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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL15_autogen.h:
// Validation functions for the OpenGL 1.5 entry points.
#ifndef LIBANGLE_VALIDATION_GL15_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL15_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateGetBufferSubData(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr size,
void *data);
bool ValidateGetQueryObjectiv(Context *context, GLuint id, GLenum pname, GLint *params);
bool ValidateMapBuffer(Context *context, BufferBinding targetPacked, GLenum access);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL15_AUTOGEN_H_
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