1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
{}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::onDestroy(const Context *context) {}
void Sampler::setLabel(const Context *context, const std::string &label)
{
mLabel = label;
}
const std::string &Sampler::getLabel() const
{
return mLabel;
}
void Sampler::setMinFilter(const Context *context, GLenum minFilter)
{
mState.setMinFilter(minFilter);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getMinFilter() const
{
return mState.getMinFilter();
}
void Sampler::setMagFilter(const Context *context, GLenum magFilter)
{
mState.setMagFilter(magFilter);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getMagFilter() const
{
return mState.getMagFilter();
}
void Sampler::setWrapS(const Context *context, GLenum wrapS)
{
mState.setWrapS(wrapS);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapS() const
{
return mState.getWrapS();
}
void Sampler::setWrapT(const Context *context, GLenum wrapT)
{
mState.setWrapT(wrapT);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapT() const
{
return mState.getWrapT();
}
void Sampler::setWrapR(const Context *context, GLenum wrapR)
{
mState.setWrapR(wrapR);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapR() const
{
return mState.getWrapR();
}
void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy)
{
mState.setMaxAnisotropy(maxAnisotropy);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
float Sampler::getMaxAnisotropy() const
{
return mState.getMaxAnisotropy();
}
void Sampler::setMinLod(const Context *context, GLfloat minLod)
{
mState.setMinLod(minLod);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLfloat Sampler::getMinLod() const
{
return mState.getMinLod();
}
void Sampler::setMaxLod(const Context *context, GLfloat maxLod)
{
mState.setMaxLod(maxLod);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLfloat Sampler::getMaxLod() const
{
return mState.getMaxLod();
}
void Sampler::setCompareMode(const Context *context, GLenum compareMode)
{
mState.setCompareMode(compareMode);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getCompareMode() const
{
return mState.getCompareMode();
}
void Sampler::setCompareFunc(const Context *context, GLenum compareFunc)
{
mState.setCompareFunc(compareFunc);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getCompareFunc() const
{
return mState.getCompareFunc();
}
void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode)
{
mState.setSRGBDecode(sRGBDecode);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getSRGBDecode() const
{
return mState.getSRGBDecode();
}
void Sampler::setBorderColor(const Context *context, const ColorGeneric &color)
{
mState.setBorderColor(color);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
const ColorGeneric &Sampler::getBorderColor() const
{
return mState.getBorderColor();
}
const SamplerState &Sampler::getSamplerState() const
{
return mState;
}
rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
void Sampler::syncState(const Context *context)
{
// TODO(jmadill): Use actual dirty bits for sampler.
mImpl->syncState(context);
}
} // namespace gl
|