summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/queryconversions.h
blob: efb2ffd568aeee6384096c3a4e9e3806f93240a0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// queryconversions.h: Declaration of state query cast conversions

#ifndef LIBANGLE_QUERY_CONVERSIONS_H_
#define LIBANGLE_QUERY_CONVERSIONS_H_

#include "angle_gl.h"
#include "common/angleutils.h"

namespace gl
{
class Context;

// Helper class for converting a GL type to a GLenum:
// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
// We restrict our use to CastFromStateValue and CastQueryValueTo, where it eliminates
// duplicate parameters.

template <typename GLType>
struct GLTypeToGLenum
{
    // static constexpr GLenum value;
};

template <>
struct GLTypeToGLenum<GLint>
{
    static constexpr GLenum value = GL_INT;
};
template <>
struct GLTypeToGLenum<GLuint>
{
    static constexpr GLenum value = GL_UNSIGNED_INT;
};
template <>
struct GLTypeToGLenum<GLboolean>
{
    static constexpr GLenum value = GL_BOOL;
};
template <>
struct GLTypeToGLenum<GLint64>
{
    static constexpr GLenum value = GL_INT_64_ANGLEX;
};
template <>
struct GLTypeToGLenum<GLuint64>
{
    static constexpr GLenum value = GL_UINT_64_ANGLEX;
};
template <>
struct GLTypeToGLenum<GLfloat>
{
    static constexpr GLenum value = GL_FLOAT;
};

GLint CastMaskValue(GLuint value);

template <typename QueryT, typename InternalT>
QueryT CastFromGLintStateValue(GLenum pname, InternalT value);

template <typename QueryT, typename NativeT>
QueryT CastFromStateValue(GLenum pname, NativeT value);

template <typename NativeT, typename QueryT>
NativeT CastQueryValueTo(GLenum pname, QueryT value);

template <typename ParamType>
GLenum ConvertToGLenum(GLenum pname, ParamType param)
{
    return static_cast<GLenum>(CastQueryValueTo<GLuint>(pname, param));
}

template <typename ParamType>
GLenum ConvertToGLenum(ParamType param)
{
    return ConvertToGLenum(GL_NONE, param);
}

template <typename OutType>
OutType ConvertGLenum(GLenum param)
{
    return static_cast<OutType>(param);
}

template <typename InType, typename OutType>
void ConvertGLenumValue(InType param, OutType *out)
{
    *out = ConvertGLenum<OutType>(static_cast<GLenum>(param));
}

template <typename PackedEnumType, typename OutType>
void ConvertPackedEnum(PackedEnumType param, OutType *out)
{
    *out = static_cast<OutType>(ToGLenum(param));
}

template <typename ParamType>
GLint ConvertToGLint(ParamType param)
{
    return CastQueryValueTo<GLint>(GL_NONE, param);
}

template <typename ParamType>
bool ConvertToBool(ParamType param)
{
    return param != GL_FALSE;
}

template <typename ParamType>
GLboolean ConvertToGLBoolean(ParamType param)
{
    return param ? GL_TRUE : GL_FALSE;
}

// The GL state query API types are: bool, int, uint, float, int64, uint64
template <typename QueryT>
void CastStateValues(Context *context,
                     GLenum nativeType,
                     GLenum pname,
                     unsigned int numParams,
                     QueryT *outParams);

// The GL state query API types are: bool, int, uint, float, int64, uint64
template <typename QueryT>
void CastIndexedStateValues(Context *context,
                            GLenum nativeType,
                            GLenum pname,
                            GLuint index,
                            unsigned int numParams,
                            QueryT *outParams);
}  // namespace gl

#endif  // LIBANGLE_QUERY_CONVERSIONS_H_