summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL32.cpp
blob: fda9e8f904416faf441900e5a39043ebaf4f5a80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters

#include "libANGLE/validationGL32_autogen.h"

namespace gl
{

bool ValidateDrawElementsBaseVertex(Context *context,
                                    GLenum mode,
                                    GLsizei count,
                                    GLenum type,
                                    const void *indices,
                                    GLint basevertex)
{
    return true;
}

bool ValidateDrawElementsInstancedBaseVertex(Context *context,
                                             GLenum mode,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLsizei instancecount,
                                             GLint basevertex)
{
    return true;
}

bool ValidateDrawRangeElementsBaseVertex(Context *context,
                                         GLenum mode,
                                         GLuint start,
                                         GLuint end,
                                         GLsizei count,
                                         GLenum type,
                                         const void *indices,
                                         GLint basevertex)
{
    return true;
}

bool ValidateFramebufferTexture(Context *context,
                                GLenum target,
                                GLenum attachment,
                                GLuint texture,
                                GLint level)
{
    return true;
}

bool ValidateMultiDrawElementsBaseVertex(Context *context,
                                         GLenum mode,
                                         const GLsizei *count,
                                         GLenum type,
                                         const void *const *indices,
                                         GLsizei drawcount,
                                         const GLint *basevertex)
{
    return true;
}

bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked)
{
    return true;
}

bool ValidateTexImage2DMultisample(Context *context,
                                   GLenum target,
                                   GLsizei samples,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLboolean fixedsamplelocations)
{
    return true;
}

bool ValidateTexImage3DMultisample(Context *context,
                                   GLenum target,
                                   GLsizei samples,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLsizei depth,
                                   GLboolean fixedsamplelocations)
{
    return true;
}

}  // namespace gl