summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationES1.cpp
blob: 57b8b88aa98d7881fac366cd6b6988324f295e12 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// validationES1.cpp: Validation functions for OpenGL ES 1.0 entry point parameters

#include "libANGLE/validationES1_autogen.h"

#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/GLES1State.h"
#include "libANGLE/queryconversions.h"
#include "libANGLE/queryutils.h"
#include "libANGLE/validationES.h"

#define ANGLE_VALIDATE_IS_GLES1(context)                                \
    do                                                                  \
    {                                                                   \
        if (context->getClientMajorVersion() > 1)                       \
        {                                                               \
            context->validationError(GL_INVALID_OPERATION, kGLES1Only); \
            return false;                                               \
        }                                                               \
    } while (0)

namespace gl
{
using namespace err;

bool ValidateAlphaFuncCommon(Context *context, AlphaTestFunc func)
{
    switch (func)
    {
        case AlphaTestFunc::AlwaysPass:
        case AlphaTestFunc::Equal:
        case AlphaTestFunc::Gequal:
        case AlphaTestFunc::Greater:
        case AlphaTestFunc::Lequal:
        case AlphaTestFunc::Less:
        case AlphaTestFunc::Never:
        case AlphaTestFunc::NotEqual:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
            return false;
    }
}

bool ValidateClientStateCommon(Context *context, ClientVertexArrayType arrayType)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    switch (arrayType)
    {
        case ClientVertexArrayType::Vertex:
        case ClientVertexArrayType::Normal:
        case ClientVertexArrayType::Color:
        case ClientVertexArrayType::TextureCoord:
            return true;
        case ClientVertexArrayType::PointSize:
            if (!context->getExtensions().pointSizeArray)
            {
                context->validationError(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled);
                return false;
            }
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidClientState);
            return false;
    }
}

bool ValidateBuiltinVertexAttributeCommon(Context *context,
                                          ClientVertexArrayType arrayType,
                                          GLint size,
                                          VertexAttribType type,
                                          GLsizei stride,
                                          const void *pointer)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (stride < 0)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidVertexPointerStride);
        return false;
    }

    int minSize = 1;
    int maxSize = 4;

    switch (arrayType)
    {
        case ClientVertexArrayType::Vertex:
        case ClientVertexArrayType::TextureCoord:
            minSize = 2;
            maxSize = 4;
            break;
        case ClientVertexArrayType::Normal:
            minSize = 3;
            maxSize = 3;
            break;
        case ClientVertexArrayType::Color:
            minSize = 4;
            maxSize = 4;
            break;
        case ClientVertexArrayType::PointSize:
            if (!context->getExtensions().pointSizeArray)
            {
                context->validationError(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled);
                return false;
            }

            minSize = 1;
            maxSize = 1;
            break;
        default:
            UNREACHABLE();
            return false;
    }

    if (size < minSize || size > maxSize)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidVertexPointerSize);
        return false;
    }

    switch (type)
    {
        case VertexAttribType::Byte:
            if (arrayType == ClientVertexArrayType::PointSize)
            {
                context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
                return false;
            }
            break;
        case VertexAttribType::Short:
            if (arrayType == ClientVertexArrayType::PointSize ||
                arrayType == ClientVertexArrayType::Color)
            {
                context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
                return false;
            }
            break;
        case VertexAttribType::Fixed:
        case VertexAttribType::Float:
            break;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
            return false;
    }

    return true;
}

bool ValidateLightCaps(Context *context, GLenum light)
{
    if (light < GL_LIGHT0 || light >= GL_LIGHT0 + context->getCaps().maxLights)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidLight);
        return false;
    }

    return true;
}

bool ValidateLightCommon(Context *context,
                         GLenum light,
                         LightParameter pname,
                         const GLfloat *params)
{

    ANGLE_VALIDATE_IS_GLES1(context);

    if (!ValidateLightCaps(context, light))
    {
        return false;
    }

    switch (pname)
    {
        case LightParameter::Ambient:
        case LightParameter::Diffuse:
        case LightParameter::Specular:
        case LightParameter::Position:
        case LightParameter::SpotDirection:
            return true;
        case LightParameter::SpotExponent:
            if (params[0] < 0.0f || params[0] > 128.0f)
            {
                context->validationError(GL_INVALID_VALUE, kLightParameterOutOfRange);
                return false;
            }
            return true;
        case LightParameter::SpotCutoff:
            if (params[0] == 180.0f)
            {
                return true;
            }
            if (params[0] < 0.0f || params[0] > 90.0f)
            {
                context->validationError(GL_INVALID_VALUE, kLightParameterOutOfRange);
                return false;
            }
            return true;
        case LightParameter::ConstantAttenuation:
        case LightParameter::LinearAttenuation:
        case LightParameter::QuadraticAttenuation:
            if (params[0] < 0.0f)
            {
                context->validationError(GL_INVALID_VALUE, kLightParameterOutOfRange);
                return false;
            }
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidLightParameter);
            return false;
    }
}

bool ValidateLightSingleComponent(Context *context,
                                  GLenum light,
                                  LightParameter pname,
                                  GLfloat param)
{
    if (!ValidateLightCommon(context, light, pname, &param))
    {
        return false;
    }

    if (GetLightParameterCount(pname) > 1)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidLightParameter);
        return false;
    }

    return true;
}

bool ValidateMaterialCommon(Context *context,
                            GLenum face,
                            MaterialParameter pname,
                            const GLfloat *params)
{
    switch (pname)
    {
        case MaterialParameter::Ambient:
        case MaterialParameter::Diffuse:
        case MaterialParameter::Specular:
        case MaterialParameter::Emission:
            return true;
        case MaterialParameter::Shininess:
            if (params[0] < 0.0f || params[0] > 128.0f)
            {
                context->validationError(GL_INVALID_VALUE, kMaterialParameterOutOfRange);
                return false;
            }
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidMaterialParameter);
            return false;
    }
}

bool ValidateMaterialSetting(Context *context,
                             GLenum face,
                             MaterialParameter pname,
                             const GLfloat *params)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (face != GL_FRONT_AND_BACK)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidMaterialFace);
        return false;
    }

    return ValidateMaterialCommon(context, face, pname, params);
}

bool ValidateMaterialQuery(Context *context, GLenum face, MaterialParameter pname)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (face != GL_FRONT && face != GL_BACK)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidMaterialFace);
        return false;
    }

    GLfloat dummyParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};

    return ValidateMaterialCommon(context, face, pname, dummyParams);
}

bool ValidateMaterialSingleComponent(Context *context,
                                     GLenum face,
                                     MaterialParameter pname,
                                     GLfloat param)
{
    if (!ValidateMaterialSetting(context, face, pname, &param))
    {
        return false;
    }

    if (GetMaterialParameterCount(pname) > 1)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidMaterialParameter);
        return false;
    }

    return true;
}

bool ValidateLightModelCommon(Context *context, GLenum pname)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    switch (pname)
    {
        case GL_LIGHT_MODEL_AMBIENT:
        case GL_LIGHT_MODEL_TWO_SIDE:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidLightModelParameter);
            return false;
    }
}

bool ValidateLightModelSingleComponent(Context *context, GLenum pname)
{
    if (!ValidateLightModelCommon(context, pname))
    {
        return false;
    }

    switch (pname)
    {
        case GL_LIGHT_MODEL_TWO_SIDE:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidLightModelParameter);
            return false;
    }
}

bool ValidateClipPlaneCommon(Context *context, GLenum plane)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (plane < GL_CLIP_PLANE0 || plane >= GL_CLIP_PLANE0 + context->getCaps().maxClipPlanes)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidClipPlane);
        return false;
    }

    return true;
}

bool ValidateFogCommon(Context *context, GLenum pname, const GLfloat *params)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    switch (pname)
    {
        case GL_FOG_MODE:
        {
            GLenum modeParam = static_cast<GLenum>(params[0]);
            switch (modeParam)
            {
                case GL_EXP:
                case GL_EXP2:
                case GL_LINEAR:
                    return true;
                default:
                    context->validationError(GL_INVALID_VALUE, kInvalidFogMode);
                    return false;
            }
        }
        break;
        case GL_FOG_START:
        case GL_FOG_END:
        case GL_FOG_COLOR:
            break;
        case GL_FOG_DENSITY:
            if (params[0] < 0.0f)
            {
                context->validationError(GL_INVALID_VALUE, kInvalidFogDensity);
                return false;
            }
            break;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidFogParameter);
            return false;
    }
    return true;
}

bool ValidateTexEnvCommon(Context *context,
                          TextureEnvTarget target,
                          TextureEnvParameter pname,
                          const GLfloat *params)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    switch (target)
    {
        case TextureEnvTarget::Env:
            switch (pname)
            {
                case TextureEnvParameter::Mode:
                {
                    TextureEnvMode mode = FromGLenum<TextureEnvMode>(ConvertToGLenum(params[0]));
                    switch (mode)
                    {
                        case TextureEnvMode::Add:
                        case TextureEnvMode::Blend:
                        case TextureEnvMode::Combine:
                        case TextureEnvMode::Decal:
                        case TextureEnvMode::Modulate:
                        case TextureEnvMode::Replace:
                            break;
                        default:
                            context->validationError(GL_INVALID_VALUE, kInvalidTextureEnvMode);
                            return false;
                    }
                    break;
                }
                case TextureEnvParameter::CombineRgb:
                case TextureEnvParameter::CombineAlpha:
                {
                    TextureCombine combine = FromGLenum<TextureCombine>(ConvertToGLenum(params[0]));
                    switch (combine)
                    {
                        case TextureCombine::Add:
                        case TextureCombine::AddSigned:
                        case TextureCombine::Interpolate:
                        case TextureCombine::Modulate:
                        case TextureCombine::Replace:
                        case TextureCombine::Subtract:
                            break;
                        case TextureCombine::Dot3Rgb:
                        case TextureCombine::Dot3Rgba:
                            if (pname == TextureEnvParameter::CombineAlpha)
                            {
                                context->validationError(GL_INVALID_VALUE, kInvalidTextureCombine);
                                return false;
                            }
                            break;
                        default:
                            context->validationError(GL_INVALID_VALUE, kInvalidTextureCombine);
                            return false;
                    }
                    break;
                }
                case TextureEnvParameter::Src0Rgb:
                case TextureEnvParameter::Src1Rgb:
                case TextureEnvParameter::Src2Rgb:
                case TextureEnvParameter::Src0Alpha:
                case TextureEnvParameter::Src1Alpha:
                case TextureEnvParameter::Src2Alpha:
                {
                    TextureSrc combine = FromGLenum<TextureSrc>(ConvertToGLenum(params[0]));
                    switch (combine)
                    {
                        case TextureSrc::Constant:
                        case TextureSrc::Previous:
                        case TextureSrc::PrimaryColor:
                        case TextureSrc::Texture:
                            break;
                        default:
                            context->validationError(GL_INVALID_VALUE, kInvalidTextureCombineSrc);
                            return false;
                    }
                    break;
                }
                case TextureEnvParameter::Op0Rgb:
                case TextureEnvParameter::Op1Rgb:
                case TextureEnvParameter::Op2Rgb:
                case TextureEnvParameter::Op0Alpha:
                case TextureEnvParameter::Op1Alpha:
                case TextureEnvParameter::Op2Alpha:
                {
                    TextureOp operand = FromGLenum<TextureOp>(ConvertToGLenum(params[0]));
                    switch (operand)
                    {
                        case TextureOp::SrcAlpha:
                        case TextureOp::OneMinusSrcAlpha:
                            break;
                        case TextureOp::SrcColor:
                        case TextureOp::OneMinusSrcColor:
                            if (pname == TextureEnvParameter::Op0Alpha ||
                                pname == TextureEnvParameter::Op1Alpha ||
                                pname == TextureEnvParameter::Op2Alpha)
                            {
                                context->validationError(GL_INVALID_VALUE, kInvalidTextureCombine);
                                return false;
                            }
                            break;
                        default:
                            context->validationError(GL_INVALID_VALUE, kInvalidTextureCombineOp);
                            return false;
                    }
                    break;
                }
                case TextureEnvParameter::RgbScale:
                case TextureEnvParameter::AlphaScale:
                    if (params[0] != 1.0f && params[0] != 2.0f && params[0] != 4.0f)
                    {
                        context->validationError(GL_INVALID_VALUE, kInvalidTextureEnvScale);
                        return false;
                    }
                    break;
                case TextureEnvParameter::Color:
                    break;
                default:
                    context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvParameter);
                    return false;
            }
            break;
        case TextureEnvTarget::PointSprite:
            if (!context->getExtensions().pointSprite)
            {
                context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvTarget);
                return false;
            }
            switch (pname)
            {
                case TextureEnvParameter::PointCoordReplace:
                    break;
                default:
                    context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvParameter);
                    return false;
            }
            break;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvTarget);
            return false;
    }
    return true;
}

bool ValidateGetTexEnvCommon(Context *context, TextureEnvTarget target, TextureEnvParameter pname)
{
    GLfloat dummy[4] = {};
    switch (pname)
    {
        case TextureEnvParameter::Mode:
            ConvertPackedEnum(TextureEnvMode::Add, dummy);
            break;
        case TextureEnvParameter::CombineRgb:
        case TextureEnvParameter::CombineAlpha:
            ConvertPackedEnum(TextureCombine::Add, dummy);
            break;
        case TextureEnvParameter::Src0Rgb:
        case TextureEnvParameter::Src1Rgb:
        case TextureEnvParameter::Src2Rgb:
        case TextureEnvParameter::Src0Alpha:
        case TextureEnvParameter::Src1Alpha:
        case TextureEnvParameter::Src2Alpha:
            ConvertPackedEnum(TextureSrc::Constant, dummy);
            break;
        case TextureEnvParameter::Op0Rgb:
        case TextureEnvParameter::Op1Rgb:
        case TextureEnvParameter::Op2Rgb:
        case TextureEnvParameter::Op0Alpha:
        case TextureEnvParameter::Op1Alpha:
        case TextureEnvParameter::Op2Alpha:
            ConvertPackedEnum(TextureOp::SrcAlpha, dummy);
            break;
        case TextureEnvParameter::RgbScale:
        case TextureEnvParameter::AlphaScale:
        case TextureEnvParameter::PointCoordReplace:
            dummy[0] = 1.0f;
            break;
        default:
            break;
    }

    return ValidateTexEnvCommon(context, target, pname, dummy);
}

bool ValidatePointParameterCommon(Context *context, PointParameter pname, const GLfloat *params)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    switch (pname)
    {
        case PointParameter::PointSizeMin:
        case PointParameter::PointSizeMax:
        case PointParameter::PointFadeThresholdSize:
        case PointParameter::PointDistanceAttenuation:
            for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
            {
                if (params[i] < 0.0f)
                {
                    context->validationError(GL_INVALID_VALUE, kInvalidPointParameterValue);
                    return false;
                }
            }
            break;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidPointParameter);
            return false;
    }

    return true;
}

bool ValidatePointSizeCommon(Context *context, GLfloat size)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (size <= 0.0f)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidPointSizeValue);
        return false;
    }

    return true;
}

bool ValidateDrawTexCommon(Context *context, float width, float height)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (width <= 0.0f || height <= 0.0f)
    {
        context->validationError(GL_INVALID_VALUE, kNonPositiveDrawTextureDimension);
        return false;
    }

    return true;
}

}  // namespace gl

namespace gl
{

bool ValidateAlphaFunc(Context *context, AlphaTestFunc func, GLfloat ref)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return ValidateAlphaFuncCommon(context, func);
}

bool ValidateAlphaFuncx(Context *context, AlphaTestFunc func, GLfixed ref)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return ValidateAlphaFuncCommon(context, func);
}

bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateClearDepthx(Context *context, GLfixed depth)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateClientActiveTexture(Context *context, GLenum texture)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return ValidateMultitextureUnit(context, texture);
}

bool ValidateClipPlanef(Context *context, GLenum plane, const GLfloat *eqn)
{
    return ValidateClipPlaneCommon(context, plane);
}

bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation)
{
    return ValidateClipPlaneCommon(context, plane);
}

bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateColor4x(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateColorPointer(Context *context,
                          GLint size,
                          VertexAttribType type,
                          GLsizei stride,
                          const void *pointer)
{
    return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::Color, size, type,
                                                stride, pointer);
}

bool ValidateCullFace(Context *context, GLenum mode)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateDepthRangex(Context *context, GLfixed n, GLfixed f)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateDisableClientState(Context *context, ClientVertexArrayType arrayType)
{
    return ValidateClientStateCommon(context, arrayType);
}

bool ValidateEnableClientState(Context *context, ClientVertexArrayType arrayType)
{
    return ValidateClientStateCommon(context, arrayType);
}

bool ValidateFogf(Context *context, GLenum pname, GLfloat param)
{
    return ValidateFogCommon(context, pname, &param);
}

bool ValidateFogfv(Context *context, GLenum pname, const GLfloat *params)
{
    return ValidateFogCommon(context, pname, params);
}

bool ValidateFogx(Context *context, GLenum pname, GLfixed param)
{
    GLfloat asFloat = FixedToFloat(param);
    return ValidateFogCommon(context, pname, &asFloat);
}

bool ValidateFogxv(Context *context, GLenum pname, const GLfixed *params)
{
    unsigned int paramCount = GetFogParameterCount(pname);
    GLfloat paramsf[4]      = {};

    for (unsigned int i = 0; i < paramCount; i++)
    {
        paramsf[i] = FixedToFloat(params[i]);
    }

    return ValidateFogCommon(context, pname, paramsf);
}

bool ValidateFrustumf(Context *context,
                      GLfloat l,
                      GLfloat r,
                      GLfloat b,
                      GLfloat t,
                      GLfloat n,
                      GLfloat f)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    if (l == r || b == t || n == f || n <= 0.0f || f <= 0.0f)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
    }
    return true;
}

bool ValidateFrustumx(Context *context,
                      GLfixed l,
                      GLfixed r,
                      GLfixed b,
                      GLfixed t,
                      GLfixed n,
                      GLfixed f)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    if (l == r || b == t || n == f || n <= 0 || f <= 0)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
    }
    return true;
}

bool ValidateGetBufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGetClipPlanef(Context *context, GLenum plane, GLfloat *equation)
{
    return ValidateClipPlaneCommon(context, plane);
}

bool ValidateGetClipPlanex(Context *context, GLenum plane, GLfixed *equation)
{
    return ValidateClipPlaneCommon(context, plane);
}

bool ValidateGetFixedv(Context *context, GLenum pname, GLfixed *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGetLightfv(Context *context, GLenum light, LightParameter pname, GLfloat *params)
{
    GLfloat dummyParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
    return ValidateLightCommon(context, light, pname, dummyParams);
}

bool ValidateGetLightxv(Context *context, GLenum light, LightParameter pname, GLfixed *params)
{
    GLfloat dummyParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
    return ValidateLightCommon(context, light, pname, dummyParams);
}

bool ValidateGetMaterialfv(Context *context, GLenum face, MaterialParameter pname, GLfloat *params)
{
    return ValidateMaterialQuery(context, face, pname);
}

bool ValidateGetMaterialxv(Context *context, GLenum face, MaterialParameter pname, GLfixed *params)
{
    return ValidateMaterialQuery(context, face, pname);
}

bool ValidateGetPointerv(Context *context, GLenum pname, void **params)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    switch (pname)
    {
        case GL_VERTEX_ARRAY_POINTER:
        case GL_NORMAL_ARRAY_POINTER:
        case GL_COLOR_ARRAY_POINTER:
        case GL_TEXTURE_COORD_ARRAY_POINTER:
        case GL_POINT_SIZE_ARRAY_POINTER_OES:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery);
            return false;
    }
}

bool ValidateGetTexEnvfv(Context *context,
                         TextureEnvTarget target,
                         TextureEnvParameter pname,
                         GLfloat *params)
{
    return ValidateGetTexEnvCommon(context, target, pname);
}

bool ValidateGetTexEnviv(Context *context,
                         TextureEnvTarget target,
                         TextureEnvParameter pname,
                         GLint *params)
{
    return ValidateGetTexEnvCommon(context, target, pname);
}

bool ValidateGetTexEnvxv(Context *context,
                         TextureEnvTarget target,
                         TextureEnvParameter pname,
                         GLfixed *params)
{
    return ValidateGetTexEnvCommon(context, target, pname);
}

bool ValidateGetTexParameterxv(Context *context, TextureType target, GLenum pname, GLfixed *params)
{
    ANGLE_VALIDATE_IS_GLES1(context);

    if (!ValidateGetTexParameterBase(context, target, pname, nullptr))
    {
        return false;
    }

    return true;
}

bool ValidateLightModelf(Context *context, GLenum pname, GLfloat param)
{
    return ValidateLightModelSingleComponent(context, pname);
}

bool ValidateLightModelfv(Context *context, GLenum pname, const GLfloat *params)
{
    return ValidateLightModelCommon(context, pname);
}

bool ValidateLightModelx(Context *context, GLenum pname, GLfixed param)
{
    return ValidateLightModelSingleComponent(context, pname);
}

bool ValidateLightModelxv(Context *context, GLenum pname, const GLfixed *param)
{
    return ValidateLightModelCommon(context, pname);
}

bool ValidateLightf(Context *context, GLenum light, LightParameter pname, GLfloat param)
{
    return ValidateLightSingleComponent(context, light, pname, param);
}

bool ValidateLightfv(Context *context, GLenum light, LightParameter pname, const GLfloat *params)
{
    return ValidateLightCommon(context, light, pname, params);
}

bool ValidateLightx(Context *context, GLenum light, LightParameter pname, GLfixed param)
{
    return ValidateLightSingleComponent(context, light, pname, FixedToFloat(param));
}

bool ValidateLightxv(Context *context, GLenum light, LightParameter pname, const GLfixed *params)
{
    GLfloat paramsf[4];
    for (unsigned int i = 0; i < GetLightParameterCount(pname); i++)
    {
        paramsf[i] = FixedToFloat(params[i]);
    }

    return ValidateLightCommon(context, light, pname, paramsf);
}

bool ValidateLineWidthx(Context *context, GLfixed width)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateLoadIdentity(Context *context)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateLoadMatrixf(Context *context, const GLfloat *m)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateLoadMatrixx(Context *context, const GLfixed *m)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateLogicOp(Context *context, LogicalOperation opcode)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    switch (opcode)
    {
        case LogicalOperation::And:
        case LogicalOperation::AndInverted:
        case LogicalOperation::AndReverse:
        case LogicalOperation::Clear:
        case LogicalOperation::Copy:
        case LogicalOperation::CopyInverted:
        case LogicalOperation::Equiv:
        case LogicalOperation::Invert:
        case LogicalOperation::Nand:
        case LogicalOperation::Noop:
        case LogicalOperation::Nor:
        case LogicalOperation::Or:
        case LogicalOperation::OrInverted:
        case LogicalOperation::OrReverse:
        case LogicalOperation::Set:
        case LogicalOperation::Xor:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidLogicOp);
            return false;
    }
}

bool ValidateMaterialf(Context *context, GLenum face, MaterialParameter pname, GLfloat param)
{
    return ValidateMaterialSingleComponent(context, face, pname, param);
}

bool ValidateMaterialfv(Context *context,
                        GLenum face,
                        MaterialParameter pname,
                        const GLfloat *params)
{
    return ValidateMaterialSetting(context, face, pname, params);
}

bool ValidateMaterialx(Context *context, GLenum face, MaterialParameter pname, GLfixed param)
{
    return ValidateMaterialSingleComponent(context, face, pname, FixedToFloat(param));
}

bool ValidateMaterialxv(Context *context,
                        GLenum face,
                        MaterialParameter pname,
                        const GLfixed *params)
{
    GLfloat paramsf[4];

    for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++)
    {
        paramsf[i] = FixedToFloat(params[i]);
    }

    return ValidateMaterialSetting(context, face, pname, paramsf);
}

bool ValidateMatrixMode(Context *context, MatrixType mode)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    switch (mode)
    {
        case MatrixType::Projection:
        case MatrixType::Modelview:
        case MatrixType::Texture:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidMatrixMode);
            return false;
    }
}

bool ValidateMultMatrixf(Context *context, const GLfloat *m)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateMultMatrixx(Context *context, const GLfixed *m)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateMultiTexCoord4f(Context *context,
                             GLenum target,
                             GLfloat s,
                             GLfloat t,
                             GLfloat r,
                             GLfloat q)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return ValidateMultitextureUnit(context, target);
}

bool ValidateMultiTexCoord4x(Context *context,
                             GLenum target,
                             GLfixed s,
                             GLfixed t,
                             GLfixed r,
                             GLfixed q)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return ValidateMultitextureUnit(context, target);
}

bool ValidateNormal3f(Context *context, GLfloat nx, GLfloat ny, GLfloat nz)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateNormal3x(Context *context, GLfixed nx, GLfixed ny, GLfixed nz)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateNormalPointer(Context *context,
                           VertexAttribType type,
                           GLsizei stride,
                           const void *pointer)
{
    return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::Normal, 3, type,
                                                stride, pointer);
}

bool ValidateOrthof(Context *context,
                    GLfloat l,
                    GLfloat r,
                    GLfloat b,
                    GLfloat t,
                    GLfloat n,
                    GLfloat f)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    if (l == r || b == t || n == f || n <= 0.0f || f <= 0.0f)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
    }
    return true;
}

bool ValidateOrthox(Context *context,
                    GLfixed l,
                    GLfixed r,
                    GLfixed b,
                    GLfixed t,
                    GLfixed n,
                    GLfixed f)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    if (l == r || b == t || n == f || n <= 0 || f <= 0)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
    }
    return true;
}

bool ValidatePointParameterf(Context *context, PointParameter pname, GLfloat param)
{
    unsigned int paramCount = GetPointParameterCount(pname);
    if (paramCount != 1)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidPointParameter);
        return false;
    }

    return ValidatePointParameterCommon(context, pname, &param);
}

bool ValidatePointParameterfv(Context *context, PointParameter pname, const GLfloat *params)
{
    return ValidatePointParameterCommon(context, pname, params);
}

bool ValidatePointParameterx(Context *context, PointParameter pname, GLfixed param)
{
    unsigned int paramCount = GetPointParameterCount(pname);
    if (paramCount != 1)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidPointParameter);
        return false;
    }

    GLfloat paramf = FixedToFloat(param);
    return ValidatePointParameterCommon(context, pname, &paramf);
}

bool ValidatePointParameterxv(Context *context, PointParameter pname, const GLfixed *params)
{
    GLfloat paramsf[4] = {};
    for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
    {
        paramsf[i] = FixedToFloat(params[i]);
    }
    return ValidatePointParameterCommon(context, pname, paramsf);
}

bool ValidatePointSize(Context *context, GLfloat size)
{
    return ValidatePointSizeCommon(context, size);
}

bool ValidatePointSizex(Context *context, GLfixed size)
{
    return ValidatePointSizeCommon(context, FixedToFloat(size));
}

bool ValidatePolygonOffsetx(Context *context, GLfixed factor, GLfixed units)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidatePopMatrix(Context *context)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    const auto &stack = context->getState().gles1().currentMatrixStack();
    if (stack.size() == 1)
    {
        context->validationError(GL_STACK_UNDERFLOW, kMatrixStackUnderflow);
        return false;
    }
    return true;
}

bool ValidatePushMatrix(Context *context)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    const auto &stack = context->getState().gles1().currentMatrixStack();
    if (stack.size() == stack.max_size())
    {
        context->validationError(GL_STACK_OVERFLOW, kMatrixStackOverflow);
        return false;
    }
    return true;
}

bool ValidateRotatef(Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateRotatex(Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateSampleCoveragex(Context *context, GLclampx value, GLboolean invert)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateScalef(Context *context, GLfloat x, GLfloat y, GLfloat z)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateScalex(Context *context, GLfixed x, GLfixed y, GLfixed z)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateShadeModel(Context *context, ShadingModel mode)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    switch (mode)
    {
        case ShadingModel::Flat:
        case ShadingModel::Smooth:
            return true;
        default:
            context->validationError(GL_INVALID_ENUM, kInvalidShadingModel);
            return false;
    }
}

bool ValidateTexCoordPointer(Context *context,
                             GLint size,
                             VertexAttribType type,
                             GLsizei stride,
                             const void *pointer)
{
    return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::TextureCoord, size,
                                                type, stride, pointer);
}

bool ValidateTexEnvf(Context *context,
                     TextureEnvTarget target,
                     TextureEnvParameter pname,
                     GLfloat param)
{
    return ValidateTexEnvCommon(context, target, pname, &param);
}

bool ValidateTexEnvfv(Context *context,
                      TextureEnvTarget target,
                      TextureEnvParameter pname,
                      const GLfloat *params)
{
    return ValidateTexEnvCommon(context, target, pname, params);
}

bool ValidateTexEnvi(Context *context,
                     TextureEnvTarget target,
                     TextureEnvParameter pname,
                     GLint param)
{
    GLfloat paramf = static_cast<GLfloat>(param);
    return ValidateTexEnvCommon(context, target, pname, &paramf);
}

bool ValidateTexEnviv(Context *context,
                      TextureEnvTarget target,
                      TextureEnvParameter pname,
                      const GLint *params)
{
    GLfloat paramsf[4];
    for (unsigned int i = 0; i < GetTextureEnvParameterCount(pname); i++)
    {
        paramsf[i] = static_cast<GLfloat>(params[i]);
    }
    return ValidateTexEnvCommon(context, target, pname, paramsf);
}

bool ValidateTexEnvx(Context *context,
                     TextureEnvTarget target,
                     TextureEnvParameter pname,
                     GLfixed param)
{
    GLfloat paramf = static_cast<GLfloat>(param);
    return ValidateTexEnvCommon(context, target, pname, &paramf);
}

bool ValidateTexEnvxv(Context *context,
                      TextureEnvTarget target,
                      TextureEnvParameter pname,
                      const GLfixed *params)
{
    GLfloat paramsf[4];
    for (unsigned int i = 0; i < GetTextureEnvParameterCount(pname); i++)
    {
        paramsf[i] = static_cast<GLfloat>(params[i]);
    }
    return ValidateTexEnvCommon(context, target, pname, paramsf);
}

bool ValidateTexParameterx(Context *context, TextureType target, GLenum pname, GLfixed param)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    GLfloat paramf = FixedToFloat(param);
    return ValidateTexParameterBase(context, target, pname, -1, false, &paramf);
}

bool ValidateTexParameterxv(Context *context,
                            TextureType target,
                            GLenum pname,
                            const GLfixed *params)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    GLfloat paramsf[4] = {};
    for (unsigned int i = 0; i < GetTexParameterCount(pname); i++)
    {
        paramsf[i] = FixedToFloat(params[i]);
    }
    return ValidateTexParameterBase(context, target, pname, -1, true, paramsf);
}

bool ValidateTranslatef(Context *context, GLfloat x, GLfloat y, GLfloat z)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateTranslatex(Context *context, GLfixed x, GLfixed y, GLfixed z)
{
    ANGLE_VALIDATE_IS_GLES1(context);
    return true;
}

bool ValidateVertexPointer(Context *context,
                           GLint size,
                           VertexAttribType type,
                           GLsizei stride,
                           const void *pointer)
{
    return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::Vertex, size, type,
                                                stride, pointer);
}

bool ValidateDrawTexfOES(Context *context,
                         GLfloat x,
                         GLfloat y,
                         GLfloat z,
                         GLfloat width,
                         GLfloat height)
{
    return ValidateDrawTexCommon(context, width, height);
}

bool ValidateDrawTexfvOES(Context *context, const GLfloat *coords)
{
    return ValidateDrawTexCommon(context, coords[3], coords[4]);
}

bool ValidateDrawTexiOES(Context *context, GLint x, GLint y, GLint z, GLint width, GLint height)
{
    return ValidateDrawTexCommon(context, static_cast<GLfloat>(width),
                                 static_cast<GLfloat>(height));
}

bool ValidateDrawTexivOES(Context *context, const GLint *coords)
{
    return ValidateDrawTexCommon(context, static_cast<GLfloat>(coords[3]),
                                 static_cast<GLfloat>(coords[4]));
}

bool ValidateDrawTexsOES(Context *context,
                         GLshort x,
                         GLshort y,
                         GLshort z,
                         GLshort width,
                         GLshort height)
{
    return ValidateDrawTexCommon(context, static_cast<GLfloat>(width),
                                 static_cast<GLfloat>(height));
}

bool ValidateDrawTexsvOES(Context *context, const GLshort *coords)
{
    return ValidateDrawTexCommon(context, static_cast<GLfloat>(coords[3]),
                                 static_cast<GLfloat>(coords[4]));
}

bool ValidateDrawTexxOES(Context *context,
                         GLfixed x,
                         GLfixed y,
                         GLfixed z,
                         GLfixed width,
                         GLfixed height)
{
    return ValidateDrawTexCommon(context, FixedToFloat(width), FixedToFloat(height));
}

bool ValidateDrawTexxvOES(Context *context, const GLfixed *coords)
{
    return ValidateDrawTexCommon(context, FixedToFloat(coords[3]), FixedToFloat(coords[4]));
}

bool ValidateCurrentPaletteMatrixOES(Context *context, GLuint matrixpaletteindex)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateLoadPaletteFromModelViewMatrixOES(Context *context)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateMatrixIndexPointerOES(Context *context,
                                   GLint size,
                                   GLenum type,
                                   GLsizei stride,
                                   const void *pointer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateWeightPointerOES(Context *context,
                              GLint size,
                              GLenum type,
                              GLsizei stride,
                              const void *pointer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidatePointSizePointerOES(Context *context,
                                 VertexAttribType type,
                                 GLsizei stride,
                                 const void *pointer)
{
    return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::PointSize, 1, type,
                                                stride, pointer);
}

bool ValidateQueryMatrixxOES(Context *context, GLfixed *mantissa, GLint *exponent)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGenFramebuffersOES(Context *context, GLsizei n, GLuint *framebuffers)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateDeleteFramebuffersOES(Context *context, GLsizei n, const GLuint *framebuffers)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGenRenderbuffersOES(Context *context, GLsizei n, GLuint *renderbuffers)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateDeleteRenderbuffersOES(Context *context, GLsizei n, const GLuint *renderbuffers)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateBindFramebufferOES(Context *context, GLenum target, GLuint framebuffer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateBindRenderbufferOES(Context *context, GLenum target, GLuint renderbuffer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateCheckFramebufferStatusOES(Context *context, GLenum target)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateFramebufferRenderbufferOES(Context *context,
                                        GLenum target,
                                        GLenum attachment,
                                        GLenum rbtarget,
                                        GLuint renderbuffer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateFramebufferTexture2DOES(Context *context,
                                     GLenum target,
                                     GLenum attachment,
                                     TextureTarget textarget,
                                     GLuint texture,
                                     GLint level)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGenerateMipmapOES(Context *context, TextureType target)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGetFramebufferAttachmentParameterivOES(Context *context,
                                                    GLenum target,
                                                    GLenum attachment,
                                                    GLenum pname,
                                                    GLint *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGetRenderbufferParameterivOES(Context *context,
                                           GLenum target,
                                           GLenum pname,
                                           GLint *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateIsFramebufferOES(Context *context, GLuint framebuffer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateIsRenderbufferOES(Context *context, GLuint renderbuffer)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateRenderbufferStorageOES(Context *context,
                                    GLenum target,
                                    GLenum internalformat,
                                    GLsizei width,
                                    GLsizei height)
{
    UNIMPLEMENTED();
    return true;
}

// GL_OES_texture_cube_map

bool ValidateGetTexGenfvOES(Context *context, GLenum coord, GLenum pname, GLfloat *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGetTexGenivOES(Context *context, GLenum coord, GLenum pname, int *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateGetTexGenxvOES(Context *context, GLenum coord, GLenum pname, GLfixed *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateTexGenfvOES(Context *context, GLenum coord, GLenum pname, const GLfloat *params)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateTexGenivOES(Context *context, GLenum coord, GLenum pname, const GLint *param)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateTexGenxvOES(Context *context, GLenum coord, GLenum pname, const GLint *param)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateTexGenfOES(Context *context, GLenum coord, GLenum pname, GLfloat param)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateTexGeniOES(Context *context, GLenum coord, GLenum pname, GLint param)
{
    UNIMPLEMENTED();
    return true;
}

bool ValidateTexGenxOES(Context *context, GLenum coord, GLenum pname, GLfixed param)
{
    UNIMPLEMENTED();
    return true;
}

}  // namespace gl