributeBindings() << program->getUniformLocationBindings()
<< program->getFragmentInputBindings()
<< program->getState().getTransformFeedbackVaryingNames()
<< program->getState().getTransformFeedbackBufferMode()
<< program->getState().getOutputLocations()
<< program->getState().getSecondaryOutputLocations();
// Call the secure SHA hashing function.
const std::string &programKey = hashStream.str();
angle::base::SHA1HashBytes(reinterpret_cast<const unsigned char *>(programKey.c_str()),
programKey.length(), hashOut->data());
}
angle::Result MemoryProgramCache::getProgram(const Context *context,
Program *program,
egl::BlobCache::Key *hashOut)
{
// If caching is effectively disabled, don't bother calculating the hash.
if (!mBlobCache.isCachingEnabled())
{
return angle::Result::Incomplete;
}
ComputeHash(context, program, hashOut);
egl::BlobCache::Value binaryProgram;
if (get(context, *hashOut, &binaryProgram))
{
angle::Result result = program->loadBinary(context, GL_PROGRAM_BINARY_ANGLE,
binaryProgram.data(), binaryProgram.size());
ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess",
result == angle::Result::Continue);
ANGLE_TRY(result);
if (result == angle::Result::Continue)
return angle::Result::Continue;
// Cache load failed, evict.
if (mIssuedWarnings++ < kWarningLimit)
{
WARN() << "Failed to load binary from cache.";
if (mIssuedWarnings == kWarningLimit)
{
WARN() << "Reaching warning limit for cache load failures, silencing "
"subsequent warnings.";
}
}
remove(*hashOut);
}
return angle::Result::Incomplete;
}
bool MemoryProgramCache::get(const Context *context,
const egl::BlobCache::Key &programHash,
egl::BlobCache::Value *programOut)
{
return mBlobCache.get(context->getScratchBuffer(), programHash, programOut);
}
bool MemoryProgramCache::getAt(size_t index,
const egl::BlobCache::Key **hashOut,
egl::BlobCache::Value *programOut)
{
return mBlobCache.getAt(index, hashOut, programOut);
}
void MemoryProgramCache::remove(const egl::BlobCache::Key &programHash)
{
mBlobCache.remove(programHash);
}
void MemoryProgramCache::putProgram(const egl::BlobCache::Key &programHash,
const Context *context,
const Program *program)
{
// If caching is effectively disabled, don't bother serializing the program.
if (!mBlobCache.isCachingEnabled())
{
return;
}
angle::MemoryBuffer serializedProgram;
program->serialize(context, &serializedProgram);
ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes",
static_cast<int>(serializedProgram.size()));
// TODO(syoussefi): to be removed. Compatibility for Chrome until it supports
// EGL_ANDROID_blob_cache. http://anglebug.com/2516
auto *platform = ANGLEPlatformCurrent();
platform->cacheProgram(platform, programHash, serializedProgram.size(),
serializedProgram.data());
mBlobCache.put(programHash, std::move(serializedProgram));
}
void MemoryProgramCache::updateProgram(const Context *context, const Program *program)
{
egl::BlobCache::Key programHash;
ComputeHash(context, program, &programHash);
putProgram(programHash, context, program);
}
void MemoryProgramCache::putBinary(const egl::BlobCache::Key &programHash,
const uint8_t *binary,
size_t length)
{
// Copy the binary.
angle::MemoryBuffer newEntry;
newEntry.resize(length);
memcpy(newEntry.data(), binary, length);
// Store the binary.
mBlobCache.populate(programHash, std::move(newEntry));
}
void MemoryProgramCache::clear()
{
mBlobCache.clear();
mIssuedWarnings = 0;
}
void MemoryProgramCache::resize(size_t maxCacheSizeBytes)
{
mBlobCache.resize(maxCacheSizeBytes);
}
size_t MemoryProgramCache::entryCount() const
{
return mBlobCache.entryCount();
}
size_t MemoryProgramCache::trim(size_t limit)
{
return mBlobCache.trim(limit);
}
size_t MemoryProgramCache::size() const
{
return mBlobCache.size();
}
size_t MemoryProgramCache::maxSize() const
{
return mBlobCache.maxSize();
}
} // namespace gl
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